|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Future Sight (FUT)||Rare|
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Magus of the Abyss
Creature — Human Wizard
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.
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Magus of the Abyss Discussion
2 months ago
There are a few ways to do this. Either speed up your mana accelerants, or slow down the rest of the table. Black has a lot of good access to both, but especially the second.
The Abyss and Magus of the Abyss will slow their board presence, but leave those bigger monsters for you to pick off with Kalitas. Creeping Dread, Cunning Lethemancer, and Mindslicer (if you're feeling mean) will give you hand advantage and slow their tempos.
If you're set on playing this card, it could be a good addition to a Chainer, Dementia Master deck, as you wouldn't have to really cast it at all.
2 months ago
Thank you dsgrave for your comment.
All other stax staples can be found in my stax list.
How is your deck performing lately?
2 months ago
I have an Inalla deck myself that exploits creatures that tap for effects. A very different build than yours, but strong and fun nonetheless. Take a look if you'd like an unconventional take on this commander.
With that said, I see a couple of issues with how your deck is built and what your overall gameplan is. I do not know your budget so some suggestions may not be things you'd buy, but they would certainly greatly improve the deck's functionality, and, I promise to keep these to a minimum as well as avoid any Black Lotus kind of stupidity.
First and foremost, although your land count is perfect your mana base is slow. And I mean SUPER slow! Almost 40% of your lands enter the battlefield tapped and this is the last thing a control deck wants. You aim to be reactive and keeping as many resources up at all times is very important. Try to replace most of those taplands with others that enter untapped. A relatively budget-friendly option is the pain lands (i.e. Underground River, Sulfurous Springs, and Shivan Reef). Add more basics to enable more of your check-lands to come untapped. Choked Estuary and Foreboding Ruins both are good, relatively cheap alternatives, so are Tainted Isle, Tainted Peak, Smoldering Marsh, and Sunken Hollow. Unclaimed Territory and Ancient Ziggurat are good considerations, while Riptide Laboratory can give a lot of extra utility. Focus on lands that produce blue mana, as that is the central color of your deck.
After lands, comes ramping into more resources. Again focusing on Blue the most can be important. You have some decent pieces here but I would consider a few more. Thaumatic Compass Flip and Journeyer's Kite are underplayed cards that can streamline a deck's mana by allowing consistent land drops. If you can, investing in a Chromatic Lantern will solve a lot of problems a lot of the time.
What a control deck wants to be is reactive. As such these suggestions are very strong for this kind of decks and if you can I would invest in getting them first: Vedalken Orrery and Leyline of Anticipation are some of the strongest cards in M:TG. These suggestions will help streamline the deck.
The last thing I've noticed is that your deck lacks focus and a clear path to victory. Look for more cheap wizards that have disruptive etb abilities like AEther Adept and Sedraxis Alchemist, or, card filtering ones like Omenspeaker and Augur of Bolas. Pit Keeper is another nice addition to any wizard deck.
As for cuts, I would go for Control Magic, Clone Legion, Magus of the Abyss, Vela the Night-Clad, and Yahenni, Undying Partisan as they don't particullarly advance the decks goal in any significant manner.
I hope you find this (incredibly long post) useful.
4 months ago
i imagine Magus of the Abyss does a fine stand-in for The Abyss. Beyond that, no idea.
8 months ago
Not to worry! There are a lot of ways to speed things up. Looking at your list, here are a few things that I recommend:
This is something I plan to address, but haven't had the time to write up quite yet. Some of the answers you're looking for are in the replies I've made in the comments - I will add a section like this soon enough.
8 months ago
I've been working on an Inalla list for a long time and I've been making cuts constantly. If you wouldn't mind, could I ask about some specific cards you're using and why?
How has Galecaster Colossus worked out? I always found it too slow and never wanted to spend mana on it.
What are you ideally looking to hit with Cauldron Dance?
Do you find that Silumgar's Command is too expensive sometimes?
Lastly, 38 lands seems like quite a lot. Are you able to move through your deck quickly enough to avoid bricking?
I would love to hear your thoughts. Thanks for your time in advance!
9 months ago
Another interaction worth pointing out here is that because Magus of the Abyss' ability targets and Sheoldred, Whispering One's final ability does not, on your opponent's turn they can choose a target for the Magus and then sacrifice it to Sheoldred and only lose the one creature.
9 months ago
My upkeep rolls around and both of their abilities triggers at the same time. The way the stack works is - APNP - in this case Sheoldred's ability goes into the stack first then the Magus which I choose to destroy Sheoldred.
Sheoldred will then go to the grave since the magus will resolve first and when Sheoldred's ability resolves I bring back Sheoldred once again.
Is this scenario correct?