|Commander / EDH||Legal|
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|Commander 2014 (C14)||Rare|
|Time Spiral (TSP)||Rare|
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Creature — Illusion
As Ixidron enters the battlefield, turn all other nontoken creatures in play face down. (They're 2/2 creatures.)
Ixidron's power and toughness are each equal to the number of face-down creatures in play.
1 month ago
Roon is one of the first decks I ever made to get into EDH, and I still have mine together and play it almost weekly. My list is here, so you have a point of reference: Roon of the Fun Police.
Some cards I think you may enjoy are:
Palinchron , who generates you infinite mana with Deadeye Navigator or Mirari's Wake . With infinite mana, you can easily abuse one of your token ETBs to flood the board and win. You may find that more beneficial than, say, Ulamog, the Infinite Gyre , who does seem useful, but he has a cast trigger, not an ETB. This means that using him with Roon or Deadeye won't do anything- he has to be cast in order to trigger.
Another recommendation would be Ixidron , who turns creatures face-down. Roon, Deadeye, Venser, etc., can all flicker or blink your cards to turn them face up again, but your opponent won't be able to turn theirs over without killing off their own board state (unless the creatures in question are cards with manifest or morph, those are the only exception). You may find that useful to run in the place of another card, since this keeps annoying creatures out of your opponents graveyards but still deals with them- plus its almost one-sided since your creatures can be turned rightside up by blinking them.
Panharmonicon is a card that tons of blink decks enjoy for obvious reasons.
Cataclysmic Gearhulk is a sweeper that's so nice, you can do it twice. Or, honestly, as often as you feel it necessary.
Stonehorn Dignitary with Roon can completely lock an aggressive opponent out from ever attacking you for the rest of the game.
With creatures entering and leaving play so often, Aura Shards is too good for you to pass up.
Knight of Autumn is superior to Reclamation Sage. You can choose to destroy something or gain life, whichever you choose.
Cards you could cut for the above are:
Ulamog, the Infinite Gyre, Ulamog Ceaseless Hunger (both for the same reason: They're not repeatable since they're cast triggers, not ETB triggers), Wurmcoil Engine (a dies trigger, not an ETB or LTB), Reclamation Sage, Arbiter of Knollridge.
Hope this helps!
1 month ago
Hey bud, thanks for taking the time to look at my deck. Yes, it is a combo-control deck. The entire point of the deck is to keep my opponents from killing me for long enough to stick one of the 9 combos.
If you look at the "custom categories" sorting in the upper left you will see that I have sorted the deck into categories of cards (I don't do this often, as I said on your deck comment thread this is my oldest and favorite deck). Ixidron is categorized under "Wraths" and this may give you some insight into why he is played. I find that 2/2s are not threatening and sometimes turning a creature facedown is better than killing it because commanders can be recast and utility creatures can be reanimated. It at least makes players spend time and resources on killing their own creatures if they want them to have abilities.
1 month ago
I recommend double-sleeving if you're using original dual. :-)
Also, I recommend removing:
Armageddon --> LOL, you just wanna [Armageddon + Teferi's Protection]
Temporal Mastery --> Temporal Manipulation is good enough.
Torrential Gearhulk --> You don't get much value from blinking this, unless you have reliable instant-speed blinks that I'm missing.
Jace, the Mind Sculptor : Maybe add more raw card advantage or filters to get rid of excess mana, instead? (But shoot, Jace is Jace, so there's that).
Brago, King Eternal : This is great, but requires both board state and combat dmg to really take advantage with it.
Spellseeker : I count 9 possible fetches. I don't think you get your value in. I would only keep this in if you're running the Dramatic Scepter combo.
Bolas's Citadel Give it a playtest. I think you might need a little more top deck matters, but your commander can help.
Spark Double NAS-TAY!
Oath of Kaya Spot removal/life gain.
Massacre Girl Board wipe on a permanent. You can always blink her the same turn to get the ball rolling. Also gets around indestructible.
Ashiok, Dream Render Stops opponents searches, mills, and can be reset by Aminatou
Deadeye Navigator gives you some evasion AND instant speed blinks.
Peregrine Drake why not?
Mystic Remora you can blink away the cumulative upkeep
Reflector Mage Bounce Removal
Disinformation Campaign : Double Card Advantage. Hits your opponents hand, and gives you a card.
Liliana, Dreadhorde General : This is a maybe. If you have aminatou when it hits the battlefield, you have potential of forcing players to sac 4 creatures that turn. Situational, but powerful. Probably have better stuff at the 6 drop.
Ashen Rider : Another maybe. Benefit of exiling ANY permenant is worth looking into. 8 CMC is harsh though.
2 months ago
Asceticism - Avacyn's Pilgrim - Avenger of Zendikar - Bred for the Hunt - Commander's Sphere - Darksteel Ingot - Duplicant - Ezuri, Claw of Progress - Ixidron - Linvala, Keeper of Silence - Merciless Eviction - Mulldrifter - Rite of Consumption - Servant of the Scale - Skyshroud Claim - Toxic Deluge - Triumph of the Hordes
2 months ago
- Body Double
- Elvish Rejuvenator
- Ephara, God of the Polis
- Fierce Empath
- Meteor Golem
- Militia Bugler
- Sunblast Angel
- Thousand-Year Elixir
2 months ago
There is also Ixidron morph value, where you play Fathom Seer / Master of Pearls type cards face up, then flip it down with ixie and back up. Battle is that compared to value from things like +1/+1 counters or etbs its not very efficient. It could be a budget list, but its still a bit awkward.
2 months ago
In EDH, when a player with a blue source and at least mana in other sources open on a field. It is a threat. It is a threat not because of a 7 mana spell, but a 2 mana spell, not a spell that deals damage, counters spell, destroys permanents, tutors, or cheats costs, but a bounce spell.
Cyclonic Rift , C-Rift, the big wave, whatever you call it, people know it as one of the strongest, most backbreaking spells in all of EDH, if not the best card in the format.
I am here to say that is isn't.
Part of my series on why other popular staples aren't good ( Phyrexian Arena , Rampant Growth ), or are simply not good in a specific way ( Rhystic Study ), I am not here to deny the power that a card like Cyclonic Rift has, but simply that it isn't a good enough card to warrant the hate or love that it receives.
Before I go over why it isn't good, I need to go over why at nearly every power level, it is good.
In casual EDH, the 50% or less, the Precons, the jank, lies it's the weakest state.
That is where all removal spells, sweepers, or countermagic is the weakest, especially bounce. If no one has threatening boards, why remove them. You'd rather spend 7 mana on a spell to improve yours most of the time, yet those games go long, the Cyclonic Rift acts as a Fog to save you, Sleep to get in for damage, or real removal if you use it on a player's end step if they have to discard just after.
Almost all cards that show heavy play at higher levels show some play at lower ones, and while the price-tag may limit it for most casual players, it does work.
At the 75% or the middle tiers of EDH, where I think EDH players mostly lie, it where it is the most powerful. IF it destroyed any number of target nonland permanents, it would be weaker, because of three reasons:
75% decks often use permanent-based engines to support their gameplan. Think Beast Whisperer along with a deck full of cheap elves, or Paradox Engine in a deck will a lot of Temple Bell effects and mana rocks.
These decks and their creators often expect opponents to remove threats, so have many threats to remove.
They try to protect against sweepers, the only punishing cards for going so wide, with anti-sweepers, think Heroic Intervention , or Boros Charm , and protect against some single-target removal with effects like Darksteel Plate .
Because of this, and because indestructible and hexproof don't protect against a mass bounce effect, along with Cyclonic Rift being the only mass bounce at instant speed that doesn't affect you at all, and doesn't target, it is truly the best anti-75% sweeper by many standards.
In the competitive setting, while not bad, it is mostly relegated to being a 2 mana Chain of Vapor or a Into the Roil that doesn't draw a card, that can let a combo deck get through stax locks once in a blue moon.
Don't get me wrong, being relegated to a slightly worse Chain of Vapor isn't an insult. Chain of Vapor is possible the best removal in cEDH, as decks like Kess consultation or P-Hulk variants Laboratory Maniac wins, and for 1 blue mana, or two in the case of Cyclonic Rift , you get to bounce their wincon as they draw off an empty deck, so they lose...
That is some powerful stuff.
So why isn't it the best EDH card, an efficient spell in nearly any metagame? 2 options for removal, one that crushes many lists and the other a sleek and useful trick?
Because it isn't hyper-efficient, nor is it unbeatable, nor is it irreplaceable.
To start, many cEDH decks that run it run consistent amounts of countermagic to protect it's possible great effect, and numerous cards could fit the spot. It isn't alone. Blink of an Eye , the second Into the Roil has been used over it in many combo lists that more mana-efficient options and many forget the slot all-together, in favor of a cantrip or other removal spell like Abrade or whatever. It isn't very dominant there, and so is easy to explain why it wouldn't be amazing there.
In casual lists, Cyclonic Rift costs about as much as half of many of the casual decks, or even more than some entire casual decks that I have seen. Bringing money-cards wins there, as would a Consecrated Sphinx that costs less money, and I'd wager would have more powerful an effect. Again, an easy argument, but I believe it works.
The really hard place to argue against Cyclonic Rift on the surface is the middle tiers. The 75% lists. Legitimately, I think it is because in the 75% players don't consistently a highly interactive 'metagame'. They just prefer to be interactive 'ingame'.
This comes down to theory, however, when a deck, for example, an elf list abusing the Llanowar Elves style effects along with untap effects to keep making mana, dumping it into something like Ezuri, Renegade Leader . All of that deck and many others get shut down by Null Rod . While that card may be less powerful than other cards against any random deck, as many players know exactly what decks they face, they can play to those decks.
This means general removal, like Anguished Unmaking may be worse if artifacts and walkers don't see much play, you'd rather Mortify . Or if instant speed doesn't help you much, as a lot of City of Solitude / Dosan the Falling Leaf effects exist in your meta, Vindicate , etc.
This is pretty basic knowledge, however, the point here is that there are many, many replacements for Cyclonic Rift in different metagames, and I want to share the ones, only in mono-blue, that in the 75% are why Cyclonic Rift is overrated.
This isn't to say it isn't the best, but that if many, many replacements cost way less $$$ and are occasionally better, that one card shouldn't be considered the best in every situation.
Aether Gale , sorcery, only hits six things, has to hit your things if you don't have enough targets of only your opponents, targets, etc. Yes, there are reasons this is clearly worse.
Why is it better? Politically, you don't have to hit cards from players you team with. Similarly, if you like the Howling Mine on someone's field, don't bounce it. Someone Banishing Light ed someone else's threat you can't deal with? Don't bounce it.
Also, 18 cents. Compared to ~20 dollars and I think it is a steal for budget lists.
Also, it is 2 mana cheaper, despite not being an occasional Disperse .
Evacuation , the downside is simple, it doesn't hit non-creatures, and bounces your own things.
The upsides are for decks that want their own things bounced. ETB effects like Mulldrifter (You can respond to the sacrifice on evoke if you want!), Archaeomancer (infinite sweepers by returning Evacuation , or just recur another card), Duplicant , Solemn Simulacrum , etc.
It is 5 mana too, still an instant, and is only 2-3 dollars right now.
Other options for this could be AEtherize , Whelming Wave , Inundate , Engulf the Shore , Profaner of the Dead , or Scourge of Fleets if you just want mass creature bounce, each with ups and downs, some that only hit opposing creatures, some that are instants, some with graveyard synergies, etc.
For mass nonland bounce that doesn't target? There are tons of options, plenty with lower mana costs than Cyclonic Rift .
Take Coastal Breach . It does a mass bounce for just 4 mana (with 3 opponents), leaving you enough to rebuild first, and being able to be cast much faster, making up slightly for the sorcery speed.
Or Crush of Tentacles , 6 mana? 5 mana and an 8/8, it needs to be in a deck with enough cheap drops to hit surge to be worth it, but an option.
Devastation Tide is a personal favorite, if you run Aminatou, Brainstorm , a lot of scry, Mystical Tutor , Long-Term Plans , Jace, the Mind Sculptor , or are lucky, it is a 2 mana bounce everything. Really strong, however, sorcery (unless you cast it with Miracle on an opponents turn.
Run really high mana cards? Displacement Wave can be better,
Like a big creature attached? Kederekt Leviathan . It even comboes with flicker effects, or can be repeated for 2 mana with an effect like Animate Dead or 3 mana at instant speed whenever with Necromancy in black/blue.
Only need to target one player for political reasons? River's Rebuke .
A lot of one color in the meta? Wash Out
Artifacts/Enchantments? Reduce to Dreams
Even outside of bounce effects, Ixidron can do work xD
Point is, there are options. Even outside of blue, sweepers that can get around the normal protection is seriously strong. Terminus , Hallowed Burial , along with most mass exile effects in white from Play of the Game to Final Judgement / Descend upon the Sinful to the new Urza's Ruinous Blast , etc. Mercilous Eviction in W/B, the -x/-x effects in black like Toxic Deluge or Black Sun's Zenith , etc. in any color, Perilous Vault exists.
These are half of why I think Cyclonic Rift is overrated. Not because it isn't great at what it does, but that it isn't that much better than the rest.
The other half is simple.
Every color (sorry colorless) has answers to Cyclonic Rift off the top of my head.
Black? Many lists abuse cards like Inquisition of Kozilek or other discard to remove powerful cards from opposing decks.
Green? Ugh... Yeah, I guess some colors don't have answers...
(Gutteral Response if they ever make hybrid legal in mono-colored xD)
That's all. Thoughts?
3 months ago
I think that's not how Morph works. Actually it won't trigger card draw from Arcades since Wall of Deceit is already on the battlefield and morphing it works in the same way as Transform - it just changes its form without leaving and re-entering.
Rule 702.36e states that and I use it as a reference. So... Aside from being 0/5 Defender that can recover from Ixidron it's somehow useless
Ixidron occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%