|Commander / EDH||Legal|
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|Commander 2014 (C14)||Mythic Rare|
|Innistrad (ISD)||Mythic Rare|
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Reaper from the Abyss
Creature — Demon
Morbid - At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
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Latest as Commander
Reaper from the Abyss Discussion
1 week ago
xaarvaxus, Thank you for the advice! I originally had Liliana's Contract in the deck, however I was having troubles trying to optimize the number of Shadowborn Apostle 's in the deck. I think that I will toss the card into the sideboard and use Mastermind's Acquisition as a means of fetching it to win.
I debated on adding Bloodgift Demon for the ability to tutor for a phyrexian arena, however I feel as though Harvester of Souls can offer me better card draw and he also has a good keyword so he isn't useless in combat either.
As for Overseer of the Damned he is good removal on a body, however I believe Reaper from the Abyss is a far more effective card for removal especially when I have a sac outlet out to ensure that I can remove the biggest threat from the battlefield every end step.
Thank you again for the advice!
1 week ago
No trouble! I wouldn't sleep on Rakdos, though. Even with a 50% chance of killing each creature, it's probably an equal or better rate than Reaper from the Abyss . I think I'd cut Abyssal Persecutor, since you don't have much that can sac it. If you're looking for early demon plays, Spawn of Mayhem is coming out in the new set. Also, Archdemon of Paliano has no downside outside of its draft format. Mindwrack Demon will help you fill the yard. Rakdos, Lord of Riots plays well into your high CMC stuff. Finally, Taurean Mauler is a staple in most red tribal decks. Also, I would run Bojuka Bog to hose any graveyard deck you're sharing a table with.
1 week ago
Reaper from the Abyss seems good here
2 months ago
I remember playing something like this when I first got into magic back in Innistrad, so i think I can help you out.
I don't know how competitive you want to make this so i'll just try to improve the list based on your strategy and won't change the theme of the deck. First things first, let's trim your list a bit, you have a bunch of 2 and 3-ofs instead of playsets of the stuff you really want (4x Doomed Traveler, 4x Lingering Souls, 4x Demonic Taskmaster).
Second, I would cut the stuff that has synergy with the deck but don't really help you win the game (Unruly Mob, Thraben Doomsayer) and things that are way too expensive. Ravenous Demon Flip is sweet but not so much when you have 3 of them in your hand along with some Reaper from the Abyss. So I would cut reaper completely, cut Ravenous Demon Flip to 2 at most, and cut Increasing Devotion (5/10 mana is too much).
Now we start upgrading some things. For 1-drops, we just got a good one in guilds of ravnica for this style of deck in Hunted Witness, so I would definitely play that alongside Doomed Traveler. Demonlord of Ashmouth is really good in a deck like this, and he's the demon I would likely run instead of the 5 and 6 mana ones.
Lastly, we need interaction. Orzhov Charm is a good choice, you can use it as removal, to save one of your demons or bring back one of your 1-drops for extra fodder. Tragic Slip is a great removal option here, since you're saccing your own stuff all the time it's basically a 1 mana Murder. I probably wouldn't even play card draw in this deck, but if you want to play it go with Altar's Reap, its instant speed and can help trigger morbid for slip and high priest.
I know your manabase is super budget but i would highly recommend Caves of Koilos, it's dirt cheap and it's gonna help a ton.
I'd play something like this: 4 Hunted Witness, 4x Doomed Traveler, 3x Skirsdag High Priest, 4x Demonic Taskmaster, 2x Xathrid Necromancer, 4x Demonlord of Ashmouth 4x Gather the Townsfolk, 4x Lingering Souls, 4x Orzhov Charm, 4x Tragic Slip 7x Plains, 4x Scoured Barrens, 8x Swamp, 4x Caves of Koilos.
Combo: T1 Doomed Traveler (or Hunted Witness), T2 Skirsdag High Priest, T3 Demonic Taskmaster, T4 sac Doomed Traveler to Demonic Taskmaster to trigger morbid, tap the token, taskmaster and high priest to make a 5/5 demon!
That's it, i hope it helps!
2 months ago
I can tell just by looking at this briefly that this build has been improved over time as it looks very refined. As I am not experienced with this commander, take my comments with a grain of salt as you are more of the expert here.
I wonder if you could make use of more token producers - specifically ones that make at least 3 1/1 creatures at a time in order to use Teysa's first ability on demand if she's the only creature in play. Cards that come to mind include: Sengir Autocrat, Benevolent Offering, Increasing Devotion, Entrapment Maneuver, Spectral Procession, Martial Coup.
I think more card draw effects would be nice. I'm very surprised to not see Mentor of the Meek in here. I would argue that Read the Bones is strictly better than Painful Lesson. But overall I would consider adding a few more, some that come to mind that play well are: Damnable Pact, Skeletal Scrying, Blood Divination, Altar's Reap, Ancient Craving.
I think you could use more mana ramp. Besides mana rocks, you could take advantage of treasures with cards like Pitiless Plunderer.
Not sure if you've thought about focusing on strong cards that care about low CMC. Besides Mentor of the Meek, other cool cards could be added (some would even interact with Teysa): Unearth, Sun Titan, Reveillark, Citywide Bust.
Fun cards that come to mind that you could add:
- Razaketh, the Foulblooded Not a cheap card at around $6, but could be insane in this deck.
- Archfiend of Despair - also around $6 and high cmc, but would be nuts for ending a long game quickly
- Krav, the Unredeemed I know you said you recently traded him, but it could be worth hunting down another cheap non-foil one and run him with Regna, the Redeemer.
- Bontu the Glorified and/or Oketra the True
- Athreos, God of Passage not cheap at $12, but could be useful when you don't have tokens to sacrifice
- Eliminate the Competition - very underestimated IMO
- Black Market I'm usually very picky when it comes to enchantments at 5+ CMC, but maybe this one would be worth it in a long game since it sees tokens dying.
Lastly, a few cards I think could possibility be cut for any of the above (I am often eager to cut high CMC cards btw):
- Treasury Thrull - a good effect I'll admit, but I'm just not thrilled with the 6 CMC. If reviving creatures is your main goal, something like a Hell's Caretaker's effect for less mana might be better.
- Voldaren Pariah Flip - at her cmc with that effect, I think I'd rather run a board wipe instead
- Vizkopa Confessor - looks like a fun card, but I don't like the CMC.
- Profane Command - I don't know that this should be cut, but I'd encourage you to really ask yourself which modes you typically use because you might be able to get a card with the desired mode for less mana. If X spells are a way for you close out the game, you could consider Exsanguinate or Torment of Hailfire.
- Tamiyo's Journal - looks like a fun card, but idk about the cmc, requires a long game before providing lots of value.
- Tainted Sigil - I've never seen this card before, does it pay off well? I just don't like that people can see it on the board.
Overall, very impression decklist - glad you rebuilt it. Eager to face it next week.
3 months ago
Seems a nice deck, but I'd make some suggestions:
First of all I'd add Fatal Push. It's very usefull when you want to remove an annoying opponent's creature. Probably I'd put it instead of Reaper from the Abyss, since it's true that the reaper is a creature that does good things, but it costs really much.
I don't really like Bone Picker and Savra, Queen of the Golgari since you don't have so many chances to cast the picker in the first turns and you don't sacrifice creatures, which makes the queen useless
4 months ago
Wow, I'm amazed by all the input so quickly. Certainly some food for thought here. Huge thanks to everyone. I did realize that Demon of Death's Gate would not work with the original concept since it lists specifically sac'ing black creatures and eldrazi are either colorless or devoid. Granted, there's better demons that might support this concept like maybe Xathrid Demon, Reaper from the Abyss, Kothophed, Soul Hoarder and/or Harvester of Souls. Though focusing on eldrazi with emerge in conjunction with scion producers and cards like Grave Pact, Quest for the Gravelord, and Skirsdag High Priest might be better. Suppose more like running demon support rather than demon themselves. The deck would be mostly casual and aim for just a fun, interesting way to use the 2 archetypes regardless.
6 months ago
@Shadeslinger: You're thinking of an ability that checks a condition regarding whether or not something happened earlier in the turn, like the Morbid ability on Reaper from the Abyss. In that case, the triggering event for that ability is the end step starting, not the creature dying. The ability only has to exist at the time the end step starts rather than when the creature died in order to trigger properly.
There are certain types of triggered abilities that "look back in time", but it's a limited list: leaves the battlefield, leaves a graveyard, goes from a public zone to the hand or library, phases out, becomes unattached, a player loses control of something, a player loses the game, a player planeswalks. Also, the extent to which they look back is limited to checking whether or not the ability existed at the moment immediately before the triggering event (see 603.10 for more details).
The rules aren't inconsistent with the wording of the card. Together, the specific wording of rule 603.7a quoted above and the specific wording of Duskmantle Guildmage's ability are exactly why it works the way we've explained. I get the feeling you still won't be convinced, but I just want to make it clear for anyone else who may be reading this.