Deepfathom Skulker

Deepfathom Skulker

Creature — Eldrazi

Devoid (This card has no colour.)

Whenever a creature you control deals combat damage to a player, you may draw a card.

: Target creature can't be blocked this turn. ( represents colourless mana.)

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Trade

Have (2) gildan_bladeborn , metalmagic
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Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Unformat Legal
Pioneer Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Deepfathom Skulker Discussion

greyninja on Undecided about budget options

1 month ago

You already have sultai, grixis, and esper built. I'd say try a new color scheme like temur for eldrazi. Animar, Soul of Elements is my boi and goes well with colorless creatures. I'd also suggest Omnath, Locus of the Roil since you can benefit from land drops, and he's also from Zendikar

King_marchesa had a good idea with Vela the Night-Clad too. Unblockable eldrazi sounds awesome! Deepfathom Skulker, Coastal Piracy, Reconnaissance Mission and Bident of Thassa could be good in there

Have fun!

ScionsStillLive on Morophon Eldrazi

4 months ago

I have some suggestions.

Chulane, Teller of Tales is pretty good because it ramps mana, draws you cards, and takes advantage of all the enter the battlefield/cast this creature effects in the deck. Portal of Sanctuary also takes advantage of this.

Brood Monitor makes 3 Eldrazi scions and this can be repeated using the methods I mentioned above.

Manifold Key and Deepfathom Skulker have the ability to make creatures unblockable. The Skulker can also net you some cards.

Since you already run Vanquisher's Banner, why not run Icon of Ancestry as well? The Icon can also help grab some more creatures whenever you need them.

As a final note, Dread Defiler could be a worthy include cause it allows you to throw all your dead creatures at the opponents' face. Desolation Twin, when combined with methods mentioned above, can make a lot of 10/10 Eldrazi tokens.

Overall, this is a great deck, and it seems to be going pretty good!

CrimsonWings3689 on The Swarm

6 months ago

Recommendations at 112 cards in decklist:

Cards to remove:

Kodama's Reach - Cultivate is the cheaper of the 2 ($ wise) and the deck can likely only support one of the 2 with how few basics you're running.

Crucible of Worlds - unless you're playing in a land destruction heavy meta, you're only likely going to benefit with this versus mill or forced discard. You're not running fetchlands so it's utility is very limited.

Illusionist's Bracers - while you have more than a handful of creatures with abilities you could double up on, the equip cost plus those activations is somewhat prohibitive. If your commander was still Sliver Queen, it would make more sense. As is it seems like an overly complicated way to double up on your effects.

Questionable Inclusions:

Rings of Brighthearth - potentially works with Barrage Tyrant, Each activation of the tap ability Gruesome Slaughter grants your colorless creatures, Idol of Oblivion, Brood Butcher, Deepfathom Skulker, Drowner of Hope, Eldrazi Displacer, Essence Depleter, Sliver Queen, Spawnsire of Ulamog, Ugin, the Ineffable, and Golos, Tireless Pilgrim. ---- Doubling World Breaker's ability doesn't make sense. With each ability costing a minimum of 2 (minus Gruesome Slaughter's activations), and up to 7, that extra 2 is going to add up fast.

If it's worth it for you for the 11-12 cards that have the abilities, that's one thing. but I would keep it as a tentative for right now with needing to cut 12 cards from the total list (9 if you cut the 3 mentioned above)

CrimsonWings3689 on The Swarm

6 months ago

To Remove:

Extricator of Sin  Flip - easily one of the least impactful cards you have and you have 9 to cut.

Abstruse Interference - a 3 mana Force Spike/Mana Tithe seems bad, even if the upside of getting a creature token is there.

Otherworldly Outburst - Like Extricator, a 3/2 is unlikely to make a very big difference.

Isochron Scepter - with 109 cards in deck right now, there are only 4 cards that could even meet the criteria to use this. Fall of the Titans won't work because this won't let you pay alternative costs.

Planar Gate - quite expensive, and while awesome, you would get more mileage out of something like Ugin, the Ineffable, since your Devoid spells are technically colorless. It would benefit your artifacts as well as your Eldrazi. His activated abilities are nothing to sneeze at either.

Rhystic Tutor - someone is going to pay the 2... if you could pick the opponent, different story. As is, it's unlikely to ever resolve. you would be better off with something like Vampiric Tutor if you were going for another tutor effect, but that one is rather pricey as well.

Shard Convergence - Have this be something like Cultivate or Kodama's Reach to make sure that you can cast your spells sooner.

From Beyond - very slow for what it does, not sure it's worth it in the long run.

Endless One - a big mana sink with no keywords or activated abilities is underwhelming.

Desolation Twin - the 10/10 token is only on cast, so if there are any effects that would reanimate it, put it into play, etc that happen to go off, it's just a vanilla 10/10. For 10cmc, you would be better off running either version of Kozilek or Ulamog.

Emrakul's Evangel - I didn't realize that the condition to get the 3/2's required "non-eldrazi" to be sacrificed. It's a non-bo with the deck.

Cards to consider:

Void Attendant - Mana sink to potentially get more scion tokens.

World Breaker - a recurrable threat that exiles permanents.

Essence Depleter - Mana sink to lifegain/drain someone.

Grip of Desolation - 2 for 1 removal spell.

Ruination Guide - Colorless, front-end creature pump.

Sire of Stagnation - Jerk card for jerks. Slows opponents down or exiles their fuel. slows them down either way to give you more time to amass your army.

Spell Shrivel - This is a counterspell that's better than the one you have in the list currently (Abstruse Interference).

Call the Scions - Similar to Awakening Zone and From Beyond it gives you 2x 1/1's for 3cmc all at once.

Cards to Add:

Herald of Kozilek - cost reduction for your deck.

Swarm Surge - Colorless creature pump and First Strike.

Smothering Abomination - Card draw for sac'ing a token on upkeep.

Brood Butcher - turns your tokens into removal for BG to -2/-2 something.

Deepfathom Skulker - lets you draw for each attacking creature you control that connects with a player.

Optimator on Human Fly

1 year ago

As far as cuts, the cards I have my eye on are Forgotten Creation , Izzet Keyrune , Sphinx's Tutelage , Deepfathom Skulker , Favorable Winds , Gravitational Shift , AEther Membrane , Mask of Avacyn , Faithless Looting , and perhaps two or three of the "discard hand, draw that many"--particularly expensive ones. I like Jace's Archivist for being repeatable.

PaulaTicks on Thopter Dogfights

1 year ago

I know you probably want to keep non-artifact count low to get as many thopters as possible but Windreader Sphinx , Deepfathom Skulker and Coastal Piracy could draw you a ton of cards with some thopters flying around. Also Junkyo Bell or Day of the Dragons could turn your little 1/1's into a lot of damage.

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