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Destroy target artifact or enchantment with converted mana cost 4 or less.
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3 days ago
Brought this deck to my first FNM and went 2-1 (win vs. B/R control & mono-black zombies, loss vs. Temur Energy)! Made some mistakes, got lucky at times, but definitely felt like this deck had what it takes to compete against more expensive decks. Plus people aren't expecting a "White Weenies" deck right now!
1. Aethergeode Miner -- Without other energy cards to synergize with, this guy seemed too easy to take out with targeted removal before I could get in an attack with it. Also, its "evasion" didn't make it hard to block.
2. Glint-Sleeve Artisan -- This card performed better than the Miner, but didn't seem as good as the other three drops in the deck. The two bodies were nice, but often got stalled on the board until I drew a trial for an alpha strike. Although, it was pretty sick when I was able to go turn two Servo Exhibition into turn three Artisan into turn four Sram's Expertise (which dropped a free Artisan) and then follow up with a Trial of Solidarity on turn five!
1. Trial of Solidarity & Cartouche of Solidarity -- I felt that I underutilized the potential of a Cartouche as a standalone card, and instead I focused mostly on its ability to bounce back a trial. But as expected, pumps from a trial give this deck its power and main win condition (pumps from Shefet Dunes are nice too). Also, don't overlook the vigilance from a Trial, it can be quite good!
2. Sacred Cat & Trueheart Duelist -- These resilient creatures help us to always have a board presence to pump (embalm is dope!), and can serve as excellent chump blockers if the need arises. They are a big reason that this deck can hang in grindier games.
3. Servo Exhibition & Sram's Expertise -- Exhibition at times seemed to be the best card in the deck. Two mana for two bodies is really really nice (especially on turn two). The three bodies from Expertise definitely help us go wide, and the tempo from additionally playing a free three drop can be amazing.
1. Gust Walker -- I kind of added this guy in as an afterthought, but he performed really well! Being able to fly over blockers can be really valuable in board stalls, and it synergizes super well with Trial of Solidarity because vigilance allows Gust Walker to exert without a drawback.
2. Aerial Responder -- I expected this card to be good (which is why it takes the #2 spot), but it turned out to be very, very good. It pretty much single-handedly won me a game or two. It's really hard for opponents to deal with. It almost always attacks in for a four point life swing, and can still block if needed.
Potential Changes to the Main:
-2 Aethergeode Miner for +2 Gust Walker
-? Glint-Sleeve Artisan for +? Sunscourge Champion
Asked for some suggestions from other players about the deck, one of which was to switch these out. The life gain from Sunscourge seems nice, but what seems more exciting is being able to bring it back as a 4/4. Adds value and grindiness.
-? Glint-Sleeve Artisan for +? Solemn Recruit
Recruit seems like it could really pack a punch, especially if pumped by a trial.
The sideboard definitely needs work. I think Aetherstorm Roc could be a good addition that would give the deck more midrange power. I did like Oketra's Attendant, and think that Fragmentize (although I never boarded it in) is excellent in the sideboard. Not sure about the other cards.
5 days ago
Ryjo I just liked the utility of it slowing down other decks creatures. It's definitely a card that would be one of the first to sideboard out. And it may even just get put in the sideboard or taken out all-together.
Fragmentize seems like a decent card for enchantment/artifact-hate.
Will definitely be looking into these suggested card. Thank you.
1 week ago
Honestly, I get why you use Gideon of the Trials, but I think that Always Watching will give you more bang. I know, I know-- it's an enchantment compared to a planeswalker and it's a silly comparison for me to even try and make, but I have a similar deck and I've found Always Watching to be the absolute game-changer. Just my two cents!
I also get the Fragmentize main board, but I would really move that to the side and move in your Sand Strangler or a couple additional Soul-Scar mages. Before it rotates, Village Messenger would also be good in its place.
Cool deck! Good luck!
1 week ago
You're going to want answers to Leyline of Sanctity as it is something that will render most of the cards in your deck useless. I'd recommend Erase but Fragmentize is also a good choice that hits artifacts as well as enchantments.
1 week ago
if you're not gonna consider cards that are $5 or more, then don't bother with the modern format. not trying to be mean, but if you wanna have any hope of winning any games at all at a modern fnm, you're gonna need at least a few cards that cost $5 or more. and thats just the lands. Worship is not nearly enough of a reason to use Fragmentize over Natural State. its just not. instant speed is better. everything in an affinity deck or bogles deck (arguably the biggest reasons to run artifact or enchantment removal) is 3 or less.
1 week ago
EliteMasterEric, Nest of Scarabs! I don't know how I forgot about that one. I slotted in four of those and several Prey Upon. I'd never thought about using that as essentially a kill spell when combined with tokens.
1 week ago
1 week ago
I would get rid of Longtusk Cub and Felidar Sovereign. There's not enough energy synergy, and if you get high enough on life for the sovereign, you've probably already won.
Absolutely put in 4x Anointed Procession. You want that as early as possible, not only to copy tokens from Pride Sovereign and Regal Caracal, but also for when you embalm Sacred Cat, and especially when you eternalize Adorned Pouncer. If you can eternalize the Pouncer with two Annointed Processions on the board, it's pretty much game over, especially if there's a Metallic Mimic to buff or Caracal out to buff and give lifelink to your 5 copies of a 4/4 double striker.
Next, I like 4x Prepare / Fight to instantly untap my exerted Pride Sovereign after he exerts for tokens, but it is also sweet to buff a Pouncer, and then you can still use the Fight out of your graveyard.
Get rid of God-Pharaoh's Gift and Ambuscade.
Move Prowling Serpopard and Heroic Intervention, and probably Blossoming Defense, to the sideboard. Serpopard is really only useful against blue.I would keep 3-4 copies of Cast Out in the main board, to get rid of big threats. Also put plenty of extra removal, like Appetite for the Unnatural, or Fragmentize, or Thopter Arrest, in the sideboard.
I have single copies of Ajani Unyielding and Oketra the True, just to keep opponents on their toes, and I would trade out Fortified Village for one or two extra copies of Shefet Dunes and Hashep Oasis.