Daring Apprentice

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Daring Apprentice

Creature — Human Wizard

Tap, Sacrifice Daring Apprentice: Counter target spell.

UnleashedHavok on Every Rose Has Its Thorns V2

1 year ago

I like a lot of your suggestions DaringApprentice, thanks so much! And am taking several of them. Let's see, I added in: Bojuka Bog, Hagra Mauling  Flip, Sword of the Animist (so freaking good with Marchesa on the field), Laelia, the Blade Reforged, Daring Apprentice, Braids, Arisen Nightmare, and I think that's it.

Embercleave led me to finding The Reaver Cleaver, then I had a game the other night where a Captain Lannery Storm + The Reaver Cleaver rocked my world and made me decide to add it to my deck. I'm hoping the synergies for exiling cards to cast play well together in this deck and help speed Marchesa up. I'm really trying to figure out how to add in a Quietus Spike, Elturel Survivors, Geyadrone Dihada and a Deathrender in here, but don't know what to cut. I feel like everything fits so well. Any thoughts?

DaringApprentice on Every Rose Has Its Thorns V2

1 year ago

Here are some suggestions:

Utility Lands: Bojuka Bog, Hagra Mauling  Flip

Ramp: Arcane Signet, Sword of the Animist, Burnished Hart, Canoptek Wraith, Neheb, Dreadhorde Champion, Sifter of Skulls, Solemn Simulacrum

Card Draw: Laelia, the Blade Reforged, Morbid Opportunist, Keep Watch, Breya's Apprentice, Moonveil Regent, Smothering Abomination, Reconnaissance Mission, Necrologia, Future Sight, Kothophed, Soul Hoarder, Will Kenrith, Harvester of Souls, Ruin Grinder, Deepfathom Skulker, Sandstone Oracle

Targeted Removal: Rapid Hybridization, Wild Magic Surge, Terminate, Resculpt, Reality Shift, Forbid, Daring Apprentice, Transmogrifying Wand, Ravenous Chupacabra, Chaos Defiler, Glorybringer, Mystic Confluence, Necron Deathmark, Reaper from the Abyss, Rowan Kenrith, Curtains' Call, Duplicant, Meteor Golem

Board Wipes: Nevinyrral's Disk, The Phasing of Zhalfir, Whelming Wave, Ixidron, Blood on the Snow, Deathbringer Regent, Necromantic Selection

Synergy: Ghoulish Procession, Jadar, Ghoulcaller of Nephalia, Drana, Liberator of Malakir, Blight Mound, Braids, Arisen Nightmare, Fleshbag Marauder, Gravelighter, Irenicus's Vile Duplication, Magus of the Abyss, Anowon, the Ruin Sage, Ruthless Winnower, Ogre Slumlord

Threats: Quietus Spike, Elturel Survivors, Relentless Assault, Gratuitous Violence, Sarkhan the Masterless, Westgate Regent, Precursor Golem, Necropolis Regent, Walk the Aeons, Combustible Gearhulk, Embercleave, Sharding Sphinx, Angrath's Marauders

TempestArmor on Grave Tidings

3 years ago

It almost looks like you want to play some Battlecruiser magic! Battlecruiser is a strategy where your first half of the game is spent ramping and playing tight threat removal. Cards like Plaguecrafter , Mire in Misery , and Tribute to the Wild , or even Sedge Scorpion or Foulmire Knight play into this strategy super well... as long as you're ramping, too.

The second half of a Battlecruiser strategy is preparing for an alpha strike: that means waiting until the moment is right to play Muldrotha and not allowing her to be killed or countered before you're ready (she's expensive enough that you can ramp past her cmc and wait it out). You've got a couple effective synergies that become insanely powerful if you can do them the same turn you drop your commander, which is totally possible with cards like Daring Apprentice . Preparing for that alpha strike becomes a game of setup: you gotta be ramping, self-milling, getting those combo pieces into your graveyard while taking out the most dangerous threats. It's fun if you do it right! Just ramp ramp ramp!

Consider Renegade Map , Traveler's Amulet , Horizon Spellbomb , or similar!

SKYBREAKER44 on Muldrotha, the Ebbing Tide

3 years ago

Current thoughts:

  • For sure adding Daring Apprentice to try, though may be too slow without haste.
  • Want to try Glen Elendra Archmage (though she was way cheaper when I last looked).
  • Plaguecrafter will be added, even if just to replace Fleshbag Marauder / Merciless Executioner.
  • Vanishing looks like a fantastic protection for Muldrotha, since I only need her on board on my turn.
  • Mindbender Spores just looks like a hilariously fun and lesser known old card, that just looks like a great deterrent to attacking.
  • Kaya's Ghostform is strictly better than Thrull Retainer, the buff doesn't matter much.
  • Remove Sol Ring for Arcane Signet, there are so many 2 colour pips I need the coloured mana.
  • For this reason, I also want to put in Lotus Field. Sacking 2 lands may hurt early game, but can be amazing late game.
  • Debating Journey to Eternity  Flip, the curve for the deck is low but getting an extra creature out of the graveyard at instant speed is pretty great even if costs 5 CMC to activate.
  • Glacial Chasm, it just, makes me happy and could be clutch in a pinch. The cumulative upkeep is no big deal since you can let it die, so having it in your graveyard could be an awesome safety net with the limited land destruction in the format. I think sacking a land and using your land drop for it would be terrible early to mid game, unless Azusa, Lost but Seeking is out.

Snap157 on Underrated EDH Cards

3 years ago

People always play Exploration but always forget about Skyshroud Ranger, Sakura-Tribe Scout, and Llanowar Scout.

False Prophet is a super political boardwipe. If people aren't swinging at you, theire helping you win. If they're attacking you, block with this.

Ashes to Ashes is very nice

Quicksilver Fountain ROCKS in mono blue

Spy Network gives you an insane amount of info, same with Telepathy

Daring Apprentice is very nice to just have out.

Meachman on

3 years ago

This looks like a fun control-y build for Muldrotha.

Freed from the Real feels limited here with only two creatures that have tap abilities, though. I get the infinite mana potential, but it still feels difficult to pull off with the number of cards you need to assemble.

Ashiok, Dream Render "draws" you four cards a turn and blanks opponents' graveyard strats. Plus by diversifying your threats across a greater distribution of permanent types, you get more value out of Muldrotha.

Is Daring Apprentice or Voidmage Prodigy better than running Arcane Denial with this setup?

Splinterfright is smaller than Lord of Extinction, but it gets through easier with trample and "draws" you two cards per turn.

And of course, Syr Konrad, the Grim.

Optimator on Muldrotha deck

4 years ago

Personally I don't like running the Tainted cycle of lands in three+ color decks unless the deck is VERY Swamp-heavy or there are lots of dual lands--which typically aren't budget. Your luck may vary but I've been burned by Tainted lands a lot. They're a no-brainer in two-color decks.

Daring Apprentice is a budget replacement for Glen Elendra Archmage. I run it in my Muldrotha deck.

Eternal Witness, while not truly budget, is utterly fantastic in Muldrotha decks (and any graveyard-recursion deck). Very much worth a splurge one day if you're looking to upgrade this deck. A true all-star

Anyway, here's my Muldrotha deck if you want to see it:

From the Mucky Muck (Budget Muldrotha)

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