Darksteel Juggernaut

Darksteel Juggernaut

Artifact Creature — Juggernaut

Indestructible

Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.

Darksteel Juggernaut attacks each combat if able.

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Printings View all

Set Rarity
Commander 2018 (C18) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Darksteel Juggernaut Discussion

Flagellum on Deck concept: indestructible

1 week ago

There's also Darksteel Juggernaut if you plan to run quite a few artifacts.

I made a Tajic, Blade of the Legion indestructible/Worldslayer equipment deck with all the wraths/MLD cards in Boros. I used all of the equipment tutors and their associated support cards like Brass Squire, ect. It worked great but wouldn't say super competitive but if you get a MLD card off usually it would win. The wraths were just the clear the board for a Worldslayer swing and it wouldn't matter which indestructible critter was equipped. His Battalion trigger wasn't too hard to activate with all the indestructible critters on the field. Inquisitor's Flail is very one-sided here. (Tajic and His Dolls to old deck: note not updated in 4 years with plenty I would change)

There's also Boros Reckoner, Mogg Maniac, Spitemare, Truefire Captain, Coalhauler Swine (though prohibitive cost) that can be used for some fun. Not indestructible by any means but act like mini Repercussions. Funny to use Inquisitor's Flail with.

multimedia on Saheeli Pre-Con Upgrade

1 month ago

Hey, thanks for the additional info.

For causal upgrades my advice is add cards that give you repeatable value; either draw, artifact tokens or pump for tokens. Cards in the original precon to consider adding:

Other changes to consider:

Brudiclad, Telchor Engineer is a strong casual card with artifacts. It creates a Myr at your combat step then all token creatures you control can become any token creature you control. You can make all Thopters/Servos into Myrs for a huge Myr Battlesphere attack or make all Myrs/Servos into Thopters for a big flying army attack with Sharding Sphinx to double your army after combat damage.

Temple of the False God is not a good land for your deck because you can't tap it to make mana until your fifth turn at the earliest. It's not worth playing because of this and honestly it's not worth playing in any deck, but that's another discussion.

Sin Prodder can be repeatable draw, but more times than not an opponent will take the damage and have you put the card into your graveyard which is not helping you. Steel Overseer has great interaction with artifact tokens especially Thopters. It also has good interaction with Unwinding Clock letting you on everyone's turn put a counter on all your artifact tokens.

For control you've added three very good counterspells (Counterspell, Swan Song and Negate). Broken Concentration and Silumgar's Scorn don't compare to these other counterspells, that's why you should consider cutting them. Stoic Rebuttal because of the artifact theme activating metalcraft is good enough to add. Instead of more control, focus on your artifact game plan with Saheeli?

tholcom5 on Jhoira, Weatherlight Captain-Commander's Quarters

1 month ago

Thank you for the comments. You have given me a few ideas on some additional win cons, mainly with Darksteel Juggernaut or Master of Etherium and other haste/trample artifacts like Helm of Kaldra and Sword of Vengeance. I have also decided to add Psychosis Crawler because I can easily draw 40 cards and takeout all other players.

Flagellum on Jhoira, Weatherlight Captain-Commander's Quarters

1 month ago

A couple of additional wincons:

Jace, Wielder of Mysteries/Laboratory Maniac: Generic yay!

Reckless Fireweaver/Firebrand Archer/Nettle Drone: All do the same thing (more or less)

Psychosis Crawler: in the same vein as above, but is an artifact.

Darksteel Juggernaut: Classic beats (Master of Etherium as well but to a lesser extent)

Vedalken Archmage: not a wincon par se but acts and Jhoira v2.0

Battlehax on Does World Slayer destroy Ensoul …

2 months ago

Sadly what I expected the answer to be. I guess that's what Darksteel Juggernaut will be for.

Thank you.

Peoyogon on Don't Get S'Kroog'ed

4 months ago

I love budget builds and this looks like tremendous fun! Have you considered running Darksteel Myr and/or Darksteel Juggernaut? They are dome of my favorite creatures to load up with equipments. Speaking of which, Golem-Skin Gauntlets might also give you some late game power if you find you are needing a little extra boost to close out eliminations.

wallisface on Emry Boots

11 months ago

I think you’ve cast your net too wide here, trying to fit waay too many gameplans into one deck. What you’re going to end up with is lots of cards that don’t work well together, or to their full potential. I’d recommend figuring out what you actually want from this deck and narrowing down your options to a more fine-tuned machine.

So, some thoughts for consideration (further extrapolation):

1) you’re running a lot of cards mainboard here that typically are run in neither Hardened-Scales decks nor Affinity decks. Specifically, Darksteel Juggernaut , Padeem, Consul of Innovation , Phyrexian Revoker , Chalice of Life  Flip and Trailblazer's Boots . Affinity decks typically aim to close the game out within the first few turns, where as scales decks are looking to get down as many counters as possible onto the board asap. None of these cards appear to help with either plan and i’m thinking you should question what purpose they serve towards your gameplan. Some look like viable sideboard choices however.

2) On top of your existing deck-mashup, i see you’re running the Urza lands and Karn, the Great Creator , cards which are again not seen in Scales or Affinity, but are seen in Tron. Having 3 decks mashed together into one is going to play just like it sounds - you’re often going to get fragmented pieces for each of the 3 gameplans, but seldom get the right draws to form a coherent strategy.

  • on the Tron front, you have no easy way to get it up and running, the payoff count is low, but it creates a few dead cards in-hand while you’re lacking Tron. I also don’t see any “i win” payoff targets for Karn?

  • on the Affinity front, you’re missing Arcbound Ravager to secure early wins, and not enough rampy pieces to empty-hand and overwhelm. Those zero-cost artifacts are only good in affinity cause they can win in the first 3 turns. Longer games tend to make them terrible pieces.

  • on the Scales front, you have too few creatures that provide counters, to make full use of the enchant. I also see Metallic Mimic , which is a great card, but is going to have difficulty with the sheer number of creature types you’re running.

Anyway, i hope this didn’t come across as being too harsh - and i’m happy to help with any suggestions you’re after and other help. I for one welcome our new robot overlords.

Madcookie on Molding something out of nothing

1 year ago

@defwalter_white From what I gather your friend's deck and mine are simply different. First off mine tries to be very budget friendly(hence the name) and while the tag says something around 200$ a closer look will easily spot that 40+ cards(not counting lands) are from the C18 precon plus around 10 more from a few duel decks and Jace's spellbook I got on major discounts as well as a single divining top I opened back in 2004. Second, my deck is very heavily focused toward artifacts (45% of the deck, around 60% total synergy) both for flavour and for the purposes of casting a massive Saheeli's Directive . This also limits some of the copy options and as it currently stands even if I was to put the titans in, I woulnd't be able to reliably copy them thus making them just beefy 6 drops. Third, in most cases the deck plays very proactively and sitting with 5 open mana is not an option, which is why my (few) counters top out at 2 CMC max. Lastly, I've designed the deck mainly around smashing face with an army of large Darksteel Juggernaut s and the like and not around going infinite.

Thanks for stopping by, I'm a little sad you didn't like the deck, but I guess everyone has his own preferences. Cheers!

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