Destroy target artifact or enchantment with converted mana cost 4 or less.
Printings View all
|Mystery Booster (MYS1)||Common|
Combos Browse all
|Commander / EDH||Legal|
Fragmentize occurrence in decks from the last year
Latest Decks as Commander
2 weeks ago
So, I actually really like the deck as is (and I think it is a lot better than even some of the best Alela decks I've seen in terms of power) BUT
I have an idea that I think is both good AND I don't think has ever been done before.
Alela ENCHANTMENT storm.
I can try to make a list later.
1 month ago
As aforementioned, a good deck description can go a long way.
It seems your win condition is some kind of Jace, Wielder of Mysteries and Demonic Consultation. There are no major mana sinks, so I don't see the point of infinite mana. I moreover see that you're trying to achieve your win condition by different paths, be it hermit druid or others. I think this approach, albeit good on paper, has been taken too far. You're sacrificing interaction for redundancy. Redundancy is important, but is better achieved with tutors. One or two copies of the same effect are more than enough in most cases.
2 months ago
I’m shook. Fragmentize is overplayed? I’m the only one I know who seriously uses Fragmentize in my play circles. Fragmentize I would agreed if it wasn’t for the fact that cheap mono-white artifact-enchantment removal is so limited. If I was playing Green I would agree that Fragmentize is too niche, but if you’re playing semi-competitively without green then your best cheap answers are Disenchant, Seal of Cleansing, Revoke Existence and Fragmentize. That’s an efficient removal spell every 1 in 25 cards. Only if Wizards printed two more functional copies of Disenchant would I then start considering to axe my Fragmentize. Good removal should be cheaper than the threats you’re trying to remove with it and I’m not going to be running any Forsake the Worldly just to remove a 1-mana graveyard-hate card. Not hitting a Conjurer's Closet sucks, but there are many other cards I’d rather remove first before the Closet and all of those more pressing cards happen to be CMC four or less.
2 months ago
Good [greeting based on time zone that you're in], internet!
The question I have today is--What Cards Are Overplayed in EDH? You don't have to dislike the card, but maybe you think people put it a little higher than it deserves to be. I myself believe Fragmentize is overplayed, as it can't hit a Conjurer's Closet or anything of the sort, nor can you play it reactively, something I think is quite important in the format.
Anyways, let me know what you think!
3 months ago
Here are my favorites per color, and of course, colorless!:
Now, as I mentioned, there are plenty staples I didn't mention, here are some of the less common, more budget cards. If you want a list of all the dorks, draw engines, etc. that are at 1 cmc and should be run, just ask!
3 months ago
Basically spells don't get hit by white, therefor the colorshifted cards Force Spike & Memory Lapse to Mana Tithe & Lapse of Certainty don't do the the same as the interesting adaptation of a Disenchant to Illumination!
That's why I don't think some of the counterspells break the color pie but some do.
Honestly though, I love those cards, and I love most color pie breaks, just sparingly xD
3 months ago
Looks like a very powerful deck. My only recommendations are as follows:
Remove: (let me know if your meta makes any of these cards better than they might usually be, btw)
Mana Tithe. This card will too often be dead in your hand, as a 1 mana tax is, at most points in the game, equivalent to nothing.
Fragmentize. Um... sorcery speed? No, thank you
Serra Ascendant. As far as I can tell, this card has very little synergy with the strategy of the deck, I know you want to be gaining life but this card doesn't care as long as you're just barely staying around your starting life total. Don't get me wrong: Serra Ascendant is busted in the format, but a more synergistic piece would be better in its place.
Phyrexian Arena. Great repeatable card draw, and works great in decks that A. don't care about a little life loss, and B. want the game to go longer anyway.
Slaughter Pact. Awesome spot removal, can get you out of sticky situation where you want to cast spells, but also hold up answers.
Dismantling Wave. Works best in our 4-player format, kind of a lot of value in one card. Nice to be able to "overload" it, too.
Teferi's Protection. Great for keeping your combos pieces safe if someone tries to wrath or something, also can just keep you from dying to direct damage and the like ;)
O-stone/Nev's Disc. Great way to be efficient with mana, you can play 'em out on a turn that you don't have any other actions on, and then crack them with the situation gets tight.
hope this helps, good luck with the deck! (also, definitely tell me if I missed any key interactions or anything like that. Thanks)