Eye Collector

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Eye Collector

Creature — Faerie

Flying

Whenever Eye Collector deals combat damage to a player, each player puts the top card of their library into their graveyard.

Niko9 on Rakdos Soufflé

8 months ago

This might not be the best card but I do really like Eye Collector and it might work as a one mana flyer that can get a little mill in. Faerie Macabre might just be better, but figured I'd throw it out there : )

And I wonder if Tragic Slip might go good with your sac elementals?

Deck looks awesome!

Arkheid on Aleléo

1 year ago

A must: Wayfarer's Bauble, Etchings of the Chosen, Baleful Strix, Coastal Piracy, Inspiring Leader.

Maybe? Solemn Simulacrum, Seal of Cleansing.

good but high mana cost: Gravitational Shift, Thalisse, Reverent Medium.


I would Remove

Winged Words cheap, not the first card to remove, but a bit weak in the long run

Hushbringer not so worth it

Shambling Suit and Shinechaser are not worth it

Eye Collector????

Bag of Holding too complicated

Workshop Elders too costly, 7 mana for a 4/4 each turn....> in this case just play Divine Visitation

Cheerful_Zucchini on Golgari Reanimator

2 years ago

Try putting in Rhizome Lurcher over Undergrowth Scavenger , since he'll generally be more powerful. Pretty good deck, but I feel like you need more cards that fill your yard. Maybe replace Nimble Mongoose with Eye Collector ?

seshiro_of_the_orochi on Firja, Judge of Persistent Valor

3 years ago

I've looked through the list, and I've had a question while trying to follow your pattern: What is the reason to include Eye Collector ? It can repeatedly mill over multiple turns, but I only see two ways to benefit from opponents' graveyard ( Reanimate and Animate Dead ), and as it is a 1/1 flyer that wants to attack, it doesn't seem to be an important blocker. What am I missing here?

Apollo_Paladin on Gray Merchant Pauper

3 years ago

Personally I'd toss in some Night's Whispers for that all-important Card Draw.

You might also look at Unearth for pulling some of your cheap-cast creatures out of the graveyard. It's pair well with your Eye Collectors there (could maybe even get away with adding more if you decide to play to this strat a bit)

Either way +1, I'm only recently into Pauper format so it's nice seeing what everyone else is using for sure.

77hi77 on

3 years ago

abby315 thanks so much! That's really helpful and gives me a lot to think about.

Noted for the removal suggestions, I'll toss those Fractures.

As for number of cards, this is a deckbuilding exercise for my noob self so please bear with me, I'm going to try and reason out why I picked certain cards (because I don't know that I have an exact reason for each card being there).

For most of the 1-3 mana creatures, I was thinking about food for Call of the Death-Dweller. Cards that could help me flood the board and do damage.

Thieves' Guild Enforcer I got excited by the idea of a 3/2 for 1 mana. Granted, by the time my opponent has 8 cards in their graveyard, I have more land and bigger weapons to pull out. I guess the milling can be considered part of the toolbox, but milling the opponent's deck probably needs a much more dedicated deck than just a couple of cards to cycle on and off the board. You're definitely right, Mire Triton offers me more immediately, and I'll have other things to play by the time Enforcer gets up to 3/2.

Eye Collector I think I just went "Ooh! Flying!". Then again, it's only a 1/1 and it's not that good at milling.

Drana, the Last Bloodchief I'm asking myself questions about. That effect is incredible, but I never actually use it. It tends to just live in my GY all game. I feel like it'd be better in a control deck than something as aggressive as this, does that sound about right? If I need a big hitter, I'll bring out Demon of Loathing. If I need to clear the board, I'll bring out Massacre Wurm. I might rethink Drana for something. Maybe another niche effect to handle specific situations, or maybe another Wurm.

Scourge of the Skyclaves is an interesting one. The deck is not built for him, there's a bunch of Lifelink in there and Mire Triton would add more. I think he's nice to have, again, for the toolbox. The one game in six when he's useful, he ends up changing the game.

Liliana, Waker of the Dead in theory is perfect for this deck, but it's her ult I'm after and that never actually goes off. I'll just have to get better at using her.

Now I'm also asking myself if I have the right number of Fiend Artisans and Nullpriest of Oblivions. Fiend Artisan is a key part of every game I play, I don't know if more would just suffocate the deck. Nullpriest isn't usually a big factor unless I have Lurrus of the Dream-Den out, so maybe Lurrus is the one whose numbers I need to think about.

As for Nyx Lotus, I find that every time I play it, it changes the game for me. I start pulling off huge plays with only 5 or 6 lands. Just so I understand your advice, with a card like Nyx Lotus, because I have no way of searching for it, either cut it completely or take 3-4? I was hoping to drop it and a few Swamps for Nykthos, Shrine to Nyx but it doesn't seem to be legal in this edition.

That is the biggest difference I've noticed between competitive decks and casual or fun: competitive decks never hope for any cards, they always seem to have the cards they want at the right time.

Thanks again, this was awesome!

abby315 on

3 years ago

hey! Thanks for uploading the list. Regarding the legality, don't worry about it, the site staff has to manually adjust legality for one-off cards like those so it probably slipped their attention. You can report it here for fixing: https://tappedout.net/mtg-forum/tappedout/official-missingincorrect-cardtoken-thread/?&p=37&page=37

To answer your question, I think it's fine for an aggressive deck like this one to focus more on the graveyard synergies and getting big creatures in play than countering the opponent's every move. In general you'll be the "aggressor" so you only want to remove things that are a huge threat to you or are stopping you from winning the game.

However, I think your current removal suite isn't the best. You mention you "have to remove creatures while they're still small" and maybe that's why you felt like you had to run a lot of removal. If you swap out your "conditional" removal, like Compound Fracture, for "unconditional removal", like Feed the Swarm or Murder, you don't need to worry about having removal at the exact right turn.

I'd recommend removing all Fractures for 3x additional Feed the Swarm or 2 more Feed the Swarm and 1 more Drag to the Underworld.

Just in general deckbuilding advice, you have a few "2-ofs" that don't make a lot of sense to me. Having less than 3-4 copies of a card usually means you have a way to find it, like using the GY as a toolbox. But I don't know why you'd want to find 1 Thieves' Guild Enforcer, 1 Eye Collector, or 1 Nyx Lotus.

If you're looking for early ways to mill yourself and get creatures into the GY, Mire Triton is the creature of choice for Standard. I would recommend swapping all of the Thieves' Guild Enforcers, Eye Collector, and Nyx Lotus for 4x Mire Triton.

GLHF!

Load more
Have (0)
Want (2) beesaurs , AjaxSlumbering