Bludgeon Brawl

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bludgeon Brawl

Enchantment

Each noncreature, non-Equipment artifact is an Equipment with equip {X} and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost.

griffstick on Card creation challenge

7 months ago

It's so cool. So much flavor in how the art of the card and what the cards doing and how they match. Anyway my challenge is "Make a creature that turns a non-equipment non-creature card into an equipment card. This should remind you of Bludgeon Brawl." Well I went ahead and made that card and it's cool.

155

So if you want to go ahead with that challenge go ahead but I'm issuing another challenge.

Make an equipment with vigilance and reconfigure that has a static ability that is like a weaker Ghostly Prison when it's equipped. Cloudsteel Kirin for example.

griffstick on Card creation challenge

7 months ago

How about 2 wildcards!

159

160

For your next challenge. Make a creature that turns a non-equipment non-creature card into an equipment card. This should remind you of Bludgeon Brawl

bcrispin12 on Valduk's Junkyard (Artifact tokens/Landfall)

10 months ago

I love this so much-- I've building a Shagrat, Loot Bearer Bludgeon Brawl deck and I've been using this list a lot as inspiration. Fun fact, to make your opponents really sad, you can also use and equip Attractions since they count as zero mana artifacts. I'd say they're probably the fanciest junk you can get.

enpc on Tetsuo

1 year ago

running a scryfall search on equipment in your colours with decending CMC, you get the following:

https://scryfall.com/search?q=type%3Aequipment+commander%3AUBR+%28game%3Apaper%29ℴ=cmc&dir=desc&as=grid&unique=cards

Looking at it this way will give you the most reach in what instants/sorceries you can run. From this, cards which you can get good value on are Embercleave (as mentioend above) and Ramosian Greatsword. Kaldra Compleat and Drach'Nyen don't inherently have a cost reducer built in, but offer good value at higher CMC.

All of the above equipment put you in the range of extra turn spells like Time Warp, with Kaldra even enabling the casting of Nexus of Fate for free. Running a suite of extra turn spells in conjunction with extra combat spells like Relentless Assault, Seize the Day etc. allow you to beat face with your commander (who should be rather high damage) while getting extra swings for free. Ad Nauseam is an interesting card to try, but give that you'll have quite a high CMC deck, the risk to reward profile may not be worth it. That being said, you could build a generally low CMC list with a few high cost equipment and design the whole deck to be a free cast of Ad Naus and then storm out if you wanted something different.

If you are going to go down the high CMC route however, cards like Bludgeon Brawl let you run a bunch of expensive mana rocks like Gilded Lotus and Chromatic Orrery so you hcan go harder on ramp but then can equip your rocks to get good triggers from your commander.

Just some thoughts, hope it helps.

IHATENAMES on At what point do you …

1 year ago

I would define magical Christmas land as relying on 3 or more single cards without 2ce the number of ways to find them. Especially if it lacks multiple replacements for the *combo pieces.

In edh it comes up the most due to the singleton nature of the format. If you have enough synergy like your example maybe it could fit. Fetchlands as mentioned is a big one. Or have more reasons to run cards that benefit from multiple artifact on your side or opponents. Dack Fayden steals any perm. Karn, the Great Creator kills 0 cmc permanents. Tldr With enough synergy it can work.

Valduk, Keeper of the Treasury For instance I have a mono red equipment vultron deck based around making a ton of treasures. I run Bludgeon Brawl as a 3 mana do nothing most of the time. This is because there is alot that needs to go right with only some artifact tutors in the deck. Valduk, Keeper of the Flame or one of the 2 other payoffs for having many equipment that do nothing on a creature, multiple treasures to equipt and the least important the Bludgeon Brawl which I have no tutors for. I can guarantee that this has worked out and swung a game before but it's so unlikely that the scenario of it happening and if it does that it actually finishes a game it is magical chrismas land.

IHATENAMES on The Maraxus Molotov

1 year ago

I can't seem to get some of the baldur gate cards i want like Ancient Copper Dragon or Rain of Riches but this is what im currently looking at in my previously mentioned build of mono red treasures Bludgeon Brawl is in the deck for max value when i have a few treasures and a payoff for multiple equipment like the commander but without a way to tutor for it i haven't seen it in testing yet. Please take a look Id like to see your thoughts!

valduk keeper of the treasury

IHATENAMES on The Maraxus Molotov

1 year ago

In the works of crafting a simular deck for mtgo using Dalakos, Crafter of Wonders or perhaps Valduk, Keeper of the Flame if I want to go to mono red built around turning treasuresand other token artifacts into equipment with Bludgeon Brawl

hiddengibbons on Card creation challenge

2 years ago

Intangible Weaponry

Enchantment

Each noncreature, non-Equipment enchantment is an Equipment with equip and "Equipped creature gets +X/+0," where X is that enchantment’s mana value. (This effect also applies to Intangible Weaponry when it is on the battlefield)

Make another card with some sort of symmetrical state-based global replacement effect that makes all of something into something else. Bonus points if it leaves people confused as did Bludgeon Brawl at the New Phyrexia prerelease

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