|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Uncommon|
|Scars of Mirrodin (SOM)||Uncommon|
Combos Browse all
Tap: Target permanent becomes an artifact in addition to its other types until end of turn.
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|Have (6)||ironax , Lucretian , rockleemyhero , aeonstoremyliver , ZombieFood , maR2307|
Liquimetal Coating Discussion
2 weeks ago
Nice deck...a couple of suggestions based on my own Sydri deck:
Umbral Mantle combined with a mana rock that produces 3+ mana it makes an infinite power creature.
Aetherflux Reservoir clears tables of opponents when given lifelink with Sydri's ability.
Caltrops clears table of attacking creatures when combined with Sydri's deathtouch ability.
Liquimetal Coating land destruction when combined with Sydri.
Blue Sun's Zenith combine with infinite mana to deck an opponent.
1 month ago
@Megalomania: Thanks for the advice!
I really like Portcullis & Duplicant in this deck so I don't think I would want Torpor Orb in here. Stasis might be really good! I would need more bounce to make it work and it wouldn't have hexproof without Liquimetal Coating, but it is another Winter Orb to make it more consistent.
Helm of Awakening is really good and I would definitely think about including it, Sensei's Divining Top also, but I'm really not sure about Future Sight. This deck really can't be giving away too much info about itself to the enemy before it locks up the board or it becomes a target when a prison piece shows up.
1 month ago
Aorosco14 do you have a preferred color or strategy in mind? budget?
cuz you can go for cards that just say you win by meeting certain conditions from turbo fog with Azor's Elocutors.... to self mill Laboratory Maniac... i got the biggest with Mayael's Aria and others?
1 month ago
Pallino: Since they both effect activated abilities, here is all the stuff that can take advantage of one or both (Note: You don't have to pay the original cost of the ability - like saccing the creature - each time you copy it):
Burnished Hart - Both, up to a total of 6 basic lands.
Feldon of the Third Path - Both, up to a total of 3 copies of graveyard creatures.
Goblin Chirurgeon - Both, regenerating up to 3 creatures for each sac'd Goblin.
Goblin Sledder - Both, up to +3/+3 for each sac'd Goblin.
Goblin Welder - Both, up to 3 switched artifacts.
Ib Halfheart, Goblin Tactician - Both, up to 6 goblin tokens for each pair of Mountains sac'd. This gets out of control with Purphoros/Impact Tremors out.
Kiki-Jiki, Mirror Breaker - Both, up to 3 copies of 3 different creatures you control.
Krenko, Mob Boss - Both, up to 3 sets of Goblin tokens. This is especially strong because it recounts the number of Goblins for each cast. 5 goblins on the field already turns gets 5 additional tokens from the first ability, then the copy that ability for an 10 additional tokens, and copy it a third time for 20 additional tokens for a total of 40 Goblins!
Moggcatcher - Both, up to 3 tutored Goblins into the battlefield.
Siege-Gang Commander - Both, up to 6 damage distributed 2 at a time to a creature or player.
Skirk Fire Marshal - Both, up to 30 damage to each creature and player.
Skirk Prospector - Both, up to 3 red mana from one sac'd Goblin (still costs 2 colorless though).
Aggravated Assault - Just Rings, up to one additional combat for an extra 2 colorless (as opposed to casting again for 3RR)
Goblin Bombardment - Just Rings, 2 damage per each sac'd Goblin.
Scroll Rack - Just Rings, draw 2 times the number of cards set aside.
Surveyor's Scope - Just Rings, fetch 2 lands times the number of players with more than two lands than you. In a 6 player game I've used Ib to sac down below the threshold for every opponent, and then used Scope with a copy from Rings to bring 10 lands into play!
Arid Mesa - Just Rings, fetch two lands.
Bloodstained Mire - Just Rings, fetch two lands.
Myriad Landscape - Just Rings, fetch four lands.
Scalding Tarn - Just Rings, fetch two lands.
Strip Mine - Just Rings, destroy two lands.
Wooded Foothills - Just Rings, fetch two lands.
As you can see, there are a lot of ways to take advantage of them that aren't all that obvious. Honestly though, I would probably include them just for their benefit to Krenko and Ib alone.
Goblin Welder I tend to get more use out of. He is nice to draw naturally, but I will also tutor for him if I am having a particularly hard time with certain artifacts on the field. I don't run it anymore, but it combos really well with Liquimetal Coating.
Feldon of the Third Path is definitely more situational, but between him and say an Elixir of Immortality, where I will also get back all the lands I purposely sac'd (lategame this lowers the chance I would topdeck a spell I want over my 10th land that I don't.), I would rather have Feldon all day long. Bringing back a hasty Krenko, Purphoros, Grenzo, or Skirk Fire Marshal for even a turn can be enough to win the game. It is definitely more of a fringe benefit card, but I still like having that little bit of "recursion" in there over nothing at all.
1 month ago
Hey there! In the future, this question probably belongs in one of the forums, but some cards you might be interested in are Ashnod's Transmogrant, Neurok Transmuter, Thran Forge, Transmogrifying Licid, and Liquimetal Coating.