|Commander / EDH||Legal|
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|Fifth Dawn (5DN)||Rare|
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Tap: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to play.
Whenever a creature is put into a graveyard from play, you may untap Salvaging Station.
Salvaging Station Discussion
1 week ago
You could also add the Salvaging Station / Flayer Husk / Krark-Clan Ironworks combo it generates infinite mana as well as infinite enter the battlefield triggers which would be a win con with altar of the brood.
2 months ago
Flayer Husk won't work with Salvaging Station because it creates a token not a creature and tokens do not enter the graveyard when they are dead they are erased from existence. so the combo won't work
3 months ago
Examples of other cards I would consider are Spine of Ish Sah , Sun Titan , and Anointed Procession . More specifically since you are running Thopter Assembly you might want to include Time Sieve as a dirty but effective combo. Also Revel in Riches has an interesting synergy with Brudiclad, Telchor Engineer , and that would also justify running Smothering Tithe (although I run it without the combo since it's just good in multi-player anyway).
My deck is quite different from yours so I'll link it in case you find some cards that might interest you: The Machine Girl.
3 months ago
I have a Breya deck with a very similar philosophy as yours around the same budget. Although I've gone a more artifact-heavy version. Perhaps you might find some cards you like there: Battle Angel Breya.
Off the top of my head I would definitely suggest Arcum Dagsson which is awesome to cast the turn before Breya, I see you are running the Darksteel Forge so thats a pretty crazy combo right there. Another really nice card here is Expedition Map , good mana fixer and in my deck I often use it to fetch Arcane Lighthouse to counter hexproof/shroud as I rely pretty heavily on Breya for creature removal. My deck runs a Salvaging Station enginge so it's extra good there, but it's also a nice card on it's own.
I see you've included the new Goblin Engineer , man what a sweet card for the deck right, I definitely have to find some space for it!
Nice deck overall though! I like it's feel. +1
3 months ago
Non-Linear I don’t think Darksteel Forge belongs in the deck. It costs 9 mana (I’m trying to keep the avg cmc of the deck fairly low), and as long as Shirei is out I can recur most of my artifact creatures. Myr Retriever , Workshop Assistant , Scarecrone , Salvaging Station also help with bringing artifacts back. I’d be more inclined to add it if Shirei were an artifact, since the deck can crumble to well timed spot removal on Shirei.
7 months ago
Thanks to you, legendofa! I'm still messing around w/ the deck and will update it again tomorrow... don't have copies of either of the cards you suggested yet, but would I need to have Salvaging Station in play as well for your plan to work? I "stole" the Lich+Coil combo from another T/O user, but as far as I know Halls of Mist with Silent Arbiter was invented by me :D
10 months ago
I agree, Scrap Trawler is definitely a candidate for inclusion.
As for the red rituals, I know I had tested at least Rite of Flame in the past, but don't remember why it didn't end up in the final version. If they were included, the self-mill into Past in Flames + Rituals + Scrap Mastery line would require to start, but without those cards it requires . I don't know if a 25% reduction is worth two card slots, but it's definitely possible. The most important things to consider are maintaining sufficient artifact density and card draw. If I had to pick cards to cut today, I'd probably look at removing the haste enablers (Swiftfoot Boots and Lightning Greaves).
Unfortunately, my cEDH playgroup has long since disbanded, and I no longer play the format. I've disassembled this deck, and sold many of its components. As a result, it's not possible for me to test the changes myself, but I encourage you to do so if you have the desire.
Winning with Codex Shredder requires an infinite untap engine (see the 'Combos' section of the deck description). Once you have this, you can use its tap ability to mill your opponents' decks. It can be useful to have Tormod's Crypt available in order to deal with any instant-speed graveyard shenanigans or shuffle triggers (e.g. Ulamog, the Infinite Gyre)
Winning with Pyrite Spellbomb requires infinite red mana and infinite recursion. The mana can be generated either by combining an infinite untap engine with a colored mana rock (Mox Diamond, Mox Opal, Chrome Mox, Prismatic Lens, Fellwar Stone), or by combining infinite recursion with Lion's Eye Diamond or Lotus Petal. Infinite recursion is most simply accomplished by having Salvaging Station in play while looping Myr Retriever and Junk Diver. Other approaches include infinitely casting Scrap Mastery (returning it with Codex Shredder), or combining an infinite untap engine with Goblin Welder and either Myr Retriever or Junk Diver.
Salvaging Station occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%