Walk the Aeons

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Rare

Combos Browse all

Walk the Aeons

Sorcery

Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)

Target player takes an extra turn after this one.

Set Price Alerts

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Walk the Aeons Discussion

toxicliam on Sicko Mode (Drake)

5 days ago

multimedia: All of my playgroups decks can be found https://tappedout.net/mtg-deck-folders/my-current-edh/, mostly they use either my deck or some budget homebrew they threw together. Thank you for all the suggestions, its currently 1am and I have a ton of questions so I can check over these better later, but this deck is slowly but surely moving towards winning through less drakes and more extra turns. Tonight was a commander night, 7 people in one game. The person piloting this deck took a total of 7 turns in a row with only Walk the Aeons and I think that's where I'm going with this. I love all the cheap cantrips and I agree that there is a lot of fluff that can be cut. Thank you for the suggestions! I will look closer tomorrow.

the__odysseus on Muldrotha's Lands Matters

3 weeks ago

Constant Mists . Walk the Aeons infinitely combos with Crucible of Worlds or Ramunap Excavator and Azusa, Lost but Seeking , which you already have in the list. Turntimber Sower is neat, and so is Seasons Past . Elephant Grass is underappreciated as a card in Mudlrotha, and Worm Harvest is a cool wincon. Genesis Wave too.

Randomsome1 on Muldrotha, She Speaks for the Trees

3 weeks ago

Liking the deck, you some solid value picks. If you are trying to find some room, cutting down to 38 lands wouldn't hurt a lot. It's still on the high end for a land base. I'd suggest Scavenger Grounds since it exiles your grave too. If you really want some grave hate Bojuka Bog is great targeted grave hate.

Personally, I prefer the Temples over the Fast Lands: Blooming Marsh and Botanical Sanctum . Temple of Malady and Temple of Mystery both come in tapped, but you can scry. The Marsh and the Sanctum with probably come in tapped most of the time. Dakmor Salvage is really good with The Gitrog Monster

You might like Plaguecrafter over Merciless Executioner .

It's hard for me to get a definite number on how many ramp spells you have, but when I'm in green+ I love running Nature's Lore / Rampant Growth , Farseek , and Kodama's Reach with Cultivate . They don't synergize with Muldrotha, but maybe they are worth thinking about.

I don't know your budget, but here are some cards you might have fun with: Oblivion Stone , Lotus Petal and Constant Mists are all under $10. I saw an awesome combo with Crucible of Worlds Azusa, Lost but Seeking and Walk the Aeons , but getting those cards will be a pretty penny.

I think you got a solid deck. The best way to find out what works and what the deck needs is to just play it. Especially against hard match ups.

IronTiger on Sultai Gravetide Control

3 months ago

Very nice deck! Streamlined and efficient, just the way it should be. I like your choice of planeswalkers. Kinda surprised by the 41 lands, it seems like a lot. I find that when I'm running my "mana engine" (Azusa, Exploration, etc. along with Crucible, Excavator, and Loam) I can usually get away with 37 lands, as long as I run at least seven fetches. Plus you have all the cantrips so you have a much better chance of seeing lands.

Also, fun trick with Azusa+Crucible is Walk the Aeons. Basically, as long as you can play three lands from the yard eveey turn, you can keep paying the buyback and take infinite turns. A little cheesy, I don't always run it but thought it was worth mentioning.

Keep up the good work!

Advisorofdark on Muldrotha - Combo in Sheep's Clothing

4 months ago

What about Life from the Loam? It's a great value card on it's own; it can also work with that Walk the Aeons combo you have by adding 3 islands to your hand and using extra land drops.

Khirgan on Muldrotha Combos? (Please No Blood Moon)

6 months ago

I feel I should point out that Mega's combo also produces infinite mana of any color. If you net +1 U each cycle, after you produce an arbitrary amount of blue you no longer need it to cast Phantasmal Image and can replace each time you would tap LED for blue with whatever other color you want/need.

Also while I'm here...

Cards you might want to consider:

Entomb = Arguably one of the best tutors for Muldrotha.

Command Beacon = Never pay for command tax ever again.

Any extra turn spells = with your Eternal Witness and either Deadeye Navigator or a sac outlet gives you infinite turns. My list runs Walk the Aeons and Crucible of Worlds as well to let me just buyback each cast to the same effect.

Lotus Petal = insanely good early game

Pernicious Deed = this or anything like Nevinyrral's Disk. Being able to scrub the board every 1-2 turns can be pretty oppressive and help slow the game down until you can dig for your combo

Mindslicer = more of a pet card of mine than anything else really. With your yard being a second hand, putting everyone to topdeck mode doesn't really hurt you but it can absolutely cripple opponents and make it difficult for them to come up with answers.

Just some food for thought.

stensiagamekeeper on

6 months ago

Have you considered Kaho, Minamo Historian. Brago, King Eternal + Kaho, Minamo Historian(fetching Nexus of Fate) + 7 mana each turn = infinite turns if you can dodge interaction. Not to mention it is fine utility card that isn't that bad on it's own and you can reset her with brago if you need to.

FYI Walk the Aeons is another extra turn spell that doesn't exile and is reasonably cheap. I'm also running Ethereal Usher as a kind of 9CMC Walk the Aeons that can also get other important cards if need be.

Also correct me if I'm wrong but I'm not sure the combos using Felidar Guardian and Leonin Relic-Warder actually work. That is unless you're just saying they're combos in the sense that they are strong interactions that don't actually go infinite.

Starsky2814 on Protean Chromium, Elder Dragon

7 months ago

Thank you, SynergyBuild and skoobysnackz.

Tunman, like SynergyBuild stated. I also, didn’t find Vanishing too beneficial in this case. It is an option for protection, if extra is needed for certain metas. Right now, for me, the flex Auras that can be swapped out for alternate spells are, Predator's Gambit, Indestructibility and Spirit Loop. So if this were to be used as a blueprint. Those spells are good as gone for other flavor spells.

jesusaintnodj, thanks for the +1! I’m glad you enjoy the build! SynergyBuild, did mention before that I should add an infinite combo. So by popular demand, I’ll do just that. I’ll add Exquisite Blood + Sanguine Bond . Also, I have been playing around with a couple prototype builds based on this. One that is the “Control Edition” and the other I have dubbed the “Time Walk Edition.” Time Walk Edition, includes Nexus of Fate, Time Warp, Temporal Mastery, Temporal Trespass, Karn's Temporal Sundering, Temporal Manipulation, Capture of Jingzhou and Walk the Aeons. Cards that I cut for those are, Predator's Gambit, Indestructibility, Spirit Loop, Gilded Lotus, Consecrated Sphinx, Hero of Iroas, Kor Spiritdancer and Sram, Senior Edificer.

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