Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Related Questions



Destroy target artifact or enchantment with converted mana cost 4 or less.

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Recent Decks

Fragmentize Discussion

Argy on BW Ascension Vampires

2 minutes ago

As you already said, this deck struggles against Control.

It also has problems against Aggro decks that can pump Creatures out faster than it.

Here are some suggestions.

Decommission would be better than Fragmentize - it can get rid of Torrential Gearhulk, and God-Pharaoh's Gift

Harsh Scrutiny is another excellent Sideboard card, but I don't know what it could replace. Keep it in mind if you find that one of the cards in your Sideboard is underperforming.

The way to address both Aggro and Control is to have more Creatures that come out earlier on your curve, and have better value.

At the moment you have a whole lot of 1/1 Creatures in the early to mid game. If your Opponent gets 2/2 Creatures on the board, or bigger, you can't hold them back.

Have a think about replacing Call to the Feast, Legion's Landing  Flip, and Queen's Commission with Gifted Aetherborn, Famished Paladin (excellent as an early blocker), Oathsworn Vampire (doesn't matter a great deal if it comes in tapped as you can't attack with it the turn it comes in - its recurrence is intensely irritating to Control in particular), and Bishop's Soldier.

Elenda, the Dusk Rose could also find a place in this deck. If you have more early Creatures it can easily replace Martyr of Dusk, which is really not that good.

Let me know if you make some changes, and I'll take another look at this.

Argy on BW Ascension Vampires

4 hours ago

Still thinking about this build.

PsuedoIntellectual on Rainbow Standard Tokens

12 hours ago

Hey man,

You found a good deck. But, if you want to make it better, here's just my thoughts. I'll make a list.

1:Improve the manabase.

Cut some of the colors(down to Abzan).

Add more Sunpetal Grove, Blooming Marsh, and Concealed Courtyard.

When Dominaria comes out, add Isolated Chapel and Woodland Cemetery.

Cut the cycle lands.

2:Improve the creatures.

Cut Tilonalli's Summoner, The Locust God and The Scarab God.

Cut Pride Sovereign and Yahenni, Undying Partisan.

Add more Elenda, the Dusk Rose and Anointer Priest.

Cut Ghalta, Primal Hunger.

3:Add more token generators.

Add Legion's Landing  Flip.

Cut Journey to Eternity  Flip.

Add more Hidden Stockpile.

4:Improve the Planeswalkers

Cut Vraska, Scheming Gorgon.

Add one more Huatli, Radiant Champion.

Maybe add Vraska, Relic Seeker.

5:Improve your token spells.

Add 2 more copies of Sram's Expertise.

Add a playset of Servo Exhibition.

Maybe add Queen's Commission.

6:Add removal.

Cast Out or Fairgrounds Warden could prove useful.

Fatal Push is not out of place.

Vraska's Contempt is also pretty useful past turn 4.


Radiant Destiny could be useful.

Authority of the Consuls and Duress could slow down some games.

Fragmentize is useful against Mardu Vehicles.

Hope this is helpful!

GreenFuzzyNinja on Sharuum's Little Toys

21 hours ago

@enpc Thanks for the insight! I think i'll add Fragmentize cutting Silence, and add Auriok Salvagers cutting Ethersworn Canonist. I'll also cut Blood Artist for Disciple of the Vault. Please tell me if any of these are mistakes.

enpc on Sharuum's Little Toys

3 days ago

So looking at the list, there are a few things that you can do to free up some card slots for more card advantage.

First step is that you should look at streamlining your combos. As has been pointed out, adding Auriok Salvagers in combo with Lion's Eye Diamond is a good move, however I think that you could easily cut Krark-Clan Ironworks, Ashnod's Altar Rings of Brighthearth, Basalt Monolith (unless you wanted to keep it for ramp), either Grinding Station or Altar of the Brood (I would keep altar of the two) and Mindslaver without any major negative impacts to your deck.

I would however add Disciple of the Vault and Nihil Spellbomb as both cards are good (one helps mill the other is a combo piece in its own right).

As for good card advantage, I like Ponder, Preordain, Impulse (which is amazing) and Night's Whisper as cantrip pieces. There's also Mystic Remora which is a powerhouse. The more you can get your curve down as well, the more appealing Ad Nauseam becomes.

For counterspells, I would recommend adding Flusterstorm and Negate. Swords to Plowshares is probably also not a bad idea, as is Vindicate and Fragmentize to get rid of cards like Stony Silence.

You should also look into getting the rest ofthe 6 fetches. They will help streamline the deck as well.

SynergyBuild on Medal of Honor: Humans and Soldiers Edition

3 days ago

Love the deck, I run a very similar deck to this one:

Some advice on sideboard.

Fragmentize is a key peice in mono-white aggro-midrange, Disenchant is another version.

Stony Silence and Kataki, War's Wage against artifacts

Tormod's Crypt, Relic of Progenitus, Jotun Grunt (My favorite), and Rest in Piece against dredge, delve, snapcaster, reanimator, flashback, recursion, or any other graveyard deck.

Aegis of the Gods and Leyline of Sanctity against hand disruption.

Bchong on Breya Eggs

3 weeks ago

You are missing:

Ad Nauseam basically one of the best cards in EDH in your case you can draw about 20 cards so you win...All of the talisman mana rocks and Mind Stone

Helm of Awakening

Notion Thief it can help interact with the opponent and it will be able to combo with your wheels and it will fight past a lot of enchantments like Mystic Remora and Rhystic Study

Sensei's Divining Top it is another egg and it has added benefits

Disciple of the Vault

Paradox Engine

Winds of Change

You should take out:

Nevinyrral's Disk to expensive just use regular removal

Exsanguinate there are better wincons like Grapeshot Brain Freeze

Dispeller's Capsule Executioner's Capsule These aren't strong enough...just use Fragmentize

Sword combo... it isn't strong enough and it doesn't win you the game immediately

Time Sieve because it is unlikely for you to actually have 5 expendable artifacts on the board and not already win with Krark-Clan Ironworks

I think the only thing you can do after my suggestions is to try and dilute your deck with interaction. And try to hit a balance between it and your eggs. Cards like Blind Obedience or generally any stax pieces because it affects everyone else more than it should effect you. I was able to fit in 13 pieces of interaction and only have/need 5 "true" eggs to win. One of the strongest bits of interaction that works surprisingly well in a eggs deck is Counterbalance. This is because the more comptative you get the more concentrated in the 1,2,3 CMC you get and the more effective Counterbalance gets...your eggs can draw you cards to change the top card and if you get more self mill then it can become better. In addition, I think that a Scroll Rack will really help out your deck... it also combos with Counterbalance.

Some more wincons...

Blind Obedience with the extortWindfall kill everyone at the same time...this is when all else has failedIsochron Scepter and Dramatic Reversal and then play breya as many times as neededParadox Engine it will let you do any number of thingsAny number of random Codex Shredder wins

PS I think you are investing to heavily into the firebrand/curiosity combo. And you can probably drop down a couple lands and lose one of your open the vaults effects.

Bchong on Breya Combo

3 weeks ago

Holy crap this deck is almost exactly like mine 2 months ago...

Anyways here is a few suggestions

Mana Rocks: Fellwar Stone Mana Vault Mana Crypt Commander's Sphere Grim Monolith Any of these are amazing to have.

Mana reducers: Foundry Inspector Helm of Awakening

Creatures: Scrap Trawler (this combos with Krark-Clan Ironworks) Vedalken Archmage Riddlesmith Quicksmith Genius

Artifacts: Sensei's Divining Top Paradox Engine Codex Shredder (you can keep grabbing Open the Vaults with this while sacing everything this will make you win)

Sorcery: Scrap Mastery Gamble Winds of Change

Removal: Fragmentize By Force Vandalblast

Enchantments: Mystic Remora Artificer's Intuition Blind Obedience

Instants: Lim-Dul's Vault Frantic Search Brainstorm Opt

Lands: Mana Confluence Crystal Vein

Cards to take out: Baleful Strix Chief Engineer Phyrexian Arena Mystic Monastery Nomad Outpost Arcane Sanctum Evolving Wilds Painful Truths Slobad, Goblin Tinkerer Fact or Fiction Terramorphic Expanse

Some of these suggestions probably look weird to you...

For creatures: my suggestions are purely value creatures, but your creatures just aren't good enough because with Strix it is too mana entensive and with Chief you don't have enough creatures and Slobad isn't good because you aren't playing eggs or a deck that can effectively use his sac ability... this means that you are purely using his ability to protect your stuff.

For lands: tap lands just aren't good enough and evolving wilds isn't good enough either... having things come in tapped is terrible.

For everything else there is better stuff around for you to put in instead

One of the things about your deck is that it doesn't use the graveyard to its fullest extent. Artifacts are one of the best archetypes to abuse the graveyard and Scrap Trawler is another screw up that WOTC printed. If you add cards like Chromatic Star or Ichor Wellspring you are effectively dig through your entire deck with just Krark-Clan Ironworks. Self mill is an incredibly powerful thing to do in this game, cards like Yawgmoth's Will or even Scrap Trawler are some of the most degenerate things in the game. Because your graveyard effectively becomes your hand. And you don't really have to do much more to your deck to abuse these effects.

Another thing your deck isn't doing is abusing wheel effects, you have Notion Thief and Windfall should just make you win. You also really need to put in Isochron Scepter Because it is such a utility engine and another wincon for you deck to easily put in. And just put in Ad Nauseam while your curve is pretty high, drawing 10 cards at instant speed still wins you the game. You should also be playing Paradox Engine it will make you randomly win as it is basically a Omniscience but 5 mana and artifacts can generally abuse it.

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