|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Modern Masters 2015 Edition (MM2)||Common|
|Modern Masters (MMA)||Common|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Common|
Combos Browse all
Artifact Creature — Faerie Artificer
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Faerie Mechanist Discussion
1 month ago
Love the deck tech and this is an archetype I have thought often of, though trying to do both artifacts and enchantments in a three-color format and not restrict your synergies can be tough. You're better off either going full enchantment or full artifact and then you'll be running a more streamlined, combotastic deck by doing so. I think you've gone heavier on the artifact side, or we'd be seeing more enchantment creatures from Theros and the Commander enchantment-creature precon and enchantment removal spells that combo with things like Blightcaster and Grim Guardian (which all combo with enchanting removal like Pacifism and Prison Realm and Dead Weight , etc.). To this artifact-heavy focus, I think Myr Retriever and Workshop Assistant are too redundant and provide only small bodies on the field when there are so many other cards that have this same effect already in the deck here ( Sharuum the Hegemon , Buried Ruin , etc.). Plus, without a sacrifice outlet, Workshop Assistant is definitely not the kind of card you want to be top-decking in situations where you've run out of steam. On the other hand, you may need more card draw rather than grave draw, since you don't self-mill, (especially if you're in a situation where Distant Melody is dead in your hand) and I think Mask of Riddles is an ideal sideboard/budget alternate for this deck. And is Ever-Watching Threshold in the pre-con? It should be. Faerie Mechanist comes to me as a distant budget option (because it only looks at the top 3 cards of your library, it's too limited to be truly useful since this deck also runs so many enchantments and creatures, but it's got tribal, flying, and it is an artifact as such is worth a mention). Finally, if you can make double-black mana work in your casting, Underworld Connections is card advantage that seems to be a staple of commander that also happens to trigger your commander. Sludge Strider can get you that life back on occasions where you have extra mana and are losing artifact creatures or sacrificing artifacts to effects (heck, even Dimir Locket and Orzhov Locket couldn't go wrong as cheap ramp that gets you card draw in the late game and triggers other effects). And take out the Winged Words from the 60-card precon, which gets you nowhere in a 100-card format, and put in at least a Terramorphic Expanse if you don't have access to better quality dual-lands. Campaign of Vengeance and Ethereal Absolution if you're really committed to going wide with your commander (I mean, with Etchings and Ethereal and your commander, you could have at least five or six 4/3 flying faeries threatening to go wider and wider). They could be protected from board wipes by an additional counterspell, like Stoic Rebuttal . I could go on and on, but definitely replace a few of the things in the precon with at least a few of these.
1 year ago
Mono Blue Affinity with Ninja's?
I'll build up a budget decklist for the deck and post it here.
1 year ago
CUT all basic lands and we will add them again later
2 years ago
I like all of these inclusion, i amonkhet a big fan of the direction of black and green cards. I made som additions
Whirler Rogue good in General and a bomb in ub
Merchant's Dockhandthis might be to all in (?)
Thirst for Knowledge really good in ub, 23 card in blue
March of the Machines well.. Maybe?
Faerie Mechanist with a higher density of artifacts this might go in more decks.
Cranial Plating i don't know about this one
Hibernation's End i love this card, so do you!
2 years ago
I have removed Endbringer, Faerie Mechanist, Notion Thief, Reaper of the Wilds, Thought-Knot Seer, Claws of Gix, Crawlspace, and Smoke in favor of Merchant's Dockhand, Quicksmith Rebel, Morbid Curiosity, Treasure Keeper, Tezzeret the Schemer, Aetherflux Reservoir, Maverick Thopterist, Cathartic Reunion, Silent Arbiter, Rishkar's Expertise. No clue if these are good changes, but I just got most of these cards. Input would be greatly appreciated.
2 years ago
drop Apprentice Wizard asap, his double blue mana cost puts a huge strain on mostly colorless mana production. (in tests, even weaponscraft enthusiast was hard to cast)
2 years ago
2 years ago
I really like the idea of playing Salvaging Station if you're planning on keeping Dispeller's/Executioner's Capsule in the deck. There should really be a Goblin Welder in there. Mana base should probably have Ghost Quarter/Wasteland/Strip Mine as answers to lands like Nyxthos and Valakut. Some number of Signets is probably going to help. Faerie Mechanist is some nice card selections, as is the standard suite of blue draw spells like Fact or Fiction or Rhystic Study. I'd switch out the Leonin Elder for Disciple of the Vault. Inventors' Fair is a great land. For more expensive options, Mycosynth Lattice continues to be broken in artifact decks. Tezzeret, Agent of Bolas also continues to be absurd in artifact decks. Rings of Brighthearth is great. The obvious expensive additions to the mana base would be obvious additions. Fetches, duals, shocks, check lands, fast lands, man lands, etc. Any number of tutors would help out.
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