|Commander / EDH||Legal|
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|Time Spiral (TSP)||Rare|
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Walk the Aeons
Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.
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Walk the Aeons Discussion
1 week ago
Tunman, like SynergyBuild stated. I also, didn’t find Vanishing too beneficial in this case. It is an option for protection, if extra is needed for certain metas. Right now, for me, the flex Auras that can be swapped out for alternate spells are, Predator's Gambit, Indestructibility and Spirit Loop. So if this were to be used as a blueprint. Those spells are good as gone for other flavor spells.
jesusaintnodj, thanks for the +1! I’m glad you enjoy the build! SynergyBuild, did mention before that I should add an infinite combo. So by popular demand, I’ll do just that. I’ll add Exquisite Blood + Sanguine Bond . Also, I have been playing around with a couple prototype builds based on this. One that is the “Control Edition” and the other I have dubbed the “Time Walk Edition.” Time Walk Edition, includes Nexus of Fate, Time Warp, Temporal Mastery, Temporal Trespass, Karn's Temporal Sundering, Temporal Manipulation, Capture of Jingzhou and Walk the Aeons. Cards that I cut for those are, Predator's Gambit, Indestructibility, Spirit Loop, Gilded Lotus, Consecrated Sphinx, Hero of Iroas, Kor Spiritdancer and Sram, Senior Edificer.
3 weeks ago
Here's a list of real cards I suggested:
Green Creature Tutors
Blue Artifact Tutors
Here is a list of cards I also think would do well:
Life from the Loam (Replace Tatyova triggers with this, and you get a very... weird game, I suggest you run Buried Ruin, Haunted Fengraf, etc. for a more desired effect.) I honestly am unsure if this is worth it, but it is an effect I would like you to see if you want or not.
4 weeks ago
1 month ago
Throne of the God-Pharaoh is really good for full board swings especially in big multiplayer EDH. You also might like Genesis Chamber and Myr Battlesphere to make more 1/1 Myrs fast and have a nice beater later on alongside Thopter Assembly. If your deck lends itself to playing even more artifacts you might wanna check out Thopter Spy Network and Efficient Construction.
Looking at Edric decks for ideas, you might want to try running budget extra turn spells to finish off games with full swings like Temporal Trespass, Part the Waterveil, Karn's Temporal Sundering (needs a legend out), and even Timestream Navigator. Down the line you'd probably want Walk the Aeons.
Lastly, some other mono-blue goodies, Fact or Fiction, Abjure, Deprive, Toothy, Imaginary Friend, Dreamscape Artist, Tomorrow, Azami's Familiar, Imprisoned in the Moon, Monastery Siege, and Mystic Remora.
1 month ago
I completely agree, as things like Dryad Arbor or other shenanigans could happen during their turn. I decided against using Part the Waterveil, as it requires you to exile it when it resolves (this causes Soulfire Grand Master's ability to not apply, and Infinite turns sounds fun). I decided to use Walk the Aeons instead, as I already have a copy of that card with me at the moment. The deck and description have been edited, and the version number has been upticked. Thank you for your suggestion, comments like this are what cause decks like this to become better over time.
2 months ago
Cloudstone Curio + Retreat to Coralhelm + Budoka Gardener / Llanowar Scout / Walking Atlas + a land to draw whole deck and win with Laboratory Maniac (which is missing atm) / Sunscorched Desert to kill all opponents. Alternatively you can use Words of Wind to bounce your opponents permanents.
These are the main lines. You can also do shenanigans with Trade Routes to draw lots of cards.
Let me know if you test this build or a build of your own!
2 months ago
As for most of the other cards, I have considered. The cards I want in the deck are to either advance the boardstate, draw cards, or set me up to get ahead quickly and efficiently. From my games so far, Scapeshift would often fetch up only about 8-10 lands when I would want to cast it, which could get scary when my library is getting low or I would rather draw an answer or a win condition. Splendid Reclamation I'd be more in favour of since it'll gain me the lands that go to the graveyard without worry of failing to find in my library. I forgot about Myriad Landscape, Nissa, Vital Force and Crucible of Worlds. Of the cards you suggested, I think those are the ones I would add, possibly Mana Breach, Walk the Aeons, and Labman if I can find the space.
Thanks for your comment!
2 months ago
Cool deck/primer! Have you tested out the new Dominaria cards like Tatyova, Benthic Druid? One of the main problems I find initially when testing is the lack of card draws and I've been testing with Urban Evolution with much success. My version is vastly different from yours with primary win cons being Maze's End or infinite turns with Walk the Aeons. You should definitely check mine out too! +1