|Commander / EDH||Legal|
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Buyback (3) (You may pay an additional (3) as you play this spell. If you do, put this card into your hand as it resolves.)
Destroy target artifact.
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Shattering Pulse Discussion
2 months ago
The buyback spells are alot of value, like Fanning the Flames, Shattering Pulse, and Spell Burst. They all need 4-5 experience counters to get going, but then you can start doing things with your excess mana every turn. The best one is probably Whispers of the Muse. With 5 experience counters you can pay a blue mana to draw a card as many times as you like at instant speed.
I also like Dominate to steal opponents creatures.
Check out my deck if you'd like: Mizzix the Spellslinger
3 months ago
Banding is glorious! It's a fun, flavorful mechanic, and very strong... so strong that when you describe it for the first time, it sounds like you're cheating. (This is probably why they dropped it.)
On my side, I'm going to have to order my own weight in Oketra's Monument, Launch the Fleet, and Temple of Triumph. I'm still getting back into the game after a long hiatus, and I like the look of those cards...
5 months ago
judegiordano it was just your wording in the description "The deck has plenty of 5 cost, 4 cost, 3 cost, 2, and 1s to get him there" that made it seem like you were looking at the CMC instead of the numerals. It was also odd to see cards like Crush that provides no numerals for the Baron when there are many alternatives that may cost a little more, but give numerals and most give additional options like Vandalblast (though it's not an instant, but gives a 4), Kolaghan's Command (cost 3, but gives a 1 and a 3), Abrade (cost 2, but gives a 1 and a 2), Rakdos Charm (cost 2, but gives a 1), Shatter (cost 2, but gives a 1), Shattering Pulse (cost 2, but gives a 1 and a 3 and is reusable), Smash to Smithereens (cost 2, but gives a 1 and a 3)
5 months ago
You might find it a little mana heavy, but I love Shattering Pulse in EDH since it score a lot of card advantage over the course of a game. Maybe it would be preferable to By Force, since you don't have to get all the artifacts in one go, or Smash to Smithereens, since 3 damage is less impressive in a 40-life format.
Pawn of Ulamog, Golgari Germination and Catacomb Sifter give you more value from dying creatures, and Phyrexian Plaguelord and Brood Butcher provide more removal. Young Wolf also seems like an interesting inclusion, since he can give you two Graveborn tokens for one mana!
9 months ago
I have a mizzix of my own and a friend who plays a tuned version of him, here is my list
Its been retired for a while but i did a quick update, its not exactly budget but it works pretty well and is really explosive
You're missing a lot of two really powerful effects in this deck that usually win you the game, buyback and storm
Notable cards of those types id recommend
Hope my deck and those suggestions help!
10 months ago
Here is a list of budget cards I think you should consider:
Here are some cards that has a little more value:
Another thing I noticed you are lacking is card draw, here is some suggestions:
11 months ago
Burnished Hart cuz you need some mana and your commander is a 5 drop.
Sandstone Oracle is good when you've blown through your hand, which can either mean you're doing well or doing badly. So nice versatility and a strong effect. And atm, I only see 4 pieces of real card advantage, plus a few wheels. Good, but you can stand to pack more.
Browbeat feels dodgy. I wasn't afraid of 5 damage, and I'm not afraid of netting you 2 mana.
Never underestimate Volcanic Offering.
I see chaos warp as the only enchantment answer. Bare minimum you can afford to pack a Scour from Existence, you have the mana. That makes Spine of Ish Sah decent too. Artifact destruction also fairly light, I only count three and I'd at least suggest Vandalblast or Shattering Spree, or maybe with your mana, Shattering Pulse.
1 year ago
Honden of Seeing Winds draws cards for free once out, but is slow, inefficient, and does not interact with Mizzix. Consider something like Whispers of the Muse, Mind Spring, or Ugin's Insight instead.
I didn't look too hard, but it appears as if the only things Inexorable Tide affects are your experience counter and planeswalkers. The problem with that is that neither your planeswalkers nor the Tide interact with Mizzix, making them inefficient for what you have them for (Jace for draw, Ral for turns, Tide for counters, Karn for removal). There are also no creatures to protect your planeswalkers. You might consider the previously mentioned Whispers of the Muse or Mind Spring, Beacon of Tomorrows or Time Warp, and All Is Dust in those four slots.
As someone else pointed out, I would dial back on your non-basic lands. You have a two color mana base, color fixing is not going to be your issue. Plus it makes the inclusion of Ruination, which was also mentioned by someone else, even easier.
Finally, and this is probably just me, but the lack of creatures could get you in trouble. At the very least I would look into creatures that synergize with Mizzix like Guttersnipe, Charmbreaker Devils, Talrand, Sky Summoner, Young Pyromancer, and/or Archaeomancer.