Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Time Spiral (TSP) Rare

Combos Browse all


Creature — Illusion

As Ixidron enters the battlefield, turn all other nontoken creatures in play face down. (They're 2/2 creatures.)

Ixidron's power and toughness are each equal to the number of face-down creatures in play.

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Ixidron Discussion

NV_1980 on Locust G

4 hours ago

LOL, my bad about Ixidron :) Now that you mention this, he does seem very interesting indeed; especially in decks in which you do not use many non-token creatures anyway. Even more impressive is that players do not get to turn their creatures face-up again in case he leaves the battlefield, meaning they have to either bounce or kill off their own creatures in order to use them normally again. Thanks for putting this to my attention!

Awkkwardd on Locust G

4 hours ago

That's the beauty of Ixidron ! He doesn't effect tokens, perhaps you misread his textbox.

The whirlpool squad, along with the mages don't care about this effect. Our tokens are unaffected, so as long as you resolve him with locust god in hand or in command zone it will probably hinder our opponents far more than us. Could even be a bit mean to flip people's commanders.

As for your decks friend, I feel my input would be shortsighted. I haven't really tried to build many like yours as this is my second built edh deck, and first to be in paper. I have been using a pre con & others decks within the play group. I am a bit more experienced in Standard, but I budget build all around. I shoot for under a dollar on each card (in edh), got this deck for $60.33.

You are probably right about Malignus though, I just ran across him tonight and thought he was cool. In testing he will most likely be blocked as one of my only impactful ground creatures, so he could be an easy cut for Reforge the Soul .

NV_1980 on Locust G

4 hours ago


I think you are right about Mercurial and Arcanis; they are slower than some of the other creature choices you have made. I intended Windreader Sphinx as a bit of a finisher; unless you are continuously the victim of wipes, she can help you draw large portions of your deck whenever your swarm of locusts attack. So yeah, you won't summon her before turn 5-6 but she can help you close out games.

The thing I dislike about Ixidron is that it turns your 1/1 flyers into 2/2 chumps. Not the end of the world, I know. However, flyers are harder to block. And of course Malignus is awesome, but only if your opponents do not have creatures on the board to block him. It's not like he has trample or something.

Thanks for checking my stuff too.

Awkkwardd on Locust G

5 hours ago

Hey NV! Thanks for commenting. I have already considered all of the cards you have mentioned above, most were actually cut and I will give my reasoning.

My main problem with having Mercurial Chemister or Arcanis the Omnipotent is that they don't do anything the turn they come down. I felt like I had plenty of draw cards/effects but I really do need to find a spot for Reforge the Soul.

I've seen Psychosis Crawler in every build but I found his stats pretty lacking, and while his drain is great I just felt there were better picks. Windreader Sphinx is a bit slow for me, and I felt 24 Instants/Sorceries was a bit low for Goblin Electromancer (but I am unsure of this).

As for Ixidron & Malignus, I just love me some old-school late game bombs. Ixidron does not really hurt us as our main creatures are tokens, just use it when the locust god is returned to hand or not out yet. Anything else we don't care about creature-wise as most are dedicated chump blockers after they resolve ETB. Malignus is almost always efficient in multiplayer EDH in my opinion. That player in the corner with full 40 life means 20/20 for 5 mana. Even a 17 life opponent on the defense will net you a 9/9 for 5 mana.

Just ordered the deck a few minutes ago so playtesting will be soon :D

Thanks for the input! Checking out your stuff.

NV_1980 on Locust G

6 hours ago


I think you could do without Ixidron andMalignus; they do not seem to fit to your strategy. Arjun, the Shifting Flame and Murder of Crows are nice, but I think these could be replaced with more useful creatures too. Some ideas:

There are more expensive cards I could recommend, but since you're on a budget ...As for other wheel effects, try Reforge the Soul.

Happy gaming!

P.S.: Would appreciate some feedback on one of my decks, if you have time!

TaegukTheWise on Roon Blink

1 week ago

I think I found a board wipe for this deck. Take a look at Ixidron for a quick second, no need to tell me what you think about it, I just figured I would mention it since someone posted it in my comments section. If anything just Proxy it over an existing card if you don't have one, just not a finisher, but a really niche card for now. Whether or not you pick up the card is totally up to you like all of my other suggestions, (even though its not apparent and that I ignorantly push for them).

I have originally said that no board wipe wasn't that busted in magic, well it turns out I was wrong. Even though it doesn't take care of tokens or a large mass of creatures, it does turn them into vanilla bears. (I don't think ixidron is classified as a true board wipe at that rate) I think the single target removal in Duplicant and Fiend Hunter is enough to support what ixidron can't do. You can even flip back your flipped creatures with a flicker or bounce ability, so if anything it's pretty one sided towards a Roon/flicker player that hasn't flipped their blinker.

TaegukTheWise on Roon, Mayor of Value Town

1 week ago

How the deck plays is that it locks out scarier opponents with its value control creatures and makes allies with Roon's blink ability with the subtheme of hyper-ramp. Eventually the deck seeks to close out the game with said value creatures using Cathars' Crusade, Call for Unity, and Meadowboon due to the deck's huge capacity for low power value creatures. The other threats like Trostani's Summoner, and Avenger of Zendikar are more for go wide strategies and being fantastic closers on their own, that and they combo well with Cathars' Crusade. You can also steal your opponent's finishers with Gilded Drake, along with something similar to the kiki-jiki combo with Minion Reflector as detailed in one of my updates.

The deck is primarily value, bant doesn't have very many offensive ETB options outside of the ones mentioned in my list and Armada Wurm, let alone LTB.. So you have to compensate somehow and be a little more creative. Besides, the low power on my creatures means that Reveillark becomes more and more relevant outside of being a combo piece for said minion reflector.

Roon can be a build around commander, but typically you're building a concept around him, not a playstyle. Value is a concept, its not like Aggro, or Control, but is a lot more like Tempo-Midrange since whatever you draw is good, but it stalls your opponents. The only niche pick in my deck is the Stonehorn Dignitary since it only stalls combat. Now that I look at the deck, I find that my deck isn't built around Roon, but that Roon makes the plan move forward. He isn't like Krenko, Mob Boss where if you just stop him with Song of the Dryads you effectively removed the deck, he's more like the guy that pulls the lever on the machine and can walk away.

I don't know if you have a decklist for your Roon deck on here Hellfiend, but I think that you might be lacking other enablers or not abusing that ally making potential that Roon has if he keeps getting removed like that (at least that's my impression). Look at it this way, Roon is an enabler not the game plan, if they waste removal on Roon, then its one less removal spell to be used on your finishers as long as you have other enablers, otherwise that removal is even more useful when they stop Roon. Unless you are playing actual competitive EDH, then I don't know what to say about that.

I guess this deck is competitive in the casual sense versus try hard. I also never asked for the higher competitive percentage, but I'm not saying I don't want it, I very much like the fact that people consider this to be a competitive list. My deck wants to be fun and somewhat interactive (or at least that's how I intended to build this one anyway). I can also most certainly look at Ixidron, the more I think about it seems like a better and better option. I even have one on hand, however I'm probably not doing the elesh norn thing, enemy graveyard shenanigans and all that...

I find Thought Vessel to be not too very effective in my deck since it likes to interact with the graveyard, even Reliquary Tower is looking to be on the chopping block. I also have enough colorless sources as is for Eldrazi Displacer and Thought-Knot Seer. I have Ashnod's Altar to dodge exile removal or to help with mana in a pinch, and enable my infinite combo with minion reflector.

I hope this clears some things up Hellfiend.

Exxie97 on Morphing Mind Games: Morph EDH

2 months ago

I like Commander's Sphere, I'll probably take out the last signet and swap it in. I don't think I have enough necessary non-basic lands to make Expedition Map worth it, I would just rather the lands go onto the battlefield.
Not sure about Silent Arbiter, I can only really see him being useful if I'm trying to get past a bunch of flying/reach creatures.

I was actually looking around for more board wipes that would complement this deck and Dusk / Dawn fits perfectly.
I used to run Secret Plans when I was first building the deck but I cut it to make room for other cards, It might deserve a second chance though.
Ainok Survivalist looks good, I would just have to find a spot for it.
Hunted Troll has been on my cut list and Leveler seems like a nice replacement (and always nice to have the extra target for Fractured Identity).
Chromeshell Crab is pretty expensive for what he dose. I've played him in some of my previous decks and he has felt weak every time I got him.

Elesh Norn, Grand Cenobite + Ixidron is a nice one sided board wipe/boost effect, however Elesh Norn, Grand Cenobite is the absolute BANE of this deck. If someone were to steal her that just kills you. She just seems too risky to put in for that reason alone.

Thank you all for your suggestions, I'll be playing this deck tomorrow for more testing so I'll be sure to update my thoughts on the cards.

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