Magus of the Abyss

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Future Sight (FUT) Rare

Combos Browse all

Related Questions

Magus of the Abyss

Creature — Human Wizard

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.

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Magus of the Abyss Discussion

FireStorm4056 on [PRIMER] Death & Staxes: Competitive Meren EDH

1 week ago

spectrevr4

Not to worry! There are a lot of ways to speed things up. Looking at your list, here are a few things that I recommend:

  1. 1-drop mana dorks. Enough to be consistent with them in the early game. This is the surest way to speed up your clock and put you ahead of the table. Note that cards like Farhaven Elf are repeatable... but how often do you find yourself actually doing so? In my experience the tempo off a T1 Llanowar Elves is so much better than potentially getting a second land off Farhaven Elf. Most of the 1-drop dorks are quite cheap ($$), with Birds of Paradise topping things out at $4-ish. These will not only provide you with acceleration, but also can potentially replace higher-costed slots currently in your decklist (such as Into the Wilds, which has good long-term potential, but often you've already lost by that time). Even better, on later turns, dorks are cheap enough that you can still play them AND do something else useful - whereas if you play a Farhaven Elf, chances are that's all you're doing for the turn.
  2. Carefully evaluate engines that don't give you immediate return on investment. Black Market has big payoff potential but it doesn't do anything the turn it hits... there might be some other ways to build the deck that give you similar ramp but play out much quicker. Be creative, as it doesn't need to be a direct replacement. For example, Earthcraft and Cryptolith Rite are alternatives you might consider. They each cost 3 cmc less (so can be played earlier and don't take up a full mid-game turn) and make all your creatures IMMEDIATELY tap for mana (so no buildup required). With Meren + one non-dork on the board an Earthcraft is effectively free since they can immediately tap to generate two more mana. Again, the payout potential might not be as high as Black Market, but they hit a lot faster and (initially) harder.
  3. Don't rely on creatures for all of your removal. In my experience, Acidic Slime was almost always just a Nature's Claim for 5x the price... and it's a dead card for quite a long time due to its high cost. You should definitely still pack creatures with removal on them, but it's worth considering the best noncreature removal too (Abrupt Decay, etc). This is especially important when you are facing combo decks - often a single well-placed removal spell throws a wrench in all of their plans.
  4. How do the combo decks in your group win? Most of the mill combos I'm aware of rely heavily on artifacts, not only for the combo, but for ramping and card advantage. These types of combo decks are really, really weak to silver bullets like Null Rod, Damping Matrix, Pithing Needle, and Phyrexian Revoker. Paired with a few tutors you can land them reliably and often save the game without even having to think about much else. You already run some of the best tutors too so no real issues there! If decks are consistently winning on T3-4, then in most cases their plan is fragile to targeted removal or silver bullets. If you are running both then you will have a lot more ways to deal with these issues!
  5. Answering tron is tough if you restrict yourself to engine-based creature removal. My list has actually shifted away from most of the popular "kill" engines - note that I don't have The Abyss, Magus of the Abyss, Dictate of Erebos, etc. For the most part I pack a lot of targeted removal and Fleshbag Marauder effects to solve these problems... For example, I find the efficiency of a one-time Dismember is usually far better than hassling around with getting an Attrition engine setup - you might try a similar approach! My best reasoning is the following - you'll already have enough to do with creatures and Meren (it's not like you're lacking targets), so playing spell-based removal means you can do more per turn rather than have to decide on a single choice for your Meren trigger.
  6. Since we're playing stax/control, you have to take a long, hard look at every card that doesn't provide a strong boardstate advantage (card advantage, tempo, resource generation, etc) or hinder our opponents somehow. Verdurous Gearhulk stands out to me as something that doesn't really fit a "niche" - it is "good" but doesn't really play towards any plan of ours. So I question whether it is worth including. Compare him to something like Creakwood Liege, who can offer a similar boost to P/T on the board, but costs less and can generate a strong 3/3 critter each turn (to be used for combat, finisher, or sacrifice fodder).
  7. I'm not a huge fan of Death Cloud personally, it's just so expensive a price to pay for a symmetric effect. Pox and Smallpox are already in your list and very cost-effective - Death Cloud has always seemed to me like it cost just too much for what it offers.
  8. Clearly you are running Bitter Ordeal for a reason, and I would guess it's to answer the combos you've been facing :) I tend to prefer silver bullets like Null Rod (since they are widely useful regardless of opponent)... but if exiling combo pieces is the goal, might I suggest Sadistic Sacrament instead (sorry, card tags aren't working on this one for some reason)? It may not be the most efficient spell... but it is wicked fun to land against a combo player at the right time and a little more consistent than Bitter Ordeal :)

jeannieboef

This is something I plan to address, but haven't had the time to write up quite yet. Some of the answers you're looking for are in the replies I've made in the comments - I will add a section like this soon enough.

FrigidOfficial on Inalla value town!

3 weeks ago

I've been working on an Inalla list for a long time and I've been making cuts constantly. If you wouldn't mind, could I ask about some specific cards you're using and why?

Lastly, 38 lands seems like quite a lot. Are you able to move through your deck quickly enough to avoid bricking?

I would love to hear your thoughts. Thanks for your time in advance!

Neotrup on Stack trigger confirmation

1 month ago

Another interaction worth pointing out here is that because Magus of the Abyss' ability targets and Sheoldred, Whispering One's final ability does not, on your opponent's turn they can choose a target for the Magus and then sacrifice it to Sheoldred and only lose the one creature.

darkmatter32x on Stack trigger confirmation

1 month ago

I control Sheoldred, Whispering One and my opponent controls Magus of the Abyss.

My upkeep rolls around and both of their abilities triggers at the same time. The way the stack works is - APNP - in this case Sheoldred's ability goes into the stack first then the Magus which I choose to destroy Sheoldred.

Sheoldred will then go to the grave since the magus will resolve first and when Sheoldred's ability resolves I bring back Sheoldred once again.

Is this scenario correct?

Sorenstram on Meren Stax

1 month ago

I have also taken out Dictate of Erebos, Evolutionary Leap, Lightning Greaves, and Terastodon.I have added Diligent Farmhand, Magus of the Abyss, Oppression, and Root Maze.This will speed up the deck and add a better stax package

Permafrost on Nath's Palace of Stax [cEDH]

1 month ago

If you plan on going heavier on the sacrifice based stax cards, Worm Harvest is a house imo. With most token producers, you're only netting one creature, enough to use to sac to your stax affects, and its hard to build up an army to close out a game. The more you tune your deck, the more you'll find that locking the majority of the table out of the game is the easy part, but ending the game takes forever! lol. Ramunap Excavator is a great alternative to Crucible of Worlds, but having an effect that would normally be found on an artifact or enchantment on a stick isnt the best option. Creatures are much easier to deal with than the other permanent types, which is why i dont like Magus of the Abyss all that much. I like crucible because Im a dick, and I like to use Strip Mine with Azusa, Lost but Seeking to blow up 3 lands a turn haha. I see a strong argument not to run these cards in your list, tho, since you are more focused on taxing, which is basically the same as land destruction.

Shadowz6677 on Nath's Palace of Stax [cEDH]

1 month ago

Permafrost I've thought about adding Crucible of Worlds into this deck, at one point it was in my Omnath, Locus of Mana EDH along with other fun stuff. However, Crucible I feel wastes a slot. I think Crucible on a Stick might be better suited because its a body maybe? Idk. I can honestly say I've never seen Worm Harvest before. I may have to play with it a little bit to get the hang of the card, but things that this deck needs I feel are faster paced items. Magus of the Abyss is a card I'm looking at for the future. Meren of Clan Nel Toth is another addition to add in and possibly become a secondary commander to the deck. Phyrexian Altar is on the list just for sacking to make the mana that I need. Recently Gilt-Leaf Palace was implemented into this deck so I can cut a slot out of a basic land. However, this deck is not a Meren EDH. I feel that building around a sack outlet hurts the deck and doesn't do Nath justice. The Hand disruption does A LOT, but I feel it is going to be replaced eventually by cards like Nether Void and other serious lock out cards. Without the use of White or Blue to lock the board down, I have to rely on the hatebearing artifacts that are in most stax decks with the exception of the hatebearers like Nether Void and Chains. I have the intentions in the future of adding Grave Pact and Dictate of Erebos to this deck for when I get The Abyss or Magus of the Abyss

Thanks for the feedback!

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