Sharding Sphinx


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Shards of Alara (ALA) Rare

Combos Browse all


Sharding Sphinx

Artifact Creature — Sphinx


Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying into play.

Price & Acquistion Set Price Alerts




Recent Decks

Sharding Sphinx Discussion

elgosu1337 on The Deck of Lies

6 days ago

Hi thraashman, came across your deck because I was looking up Deceiver of Form. I built a Deceiver deck recently as well so I'd like to share my experience and hear from you as well.

You seem to be running relatively few creatures and tutors to find creatures with, particularly your Deceiver. A bit more ramp could also help you bring it out faster. I also found Sliver Queen to work better than Karona, False God since it produces tokens and doesn't go over to your opponents, but Karona fits better with the idea of deception.

Beguiler of Wills is amazing because it can steal all the best creatures from your opponents if you have enough creatures, with each theft allowing you to steal bigger creatures.

Hero of Bladehold is excellent when it's top of the library for Deceiver since the Battle Cry stacks, but also generates a good number of tokens on her own.

Sharding Sphinx is also good at generating tokens and can grow your army exponentially.

Lord of the Void also has a powerful effect if you can clone it.

Rite of Replication is a good backup for Deceiver, and also works on the Deceiver to let you scry through your deck for the right creature.

Do check out my Deceiver deck and let me know what you think!

Gallery of Deceivers

Commander / EDH elgosu1337


enpc on Menstruating Mind Masters

3 weeks ago

I have never been a fan of bannign a particualr play style. I get that some players do not like combo, however banning it rather than forcing other players to adapt seems counter porductive to developing each player's skillset. But this is also an ongoing arguement that I don't think will be reseolved any time soon. So working within these guidelines:

  • I would look into cards like Runechanter's Pike nad Cranial Plating in conjuction with commander Damage. The benfit of a commander is that they are recastable and that commander damage sticks around. While volton isn't the strongest strategy in the world, you can devote a small card pool to making your commander do a lot of damage, which closes out games very quickly.

  • In addition to voltron effects, cards which let yo ugo wide are much more valuable than a single (non commander) beater. They are harder to remove and single cards let you buff your entire boardstate. For example, 10x 0/1 tokens (from say an Avenger of Zendikar) with a Dragon Throne of Tarkir lets you output 50 damage. that's two cards. There aren't many two cards big fatty combos that let you do that much damage. Not to mention wide is harder to block, gives you more options when blocking and is more resilient to removal. Obviously you can't run Avenger of Zendikar, but you can run Hangarback Walker, Myr Battlesphere, Myr Turbine as well as some of the other token producing cards you already have. Thopter Spy Network and Sharding Sphinx are both awesome here, I would keep them in the deck.

  • when it comes to counterspells, unless the spell is THAT good (Mindbreak Trap), cheap cost is generally better than lots of flash. Having to make the tradeoff between being about to play this turn or leaving mana open for counterspell sucks. So cheap spells are good. 2 CMC is the goal (for your meta at least) but ther are some good 3CMC ones. Dissipate, Void Shatter, Disallow are all awesome.

NV_1980 on Arcum Dagsson's Pool Party

1 month ago


I have play tested this a few times and it's fast. In most cases, you can have either Mindslaver and/or Knowledge Pool on the table within 4-5 turns. My biggest concern is that it's very easy for someone to exile these cards as you do not have any counterspells in the deck. I would recommend you exchange some of the redundant artifact tutor cards for such spells. Some alternate wincons could be nice too. Some ideas:

As a side note, I love having Jester's Cap in artifact theme decks; exiling other players' wincons from their libraries is awesome :)

Have fun playing!

Attack_of_Mogis on So you Sphinx you can dance?

2 months ago

Arcane Adaptation also works well with Sharding Sphinx, turning all of your Thopters into Sphinxes.

gktindall on Braids, Pooping Out Leviathans, 12% More Stealin'!

3 months ago

You aren't allowed to remove Sharding Sphinx

How dare you, Tim.

Valengeta on Murdering Metal (burn reanimate artifacts)

4 months ago

Well since atm I do not own any Torrential Gearhulk, I'm running the deck with 2 Sharding Sphinx, 1 Wurmcoil Engine and 1 Platinum Angel. So it's going a bit like you suggested, and when I get the other cards we'll see the changes in performance. This deck probably would lose to your Merfolks, but this is its first Modern Version so there still a lot of room for improvement. I want to keep my idea and theme, but adapt it to a Modern tournament scenario.

On another note, any low CMC mana-generating creature is usually called a mana dork in MTG slang. Like Llanowar Elves, Silver Myr, even Birds of Paradise. Myr tribals are in my opinion a little hard to pull off in serious Modern but the beauty of this game is that anything is possible haha. Check around Tappedout and you'll see nice ideas.

Valengeta on Murdering Metal (burn reanimate artifacts)

4 months ago

Thanks for your sugestions, I do have some comments on them. First of all I think Torrential Gearhulk as a good sinergy with this deck as it lets me reuse one of my instants while putting a 5/6 artifact into play. While in some games it maybe best to swap at least one of them with another Sharding Sphinx or Wurmcoil Engine, I think in general it falls best with the deck's theme. I've also thought about adding another Etched Champion and Cranial Plating but I just don't know.. The trample, lifelink and the 3 extra power can and have saved me in the past.

Finally I agree in doing something about speeding up the deck. Cloud Key is a strong option but I think one is enough as it's a non-creature artifact. Maybe a couple of mana dork myrs. Gonna have to test the deck to see what goes best with most games.

CynicalCzech on Murdering Metal (burn reanimate artifacts)

4 months ago

I like the idea of it. The only thing I am not too keen on is the one-ofs on some spells (especially creatures). It just feels a bit unreliable to me. I would probably replace the Torrential Gearhulk with two more copies of Sharding Sphinx? Also, I'd add at least one more Cloud Key? I would also drop Loxodon Warhammer for one more Cranial Plating. While the trample is good, it might be more beneficial to go ham on the buff plating gets from the other artifacts you have in the deck.

I'd also consider the following Myrs: Darksteel Myr, perfect target for attachments, once you cast it, it will be hard to get rid of; Alloy Myr/Palladium Myr, Silver Myr, Iron Myr, and Leaden Myr in case you need to fix your mana supply; Lodestone Myr, if you want that sweet, sweet trample; Myr Enforcer, because you will likely be able to cast it for free. There may be other useful Myrs too ...

Load more