Cenn's Tactician

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Uncommon

Combos Browse all

Cenn's Tactician

Creature — Kithkin Soldier

{{W}}, Tap: Put a +1/+1 counter on target Soldier creature.

Each creature you control with a +1/+1 counter on it can block an additional creature.

Cenn's Tactician Discussion

DrkNinja on DEUS VULT | Aurelia Mentor EDH

5 months ago

I like what I see but... I have some opinions

Your creature selection is weak, there are better cards at your desposal than what you are using.

And since most of my suggestions, and most of your creatures are either soldiers or humans...

You also have a tokens subtheme, all of which are soldiers or humans:

Also I feel like you are missing some really good creature/boros cards

If you are going to play Equipment tutors, you should be playing these;

Maybe not all of them but one or two for sure.

Lastly I think you may have just two too many mana rocks, you aren't playing 3 colors.

ZendikariWol on Atraxa +1/+1 counters for critters

10 months ago

Okay so just going through my list here, I can split it into a couple lists: counter producers, counter enhancers, and counter synergies.

Counter producers give +1/+1 counters to things. Among them are Anafenza, the Foremost, Bloodtracker, Chasm Skulker, Daghatar the Adamant, Dragonscale General, Drana, Liberator of Malakir, Hangarback Walker, Heroes' Bane, Managorger Hydra, Mikaeus, the Lunarch, Prime Speaker Zegana, Toothy, Imaginary Friend Citadel Siege, Curse of Predation, Ajani, Adversary of Tyrants, Cathars' Crusade, Echoes of the Kin Tree, and finally, arguably the best of this group, Ajani, Mentor of Heroes.

Counter enhancers increase the counters placed on things: Gilder Bairn, Pir, Imaginative Rascal, Vorel of the Hull Clade, Winding Constrictor, Doubling Season, Hardened Scales, Primal Vigor, and Solidarity of Heroes.

Finally, counter synergies, such as Abzan Battle Priest, Armorcraft Judge, Battlefront Krushok, Cenn's Tactician, Fathom Mage, Zameck Guildmage, Hindervines, Inspiring Call, and Bred for the Hunt.

Boy oh boy do I hope that's enough to get ya started. There you go.

galaxyman7 on Rainbow Roids (5 color +1/+1 counters)

1 year ago
Record: 2-1 Game 1 we got a bunch of cheap stuff out with a hardened scales, played a ballista, and mowed down all their creatures right away. Game 2 we got stuck on 1 land and they had a super fast hand, hitting both Azusa, Lost but Seeking and Ramunap Excavator with 1 Collected Company on turn 3. Game 3 was a close game, with us getting a very large bloodhall ooze and paladin of atonement, and barely eeking out the win with a tricky volt charge post blocks.
Record 1-0 Game 1 they got out a few hollow ones, a flameblade adept, and a bloodghast pretty quick. We came back with a big paladin and a few other big guys, and they conceded the match. They said they wanted to play only tier 1 and 2 decks.. hahaha.

Lessons learned:

There were a few games where we had just a few too many 2 and 3 drops, and not enough 1 drops to fill in. As a result, we lost some games by being a little bit too slow. I have a few options to fix this:

  1. Ramp - noble hierarch or avacyn's pilgrim for the budget - advantage is that we can do bigger stuff fast, but it also isn't a threat itself.

  2. More servant of the scales - a more resilient threat, but doesn't do much against an empty board

  3. Animation Module - has some sweet synergy with Nissa, walking ballista, etc, and gets us extra guys. Works well on turn 1, but probably won't do much until mid-game. It also doesn't do much by itself.

  4. Skarrgan Pit-Skulk - A possibly evasive threat that can be pretty quick and is a good target for anafenza. Not great on turn 1, but if it gets buffed later it could be sweet. Might be too swingy.

  5. Bond Beetle - combos nicely with ballista and hangarback, and still comes in as a 2/3 with a hardened scales. Still not great on turn 1.

  6. Cenn's Tactician - not super fast, but it fits our theme of being a standalone threat with hardened scales. Plus it combos with anafenza and servant of the scale, and makes combat harder for aggressive decks.

  7. Simic Initiate - Gets lots of value with hardened scales, providing 4 +1/+1 counters for 1 mana. Works very well with ballista, hangarback, and anafenza, and is another target for mirrorweave. However, its not a great without the hardened scales or snake.

If you have any other suggestions I would love to hear them! Otherwise I am leaning towards cenn's tactician or simic initiate

We also had a few games where mirrorweave was a dead card on game 1, for instance against control or burn. So I decided to move it to the sideboard, and get rid of stubborn denial, which was iffy anyways because our creatures need time to heat up. It's disappointing because mirrorweave can be such a huge blowout against a lot of decks, but I want game 1 to be the most aggressive deck possible.

magicsheep on G/W Counters (HELP!!)

1 year ago

Buffing up creatures? Sounds like a great game plan. Most +1/+1 counter decks use Winding Constrictor and are thus Golgari/Abzan, but I think a Selesnya deck could still be competitive. Here's a few suggestions:

-Dromoka's Command: It's a card that has multiple uses, fits the colors and the scheme, and provides enchantment removal.
-Lead by Example: An instant which can be used to buff up creatures for both surprise attacks/blocks and in response to direct damage (people will try to remove your centerpieces, so this card is handy)
-Inspiring Call: An instant that provides both protection and card draw. What's not to like?
-Citadel Siege + Durable Handicraft: Both of these enchantments provide more opportunities to put +1/+1 counters on your creatures.
-Ainok Bond-Kin + Cenn's Tactician: These creatures provide LOTS of benefit for having creatures with counters on them.

In addition, when working with +1/+1 counters (I normally use Abzan colors, but still) I like to use Anafenza, Kin-Tree Spirit, Dragonscale General, Elite Scaleguard, Scute Mob, and Tuskguard Captain. Honored Hierarch is also good at getting mana ramp into bigger and bigger plays.

If you want any more suggestions, or feedback, head over to my wall and leave me a comment. I'll be happy to look at this deck. Great job, definitely a +1 :)

-magicsheep

_raeofsunlight on soldier tokens

1 year ago

I would recommend Odric, Lunarch Marshal, Swords to Plowshares, maybe Martial Coup for a board wipe (probably more for your sideboard than anything), Cenn's Tactician, Honor of the Pure, Abzan Falconer, Frontline Medic, Grand Abolisher. I would absolutely add another Preeminent Captain and more Champion of the Parish.

I like the idea of Metallic Mimic, but you may want to play with that idea before buying cards.

I would cut Knight-Captain of Eos, Elspeth, Knight-Errant, Victory's Herald

FelixCarter on

1 year ago

I love the concept. I think you have a great decklist right here! I'll give some advice, but I honestly don't think you need it. The deck looks like it plays out very well. Maybe some creature stuff you could throw into the maybeboard?

Cathars' Crusade for making all your little guys big. Catapult Master to exile all the things. Odric, Lunarch Marshal to take advantage of all the amazing equipment abilities and share the love. Odric, Master Tactician for full command of combat. Cenn's Tactician, Ainok Bond-Kin, and Abzan Falconer to spread out abilities (if you notice an abundance of +1/+1 counters). Captain of the Watch because more tokens and beef.

Honestly, your deck looks amazing and I'm going to try and rebuild my own to look similar.

Funkydiscogod on Behold the glorious evolution (advice welcomed)

1 year ago

I feel like this deck could benefit from running white for things like Saltskitter who could quickly evolve all your critters. White also gives you access to creatures that would pump your evolve team, like Abzan Falconer, Abzan Battle Priest, Ainok Bond-Kin or Cenn's Tactician.

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