Nightveil Sprite


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Nightveil Sprite

Creature — Faerie Rogue


Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

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Recent Decks

Nightveil Sprite Discussion

BrandonNass on UB - Surveil

2 days ago

After playing this deck a bit, I learned a few things. Dimir Spybug is fantastic, cheap, gets big quickly, and is hard to block. Thoughtbound Phantasm is also good. A 2/2 for U is already good, and it gets big and loses defender quickly. Nightveil Sprite is the repeatable surveil trigger that makes them both shine.

Price of Fame is okay even without a legendary target, but only due to the surveil. Thought Erasure is well-costed, effective, and a great surveil card. Sinister Sabotage and Unexplained Disappearance are both good. Creeping Chill is okay, but only really if you cast it from the graveyard for free. Notion Rain is great, and has amazing artwork IMO. Not much to say about Sinister Sabotage, it is Cancel with surveil attached. Disinformation Campaign is disappointing without surveil in it, and Enhanced Surveillance is best limited to 2 per deck.

dsagona on UB Surveil Tempo

2 days ago

Yeah to follow your own suggestion it needs some kinda removal. Ravenous Chupacabra and Price of Fame are some options. Also you go for some copies ofNightveil Sprite if you wanted another creature drop that could repeat proc surveil for spybug and the phantasm.

xhuggels on Dimir surveil(discard theme)

4 days ago

Thank you for your suggestions Chillsabre, and thank you for taking the time to look at the deck!

You make a valid point that Nightveil Sprite with Disinformation Campaign will discard more cards than Pilfering Imp, but there are three reasons why Pilfering Imp is my prefered option compared to Nightveil Sprite. 1. Pilfering Imp has a more powerful discard mechanic than Disinformation Campaign, since you not only get to look at your opponent's hand and plan your next turn or two based on that information, but it also allow you to choose which card your opponent discards.

  1. Pilfering Imp can discard as early as turn 2, which is in fact my very first step in the deck strategy, while Disinformation Campaign can only start at turn 3, and Nightveil Sprite will only start adding to the theme on turn 4.

  2. If the opponent has a 2/2 flyer on the field, Nightveil Sprite stops doing anything to help the strategy, while Pilfering Imp requires a killspell before it sacrifices itself in order to stop it.

I have mixed feelings over Dream Eater. It surveils 4, which along with Enhanced Surveillance can setup your next 4-6 draws the way you want them, which is really nice, and it bounces a creature when it enters the battlefield, which is also really nice. It has flash so you can play around your opponent's mana and ensure your first attack goes through, which is again, pretty amazing. The only problem this card has is that it dies to Lightning Strike and Wizard's Lightning and Cast Down, which is super lame. what i do know however is that i do not like Doom Whisperer. I have played against it many times, and most of my opponents lost the game simply because they used his surveil mechanic and got close enough to death to where i could deal the finishing blow. In fact, opponents tend to win if they do not use his surveil, know...6/6 flyers are strong. In this deck however i dont think Doom Whisperer will surveil much at all.

You are completely right about Blood Operative. It mainly plays against jump start cards and golgari creatures, since you can weaken what their cards get by reducing the number of creatures in their graveyard, but against aggro its kind of a really bad card. i started with 3 copies, and as i playtested it was reduced to 1. i found that even in matchups it does well you never need more than one copy in the deck. right now it is in there because, its my favorite art in the set and i like how its a constant option, but i may do what you suggested and put him in the sideboard.

Chillsabre on Dimir surveil(discard theme)

4 days ago

You would get a better consistency running something like Nightveil Sprite along with the Disinformation Campaign than running Pilfering Imp and Enhanced Surveillance.

Also, since your opponent wont really have anything in his hand, consider slotting in Doom Whisperer over Dream Eaters. They are more expensive but gives you control over when to surveil.

Consider putting Essence Scatters into the main deck for early removal of creatures such as Steel Leaf Champion.

Blood Operative is effective against jump start cards but not great in other match ups. Consider moving them to the sideboard and replacing them with something else.

Hoffmeister on surveiler budget

5 days ago

You could have much more better deck $7. You want to take advantage from Surveil, but there only 13 (maybe 17) cards that allows you surveiling. Try to add more surveillance fo example Dimir Informant, Barrier of Bones, Nightveil Sprite or much more.

Chainer_the_Dementia_Master on Dimir Surveil (1st attempt)

1 week ago

Dimir Spybug belongs in the main deck. Easily one of the best payoffs for a "Turbo Surveil" style deck. Personally, I'd replace both the Whispering Snitches and the Whisper Agents with them. In testing this strategy myself I found both of them very underwhelming. Haven't tried out House Guildmage, but could see how it would be good, especially if you're in a position where you can't attack every turn. I've also been using Nightveil Sprite as an additional enabler as well.

Gcen on Mono Blue Tempo (Budget & Competitive)

1 week ago

Hey! I love this deck and your description as well! My deck is really similar to this build. I am really intrigued about giving this deck a surveil theme though. Thoughtbound Phantasm seems really strong especially in combination with Nightveil Sprite which we run in this tempo deck anyway. And like you said, cards like Mission Briefing and Unexplained Disappearance seem nice as well. But what would you take out? I'd imagine to take out: 4x Mist-Cloaked Herald, 2x Exclusion Mage, 2x Wizard's Retort and take in: 4x Thoughtbound Phantasm, 2x Unexplained Disappearance, 2x Sinister Sabotage and somehow Mission Briefing as well. Maybe for Spell Pierce or Chart a Course? I could also see changing Chart a Course into Discovery / Dispersal.

What do you think? :)

Legendary_penguin_of_death on Jeskai Control(TOP 8 SCG CLASSIC)

1 week ago

A suggestion is to go +2 Justice Strike -2 Lightning Strike because of how creature heavy the meta is (as you said it kills just about everything in the current meta. the only thing lightning strike hits that justice strike doesn’t is Nightveil Sprite and Thorn Lieutenant). The ability of lightning strike to hit planeswalkers isn’t super relevant (lightning strike doesn’t even usually kill PW anyway). Going face with lightning strike isn’t usually important either in control.

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