Rise and Shine

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rise and Shine

Sorcery

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.

Overload (You may cast this spell for its overload cost. If you dom change its text by replacing all instances of "target" with "each".)

king-saproling on Updated: Deep Clue Sea

3 weeks ago

Cool deck! Personally I would make these swaps:

Propaganda -> Cephalid Broker
Ethersworn Sphinx -> Alhammarret's Archive
Jhoira's Familiar -> Shorikai, Genesis Engine
Hydroid Krasis -> Arcanis the Omnipotent
Whirler Rogue -> Rise and Shine

hound829 on Hot wheels & Mechs (Vehicle Tribal)

1 month ago

Idk how it works/interacts with vehicles and if they get crewed later, but for your consideration: Rise and Shine。At the very least, works really well with the artifact lands you're already running. Additional land to consider running: Power Depot. With all the other artifact synergy,Kappa Cannoneer might be a good include and I'd definitely consider adding a Steel Overseer. Idk what to cut for them, but all would probably get some good value, imo.

king-saproling on Democracy is Fun!

3 months ago

Cool deck! Personally I would make these swaps:

Messenger Jays -> Academy Manufactor
Lieutenants of the Guard -> Coalition Flag (fun to put on Tivit since he has Ward 3)
Venser's Journal -> Auton Soldier (can copy Tivit!)
Winged Words -> Battle Mastery (double strike on Tivit to double his effect)
Propaganda -> Thorough Investigation
Warden of Evos Isle -> Worn Powerstone
Emergency Powers -> Anointed Procession
Fact or Fiction -> Spark Double
Dig Through Time -> Irenicus's Vile Duplication
Eligeth, Crossroads Augur -> Inspiring Statuary (can tap itself to reduce costs, also allows you to tap clues & treasures to reduce costs)
Sphinx Sovereign -> Brago's Representative
Treasure Cruise -> Sakashima of a Thousand Faces
Opt -> Sakashima the Impostor
Unesh, Criosphinx Sovereign -> Time Sieve
Vexing Sphinx -> Mirkwood Bats
Aetherize -> Mondrak, Glory Dominus
Sphinx of Foresight -> Rise and Shine
Glyph Keeper -> Cyberdrive Awakener

SufferFromEDHD on Mana Rock Tribal

4 months ago

This deck is begging for land destruction Armageddon Catastrophe Desolation Angel Sunder

Rise and Shine potential win condition

Poly_raptor on Mishra, Eminent One | Artifact nonsense

1 year ago

Triton thanks for the vote and suggestions:)

Rise and Shine looks very good, I’d missed that one!

The other suggestions I did / would consider, but I’ll give you my reasons for why they aren’t in the build.

Riddlesmith doesn’t actually draw as many cards as the Koi, as it triggers on cast where as Kointriggers on ETB, so the koi triggers off Mishra’s tokens. I also found there to be enough draw in the Artifact triggers.

However, Skullclamp could actually go in as a replacement, I have found that I’m often not even casting Koi in the play tests, I’ve had turns with 2 coveted jewel triggers and drawn 6 on turn 6, and clamp would benefit from the death of the token too.

Trophy Mage was in the build until I Put Arcum Dagsson inas that’s repeatable and he can sacrifice the tokens made my mishra.

And finally Ruthless Technomancer was considered for a while but I realised I’m not running enough artifacts I want to sacrifice and not making mass tokens to benefit from his ability, at first I did lean into treasures but as the build progressed realised it was a more efficient to not have the treasure production and have more value with Mishra if that makes sense?

Triton on Mishra, Eminent One | Artifact nonsense

1 year ago

Nice seeing another Mishra deck! I was going to post my own take on the artificer as well!

I'd recommend Treasure Mage as a tutor, he gets all your really high-cmc, powerful artifacts easily. I've also been thinking of finding space for Ruthless Technomancer as creature recursion.

I'd highly recommend Skullclamp in the 99, as you can clamp a token and sac it easily to draw an extra two cards! Rise and Shine is another Awakener/finisher.

While it's not as beefy, Riddlesmith is a cheaper-CMC Skyswimmer Koi.

Hope all these suggestions help, there are a lot of cool cards to abuse with Mishra's ability! Here is my take on Mishra if you want to check out my list as well!


We've Been Duped!

Commander / EDH* Triton

2 COMMENTS | 37 VIEWS | IN 1 FOLDER


Gidgetimer on When does Power/Toughness Setting on …

1 year ago

Rise and Shine is an effect that sets the P/T to different values. So while you found the rule that I used as the basis for my answer I don't understand how you think it proves me wrong.

When a vehicle becomes a creature it has its printed power and toughness. This isn't a continuous effect with a new time stamp created when crew resolves. Crew only turns an artifact into an artifact creature. When determining characteristics of an object you always start with printed values and then apply continuous effects.

702.122a Crew is an activated ability of Vehicle cards. “Crew N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes an artifact creature until end of turn.”

613.1. The values of an object’s characteristics are determined by starting with the actual object. For a card, that means the values of the characteristics printed on that card. For a token or a copy of a spell or card, that means the values of the characteristics defined by the effect that created it. Then all applicable continuous effects are applied in a series of layers in the following order...

Delphen7 on When does Power/Toughness Setting on …

1 year ago

If I cast Rise and Shine on a vehicle, such as Ovalchase Dragster, it'll be a base 0/0 with 4 +1/+1 counters.

If I now crew it, does it become a 6/1 with counters, or does it stay a 0/0?

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