Destroy target artifact or enchantment with converted mana cost 4 or less.
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4 hours ago
After some thought reflection on the idea of +1/+1 counters in standard, I think the best option would to go G/W as cards like Oath of Ajani and Collective Effort are way stronger than Winding Constrictor and Weaponcraft Enthusiast. I don't even think the argument of better removal is even a factor here as you still have Declaration in Stone and Stasis Snare. The best card black has to offer is Yahenni, Undying Partisan, but it's not the most reliable triggered ability unless you want to cram 10 extra kill spells into your deck for no reason..Below is a list I've been brewing, and I think you could get some ideas for your deck based on what I found!
4 Canopy Vista
4 Fortified Village
1 Westvale Abbey Flip
1 Ajani Unyielding
4 Collective Effort
2 Gideon, Ally of Zendikar
4 Nissa, Voice of Zendikar
4 Oath of Ajani
3 Stasis Snare
3 Armorcraft Judge
2 Maulfist Revolutionary
4 Selfless Spirit
4 Thraben Inspector
3 Verdurous Gearhulk
2 Walking Ballista
3 Blessed Alliance
2 Declaration in Stone
2 Thalia, Heretic Cathar
4 Tireless Tracker
14 hours ago
clayperce I appreciate the feedback; I wasn't originally thinking about Authority of the Consuls but it's a nice addition. I agree Fragmentize is likely the better SB card against Authority, but Negate ends up hitting a lot more in a lot more matches, including the mirror but also strict control, etc. I'd have to test it, but I have little incentive to test for this standard--especially with the combo--until we see the next banlist tbh.
22 hours ago
frogkill45 thanks for your support.
I have only a couple of notes. The real problem with Mind Funeral is that for 3 mana it mills 9 in average, while Breaking / Entering which competes for the same slot mills 8 for one mana less; however, this shouldn't matter if, like Darkness, when it is 'good' it is also back-breaking. Unfortunately, against fast decks you cannot really cast it and live (without much support, that you should NOT have): the curve is already full and comparable in the mill-efficiency regard; and against 'slow' decks with few lands Mill is already very very favoured (as we are in general against slow decks not sporting Emrakul, the Aeons Torn or Leyline of Sanctity). Thus I advocating going for Breaking / Entering, which is not so good but still way better than Mind Funeral.
About Surgical Extraction: Tron and Valakut are already easy-wins (pretty much the only ones) and we don't need Surgical Extraction at all. Dredge is very favourable, and we only get better with any graveyard hate we would already have in the sideboard for Emrakul, the Aeons Torn-decks. Finally, against Emrakul, the Aeons Torn-decks Surgical Extraction is actually the weakest graveyard-hate card against them: once you conceivably use your whole hand to get rid of Emrakul, the Aeons Torn (that is, if you manage to dodge countespells which Surgical Extraction is expoused at) it is a losing proposition to race Snapcaster Mages, Lightning Bolts and Celestial Colonnades. And againt random combo decks we are good enough (graveyard-hate, Set Adrift, milling them, spot removals and fogs). I argue for employing other kinds of graveyard hate.
About the other cards, I too will play Fatal Push but in the sideboard: maindeck spot-removals are not enough, as I argued in the primer. Hide/Seek is good but only against Emrakul, the Aeons Torn and it is not worth the splash (either Nihil Spellbomb or Lost Legacy does the same thing - which also happen to have a wider range of application). Fragmentize is wonderful, and the only reason I see for a White splash (together with Timely Reinforcements, perhaps): but in my list Set Adrift is much better, and you should splash and play Fragmentize too only if you really want to beat Leyline of Sanctity. AEtherspouts is not good, even if it costed 4: as I argued, people can afford to play around mass-removals. Lastly, I don't understand what Authority of the Consuls is for: can you elaborate please? What can it do that a spot-removal or a Drown in Sorrow can't already? :)
1 day ago
In the control archetype the main focus should be disruption, removal, and most importantly card advantage.
You want many fewer creatures, Kalitas, Traitor of Ghet, Noxious Gearhulk, and Walking Ballista are basically the only ones you want. Gonti, Lord of Luxury is a good creature too, so maybe two copies. Possibly one Thalia's Lancers. Otherwise this deck needs planeswalkers and removal. A playset of Gideon, Ally of Zendikar, two or three Liliana, the Last Hope, probably one Ob Nixilis Reignited, and a Sorin, Grim Nemesis. The best card-draw in these colors is Painful Truths assuming you also run Aether Hub. There is also Metalspinner's Puzzleknot and Succumb to Temptation but the only upside is that one is 2 mana and the other is an instant. I'd stick to Painful Truths. Four copies of whatever you decide to use, of course.
You need good single-target removal both early and late-game. Fatal Push is something you will want probably two of since you cannot trigger it's revolt. Declaration in Stone is the most efficient all-game removal so 4 seems good. You will also want to try one or two copies of Collective Brutality because it is so versatile in every match-up. Anguished Unmaking is strictly better than Murder, Grasp of Darkness is almost a catch-all early on. You will want some number of each, 2 Unmakings is probably all you will want though. Finally one or two Fumigates.
The sideboard will need answers to other controlling decks, non-creature permanents, strategies that flood the board, and be able to disrupt or respond to the known combos in the format.
I recommend more Collective Brutality, another Ob Nixilis Reignited, and Transgress the Minds to deal with control. Possibly Kambal, Consul of Allocation. If they are doing the Felidar Guardian combo you may need something along the lines of Encircling Fissure or Make Obsolete. In aggressive match-ups you will want Linvala, the Preserver and Yahenni's Expertise (which is a good argument for running some Succumb to Temptation or Puzzleknot instead of only Painful Truths) or more Grasp of Darkness. If you're playing against a mid-range opponent you may want Quarantine Field, more Fumigate or a Descend upon the Sinful, maybe Harsh Scrutiny. Finally good non-creature removal is Fragmentize or more Anguished Unmakings.
1 day ago
His description, is more like a primer to all modern mill decks, its very detailed and it took me a while to read but it was worth the information that it covers.
Ghost Quarter is only good game one, if your opponent doesnt know youre playing mill. Turn 1 crab usually gives it away though. Many times in games 2 and 3 my opponent would treat it like Wasteland and not search. making trap usueless till 5 mana.
Ensnaring Bridge is good if you can dump your hand, its really hard for mill to do this efficiently.
Mind Funeral is a gamble. some decks its great like tron. Ive had games where it hit 4 lands off the top. Once I got 14. Its not consistent enough when you need to mill set numbers. Breaking will always hit 8 for one less mana. making it way more consistent and more efficient.
Surgical Extraction helps in some games, mainly vs emrakul nahiri style decks, slight help vs dredge, great vs tron and valakut. but if those decks arent at you lgs its just a wasted spot.
@Peisistratos i did splash white for path but i will be taking them out for Fatal Push i did enjoy playing Seek in the sideboard along with Authority of the Consuls / Fragmentize (for leyline of sanctity). Ive also thought about adding AEtherspouts but 5 mana is rough sometimes.
4 days ago
4 days ago
I've been playing Cheeri0's for a few years now in Modern, I'd say one thing that's crucial is to play Ethereal Haze in the sideboard against Eidolon of the Great Revel. In my meta, burn is everywhere, and you can power out the combo through it. I concur with the Fragmentize plan for Leyline of Sanctity, fantastic idea. One other idea would be to run Hurkyl's Recall as both a plan against affinity and as additional Retracts.
Sram hype!!! Looks great, +1
4 days ago
You need a little bit of enchantment hate. A lot of the strategies Ive seen for dealing with the combo will just do a turn 1 Authority of the Consuls. That completely shuts off your combo, you need to be able to stop it. Nahiri, the Harbinger is my recommendation for a maindeck answer although you could just put Fragmentize in the board. I'd also recommend 4x Dispel. Everyone will try to hate on your combo with instants, make sure you win the counter war.