Myr Turbine


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Mirran (MBM) Rare

Combos Browse all


Myr Turbine


{T}: Put a 1/1 colorless Myr artifact creature token onto the battlefield.

{T}, Tap five untapped Myr you control: Search your library for a Myr card and put that card onto the battlefield, then shuffle your library.

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Recent Decks

Myr Turbine Discussion

elgosu1337 on Brudiclad, Telchor Engineer

3 weeks ago

Thanks for the comment generalrenard. As mentioned in the description, Coat of Arms and Shared Animosity make all the tokens much bigger when Brudiclad turns them all into the same token with the same creature type. The burn damage from Ghirapur AEther Grid is much more insignificant since it's 0.5 damage per token and only for artifact tokens, and if I tap them I can't attack.

Hi_diddly_ho_neighbor, I think Siege-Gang Commander could be a good addition, but the costs outweigh the benefits for the other cards. Wurmcoil Engine tokens are small although copying the original card could be valuable as a death effect. Desolation Twin costs a lot of mana and Phyrexian Processor costs a lot of life, and the tokens don't trample and aren't that big compared to the cards already included like Angrath's Marauders or Borderland Behemoth which can do over 40 damage each. Myr Turbine makes just 1 token a turn, Thopter Assembly could be a delayed 6 mana for 5 tokens, but is not reliable if I already have Thopters from other sources. Mechanized Production is not bad for the alternate win condition and copying noncreatures although the token is only produced next upkeep. Saheeli's Artistry would be useful if I was running more noncreature payoffs but for now is costly at 6 mana. Rite of Replication is good but since I don't think I will be kicking it often I'm running cheaper single target copy spells for now, will have to test it. I'll be tuning the deck and adding more ways to protect Brudiclad. I'd cut the token producers that rely on instants and sorceries if I find that they don't trigger enough. Thanks again for the detailed suggestions!

Hi_diddly_ho_neighbor on Brudiclad, Telchor Engineer

3 weeks ago

I feel like Wurmcoil Engine, Desolation Twin, Myr Turbine, Phyrexian Processor, Mechanized Production, Saheeli's Artistry, Siege-Gang Commander, Thopter Assembly, and Rite of Replication are all options that fit nicely into this deck.

I'd also suggest a few more ways to protect Brudiclad. Lightning Greaves and Swiftfoot Boots are the obvious inclusions, but you could probably run a few more counter spells. You only have 14 instants/sorceries which is kinda low if you are trying to maximize Talrand, Sky Summoner, Trail of Evidence, and Young Pyromancer.

Nice deck though. I'll be interested to see how it turns out!

Kogarashi on Does Myr Turbine trigger Vanquisher's ...

1 month ago

Older cards that read "play" may have been changed to "cast," but "put it onto the battlefield" does not mean you're casting it. When in doubt, you can check the Gatherer for the Oracle text of a given card such as Myr Turbine to see if it says "cast" or not. In this case, Myr Turbine does not say you cast the card you searched for, so it would not trigger Vanquisher's Banner. Neither would creating a token creature, as token creatures are never cast.

cave on Does Myr Turbine trigger Vanquisher's ...

1 month ago

Vanquisher's Banner has creature type "Myr" choosen.

Myr Turbine has "Search your library for a Myr card and put that card onto the battlefield". Is this "cast a creature spell"?

When Myr Turbine brings this Myr Creature Card (for example: Alpha Myr) onto battlefield, does this trigger the "Whenever you cast a creature spell of the chosen type" from Vanquisher's Banner and let me draw a card?

Same Question also for the other activated ability from Myr Turbine: "Put a 1/1 colorless Myr artifact creature token onto the battlefield."

lagotripha on Who u know here? Help wanted

1 month ago

Ok, so I'm seeing a deck that wants arcane adaptation and descendants path to drop big spells. Fair enough.

I highly reccomend more 1 and 2 drop creatures. Making sure that your t3 Descendants' Path hits something turn 4 is valuable. But how to assess those creatures is important. You want to be sure you have big creatures on top of your deck, and you want to avoid needing arcane adaptation where possible.

To do this, is best to assess a small set of cards you'd be using together rather than a lot of individual cards. Getting a set of cards that work well together is better than a bunch of disparate parts- getting a set which acts as a backup plan to arcane adaptation is even better.

One method to find these sets of cards is to look at what creature type you want to name with Arcane Adaptation and go all in on it.

Naming druid means Treefolk Harbinger and Arbor Elf can cheat in Gilt-Leaf Archdruid, while Arbor elf, Elvish Mystic etc can combo with Utopia Sprawl to just flat cast bigger creatures.

Naming shaman lets you use Eternal Witness Burning-Tree Emissary and Elvish Visionary, or look for Purity with Flamekin Harbinger.

Pretty much every tribe has big game-changing spells and 1 drops that work well. I'd focus on tribes that like stalling/controlling the game (Spellstutter Sprite lists), Protecting their own creatures (spirits/illusions), or already cheat their big stuff in (Preeminent Captain and Incandescent Soulstoke). There are plenty of tribal lists on this site to raid for ideas.

Changeling tribal is a neiche option which I'll mention here- Mothdust Changeling, Shields of Velis Vel etc- there are Haakon, Stromgald Scourge/Basal Sliver/Skeletal Changeling combo lists you can raid for ideas.

The second way is to look for things that can get value out of your big spells.

Unexpected results is super unreliable- I don't like to play it outside of Inverter of Truth builds. Similarly, Elvish Piper is an expensive removal magnet.

Looking at discard/reanimation is one option, with Unburial Rites Lotleth Troll, Zombie Infestation and their more expensive counterparts pointing to a G/B value plan.

Looking at CMC matters is another- Nourishing Shoal, Blast of Genius, Kindle the Carnage, Nahiri's Wrath and so on all offer ways for your big spells to impact the game when you aren't casting them for free.

The final option is other Arcane Adaptation combos, to improve card quality by building in redundancy. Turntimber Ranger and any creature goes infinite if you name ally, Haakon, Stromgald Scourge and Ashes of the Fallen, Myr Turbine and tons of creatures, Quest for Ula's Temple and Inkwell Leviathan is a thing.

The big thing is to pick one plan, and stick to it. Its a lot more difficult to disrupt three spells doing the same thing than three different things. Fix your mana curve with a smooth 'I want this or this t1, this or this t2, and this or this t3' plan, and it'll run smooth.

Good luck, and happy brewing!

Gidgetimer on Douchey Deck Help?

1 month ago

It's a little expensive if you are paying face value for it instead of cheating it in like I do, but Possessed Portal sounds like something you would like. You can break parity with just Ophiomancer or both Myr Turbine and Unwinding Clock if you want to make it a hard lock; or you can just be irritating for a few rounds until you are forced to sacrifice it.

GoldenMunchkin on Myr Tribal

1 month ago

XParchive001 never really thought of that, I guess I could swap it for either Myr Matrix, Myr Reservoir or Myr Turbine though i'm not sure which, they all used to be in the deck till I realised it was an 80 card deck and for whatever reason kept genesis chamber as the only non creature artifact

t3hdarkness on Silas & Akiri - artifact rage

1 month ago

I think you've gone overboard on mana rocks. From what I see, if you just want to deliver command damage, how about more treasure token producers and cards that make cheap artifact tokens. Deadeye Plunderers, Revel in Riches, Ruthless Knave, and Treasure Map  Flip would provide the tokens while making another victory condition. Mechanized Production works with those tokens too. Key to the City, Rogue's Passage, Whispersilk Cloak, and Trailblazer's Boots let you hit with Silas and Akiri.

If you'd prefer tokens that can block there's also Genesis Chamber and Myr Turbine. (For extra Fun, Genesis Chamber + Norin the Wary )

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