Myr Turbine

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Mirran (MBM) Rare

Combos Browse all

Tokens

Myr Turbine

Artifact

{T}: Put a 1/1 colorless Myr artifact creature token onto the battlefield.

{T}, Tap five untapped Myr you control: Search your library for a Myr card and put that card onto the battlefield, then shuffle your library.

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Myr Turbine Discussion

Octrate on Daretti, Fun with Artifacts

14 hours ago

I would look to add Shimmer Myr, Lodestone Golem, Gamble, Mirage Mirror, Paradox Engine, Expedition Map, All Is Dust, Combustible Gearhulk, Chaos Warp, Ruination, and Blood Moon.

I'd drop some of the following lands just for more basics: Dormant Volcano, Evolving Wilds, Terramorphic Expanse, Smoldering Crater. I'll understand if you keep the Urza lands, but I'm not a huge huge fan. You could consider also adding Arch of Orazca, and Maze of Ith.

Cards to cut: Myr Turbine, Hellkite Igniter, Metallic Mastery, Nim Deathmantle, Ashnod's Altar, Kurkesh, Onakke Ancient, Myr Battlesphere, and Thopter Assembly.

Just as a start.

SecretEgret on Bludgeon Brawl | Tiana EDH

2 weeks ago

Golem-Skin Gauntlets can turn any creature into a corporal, while Smuggler's Copter and Cultivator's Caravan both work into the game plan in multiple ways. I like the idea of attaching Myr Turbine to one of it's tokens and still using it while getting the +5/+0.

Frytrix99 on Jalira, Master Polymorphist

1 month ago

I would cut in creatures, to get consistency in your polymorphing. You don't need more than 20 creatures (in my opinion). Replace the ones that creates token to get enchantment, lands or artifact that do the same.

Nuisance Engine, Myr Turbine, Genesis Chamber, Throne of Empires, Guardian Idol, Chronatog Totem are good cheap artifacts you could consider.

Control Magic, Domineering Will are amazing, stealing stuff and giving you sac targets. Some lands like Cradle of the Accursed, Dread Statuary, Mishra's Factory, Zoetic Cavern and more could also be interresting sac target.

I would add some board wipe as well, such as Whelming Wave, Evacuation and Engulf the Shore. Even AEtherize can work.

Catalog9000 on Card creation challenge

2 months ago

Oops. Forgot to have you shuffle your library after you untap. Oh well.

And yes, I am aware of Myr Turbine doing essentially the same thing. The benefit of this is that you keep your Myr from being untapped. Of course, there are ways around THAT as well, but now you're looking at an extensively complex combo deck and with a single piece missing or removed, the whole thing falls apart.

While my version taps mana instead (thereby making it arguably slower), it also becomes less complex as it requires only a single card to use - itself. You've already paid the to bring it out, so you're not using anything other than what was initially required.

E.G. - it streamlined Myr Turbine and saved your boardstate.

(I assumed someone would wonder about that. So there you go.)


Make a card based on your favorite non magic activity.

FastnFurious123 on What's Under Jalira's Hat?

2 months ago

I wouldn't want to run Riverwise Augur or Harbinger of the Tides in this deck since I wouldn't want to bump into them while I'm having fun polymorphing. Secondly, you don't have enough creature makers to polymorph. Cards like Throne of Empires, Vedalken Shackles, Myr Turbine, Roil Elemental, and Flayer Husk would do the job. Just in case if your commander and Proteus Staff gets removed or controlled, you would probably have to have extra polymorph cards like polymorph, Mass Polymorph, Synthetic Destiny, and Blessed Reincarnation. Lastly, you might need extra activations of your commander's ability to summon giants and monsters even faster. This means cards like Stifle and Illusionist's Bracers.

Plazmasoul on Myr Warmachine

3 months ago

Wurmlover Zur is there to grab Arcane Adaptation and some other enchantments that I'll slowly be adding. As cool as sydri is, the real commander of the deck is Myr Turbine, zur is just here to help with consistency

Plazmasoul on Myr Warmachine

3 months ago

I really appreciate all the feedback, its really helped me find new and fun options for the deck, but one thing I wanted to say/ask is that you keep in mind that the deck is at its best when it can tutor up creatures with effects on them. Vedalken Orrery is a great card, but Shimmer Myr gives most of the deck flash and can be tutored for by Myr Turbine. thanks again for the suggestions Suns_Champion DrkNinja DrukenReaps

Plazmasoul on None

3 months ago

Built this as my first commander deck as a fun way to abuse Myr Turbine Any help is much appreciated, and let me know what you think of the deck! Myr Warmachine

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