Destroy target artifact or enchantment with converted mana cost 4 or less.
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1 day ago
Howdy then, and welcome to the MTG community. I would recommend playing your Fragmentize in sideboard, and as a 4 of. You might want to try replacing your Terrarions with additional copies of Selfless Spirit and Walking Ballista. Blossoming Defense and Heroic Intervention are great protection cards. To play into the abilities of Winding Constrictor, Servant of the Conduit is a great mana fixer, and Implement of Ferocity is great at activating Revolt. Other Revolt activators could be Greenbelt Rampager and Implement of Improvement. Hope that helps. Good luck, and happy deckbuilding.
4 days ago
So what I've found playing this deck is it has weakness to creature removal. Especially after turn 2. Because I want to start hitting for 5 in the air on turn 2, it leaves me tapped out after casting Ensoul Artifact. Fragmentize or Fatal Push come to mind. The trick is to assume that you will lose once you reach 5 health as Shrapnel Blast has won me the majority of my games.
5 days ago
@SushiUchiha I agree with the Stasis Snare and Gideon, Ally of Zendikar, so I'll look into getting them sometime soon. Skywhaler's Shot isn't a bad idea, but I have enough removal and I feel if I needed more Immolating Glare may be better.
1 week ago
Great results so far - in 4 small FNMs I have won 2, came second in 1, and third in 1 (threw a game with bad plays vs zombie recurrence).
Last night I then won the Revolt game day! (Details in the updates). As mentioned in updates, Natural Obsolescence has proven itself to be amazing. Why?
It is instant speed, which Fragmentize is not.
It can hit 4+ cmc, which Natural State cannot.
It is the perfect answer to Scrapheap Scrounger, which neither of the above can deal with properly.
As a control rather than tempo deck, I am cool with 2-drop removal rather than 1-drop. And this IS control, especially after sideboard. The judge at my local store insists "it is a tempo deck" and that maybe I could be a little more aggressive...which I consider a pointless thing to say when I play it as control, sideboard as control, and just won a gameday vs both control and aggro.
The two things I didn't come up against were the Saheeli combo control shell (but I have tested against it and it is an ok match-up, 50-50 perhaps) and snakes n tokens (removal-heavy plus card advantage should do it I reckon, and that deck is bad for removal in return - just keep control).
Finally, the landbase needs work. I am working hard on it, so it is subject to change...maximising my mana symbols to not get locked out of a colour, vs ensuring my turn 2 and 3 plays, has created a very fine and difficult balance which I am constantly wrestling with.
Suggestions on that are very much appreciated
1 week ago
ya, i didn't run into any vehicles last fnm. I have right now in the sideboard Fragmentize and Anguished Unmaking. Also Fatal Push kills kiran. And when the servos get big fast, I'm not worried about taking a few damage. I put out more, so they end up just blocking.
1 week ago
Made some last minute changes to the deck prior to Gameday. I removed the Declaration in Stone because they aren't as good as they used to be. Walking Ballista destroys it! Instead I added a 3rd Stasis Snare and a one of of Quarantine Field. As for sideboard, I added 3 Authority of the Consuls to slow down other aggro decks. Also, instead of Fragmentize I put a playset of Natural State. Thalia, Heretic Cathar got bumped to 2x instead of 3 copies so all these changes can be made but that seems fine. Pretty excited for tomorrow!