|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Future Sight (FUT)||Rare|
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Magus of the Abyss
Creature — Human Wizard
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.
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Magus of the Abyss Discussion
3 weeks ago
Solemn Simulacrum I know, he's annoying and expensive and in every deck but he RAmPS AND DRAWS AND IS COLOURLESS LIKE BLEH
Pristine Talisman Triggers your life-gain abilities.
Gravestorm MAN that theming
Ob Nixilis Reignited one of THE cheapest walkers around
Krav, the Unredeemed and his partner Regna, the Redeemer can generate card advantage by searching for each other, seem to be on theme (life gain and tokens are both parts of this deck, see your commander for details, but krav specifically lets you draw a shit TON of cards. Also, gives you some sac outlet ability and ridiculously tiny activation cost)
Necropotence this IS a more expensive card and with good reason. But of all the "more expensive card draw" cards i believe it is the LEAST more expensive. Seriously this card blows games out. (SIDENOTE this works SUPER WELL with your axis of mortality, necropotence yourself to 1 in response to the trigger then swap with someone to go right back to 35)
Harvester of Souls Gimme card draw for your creatures. Tax'ing the hell out of the entry to hell.
Actually on-theme cards that are really mean:
Magus of the Abyss There's a REASON people refer to chumping every turn as abyss-ing
Infernal Darkness a card you can probably find for 3$ or less, ruins people's happy fun times (except you)
Call to the Grave See above regarding magyss of the abyss.
Patron of the Nezumi Pay the death tax
World Queller This one's especially spicy cause you can choose a permanent type you DON'T have one of.
Angelic Arbiter A little high on the curve tbh but does make your opponents choose combat or spells
Aura of Silence I really think this is a must-have card for this strat.
Archfiend of Depravity New government law, every player shall have no more than 2 creatures. Communism at work, the government gets as many as it wants.
Magister of Worth A VERY thematic board wipe. (it will ALWAYS be a board wipe)
Cliffhaven Vampire For all those extorts and life linkers.
Leonin Arbiter Seriously punishes decks with greedy manabases and green decks
Aven Mindcensor See Leonin Arbiter
Oathsworn Vampire This guy is great card advantage and a recurrable chump for your "symmetric" forced sacrifice effects
Windborn Muse Better than Baird IMO
Orb of Dreams EVERYTHING is tapped
Utter End Seems to me a better card than Mortify, even if it costs 1 more.
Hushwing Gryff Flash torpor orb fucks SO MANY DECKS
Descent into Madness Although this is only particularly strong if you have a huge draw-engine to keep exiling bad cards from your hand instead of permanents.
False Prophet HOW IS THIS CARD SO CHEAP???
Words of Waste Can be powerful but may require too much tuning of mana/draw to be actually good.
Kataki, War's Wage expensive but powerful effect.
That's all for now. too many options honestly.
4 weeks ago
SladeLeStrange As a commander, at least for this deck, she isn't very good. She costs 6 mana, and 3 of it has to be Black. This is important because with a Winter Orb or similar effect in play, most of my mana comes from Artifacts, which usually just makes colorless. Whisper, Blood Liturgist is the commander only because he synergies with my main combo, allowing me to reanimate Necrotic Ooze with Phyrexian Devourer and Triskelion in the graveyard to win. Visara the Dreadful isn't played in the deck because she's slow, but also can only kill one creature per turn rotation. Magus of the Abyss can kill a creature from each of my opponents field, to compare. She also gets shut down by Static Orb or Storage Matrix, whereas Whisper, Blood Liturgist doesn't care, as he only needs to tap once to win. Visara is just too slow and doesn't do enough.
4 weeks ago
NOTE: these are just my thoughts, backed up by points regarding both the Magus, & the Original. Be warned.
cEDH is, IMO, a subformat willing to drain you of all of your wallet; with one card. So I'm going to show why sometimes, even a Magus could be an (OK) alt.
Before we start this fish fry, keep in mind, I know some staples aren't even expensive; but some are just out of even the range of some of the the most lavish of Mercadia.
Before we begin, I just want to show the comparison to the Magus version to the original version of said cards. So? What the heck are we waiting for?
Yep. Fraggin 18 Magus' (possibly) worth playing in cEDH. Now for their original base cards...
Balance (BANNED AS ANYTHING.)
Mind's Desire (Anyone got something closer?)
Yep, I'm doing Kanji for the points. Anyways...
- Most of the latter cards are too expensive for some.
While I won't count Blood Moon, Nevinyrral's Disk, & even Future Sight (Thank Bolas those are Consistently being Reprinted.), We have stuff that can reach as far as 4 figures at worst. Ironically, stuffle like Eladamri's Vineyard is surprisingly cheap as well as its respective Magus. Sadly, that's where the point comes in. Most of the original cards in our economy are either:
A: In the 3 Figures >
B: Banned (See Balance; which, ironically, is cheaper than its Magus counterpart.)
C: Something your average decklist is worth in cash (Unless it requires 2 or 3 of them.)
Don't get me wrong, It's not that the card is "bad", it's just I can't just pay for something that I can make the rest of my deck with instead. Just my honest opinion...
- They have the same Manacost/Effect
You may, & must have paid attention to the similarities of the Bases & the Magus'; those without a Land Base have an identical CMC, & even the same manacost regardless of either the Base/Magus. Don't believe me? Look above. The only Magus' to have costs to effects that are differing are Magus of the Balance, Magus of the Wheel, Magus of the Mind, & Magus of the Will even. Outside of this, Effects are entirely identical to the original. While manacosts are relatively high for Manacosts for Magus' with a Land version Base, nothing wrong with rocks/dorks, I guess...
- Creatures can be supported by other cards for protection.
Sad to say, Creatures are among the most fragile of Permanents in all things Magic (The Most Fragile though, are Planeswalkers, they have yet to have a cEDH Deck of their own... Odd. :/) However, there are ways in which even in cEDH, Magus', & Creatures in general, do have some kind of protection:
Lightning Greaves is entirely versatile & can work in all decks in a pinch (Unless your Comander is a Walker, then you'll have to work on what creatures In The 99 (Or if you want to use both Will Kenrith, & Rowan Kenrith as Partner Commanders for The 98; But who in god's name would do that?!) Swiftfoot Boots has an equip cost, but generously gives creatures Hexproof. A solid Alt. for the "Other Boots of Haste". Trailblazer's Boots is the last to recommend for footwear as it has Nonbasic Landwalk. Effects from players with even a Fetchland will do zilch, & if the creature in question has a Power amount, it can bypass Blocks entirely. Problem? You'd need a Non-Basic yourself if your opponent attacks; but this is an impossibility for essentially, all the best cEDH decks! Cards like Flicker/Bounce/ and even Brago, King Eternal can bounce your own creatures, evading actual target. One of the Best examples of this is Venser, Shaper Savant who comes into play as a Triggered Ability; bypassing even stuff like Krosan Grip & even other stuff that threatens your cards. *For Auras, There are so many that work so well, I can't even make a list of them all. Aqueous Form makes enchanted creature Unblockable; & when it attacks, it allows you to Scry 1. Canopy Cover Allows your creature to be attacked by Fliers & those w/ Reach; that & it gets Hexproof. Even Gift of Immortality is capable of bringing back even Commanders if need be.
Not all Auras can be used appropriately in all 5 individual colors, but some Auras can screw with your opponents' cards in an attempt to disrupt their stratagem. in particular has stuff that affects the opponents' cards, & the opponent themselves. has Darksteel Mutation & has Imprisoned in the Moon, which essentially turns a creature, land, or even a Planeswalker into a Wastes.
This is still a WIP. Anyone having better ideas to protect Creatures in cEDH, let me know.
With that said, there are some things I actually would like to see WotC reprint as Magus'. I mean; Timetwister is expensive as garbage. But if the Magic Group can make a Magus for that, with a cost I guess, I'd be sold; that; & I wouldn't have to worry about exiling other Timetwister Variants. Nether Void is in the 4 figures, so why can't the R&D group do something about it with a Magus? Stuff from Legends, The Dark, & some others have Magus variants already, why not have some more?
Hello, I'm BMHKain. I apologize if I caused any offense, I'm a cheapskate since I started during Scars of Mirrodin. BTW, how can you guys even afford all this, & more? Just wondering...
Thanks for reading... ^_^ I had to edit this to be more... Conservative. That & I had to redo a Part entirely. Still in the works though. :/
1 month ago
Each of the colors have three magi from the cycles, one based on an enchantment for each color Magus of the Moat, Magus of the Future, Magus of the Abyss, Magus of the Moon and Magus of the Vineyard) one based on an artifact for each color (Magus of the Disk, Magus of the Jar, Magus of the Mirror, Magus of the Scroll and Magus of the Candelabra), one based on a land for each color (Magus of the Tabernacle, Magus of the Bazaar, Magus of the Coffers, Magus of the Arena and Magus of the Library) and one based on an sorcery for (the new Magus of Balance, Magus of the Mind, Magus of the Will and Magus of the Wheel). There is a fifth blue card called Magus of the Unseen, but that's not part of any cycle since it doesn't reference any single famous card. Probably next set they'll have a green Magus based on a sorcery.
Also, I'm surprised no one has mentioned Sower of Discord on here.
1 month ago
Thanks for the upvote and the suggestions! I really like Oppression. I think I left it out of my first build of this deck because I was worried that it would be too ... oppressive. Perhaps I will playtest with it some and see how it goes, I just worry that it will draw a lot of hate. On the other hand, I haven't really found too many powerful effects that will progress the discard route fast enough to slow down my play group.
I have tried to avoid running too many non-creature based effect. I find creatures can be found from the bottom of your graveyard by using lots of grenzo activation and can be recurred using Reito Lantern. This is why I have considered running Magus of the Abyss over something like Call to the Grave
2 months ago
This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. I want to focus it on wizards mill where my wizards can help me use my graveyard getting back my instants and sorceries that help mill and draw using Sphinx's Tutelge. Other creatures can be added like Consecrated Sphinx but i'd like for creatures to be mostly wizard. Any help is appreciated.
Commander: Inalla, Archmage Ritualist
2 months ago
I run a black oath deck as my pet mono-black deck, he's a great commander with a lot of versatility. Here's a couple cards that might be worthwhile. I like Bloodghast but personally I run Endless Cockroaches just because it's way cheaper and kinda funny. Consuming Vapors is a pretty good way to weed out the board and gain life in the process. Behold the Beyond is a pretty good tutor despite it's cost, and Diabolic Revelation can be a win-con depending on how hard you ramp. I would cut Cellar Door because it's too expensive and unreliable. Stronghold Assassin is a cheaper option in comparison to Attrition and Murder might do you a bit better than Premature Burial. Anowan, the Ruin Sage is good for group sac as is Magus of the Abyss. Archfiend of Depravity helps keep your opponent's board state low. I like Corpse Harvester and Corpse Augur as well. Personally, I'd cut Bloodline Keeper Flip because for his price he isn't worth it because this isn't a vampire tribal deck. Hell's Caretaker and Doomed Necromancer are good for recursion. Fleshbag Marauder is worthwhile too I think for group sac. I'm also a big fan of Palace Siege and Oversold Cemetery for passive recursion. Flesh Carver has also won me a lot of games, the intimidate is very powerful. I'd consider running Westvale Abbey Flip as well, potentially a win-con. Shade's Form and Pestilence are also pretty good enchantments. I would substitute Sorin Markov for Torgaar, Famine Incarnate, he's a sac outlet as well as a big body and you can recur his effect and even use it to bring yourself back up to 20 life. Infernal Offering is also a pretty useful card in my experience. Maybe consider Alhammarret's Archive too if you want to make your card draw and life gain more impactful. Those are just a few suggestion, hope it's helpful!! Mono-black is my passion haha
5 months ago
There are a few ways to do this. Either speed up your mana accelerants, or slow down the rest of the table. Black has a lot of good access to both, but especially the second.
The Abyss and Magus of the Abyss will slow their board presence, but leave those bigger monsters for you to pick off with Kalitas. Creeping Dread, Cunning Lethemancer, and Mindslicer (if you're feeling mean) will give you hand advantage and slow their tempos.
If you're set on playing this card, it could be a good addition to a Chainer, Dementia Master deck, as you wouldn't have to really cast it at all.