|Commander / EDH||Legal|
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|New Phyrexia (NPH)||Rare|
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Each noncreature, non-Equipment artifact is an Equipment with equip X and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost.
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Bludgeon Brawl Discussion
2 weeks ago
Lol funny sub idea based of this,
3 weeks ago
There is a minor detail with bringing in Hammer of Nazahn at the same time as another equipment that I am unsure about. Because you are tutoring for both at the same time, I believe they both come into play at the same time as well. This means that the static effect of Hammer wouldn't actually be on the battlefield yet, so only the Hammer auto-equips, and the Swiftfoot Boots in your example would fall onto the battlefield. I may be wrong though, and if you do indeed get to choose which hits the battlefield first, that is awesome!
Bludgeon Brawl may also be a fun way of getting him more equipment to swing for lethal. I'm not sure if they gain that ability as they come in, or afterwards though, because you could potentially autoequip them with Hammer also. With Liquimetal Coating you could even make your non-artifacts into artifacts for the turn (equip Koth, Daretti, or your Blood Moon!). This also has the benefit of buffing Cranial Plating for a turn.
1 month ago
Glad to hear my suggestions helped.
1 month ago
Ah Lovisa, a favorite of mine. Especially with that new artwork, great choice!
The choice of warriors really has improved since my last jab at making a similar deck which is great to see. One thing to note for Lovisa is that she is not a Warrior herself (which is a damn shame) so Konda's banner won't always give double bonuses.
I would consider the following additions:Loxodon Warhammer to mainboard, the lifegain swings from these are more worth it than the likes of Dragon Claw in my opinion.
Speaking of equipment. A fun but little seen card: Bludgeon Brawl this works nicely for theme and gives you some double usage for manarocks and is really fun with Vulshok Battlemaster if you mainboard her.
2 months ago
I find the first few weeks of testing a deck (for me) is usually cramming lots of magical Christmas land in and then seeing what works, what's clunky and what could use some improvement (usually that's interaction/tutors.)
Artifact decks are weird for me still, and I'm a token-junky so I was thinking a Blade of Selves centred deck with lots of ETB abilities would be strong. Then I realized I needed ways to get the Blade, and once I started tutoring for it I started putting in other artifact things that I like to tutor for (mainly Mycosynth Lattice and other equipment so my tutors don't become redundant.) There is a limit to the number of artifact tutors that exist in RW though, and most of them are for equipment. Bludgeon Brawl was my way to mash the two strategies together, although I realize picking up a planeswalker just to get +4/0 probably isn't the most efficient use of my mana. It's funny though?
2 months ago
How would you steal their stuff with Bludgeon Brawl and the lattice? You still can't equip those since they are not under your control. And even if you would you would still get +0/+0 from equipping those since the mana cost of a land is 0.
If you want ramp use some more mana rocks instead of myrs since the do not die that easily. But I am not sure if you even need that much ramp to begin with.
And hoping to get Myr Turbine together with Skullclamp is just a gamble here with this less tutors. I would not count on it. If you want tokens then there are a lot of enchanments and the like that get you more of them. Your Elspeth is better for example.
2 months ago
You're probably right about War Report. My group has a saying when it comes to "lifegaining scum," and the payoff with this particular card is that it puts you so far ahead that you should have time to do whatever you need. We're not really an infinite combo group, aside from a few peoples decks.
Bludgeon Brawl is for the magical christmas land where I also have Mycosynth Lattice/Puresteel Paladin and I steal all their stuff and beat them down with it for some silly amount of commander damage. Most of the time it's not good though.
Like any mana source, the Myr are less effective late game, early game they're a tad slow. Most of my ramp is colorless, so you don't think I need the coloured mana?
For me, Clone Shell is one of those pet cards that I like to try places. I like the potential of Blade of Selves into sac outlet (but I don't have enough of those unfortunately) so it may not fit here.
This is a first draft so I appreciate the feedback. Let me ruminate a bit, so I can decide what the slot in over the above. Instant speed equips is probably up there, and possibly the other Nahiri and the cat equipment lord.
2 months ago
Hi. Oh did not see the paladin somehow. But still the cat that lets you equip as an instant is missing.
Some cutting suggestions:
Clone Shell is too unstable. If it gets removed you loose a card and it is not that powerful.
Myr Turbine is really waaaaaay to slow and does not have a lot of impact.
War Report might give you a bit of life but you don't win through lifegain so why if it is the only lifegain effect in here except for the warhammer?
Bludgeon Brawl you have too less of those to make it count.
Iron Myr and Gold Myr your only mana dorks. Too less in number to be effective so put in something that is a threat or helps you being one instead.
I hope this helped. Greets MA.