Sequestered Stash

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Sequestered Stash

Land

: Add to your mana pool.

, , Sacrifice Sequestered Stash: Put the top five cards from the top of your library into your graveyard. Then you may put an artifact card from your graveyard on top of your library.

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Sequestered Stash Discussion

JuiceD0171 on [DOM] Standard Powerstone Tron

1 month ago

I can’t believe how much of a sleeper card Sequestered Stash is, it’s an amazing card in most artifact based decks and especially one like this where digging for the stones is specifically what you’re going for. Merchant's Dockhand is a lot more risky but if you have a good amount of artifacts in the deck for synergy it can help dig for those stones too.

lagotripha on Heartless Storm

1 month ago

I really recomend tutors to fetch your summoning/myr, as you really need both to win. Shred Memory is a simple option. Grinding Station might not be as mana efficient as altar, but milling cards from the top of your library lets you drop a myr into your yard. Hoarding Dragon is a 3 drop tutor with a passable body. Indomitable Creativity/Molten Psyche etc let you try and reshuffle dead combo pieces to pick up more myr.

Sequestered Stash doesn't ruin your manabase and lets you look for more artifacts.

Red black is probably the least played colours for this kind of artifact combo because of the lack of tools to remove Rest in Peace or Leyline of the Void, which are in a lot of sideboards, so keep an eye on your meta. You don't want your best anti-enchant plan to be Mockery of Nature- if you can get a playset of Engineered Explosives and jam them maindeck to deal with those 2-drop 'no more graveyard' cards, do it. Steel Hellkite can do a passable impression, but at that point you might as well just jam Wurmcoil Engine.

TheNocholas on '_Need Help_' Daretti precon update

1 month ago

Sequestered Stash is pricey but would work.

Funkydiscogod on Spellweaver Helix

1 month ago

I'd vote replace Praetor's Counsel with Worldfire for the combo kill with Flame Jab. Also, maybe a few Sunscorched Desert, just in case Worldfire doesn't finish them.

Then, replace Serum Visions with Mystic Speculation for the infinite turn combo with Time Stretch?

Maybe a Sequestered Stash or two, to help find and recover your Helix?

SynergyBuild on Balan, Wandering Knight | Equipment Voltron

2 months ago

Like, fine with the Mind's Eye thing, I don't think I would run it either, I was just making a joke on removing Mikokoro, Center of the Sea for it since they work well together.

Before I go over Scroll Rack, Weathered Wayfarer is my favorite one drop creature in the game. It fixes mana, I run it with Desert of the True, Secluded Steppe, Blasted Landscape, and Drifting Meadow in my mono-white (Hokori, Dust Drinker), and it puts in serious card draw. Consider running a couple more cycling lands, but you don't need them. I always ran Mistveil Plains to bottom the cycling lands, and fetch them out again. Weathered Wayfarer became ": Draw a card." which is really powerful on a two drop that can fetch out Kor Haven, Maze of Ith, Buried Ruin, Inventors' Fair, Sequestered Stash, Inkmoth Nexus, etc.

Now onto the Scroll Rack point. Land Tax is a combo, yes, but Weathered Wayfarer is too. So is Sword of the Animist, so is Stonehewer Giant, occasionally Eternal Dragon is. And that's not including constant shuffling effects, think of Steelshaper's Gift, Open the Armory, Tithe, Enlightened Tutor, Knight of the White Orchid, Stoneforge Mystic, Recruiter of the Guard, Thalia's Lancers, Oblation can be (I guess Path to Exile technically could be), Field of Ruin, Expedition Map, Inventors' Fair, Myriad Landscape, and all of the other effects you could run if you wanted two, like the good fetches, Arid Mesa, Windswept Heath, Flooded Strand, and Marsh Flats.

Not even including all of those, you run so much shuffle, plenty of which are every turn, that though you might not need Land Tax, Scroll Rack would do you wonders, and in testing, it works so much more than you give credit for. (I just ran the deck with one less plains)

VesuvanDoppelbanger on Waiting for Godo - cEDH primer

2 months ago

Geosurge might serve you as well, pushing to 7 mana for just 4.

Untaidake, the Cloud Keeper comes in tapped, but otherwise is very nice.

Sequestered Stash/Buried Ruin in case the helm gets shot down.

w33m4n on Artifact Midrange (POST ROTATION READY) BUDGET

2 months ago

polity4life Inventors' Fair Not Necessary in here really. And being a more aggro style deck I'm not expecting to have 3 bodies on the field at the same time usually so he didn't get inclusion though it did get tested. So far in testing I always draw at least 2 wincon regularly so I don't feel the need to fetch. I'd rather fetch from graveyard via Sequestered Stash (originally) and now Memorial to Folly. Metallic Mimic is part of what sustains this deck for power. Helps to make that bottom end a little more survivable and always nice when Traxos, Scourge of Kroog Comes out just a lil bigger. Tested Herald of Anguish as well which was a wincon choice at one point but just not consistent enough to get out for cheap vs Traxos, Scourge of Kroog or Zahid, Djinn of the Lamp. Heart of Kiran was an original choice but with crew 3 its tough. Hence the Aethersphere Harvester. Crew 1 works with all bodies in the deck, still flying, and has ability to assign lifelink as needed in longer games. And can help feed it while fixing colors with Aether Hub

lords2001 on Brawling Karn

2 months ago

Spire of Industry does nothing for you ever. as does Unclaimed Territory or Unknown Shores. Inventors' Fair would be a good replacement for one and Sequestered Stash another. Even Arch of Orazca would be better.

You need some win cons that work.

Awakened Amalgam isnt bad. The Immortal Sun can ruin people. Golden Guardian  Flip can be great as you can then start popping off with Golem tokens each turn. Metalwork Colossus if you best hope of rolling over people.

Skysovereign, Consul Flagship can kill creatures or plainswalkers as you essentially have no removal and a commander that just draws cards. Aethersphere Harvester has evasion and isrelatively easy to crew.

There are other things but thats about it that I can think of.

Pacification Array can keep their threats tapped which is the best removal you get.

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