Please login to comment

Said on Myr Breaker...

#1

Ha! I love this janky build. Is it fun to play? Props for the creativity!

March 30, 2020 2:59 a.m.

Said on Tajic, Blade of ......

#2

Hiya! As far as threats, you've definitely got them. You've got a decent amount of ways to protect your stuff too. I think what the deck is missing is some resilience and some speed.

You only run 5 ways to ramp that I counted, and not many ways to tutor for that. In addition, you run almost no ways to generate card advantage. Upping both of those numbers to 10, cards that do that +/ ways to tutor for them seems like it would help the deck a lot.

Also, some particular excludes I noticed missing- Smothering Tithe and Path to Exile.

March 26, 2020 3:23 a.m.

Said on Dawn of Justice...

#3

Hiya! You're a bit short on card advantage. Adding more of those in would help make the deck more resilient.

March 21, 2020 1:56 a.m.

Said on Gisela's back, baby...

#4

Hiya! You're quite a bit short on card advantage in this deck, and could probably also use some more recursion/reanimation.

March 21, 2020 1:54 a.m.

Said on Stand Up - ......

#5

@SomaCruz haha I've definitely talked with Commander Replay before, he's great. I play lots of Boros, so I've been looking around to see what people think of different cards.

March 19, 2020 10:19 p.m.

Said on Melee battles...

#6

Okay, let me give you a quick primer. Card draw: Boros colors have a few categories of cards that can provide card advantage. 1) Wheel effects, like Reforge the Soul, Wheel of Fate, Magus of the Wheel, and if you're willing to drop the money for it, Wheel of Fortune. 2) Impulsive draw effects, like Light Up the Stage, Outpost Siege, Vance's Blasting Cannons  Flip, Ignite the Future, many Chandra planeswalkers. 3) Equipment (not technically Boros colors since most are colorless, but Boros is really good at tutoring equipment), like Sword of Fire and Ice, Mask of Memory, Rogue's Gloves, Infiltration Lens. 4) Generic artifacts, like Mind's Eye, The Immortal Sun, Staff of Nin, etc. Ramp: There are plenty of artifacts that can ramp you. Sol Ring is the obvious one of the format, but you can find plenty of artifacts to ramp. White ramps using plains and does so from behind using effects like Knight of the White Orchid and Kor Cartographer. Red ramps all at once and the ramp is typically temporary like a lot of red mana or (lately) treasure tokens. Stuff like Captain Lannery Storm and Dockside Extortionist. Removal: White is the most versatile removal color in the game. The best for creature removal is spells like Path to Exile and Swords to Plowshares. Best for artifacts and enchantments is stuff like Return to Dust and the new Heliod's Intervention. If you want the ability to hit anything, something like Grasp of Fate, Oblivion Ring, or Generous Gift works. White also has great Board-wipes. The best one is probably Austere Command, but new ones like Winds of Abandon (which doubles as single-target creature removal), Cleansing Nova, and Hour of Revelation are also great.

I recommend looking at other Boros decklists on tappedout or using a site like edhrec.com as resources to find possible cards for your deck.

Hopefully this was helpful!

March 19, 2020 5:28 p.m.

Hiya! How do you get away with only running 33 lands?

March 19, 2020 5:15 p.m.

Said on Stand Up - ......

#8

Hiya! A few questions. 1) How do you get away with only running 35 lands? I assume you play by the London Mulligan? 2) How has Underworld Breach been performing? It's a super powerful card, so I've been wondering about it for my list. 3) How has Dockside Extortionist been performing? In your experience how meta-dependent has it been? I guess same question goes for Alms Collector.

March 19, 2020 5:12 p.m.

Hiya! How do you get away with only running 35 lands?

March 18, 2020 1:57 a.m.

Said on Melee battles...

#10

Hiya!

So, typically in 60 card formats you're okay with only getting a handful of lands and not needing your land drop every game. This is very much not the case in EDH. In EDH it is important to make your land drop every single turn, otherwise you'll start to fall behind. That's why upping your land count as well as running at least 10 ways to ramp is important.

Card advantage helps with making your land drop and also having stuff to do every round. As many aggro decks can suffer from, if you overextend and then get blown up, you lose. Having ways to generate card advantage helps mitigate that by giving you ways to recover and rebuild quickly after a blow out (like a board wipe or several pieces of removal).

So, my advice stands- add in ramp, card draw, and removal (single target and board wipes). Do your best to research and find cards you think would fit the bill for those well. If you start to struggle with that, I'm more than happy to help with specific suggestions.

March 18, 2020 1:54 a.m.

Said on Melee battles...

#11

Hiya! Long time Boros player, hope you find my advice helpful.

Your deck is lacking in 4 very important categories for EDH: 1) Card advantage 2) Ramp 3) Removal 4) Board-wipes.

In addition, your land count is very low. I recommend bumping that up to 38 lands, bumping up card advantage generators to 10, ramp pieces to 10, and removal and board-wipes up to 10 total between the two.

Let me know if you need help with specific card suggestions!

March 16, 2020 8:51 p.m.

Followers

SomaCruz

Decks

Mardu Aggro

Standard* jakeyuki12

13 VIEWS

Finished Decks 2
Prototype Decks 1
Drafts 0
Avg. deck rating 4.00
T/O Rank 91
Helper Rank 32
Suppressed formats Standard, Legacy, Pre-release, MTGO, Unformat, Heirloom, Vintage, Archenemy, Planechase, Vanguard, Modern, Pauper, Noble, Casual, Hero, Block Constructed, Limited, Duel Commander, Tiny Leaders, Highlander, Magic Duels, Penny Dreadful, Frontier, Leviathan, 1v1 Commander, Pauper EDH, Canadian Highlander, Brawl, Arena, Oathbreaker, Custom
Good Card Suggestions 24
Last activity 6 hours
Joined 5 years