Fragmentize

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Related Questions

Fragmentize

Sorcery

Destroy target artifact or enchantment with converted mana cost 4 or less.

Fragmentize Discussion

SideBae on The Tax Man Redux

6 days ago

Ok. So you said you want degenerate, so... here goes.

First off, Braids, Cabal Minion is banned. So you might want to remove it.

You should either be running the fetches, including the off-color ones like Flooded Strand , or run Suppression Field ; this also is a somewhat broader and more applicable answer to planeswalkers than The Elderspell , as it has non-planeswalker target. It puts a damper on the planeswalkers, but I feel like they might be better replaced with board wipes like Wrath of God , Day of Judgment , Damnation or Toxic Deluge . When I played this general, I don't think I ran any creatures; they tend to be easily removed, but their effects may be replaced by enchantments/artifacts (ex: Thorn of Amethyst replaces Thalia, Guardian of Thraben ). Additionally, because Athreos, God of Passage is indestructible, it survives most board wipes. I recommend Erebos, God of the Dead as a second useful god; and in an Oloro meta, it seems particularly applicable. Sphere of Safety and Lightmine Field can serve as further deterrents to attackers; Maze of Ith also fits in well. Serra's Sanctum also is a powerhouse, if combined with a high-enough enchantment count. If you take the creature-less rout, I advise Night of Souls' Betrayal to remove the ability of elf- or dork-based decks to function. You might also consider Cursed Totem .

I see you have Vampiric Tutor in the maybe board. It's massively superior to Diabolic Tutor , if only because of its much lower mana cost; Imperial Seal is a strictly worse version I run in my Kess list, but it is also very good. Bitterblossom is a great inclusion, especially if you're running something like Contamination to mess with everyone's mana.

Mana Crypt is invaluable in cEDH decks. Fragmentize is a good white equivalent to Nature's Claim , especially in metas with low curves. Leyline of the Void or Rest in Peace are good techs against graveyard decks like as Gitrog, with the added advantage of allowing a win with a Helm of Obedience activation.

I've never been impressed with 1-for-1s in EDH; by that token, Mortify and Doom Blade may be on the chopping block. Utter End is alright, simply because of its universality. I'd replace these with the above boardwipes, but I also suggest Pox or Smallpox . Pox has the additional advantage of severely lowering your opponents' life totals, so ad nauseum players tend to just cry, and your Painful Quandary becomes more oppressive. Stab Wound , which is another type of 1-for-1, might be better replaced with Palace Siege . Swords to Plowshares is the single 1-for-1 I highly recommend, because of its low cost, exile-based removal, and relatively small downside.

If you want to go full-blown, degenerate and expensive as a ****, I advise The Tabernacle at Pendrell Vale and Chains of Mephistopheles .

Good luck! Stax em out.

CommanderNeyo on Xffinity

3 weeks ago

How well have you been doing with this build? It looks like the deck is doing too many things at once to excel at any of them. What is your game plan? How do you beat the other top decks of the format? Do you have the tools to beat them? What does your deck do better than other decks out there?

I think the deck's mana cost is too high to beat most of the fast decks in the format, and this deck's threats are too easily answered to beat the other decks that don't kill it in just a few turns. I think your removal needs to be cheaper in order to kill things fast. Consider using Path to Exile , Condemn , or Blessed Alliance . Also, to remove problematic non-creature cards, consider Disenchant or Fragmentize . Also, I would commit to the artifact OR lifegain theme you have going on - it is difficult to make a deck that does both at the same time.

In addition, I would playtest this deck. Consider using a program like Cockatrice to practice, or (if you own the deck) take it to a game store on Modern nights and see how it goes. As you play it, you can get a feel for how fast or slow it is, where it is strong and weak, and what you need to do to modify it for the format. I would also ask people there for some advice as well.

Normally I wouldn't say as much, but if you are considering being a pro player then it is really good to get a lot of experience before making such a commitment. Best of luck to you!

redbird97 on Candy Cane

2 months ago

I like Fragmentize Thanks for the suggestions.

Meurth on Candy Cane

2 months ago

The cards in your sideboard are pretty much unplayable due to their high mana cost. Get some cheap enchantment removal in there like Fragmentize , if you don't have that then you just instantly lose to cards like Leyline of Sanctity .

Skewer the Critics is much better than Shock. Treasure Map is not a good card in modern (except maybe for some combo/ramp decks or something,) personally I don't even like it in standard. Your deck is a burn deck, burn decks like to play cheap creatures that can do damage fast, like Goblin Guide and Monastery Swiftspear (I personally like Soul-Scar Mage and Bomat Courier as well)

RedmundR2 on Boros Humans

2 months ago

My suggestion is to consider a bit more hard removal in your sideboard, as Lightning Bolt won't always cut it, the obvious suggestion is a few Path to Exile . We don't have a sideboard yet, but I highly recommend Rest in Peace as Sarios254 smartly suggested. I would consider Fragmentize in the sideboard as well.

RedmundR2 on Level Up!!!

2 months ago

I have a lot of experience in the level up mechanics (see my deck Magic: The RPG (Level Up/Proliferate)) and I think I can offer some good perspective on the mechanic and how (I think at least) to make it as strong as possible.

First off, lets address the concerns I have with your deck on a fundamental level as opposed to the mechanic of level up and how best to use it.

1- Curve

Modern is a very fast format and I feel like the average CMC in your deck is a bit high without any actual ramp effects. Not to mention your creatures don't just want you to slap them down on curve - you have to use your mana to develop level counters on them as well, which means you either need a way to gain a bunch of mana quickly, or you need to cheat level up costs. Considering the speed of decks in the format I think even with just adding a way to cheat level counters cheaply wouldn't be enough. Your curve isn't bad by any means, but i think it can use some tightening up.

2 - No removal at all

Your deck currently has probably way too many creatures and planeswalkers, and currently has absolutely no way to interact with your opponent. In modern having a way to clear your opponents early threats especially with a high curve feels essential to me. With 4 colors, you have tons of options ( Path to Exile , Fatal Push , Remand , Mana Leak , etc) for cheap removal. Since our deck is mostly winning through creature damage, artifact removal might also be necessary ( Fragmentize , Naturalize , etc) If your opponent plays something that disrupts our gameplan, or a big threat, we have no current way of dealing with them. The current collection of Planeswalkers are kind of unnecessary and feel forced, could be replaced with removal to lower the curve and allow the deck to interact with our opponent.

3 - 4 colors / Lands

Trying to run 4 colors especially with a specific and admittedly slow and weak mechanic like Level up feels like a bad idea to me. For one, our lands are mostly slow that give us more than 2 colors, we have no artifacts or creatures that produce mana or color fix, and the benefits from being 4 colors feels minor. I recommend U/W for level up far more than G or B.

Okay, onto the level-up mechanic:

Most of your creatures cost 3 mana to level up. Thats super expensive for something you have to do multiple times at sorcery speed, so many times you will find yourself spending mana on a level just to have your creature removed afterwards, wasting your turn and potentially losing you the game. One way around this is Training Grounds , which if you're planning on keeping the deck as it is with the creatures, is a 100% must have card for the deck. Venerated Teacher is good too, you already have that in the list. Time of Heroes could be useful as it's a pretty powerful effect for the mana cost.

Hope this helps!

enpc on Test Teysa

2 months ago

So I finally got around to suggestions :P

Fragmentize , Disenchant , Culling the Weak , Dismember , Thoughtseize . I also kind of like Dusk Legion Zealot .

goblinguiderevealpls on Candy Cane

2 months ago

guttersnipe is just terrible in modern.. 3 mana that could easily have just been another bolt, and there is a million better options than shock, most of which are fairly cheap.

some shock replacements include:

Wild Slash

Flame Slash

Searing Blaze

Skullcrack

Shard Volley

Deflecting Palm

Collateral Damage

Gut Shot

Molten Rain

Chained to the Rocks

guttersnipe could be replaced by plenty of lower cmc creatures not seen in regular burn decks

Young Pyromancer

Firebrand Archer

Kiln Fiend

Goblin Arsonist / Goblin Grenade

Mogg Fanatic

Keldon Marauders

Seeker of the Way

Soul-Scar Mage

Abbot of Keral Keep

sideboard you could and should run more artfact and enchantment hate like

Fragmentize

Wear / Tear

Smash to Smithereens

or even just the very basics in Smelt and Demystify

Load more

Fragmentize occurrence in decks from the last year

Modern:

All decks: 0.0%

Commander / EDH:

All decks: 0.0%