Creature — Faerie
Whenever Eye Collector deals combat damage to a player, each player puts the top card of their library into their graveyard.
Printings View all
|Throne of Eldraine (ELD)||Common|
Combos Browse all
|Commander / EDH||Legal|
Eye Collector Discussion
1 month ago
so the way I see it you're actually quite close (33 basic lands means 25 basic lands brings you up to 82)
- Zephyr Sprite (basic 1 drop flyer, but a 1 drop flyer is good on its own)
- Wydwen, the Biting Gale (3/3 flyer with an ability that gives you bounce to save itself or add faerie casts)
- Wasp Lancer (3 mana faerie flyer, that's it)
- Vendilion Clique (ok, pricey but a good way to say no to an incoming problem)
- Thieving Sprite (another way to say no to an incoming threat)
- Silkbind Faerie (untap effects are very exploitable, although often rare)
- Silkbind Faerie (easy to be a 3/3 flying vigilance for 3)
- Ringskipper (this one is kinda mostly filler but could be obnoxious to get rid of)
- Quickling (ok I think this is a diamond in the rough, 2 mana, get a body AND save a faerie from impending doom)
- Oona's Gatewarden (i know defender BUT WITHER IS SUCH A GOOD MECHANIC)
- Nightveil Sprite (2 mana 1/2 flyer that lets you look at the top card of your library, with the option to toss)
- Mistbind Clique (forcing your opponent into an all out play can create quite the opening, timing it before the end of a phase limits their options on what they can do with all that mana)
- Metropolis Sprite (With anthems that ability could be nasty, especially since early game flyers are often going unblocked)
- Knacksaw Clique (I hate myself for suggesting this monster of a card but even if you aren't stealing their cards, your permanently removing them and that's just nasty)
- Faerie Vandal (drawing 2 cards in a turn isnt hard in blue, so in many cases it will get +1/+1 every turn)
- Faerie Mechanist (counts as an artifact AND sifts for more)
- Fae of Wishes (that adventure lets you pull solutions out of thin air)
- Eye Collector (1/1 with a decent ability)
- Brazen Borrower (again not budget but another great adventure)
- Faerie Guidemother (1 drop white with an ok adventure option)
- Phyrexian Metamorph (clone that can hit artifacts always good, especially in EDH)
- Glorious Anthem (aka the namesake for all anthems)
- Dictate of Heliod (double anthem with flash)
- Marshal's Anthem (but pricey mana wise but potent)
- Kindred Boon (not an anthem but...it's a bit slow but indestructible is nasty)
- Kindred Discovery (also not an anthem but CAAAAAARRRRD DRAW)
- All That Glitters (potent aura in your deck, slap it on Alela for quick win)
- Mirrormade (MORE CLOOOOOONESSS but for artifact or enchantment)
- Bident of Thassa (caaaaaaaarrrrddd draaaaawwww)
- Skullclamp (mooooorrreeeee caaaard draaaaawwww)
- Smothering Tithe (this guy is broken in EDH)
- Coastal Piracy ( heavy breathing CAAAAAAAAAAARRRRDD DRAAAW)
- Blind Obedience (good control enchantment)
- insert every flavor of mana rocks here
- Mortify (reeeemoval)
- Path to Exile (more removal)
- Swords to Plowshares (did I mention removal is important)
- Generous Gift (echo echo echo)
- Vindicate (I remember when this was like a 20$ card)
- Ghostly Prison (the best defense is actually having defense)
- Utter End (hits anything but land and its gone for good)
- Disenchant (technically the OG naturalize)
- Diabolic Tutor (like demonic tutor only not 25$)
- Open the Vaults (wow that was a nasty Nevinyrral's Disk wouldn't it be a shame if it didn't stick)
- Propaganda (Ghostly Prison but blue)
- Sphere of Safety (ghostly prison but gets really out of hand fast)
- Darksteel Mutation (this card is evil)
- Imprisoned in the Moon (that’s a nice land ya got there)
- Frogify (MAKE THAT COMMANDER A FROG)
- Phyrexian Arena (card draw, but black)
- Aura of Silence (because only you can have artifacts and enchantments)
- Dispeller's Capsule (disenchant on a stick)
- Norn's Annex (phyrexian ghostly prison)
- Notorious Throng (TURN THAT PAIN INTO FRIENDS))
- Wrath of God (NUKE UM NUKE UM)
- Fumigate (Moooore NUUUKES)
- Oblivion Ring (say no, now with enchantments)
- Detention Sphere (kill all of one type of token, or remove all the sol rings, you know for shits and giggles)
- Karmic Justice (blow up my stuff i blow you up)
- Land Tax (ok not budget but reeeeaaaallly nice for lands outside of green)
- Grasp of Fate (o ring but for each opponent)
- Attrition (you should have tons of minions so sacking some for removal is value)
- True Conviction (one of my favorite big nasty enchantments)
- Akroma's Memorial (most of the times this hits the field it's over)
- Jace Beleren (og jace is nice)
2 months ago
If you're struggling to get creatures in your graveyard to trigger Mausoleum Secrets , I suggest Eye Collector in the 1 drop slot over Pilfering Imp . It'll also work much better with your Syr Konrad, the Grim plan.
I have playtested quite a bit with Piper of the Swarm and I think he's just bad. As you said, the tokens dying does not have synergy with the rest of the deck. If this deck is based around "saccing" like the name implies, I would go with Priest of Forgotten Gods . But then you have to think about adding some more sac fodder to the deck. Gutterbones ?
I noticed you have The Haunt of Hightower in the sideboard, I think he synergies with the rest of your deck much better than Command the Dreadhorde . He will work really well with the Eye Collector/ Syr Konrad plan.
2 months ago
Revenge of Ravens is probably a good inclusion in the sideboard and is probably a better option than Ritual of Soot against mono-red and wide. Soot was already awkward due to two black in the casting cost. Looking in that direction is a good idea.
Eye Collector doesn't play a critical role but plays support in a lot of ways. It helps mill the opponent to enable Vantress Gargoyle early, helps dig the deck for Lochmere Serpent , and chump-blocks or trades with other flyers, or just deals some damage while the counter-phase is ongoing. I've also come to enjoy that it shuts down the opponent's early game scrys and "place on top of library"-plays helping the deck pull ahead.
Blood for Bones on the other hand is mostly an indulgence. I like having at least one Seb McKinnon design in there to talk about, but wouldn't change much to see it go. Self-mill into Lochmere turn 4 followed by 3 unblockable hits and winning with 0 islands is Awesome when it happens but it's a severe edge case.
Three Lochmere Serpent s has turned out to be sufficient most of the time as once you get one you get to recur it most of the time, but can play test with four.
2 months ago
As an extreme budget player, I understand not having the money for Watery Grave , but if you can you should put those in. They are islands/swamps and you can shock yourself to keep them untapped.
I would recommend taking out Eye Collector and Blood for Bones (which don't seem to be doing much for you on paper) in exchange for either some 2-3 CMC high power creatures, or some more counterspells or even Revenge of Ravens for help against aggro/go-wide strats. And probably a fourth Lochmere Serpent , since your gameplan seems to revolve around him.
2 months ago
If you are thinking about scrapping the little scorpions, Eye Collector might be a good fit since it flies and can put at least a couple cards in the yard especially if you get it in your opening hand.
2 months ago
You are probably right, my main ideas regarding the reanimator targets are simply to slow. I have only exchanged a End-Raze Forerunners and Cavalier of Night against a Dream Eater and Massacre Girl maindeck. The first does a good job to support our gameplan by surveiling 4 and bouncing a permanent to clear the path for the death strike. Having flash does also help in this regard. I still like Lochmere Serpent but Eating dreams does sure fit the theme. Massacre Girl should help to reset the board in case we get flooded. Scaling down to singles as reanimation targets does offer a bit more flexibility I think.
My main changes to satisfy my combo and control urges are a Fae of Wishes and Murderous Rider . The Fae and Rider themselves can be helpful blocker against aggro to stall until we stabilize. One with high toughness and the other with lifelink. Having a a removal against pesky Planeswalker and dangerous creatures while providing a possible body in the cauldron is perfect. The Fae on the other hand can also provide additional discard, which is quite nice. Therefor I cut Eye Collector and scaled down Tomebound Lich .
But now onto my favorit part: the wishboard. While the Fae does provide several intresting properties to enhance the gameplan and guard against aggro, this is the real fun part.
Against aggro there is Cry of the Carnarium (although keep in mind this does exile, which can be counter productive) and Ritual of Soot . Also Legion's End and Witch's Vengeance are possible candidates.
Additional reanimators are also present to have one at hand when needed. Also I have put one cauldron in the wishboard to have it at hand as well as protected against Unmoored Ego for example. Notably I decided to test Bond of Revival and Connive / Concoct in the mainboard as the bond does provide haste, to immediatly get value even above the etb. The latter has juicy properties all around - surveil stapled onto a reanimator is great in itself, otherwise having the opportunity to steal something if the cauldron is already running. However, Blood for Bones is also interesting, as you get two creatures back and its one mana cheeper. Both properties are however somewhat more useful when the engine is already going and I would fetch it with a Fae, therefore I put it in the wishboard.
The remaining spells in the wishboard are just fun stuff. We have powerful ETB effects, why not repeat these on demand using Quasiduplicate and Teferi's Time Twist . You correctly mentioned the risk of accidently milling planeswalker, not anymore! I will definitly maul some poor soul with a 12/12 Karn, the Great Creator animated Cauldron. Ashiok, Dream Render is there in case the graveyard does not fill quick enough, also a security measure against Arclight Phoenix , and other graveyard friends. Flood of Tears can clear the board, opening the door for a hasty Forerunner, stuck in hand. Enter the God-Eternals is also in there, just to get a bit more life against aggro pressure or get rid of a creature, while providing another roadblock to stall until the cauldron gets going. You could also target your own creature to get the life and another cauldron in the body, possibly upgrading a 0/4 wall to a 4/4 Zombie.
To make room for all of these, I had to cut into the artifact theme a bit, running only 3 Vantress Gargoyle and Emrys.
Fabled Passage : Despite mana fixing and minor deck thinning, it does also provide a possibility to shuffle your deck at will. Although this might be minor, being able to get another chance of seeing Murderous Rider and creatures after the cauldron is running again, could be helpful.
I will test this list and see what I like and what I do not like. It should be possible to cut a bit of fun stuff and make room for a little sideboard for Bo3. I think I have been able to keep original spirit alive, while giving my own spin. Especially maximizing all my options just makes games soo interesting. I have essentially two wishboards with the sideboard and an filled Cauldron.
P.S: Do you have a plan what we could do against Grafdigger's Cage ? As real artifact destruction is not in color, I am a bit at a loss. With having the Faes, I could picture splashing a little green and a copy of Return to Nature would do it, alternativly Thrashing Brontodon could be reanimated, but only if the cage is not already in play. Assassin's Trophy and Bedevil are also options, but all requiere to splash off colors. An enemy Ashiok would also suck, but could atleast be targeted with the removals already at hand.
2 months ago
First of all thanks for your comment and ill gladly asnwer your questions. I have to say that I haven't done much testing with this list, but played a lot (more or less) with a different tech which wasn't complete even. But it did rather good, I do have to admit that I had some consistency issues with the other list but reason for that was I had to play worse alternatives for some cards. Concerning the matches I noticed it faired pretty good against most decks except aggro. The faster a deck is, the harder it is for this deck to go off. Another problem I had was with W/R Feather decks (but as I said all of this was with the old list) but the inclusion of Stonecoil Serpent helps against basically any multicolored decks or flyers. But nonetheless fast decks are still a problem but not unbeatable. Okay to answer your questions:
I chose Eye Collector because he mills both the opponent and us. He's not a great card, but helps to enable Vantress Gargoyle and The Cauldron of Eternity . Especially Vantress Gargoyle is great if you can enable him early, as it puts the opponent on a clock. And until now I never came close to decking myself, I usually do get about 30 cards into the grave, but end the game too not much later.
The reason I didn't include Ashiok, Dream Render was, because he's not a creature and can't be returned from the grave with our reanimator spells. And as you said he stops Vantress Gargoyle completely. But if you want to play a Planeswalker and if you have the budget, you can consider Karn, the Great Creator . I didn't include him because of my budget, but he can turn the cauldron into a 12/12 beater.
And concerning Lochmere Serpent and Villis, Broker of Blood they simply are too slow as they have not immediate value when they ETB. Lochmere Serpent is still great and works with the theme of the deck and if you want to play him, just go for it.
Yarok, the Desecrated has not enough pay off in my opinion, or is too inconsistent to be more precise.
Lazav, the Multifarious I did consider him, but you have to pay the cost of the creature you want to copy every time, which is too slow for our big threats but otherwise can be great.
I will definitely consider the cards you mentioned, atleast in the side board. Especially Ritual of Soot and Noxious Grasp are great but I don't know what to cut for them. Although I have Cry of the Carnarium in the side board which is similar to Ritual of Soot . And I really want to play Murderous Rider even at 4, as he is removal and a creature. But she is expensive, but if i get some I'll definitely include them. Maybe with an additional Blood for Bones to get him back if we happen to mill him. Enter the God-Eternals is good but has a high cmc and is not a creature. Into the Story has great synergy with the deck, but I chose Radical Idea because we can cast it from the grave and get our reanimation targets into the grave from our hand too.
I hope I could give you some insight on my card choices, but if you have any other questions feel free to ask them :)
2 months ago
really liking your list. I was previously considering a Grixis reanimator list for fun but decided to go with Lochmere Serpent. However, your list does spark my hope to make the best of both.
How did you fare with your list? Strong/weak matchups? How reliably do you get the engine going? Especially running the risk of getting your Cauldron Elkyfied by Oko does look dangerous. Is there a reason to run Eye Collector instead of Overwhelmed Apprentice ? Or simply cut it in favor of some spells, even if this cuts into the cauldron body-count? I could see this list milling itself rather quickly, maybe include a one off Jace, Wielder of Mysteries as a backup plan.
Some alternative card choices I'd like to hear your opionion on:
Have you considered Ashiok, Dream Render ? Given it does conflict with Gargoyle but does speed up the main game plan. Might be worth it, depending on the game state, therefor maybe a 2-of.
Lochmere Serpent does also strike me as a strong reanimation target. Beeing unblockable can close out the game, can be recurred from the graveyard even without cauldron (albeit conflicting with Ashiok). It does draw cards and replenish life if needed too and has some pseudo haste with flash.
Vilis, Broker of Blood as a 1-of would also make sense to me, further enhancing the cauldron by card draw and hits hard if it survives a turn, but could be a win-more card.
Seeing all that powerful etb effects I could imagine a copy of Yarok, the Desecrated . Although I am unsure if this would work at all, might be win-more and cute, but simply tickles my inner Johnny.
In a same vein, I could see some funny interactions with Lazav, the Multifarious . His ability does not copy ETB effects, so its the opposit of Yarok, but still I could image some intresting opportunities, f.e. closing out a game by copying an Lochmere Serpent or Rankle, or copy a Emry to regain an artifact. Even copying the Lich or Embodyment just to have a surprise deathtouch blocker.
As a personal preference, I will try to adjust this list and go a more controlling route with Enter the God-Eternals , Murderous Rider , Ritual of Soot (Nissa lands and adventures, while potentially filling our cauldron) and maybe Noxious Grasp especially to prevent Oko from ruining everything. Also Into the Story looks simply strong. The question is how far I could go until I compromise the main gameplan of having many creatures in the graveyard.
Even if this does never make it to T1, this list sure does compensate it with a lot of fun and interesting interactions. I'd like to hear your opinion and will test some things myself and maybe come up with my own list if I find the courage to pull the wildcard-trigger. Thanks.