|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Rare|
|Commander 2013 (C13)||Rare|
|Shards of Alara (ALA)||Rare|
Combos Browse all
Artifact Creature — Sphinx
Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Price & Acquistion Set Price Alerts
|Have (20)||Riku580 , Fineontheoutside , mziter501 , Tiddilywinkus , ZombieFood , Antiat , Friedrice24 , Grantley91 , thetechzombie , ironax , Lucretian , , jstn.mrrtt , duff87 , rikertchu , Fairseas , Slowbro23 , itheoryz , Fwaffle , sonnet666|
|Want (11)||kvfd1719 , IrishCross88 , DarthMeatloaf , bbtancakes , GarethGrey , Talonisnthavingit , Georgez96 , Linx1550 , annhuang , Royal_Windsor , FiveEightFiveBC|
Sharding Sphinx Discussion
3 weeks ago
I'd definitely cut:
Brudiclad, Telchor Engineer, Jhoira's Familiar, Tawnos, Urza's Apprentice, Mindlock Orb, Orbs of Warding, Truth or Tale (this one especially is total garbage), Essence Scatter, Opt, Frantic Search, Magmaquake (there are a lot of earthquake effects that don't negatively synergize with your commander like this does), Remove (Not sure if this is even in the deck), Spell Shrivel, Syncopate (there are way better counter spells)
I'd probably cut:
I really like the card Steal Enchantment I'm surprised I haven't seen it in other decks before.
I also think you need at least one or two more lands. 34 is really low.
1 month ago
After some testing I've got some ideas for changes.
Control Cuts: Release the Gremlins and Descent of the Dragons. Release is too expensive and not worth the couple tokens in provides. Descent of the Dragons has really only been used to blow up payoff cards on my side of the board like Chasm Skulker. You really only need one 4/4 dragon with Brudiclad to get the payoff since he'll turn whatever into a 4/4 once he's online, and I'm not really a fan of giving my opponents 4/4s even if it means taking out a couple key threats. This leads me to replacements.
Control Replacement: Vandalblast and Blasphemous Act. I think artifact destruction is an important option to have so Vandalblast comes in. I just don't think the 2/2s from Release is worth the mana it takes. Creature destruction is also important so Blasphemous Act comes in so we still have some board control.
Token Production Cuts: Saheeli's Artistry, Stolen Identity, and Followed Footsteps. This part may be controversial, but I think these cards are too expensive. Artistry and Stolen Identity may still be worth it because they create the token immediately, but I had mentioned earlier that relying on opponent's creatures isn't the best game plan. They either aren't something you want to create a bunch of or they are legendary. Followed Footsteps doesn't give you a payoff until your next upkeep. Too much can happen in three other players turns for me to want to spend 5 mana on it.
Note: Supplant Form is sticking around for now because I think the fact that it's instant speed and a form of pseudo removal make it worth while.
Token Production Replacements: Cackling Counterpart, Fated Infatuation, and Twinflame The downside here is that they all only target your creatures, but they are all half the price, and two of them are instant speed. I want to tune the deck to be more self reliant which is why I'm ok with having to target my own creatures. I realize Twinflame's token exiles at the end of the turn, but with Brudiclad online it won't matter.
Value Creature Cut: Reef Worm I've had Reef Worm on board and destroyed a couple of times, but the tokens always turn into something else more powerful before I've ever had a chance to work up the chain.
Value Creature Replacement: Feldon of the Third Path Stuff is going to die. Feldon is perfect for taking advantage of this. I haven't had a chance to test him yet, but I think he has great potential.
Payoff Cuts: Phyrexian Processor, Utvara Hellkite, and Godo, Bandit Warlord I think Phyrexian Processor is too slow and expensive. Karn, Scion of Urza is what we want for this effect. Utvara Hellkite can create some silly boardstates, but I think Sharding Sphinx does it better at two less mana. I'm not 100% on this one, but it's casting cost is really what does it for me. The last cut here I'm not 100% on either. Godo gets cut because it's also expensive and only goes infinite with Helm of the Host, unlike Combat Celebrant and Lightning Runner. I realize Godo always gets Helm, but to cast and equip is still 11 mana in one turn. To have Brudiclad on board, cast Godo, and equip helm is a lot to ask.
Payoff Replacements:Wurmcoil Engine, Timestream Navigator, and Bane of Bala Ged. Wurmcoil is a durable threat with value leftover if it dies. Timestream Navigator can provide us with infinite turns if we get a token copy onboard. Bane of Bala Ged is something that can really clear up a board if you're able to make an army of these. Tidespout Tyrant is something else I've thought about, but we aren't guaranteed to be able to cast a few spells after we have an army of Tyrants.
Miscellaneous Cuts:Mechanized Production and Mox Diamond. Mechanized Production I'm not that sure about. Obviously it has win the game written right on it, but 4 mana to copy a thopter or gold or treasure, which is most likely what we're going to want to copy because of the sheer number we can produce, isn't all that exciting. Mox Diamond comes out because we don't need the super early game ramp and we aren't abusing it with Paradox Engine or something. I'd rather make the land drop that put Mox Diamond on the board. With a 6 drop commander, the land is usually just as good.
Miscellaneous Replacements: Pongify and Rapid Hybridization Cheap ways to deal with opponents creatures, a way to blow up Wurmcoil Engine or Chasm Skulker. These cards someone make up for the loss of Descent of the Dragons too.
These changes bring the average cmc from 3.51 to 3.32.
This leaves me with a handful of cards I'm still considering. Draw Potential Additions: Ponder, Impulse, Intuition, Thirst for Knowledge, and Frantic Search It's important that we find a payoff or a way to make a payoff a token so I think the deck could use some added digging. I think the most powerful of these are Intuition, Thirst, and Frantic Search because it can put some payoffs in the graveyard if you have Feldon online.
Payoff Potential Additions: Inferno Titan, Frost Titan, Hangarback Walker I'm not sure they're necessary, but they could be fun additions. Inferno Titan is the better of the two titans, but I think it's worth talking about them both. I like that the deck is starting to diversify threats. Cutting Godo and Utvara because we have better extra combat and mass token producing payoffs in cheaper creatures. Inferno Titan kind of lines up with Bane in the permanent removal department, but it's damage can go to the face. I'm not sure Frost Titan provides much, but I thought I'd mention it. I guess it could potentially shut a player down for the next turn. I really like Chasm Skulker, and I think Hangarback Walker would make a great addition as a redundant effect.
Lands Potential Cuts: Inventors' Fair and Academy Ruins These are lands I was testing out because artifacts, but really our deck is just a bunch of rocks. The Mimic Vat and Helm of the Host are about the only cards I'd want to activate either of these lands for, but I'm not sure I think the cost is worth it. More testing may be required, but I'm not sure I've been in the situations where I must tutor for a Helm or give up a draw to get helm back.
Land Potential Replacements: Command Beacon, Scavenger Grounds, Strip Mine Right now I don't have an extra Command Beacon or Strip Mine. Command Beacon seems great for a 6 cmc commander. Scavenger Grounds and Strip Mine are just great utility lands, but I'm not missing out on too much without them for now.
1 month ago
Driemer84: Thank you for your thoughts on the deck! Apologies for taking a while to get back to you; I've been super busy recently. Just bought the cards for this in cardboard yesterday so I've been testing as well. My thoughts:
Sharding Sphinx is bonkers here. It's one of my favorite things to replicate with Brudiclad, heh. He does amazing work in this deck, and I'm happy to finally have a deck for one of my pet cards.
Karn, Scion of Urza's constructs are really powerful, and justified the $$$ cost of including him. I'll try to get my hands on the artifact lands, because you're right - that does seem very helpful here.
Consecrated Sphinx is just a Good Card, but also amazing in duplicates and synergizes with several other things in the deck. I'm very happy with what it's done so far.
I took your advice on Goblinslide and Young Pyromancer, though I chose to add different cards. Having played a bit more, I also agree that the creatures opponents have are not necessarily "up to snuff" or legendary, so to speak, so I've been shifting a bit more towards self-copying. I'll let you know how it turns out!
RedbeardVII: Hey, free slot! Thanks! XD
1 month ago
Hey, Standard has shown us that Inspiring Statuary, Mox Amber and Paradoxical Outcome are busted with Sai. Consider adding all three? With Statuary there's many good cards here to use ramp with such as Planeswalkers, Cyclonic Rift, Blue Sun's Zenith or even a faster Sharding Sphinx. In Commander you have access to some of the best mana rocks as well as many cost artifacts which are really good with Outcome. The nice thing about Outcome is it targets allowing you to only choose certain artifacts you control.
My advice is to increase the speed and lower the avg CMC here. I suggest adding more cost artifacts as these give you more ways to get Thopter value the turn you play Sai or draw value with Vedalken Archmage. Sai and Sphinx are Thopter armies in a can and Archmage is a draw engine with low CMC artifacts. You have access to Sai from the Command Zone, technically you don't need any other creatures then these three or just a small amount of support creatures for artifacts (Engineer, Sculptor), etc. More low CMC artifacts and more draw to find artifacts seems better with Sai.
Good luck with your deck.
1 month ago
Nice, as you've got Time Sieve already I'd highly recommend Sharding Sphinx for infinite turn potential or just to multiply those thopters exponentially. What are your win cons and combo plans? My own Breya deck (Breya: Friends with Benefits) is more Planeswalker focussed but Breya has so many options!
2 months ago
I have a similar deck, I might put it on TappedOut soon (but without infect). If I do, I'll post the full decklist here :)
Some good cards from my deck are:
2 months ago
Rzepkanut: It's not hyper competitive, and doesn't do much other than ramp in the first few turns. That being said, it's VICIOUS once it gets going, and plays enough countermagic to reasonably get to the late-game.
Not to mention that in testing, it's been EXTREMELY fun, haha. I get to do a bunch of really silly Timmy/Johnny things, and it often comes out of nowhere. I controlled 4 tokens and Brudiclad, then cast Karn, Scion of Urza and used his -2. Suddenly, once I moved to combat, I had six 7/7 Constructs, and swung for an immediate victory. This was on turn 5 (curving off of a Saheeli, the Gifted). It's a bit inconsistent and janky, but it does WORK. I'd highly recommend from my experiences so far!
I used to run a Trostani deck, actually! I really do miss the Populate for this deck, but in many ways my commander is a mass Populate every turn, plus makes tokens. It's really strange, and not many UR decks run like this. I love it. I will say that I'm nervous about not having enough mana to cast Desolation Twin, and all of my methods of cheating it don't cast, unfortunately.
In terms of necessary cards? Hmmmm. There are a few cards I'd describe as "musts": Arcane Artisan, Combat Celebrant, Faerie Artisans, Helm of the Host, Karn, Scion of Urza, Mimic Vat, Reef Worm, Saheeli, the Gifted, and Sharding Sphinx, maybe? But honestly, the only thing I'd say is a "must" is to have a good balance of cards that MAKE scary tokens, cards that make token copies of things, scary things to make copies OF, and cards that make a bunch of small tokens. That balance is tricky, and I'm still tweaking it ;)
TLDR, though, I'd highly recommend trying him at least. Some of the most fun I've had in years.
2 months ago
elgosu1337: They go infinite if you can make a token, because you can throw an expendable token copy into combat - who cares if they die? ;) Scourge of the Throne definitely requires a certain amount of clever planning, but that's not a huge issue.
You're right re:Jace, Cunning Castaway, though (although he's not a horrible draw effect himself, and he can make creature tokens). Dammit, I thought I was being clever XD he'll probably get cut for Bident of Thassa, then.
I'm running "payoff creatures" in mine as well (Hellrider, Sharding Sphinx, Utvara Hellkite, etc), but I prefer that my payoff creatures aren't completely useless when they're not repeatedly cloned (for example, Borderland Behemoth is terrible except under the circumstance where you successfully have it AND a copy effect AND Brudiclad).
Sorta the same thing re: Windreader Sphinx vs Consecrated Sphinx (though to be fair I could definitely run both). Consecrated Sphinx is ALWAYS amazingly good, while Windreader Sphinx requires me to have a board state and clone effects to do anything significant. Also, Windreader Sphinx is really overcosted :/ didn't even make the cut into my The Locust God list.
Thanks for your thoughts!