Nightveil Sprite

Nightveil Sprite

Creature — Faerie Rogue

Flying

Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

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Set Rarity
Guilds of Ravnica (GRN) Uncommon

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Nightveil Sprite occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Standard:

All decks: 0.09%

Nightveil Sprite Discussion

Kuraku94 on Dimir Self Mill [THB]

1 day ago

Thanks BlueDracolich1313!

The things I've been strongly considering lately are: Sage of Mysteries replacing Nightveil Sprite Gutterbones replacing Discovery / Dispersal

Hikarumei on Faeries Tribal

1 month ago

so the way I see it you're actually quite close (33 basic lands means 25 basic lands brings you up to 82)

Sooooo creatures

  • Zephyr Sprite (basic 1 drop flyer, but a 1 drop flyer is good on its own)
  • Wydwen, the Biting Gale (3/3 flyer with an ability that gives you bounce to save itself or add faerie casts)
  • Wasp Lancer (3 mana faerie flyer, that's it)
  • Vendilion Clique (ok, pricey but a good way to say no to an incoming problem)
  • Thieving Sprite (another way to say no to an incoming threat)
  • Silkbind Faerie (untap effects are very exploitable, although often rare)
  • Silkbind Faerie (easy to be a 3/3 flying vigilance for 3)
  • Ringskipper (this one is kinda mostly filler but could be obnoxious to get rid of)
  • Quickling (ok I think this is a diamond in the rough, 2 mana, get a body AND save a faerie from impending doom)
  • Oona's Gatewarden (i know defender BUT WITHER IS SUCH A GOOD MECHANIC)
  • Nightveil Sprite (2 mana 1/2 flyer that lets you look at the top card of your library, with the option to toss)
  • Mistbind Clique (forcing your opponent into an all out play can create quite the opening, timing it before the end of a phase limits their options on what they can do with all that mana)
  • Metropolis Sprite (With anthems that ability could be nasty, especially since early game flyers are often going unblocked)
  • Knacksaw Clique (I hate myself for suggesting this monster of a card but even if you aren't stealing their cards, your permanently removing them and that's just nasty)
  • Faerie Vandal (drawing 2 cards in a turn isnt hard in blue, so in many cases it will get +1/+1 every turn)
  • Faerie Mechanist (counts as an artifact AND sifts for more)
  • Fae of Wishes (that adventure lets you pull solutions out of thin air)
  • Eye Collector (1/1 with a decent ability)
  • Brazen Borrower (again not budget but another great adventure)
  • Faerie Guidemother (1 drop white with an ok adventure option)
  • Phyrexian Metamorph (clone that can hit artifacts always good, especially in EDH)
ANTHEMS

Other Stuff

My sanity is lasping soooooo…. Also might want to think of artifact / enchantment recovery cards and good ol’ Elixir of Immortality

wallisface on 'The Popsicle' Mono Blue Tempo

3 months ago

I feel like Magus of the Bazaar , Nightveil Sprite and Nimble Obstructionist are all bad choices for a modern-matchup here. Siren Stormtamer isn’t great either.

You really want to be running the full playset of Thing in the Ice  Flip, though i understand you may not yet be able to from a budget standpoint.

I think this deck can do ok against modern decks, but your current budget restrictions (i see you’re also missing Serum Visions ) will hurt, and will make winning reliably a lot harder.

Kazierts on

4 months ago

I'm not the best when it comes to deck building but I can see there's lots to improve.

What to cut: - Darkblade Agent - Completely pointless and does not help develop your deck's strategy neither is it a win con.

GrinningGrebe on Yuriko, the Topdeck Shadow

4 months ago

Love Yuriko so much! I have a deck for her myself and she's quite good. Even if my approach is a bit different from yours, I suggest you to up your creature count a little bit.

I think the sweet spot is around 30 creatures, with more evasive and ETB creatures you can. You can even consider some on attack triggering creatures, like Nightveil Sprite .

All and all good work! Keep it on!

MattyPatty on Flappy Bird

5 months ago

Im a bit iffy on having Nightveil Sprite in here. Thoughts?

xStormyx on UW Flying Tribal

6 months ago

fml I had a full two paragraphs typed out of suggestions and I cant remember all of it but tl;dr I definitely think that the full aggro route is going to be a lot more effective, and to that end I would take out Nightveil Sprite and maybe something else in favor of adding red for Lightning Stormkin and Skyknight Legionnaire because they add a lot of explosive aggro power and give value the turn they come in. Also, I dont think favorable winds is too terribly important if you lean more on just having creatures and using Rally of Wings and this deck should still be pretty strong post-rotation.

super happy to actually see some flying tribal with the new cards!! is this just theorycrafting or are you going to be testing this out and updating?

DoanDoan on From The Shadows

7 months ago

Frank_Glascock thanks! the decks still going through revisions especially with the new drops in modern horizons. Sakashima the Impostor and Spark Double I think would be really good adds to the deck and would replace the Shapesharer im currently running cause I don't have the other two.

Chrome Mox would be a good add imo if you need the ramp but in my experience Mana Crypt wasn't the greatest add on cause it just produced colorless mana and the deck just really needs colored mana.

Misdirection hasn't really ever been in the deck as my playgroup doesn't run many single target spells that make it worth running so I just ran force of will instead and will be adding Force of Negation when that drops.

As for card draw/card selection it really depends on how your build of yuriko is, if it's more of an aggressive build like I'm going for I prefer my card draw to come in the form of creatures like Baleful Strix , Thalakos Seer , Nightveil Sprite and Augury Owl . If you're running a bit of a more midrange build or prefer a more consistent source of draw then I think Rhystic Study would be the best addition.

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