Nightveil Sprite

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Nightveil Sprite

Creature — Faerie Rogue

Flying

Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Browse Alters

Nightveil Sprite Discussion

Skippyeights on Budget Pirate Aggro

3 weeks ago

Tonight I played in my first FNM since returning to the game. I have assembled some decks of my own and played a few casual games, but for my first constructed competition, I wanted something that I felt would not lead to abject failure. I ran a clone of your deck. Wow.

There were only six people so we played a causal structure with just three matches. Your beautiful deck went 2 and 1.

I was totally clueless to the meta, so I used the original build that included the Fiery Cannonade . Unfortunately, I would have been better off with the Duress package.

The first opponent was a very experienced player (it was his card shop) using a Dimir control/midrange that relied heavily on surveil for card advantage and to fuel some 2nd and 3rd turn Dimir Spybug s in the first game. Unfortunately I had to mulligan having drawn only one land. The next hand had two but I failed to draw another until the fifth turn. By then, one of the bugs was 4/4, the other was 3/3, and we had traded blows with the smaller pirates I had been able cast. Luckily, my third land let me launch a Fiery Cannonade that took out the smaller bug (alas, the heroic Rigging Runner it had blocked didn't make it) as well as the two Nightveil Sprite s that had pumped the bugs. Next turn I was able to cast a Kitesail Freebooter and when I sent a full charge the next turn, he blocked with his big (now 6/6) bug only to find a flash-cast Dire Fleet Poisoner helping out the Freebooter. Hurrah. I was able to drop in a Dire Fleet Neckbreaker and the game was quickly over. For the second game, I sideboarded in the Duress package as well as the Cast Down s and Price of Fame s. I used two of the Duress to great effect snagging countermagic both times, and the Cast Down s were useful against a wide variety of Dimir nasties like Dream Eater , Nightveil Predator , and Thief of Sanity . It took a bit of time, but I finally defeated my opponent after dropping two Neckbreakers for a big charge.

My second opponent was another recent returnee to Magic--we both tend to play with out land in front on the battlefield as was illustrated in the original MTG instruction pamphlet. He was playing an unmodified Ral Planeswalker deck. The speed of the pirate deck made short work of him in about ten minutes. For the remaining time, we swapped decks and played again. He wasn't familiar with the cards or mechanics so it was drawn out, but he was winning when the other matches ended. He also sends you compliments on the pirates...Arg.

Third match was against the winner from the other bracket. The player is the local judge, and she lives and breathes the game. She was playing a Teferi control deck. The deck was four colors (no green) and the manabase cost enough to feed a small goblin tribe for a decade--there were no basic lands. The first game I was able to get a decent start and was able to do significant damage before she cleared the board with a Deafening Clarion . She then dropped a Lyra which I was unable to answer and that game was soon over.

I almost swapped in the entire sideboard, leaving out only one of the March of the Drowned . I had a decent draw, but unfortunately, the three lands--two swamps and an Unclaimed Territory were the only land cards I drew for at least six turns. I was able to cast some pirates and did draw both Sorcerous Spyglass s and used them both against Teferi (the first was destroyed). Unfortunately, she cast a Rekindling Phoenix and without any regular red mana sources, the only way I could get rid of it was to use two Cast Down s, first during her turn, then during mine. The next turn, she cast another. After finally dropping a mountain, I was able to Lava Coil the buzzard and got in a few decent hits before the bitch Lyra hit the board again. Luckily, I drew into a Price of Fame and got rid of it, only to have her cast another. I did try to use a Dire Fleet Daredevil to borrow one of her creature kills, but she counterspelled him. My demise was as quick as it was inevitable.

Overall, the deck did well. I don't know enough about the Teferi deck to figure out what else I could have done against it, but the second round would have been much closer if I had not been mana hosed.

Having successfully used the deck, I have two questions. First, when you sideboard, what cards do you tend to pull to make room? I figure it is rather situational based on what the opponent's deck looked like in the first game, but what are the most likely cards you pull. Against the Teferi, I stripped out the Rigging Runner s and the Fiery Cannonade s. I also dropped two Ruin Raider (which may have been a mistake because she quickly burned the one I was able to cast in game 2) and all four of the Dire Fleet Poisoner s--the Deathtouch would be worthless against Lyra and I don't think she would have fallen for the same attacking Freebooter trick I pulled against my first opponent to get rid of the phoenix.

Second, what plans do you have to include cards from Allegiance? The creature cards don't fit the pirate theme, but with the possibly diminishing payoff of the Fiery Cannonade (which may change if the is a resurgence of aggro from Rakdos or Orzhov via the Allegiance cards) would it be worth it to include some non pirate creatures?

Aside from creatures, I think both Light Up the Stage and Theater of Horrors could be viable ways to get additional card advantage. With Spectacle, Light Up the Stage is a cheap way to access two more cards and you have until the end of your next turn to use them.. I saw the card used to great effect in the prerelease.

Theater of Horrors ? Don't know..your opponents see all cards as they build up, but that could be to your advantage if they focus on the potentials of the exiled cards and may not anticipate cards in hand. Plus basically drawing two card every turn without worrying about hand size? Only fear is removal that kills your enchantment andthus permanently exiling everything.

Anyway, thanks again for your deck. I am more confident about trying my decks, but I may still the sirens call to go sailing some Friday night with those scurvy seadogs. :)

quadmiller7 on Dimir

1 month ago

+4 Thought Erasure @ 0.49 +4 Disinformation Campaign @ 0.25 +4 Discovery / Dispersal @ 0.99 +1 Thief of Sanity @ 2.45 +2 Nightveil Sprite @ 0.25 totals 9.87

-all cypher -deathcult rogue -2 unsummon -1 gridlock -1 helm of the ghastlord -1 siren of the silent song -2 wingcrafter -shipwreck singer -1 island -1 swamp

Old_Man on Sphinx Surveillance Network

1 month ago

@ SnowLeo I think you should take out Storm Fleet Aerialist and get +1 Healer's Hawk and Nightveil Sprite both help you in these situation (one with gainig life and the other with finding your pieces of removal/anthem) and you will way better playing them as your top for most part. That free 1 could make a Lyra into the main because from my experience If she comes you are most of time more than just safe. You could also take one of your 4 drops for another Dovin (gaining life from him and getting yourself safe because he takes some attention make nice combination) but he is more dependant on how much chainwhirler will be played. One more thing, life gaining threats works better that Settle the Wreckage especially vs mono red (they sometimes play Banefire and Frenzy aggro is always floating). Hope it helps a little!

Ninjew42 on Duplicating Predator Mill

1 month ago

@pesmerga87 I have already dropped the Nightveil Sprite in favor of the Warkite Marauder. I have not had mana issues thus far, but I will consider adding lands. I will also add Siren Stormtamer to sideboard as it is a good utility card. Thank you for the ideas.

pesmerga87 on Duplicating Predator Mill

1 month ago

20 lands seems a bit low, even though you have a decent amount of low CMC searching. Also, aside from needing the extra searching to hit land drops Nightveil Sprite seems pretty useless. Siren Stormtamer to help protect Hostage Taker on turns where you can't cast it and the exiled card in the same turn seems more important.

What do you think of cutting the 3x Opt or the 3x Anticipate in favor of 3 more lands and then running Siren Stormtamer instead of Nightveil Sprite?

TheVectornaut on Personal Victory

1 month ago

Maybe I'm missing something, but some of the cards here don't seem to have much synergy with the mill plan. Glamerdye doesn't appear to do anything except provide fuel for Consuming Aberration. If that's what it's for, Raven's Crime or Oona's Grace would probably be much better. Advice from the Fae also looks needlessly overcosted since I imagine it will whiff often. That said, it and Nightveil Specter make me think devotion/chroma. Cutting the mediocre Nightveil Sprite, Dusk Legion Dreadnought, and Diminish, you could add Sanity Grinding, Mission Briefing, Hedron Crab, and similar cards with many blue mana symbols. Even Nykthos, Shrine to Nyx has a lot of potential since it's a great way to make Torment of Hailfire lethal. If you're dead set on the Abberation plan, I would recommend some way to give it unblockable (Distortion Strike, Aqueous Form, Rogue's Passage, etc.) to help you get in.

FloydTheDragon on The Four Kings

2 months ago

ShrimpImpSame here. Such a fun card. The main reason I have the 4 guild gates in there is for the boost it gives Glaive of the Guildpact it's nice when rich is sitting at even a 75 or potentially a 9/5 but thats only when one Lich is holding one sword. Then I thought that since I'm using the gates I can sideboard in a tiny splash of something what ever colour gates I go with. I like Curator's ward but I also used dive down for a little while. I ran this deck as mono black for a long time first and really enjoyed it, but I just like seeing that rich grow, even if it's only one or 2 gates per game.

I do have a Dimir Lich deck as well. It includes Thief of Sanity Nightveil Sprite and Nightveil Predator, in place of the other zombies. But I find mono black with the 4 guild gates is the most affective so far. But I'm open into other ideas regarding different guild gates and other colours.

Thanks for your comment:)

WKM on NEED help for first FNM! Thank you!!

2 months ago

I'd replace the Barrier of Bones and Darkblade Agent. Some good budget options to look at are Plaguecrafter, Nightveil Sprite, Burglar Rat, Unexplained Disappearance, and Price of Fame to name a few. Are you wanting to build a more tempo based deck or a more control focused deck? One nice thing about UB for budget is it's fairly easy and cheap to be able to transform your deck from one to the other through side boarding.

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Nightveil Sprite occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Dimir: 0.05%

Standard:

All decks: 0.07%

Blue: 0.45%

Dimir: 0.73%