Sharding Sphinx

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Commander 2013 Rare
Shards of Alara Rare

Combos Browse all

Tokens

Sharding Sphinx

Artifact Creature — Sphinx

Flying

Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying into play.

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0.06 TIX $1.5 Foil

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Sharding Sphinx Discussion

Rzepkanut on Mirrodin's Disposable Army (Tribal Myr)

2 weeks ago

Awesome deck seriously I love it! What a great use of those partners. Here's some quick ideas for you...

Vedalken Archmage, Scrap Trawler, Edric, Spymaster of Trest, Sharding Sphinx, Immortal Servitude, Master of Etherium, Scarecrone. I agree with Harvest Season it should be awesome. Happy gathering!!

Firebones675 on Artifacts

2 weeks ago

You might be interested in Kuldotha Forgemaster to help tutor for what you need. Whir of Invention is also a good tutor

Muzzio, Visionary Architect is also fun, albeit a bit less predictable

Mirrorworks (even triggers off of your artifact lands), Sculpting Steel and Phyrexian Metamorph are nice for creating extra copies of things

Sharding Sphinx makes a lot of thopters

Chief Engineer and Grand Architect can help cast your bigger artifacts

Leonin Abunas can protect them

Personally I like Stuffy Doll more than creepy doll (it's also fun to slap a Pariah's Shield onto it)

Memnarch likes "borrowing" things

I'm not entirely convinced it's good enough here but figured i'd atleast mention Open the Vaults. If the game goes on long enough it's probably worth it

I think the the thing the deck is missing the most is more ways of interacting with your opponent. You have the 1-of dispatch but thats about it. Swords to Plowshares, Path to Exile, Go for the Throat etc, but i think you need more.

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

3 weeks ago

Change Log 01/05/17

Added colored artifacts for the Dimir artifact archetype. Thought it would be a good idea to include some Dimir/X artifacts as well for some added variance.

OVERALL THOUGHTS: I'm a bit worried that this archetype as it is now builds itself too easily. I would prefer to have more cross-pollination among archetypes and less "this card is only good in the artifact deck". There is a risk that having both goblins (which are basically junk cards if no one is in the archetype) and artifacts (many of which are only good in the Dimir archetype) dilute the cube too much, making the less archetype-driven decks worse off due to fewer playables. What do you think?

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