|Commander / EDH||Legal|
Printings View all
|Time Spiral (TSP)||Rare|
Combos Browse all
Walk the Aeons
Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.
Price & Acquistion Set Price Alerts
Walk the Aeons Discussion
5 days ago
1) Depends on your fast mana situation. My decks tend to run about 50-55~ mana sources, both lands, rocks, and rituals. My Sisay deck, for example, has 31 land but 24 additional mana sources on top of it (I kind of need it for Paradox Engine). 35 + 20 or so should be fine, really, since your Commander will be 6 mana.
2) Talisman of Progress should be in, and Mind Stone isn't bad either as it can be an extra card when you're 'comboing off'. Coalition Relic also seems pretty reasonable since it can +2 mana in one turn even if it is 3 mana. Grim Monolith, too. Narset needs more mana rocks that the typical deck now since you can't sculpt your hand with Vancouver mulligans and it needs to race to 6 mana ASAP in order to keep up.
3) I would personally run all of them except savor the moment, lol. Even Temporal Trespass.
4) Teferi's Oath is probably the best of the bunch, and if you get it for free then it's not bad. The new Teferi is probably much better than gideon of the Trials. Or Gideon Jura, for that matter. Just straight up drawing a card is good.
5) I dunno, probably 10-15. They shouldn't take up 20% of the deck because
6) No, it doesn't. Rest in Peace is a replacement effect, Tamiyo's emblem is a triggered ability. The card doesn't even go to the graveyard to trigger the ability of her emblem.
7) Spot removal should absolutely be in. Swords to Plowshares stops pesky creatures, and anything reasonably cost that gets rid of enchantments would be good too (otherwise how will you beat Food Chain). As for Wraths, just a few basic ones. Very few tier 1 decks actually rely on a mass of creatures, so in mine I just run like Toxic Deluge or something, but a simple Wrath of God or two wouldn't be bad.
Inexorable Tide probably won't be able to contribute enough to warrant its slot over, say, another extra turn spell. Even if you can put loads of counters on your Planeswalkers during a Paradox Engine chain, you can still only use them once per your turn (unless you have a Teferi emblem/Oath). Same goes for Djeru. For example, what does Inexorable Tide bring to the table that Omniscience or Enter the Infinite does not?
Anyway, a list of extra turn spells I would run in addition to what you have:
Extra combat steps are also extremely good with Narset. Some being:
Consider Omniscience and Enter the Infinite, because then you can, say, cast EtI off of Narset's trigger, put Omniscience on the top deck, cast literally any extra combat step card (Fury of the Horde works with 0 mana open), swing Narset again, cast Omniscience, and then cast every single card in your hand for 0 mana cost. With this, Bacon of Tomorrows becomes your top deck card every single turn, resulting in infinite turns in which you can tick up your Planeswalkers and swing with Narset for the victory. With Bacon, all things are possible, after all.
Anyway, long post. Hope it helps, lol.
2 weeks ago
x12721, great idea! I just finished editing the description to do just that :) Thanks!
Flooremoji, the explanation of JustAn0ther is perfect for the Doubling Season combo. The gaining life combo was supposed to be with Bringer of the Black Dawn, but I mistakenly put Beacon of Tomorrows in its place (you can find that combo in the 1-card combos section). I was thinking that maybe there was something that could combo with Walk the Aeons the way you were saying, but the closest thing I could find was Sacred Ground which doesn't work unfortunately.
griffstick... You're welcome/sorry. ;D
2 weeks ago
2 weeks ago
Personally, I'd prefer using Temporal Mastery over Walk the Aeons because of the miracle thing. Also, since you're using so many mana rocks in a spell-slinger deck, you might want to consider Paradox Engine (if it's not too expensive to obtain).
Have fun playing! And if you can spare the time, have a look at one or two of my mono-blue EDH decks and tell me what you think.
1 month ago
I disagree - and the majority of Taking Turns players as well. At most, 3 copies of Part the Waterveil are played because it's a bad Time walk for 6 mana if you don't pay it's awaken cost. I prefer the 1-of Walk the Aeons because it make me less susceptible to stuff like Surgical Extraction.
The thing is, as soon as you start going off, you will hit your win condition. It's true, it is not a fast deck by any means. Acutally, most of my opponents complain about the fact that only I play magic as soon as we start taking extra turns. Depending on the meta it could make sense to play 1-2 Inkmoth Nexus to accelerate the clock (put 6 +1/+1 counters on it). I opted for Radiant Fountain because of the Burn decks in my meta.
Also, post-sideboard, you can bring Thing in the Ice Flip. It's good against creature match-ups and it's a fast(er) clock against other combo decks. Some Taking Turns player even put 1 Thing in the Ice Flip in the main deck...
In my opinion, those cards are all better than too many copies of Part the Waterveil if you think you need a faster clock.
2 months ago
Sweet brew! One card I'd heavily consider is Walk the Aeons. It can be snapped, and can be bought back in the late game.
Any plans for a SB?
2 months ago
Narset deck based around taking a lot of turns or extra combat phases and voltroning up Narset to kill with commander damage. Some things I'm concerned about: not being able to get Narset out fast enough, or not getting the pieces I need to win. Taking a bunch of turns won't do anything if I can't win. For getting Narset out early I have Gilded Lotus, Sol Ring, all of the signets, Chromatic Lantern, and Darksteel Ingot. I feel like I may need more, but I am unsure. I am open to any advice on this!As for winning, my main win is taking a lot of turns, voltroning up Narset and going face to kill my opponent with commander damage. My voltron cards include Eldrazi Conscription, Spectra Ward, Steel of the Godhead, Elspeth, Knight-Errant with her second +1 ability, and Sword of Feast and Famine. I am considering putting in a few more, such as Spirit Mantle. As for extra turns and combat phases, I have Beacon of Tomorrows, Expropriate, Part the Waterveil, Relentless Assault, Seize the Day, Temporal Mastery, Temporal Trespass, Time Stretch, Time Warp, Walk the Aeons, Waves of Aggression, World at War, Savage Beating, and Aggravated Assault. There is one infinite combo in this deck, which is Aggravated Assault + Sword of Feast and Famine . I just keep on swinging, keep on getting Narset's triggers, and then hopefully continue voltroning her up!I am open to suggestions, however this deck is already at $400 and I would like to not go above that for now. So please keep recommendations at a somewhat budget range. Also if there are any recommendations for cheaper cards to replace expensive ones, I would love to hear them!
2 months ago
Thanks for responding, I saw it a wee bit too late, but before finalising my buylist.
Splinter Twin is gross, which means it's a serious consideration.
Time Warp costs too much ATM, will either proxy it or run with Walk the Aeons.
Birthing Pod is a sound suggestion for reshuffling the deck, but that's not in the cards anytime soon.
Thanks a ton for replying & good ideas!