Not legal in any format
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: Add to your mana pool.
, , Sacrifice Sequestered Stash: Put the top five cards from the top of your library into your graveyard. Then you may put an artifact card from your graveyard on top of your library.
Price & Acquistion
Sequestered Stash Discussion
4 days ago
Sequestered Stash is pricey but would work.
1 week ago
Maybe a Sequestered Stash or two, to help find and recover your Helix?
1 week ago
Before I go over Scroll Rack, Weathered Wayfarer is my favorite one drop creature in the game. It fixes mana, I run it with Desert of the True, Secluded Steppe, Blasted Landscape, and Drifting Meadow in my mono-white (Hokori, Dust Drinker), and it puts in serious card draw. Consider running a couple more cycling lands, but you don't need them. I always ran Mistveil Plains to bottom the cycling lands, and fetch them out again. Weathered Wayfarer became ": Draw a card." which is really powerful on a two drop that can fetch out Kor Haven, Maze of Ith, Buried Ruin, Inventors' Fair, Sequestered Stash, Inkmoth Nexus, etc.
Now onto the Scroll Rack point. Land Tax is a combo, yes, but Weathered Wayfarer is too. So is Sword of the Animist, so is Stonehewer Giant, occasionally Eternal Dragon is. And that's not including constant shuffling effects, think of Steelshaper's Gift, Open the Armory, Tithe, Enlightened Tutor, Knight of the White Orchid, Stoneforge Mystic, Recruiter of the Guard, Thalia's Lancers, Oblation can be (I guess Path to Exile technically could be), Field of Ruin, Expedition Map, Inventors' Fair, Myriad Landscape, and all of the other effects you could run if you wanted two, like the good fetches, Arid Mesa, Windswept Heath, Flooded Strand, and Marsh Flats.
Not even including all of those, you run so much shuffle, plenty of which are every turn, that though you might not need Land Tax, Scroll Rack would do you wonders, and in testing, it works so much more than you give credit for. (I just ran the deck with one less plains)
4 weeks ago
Geosurge might serve you as well, pushing to 7 mana for just 4.
Untaidake, the Cloud Keeper comes in tapped, but otherwise is very nice.
1 month ago
polity4life Inventors' Fair Not Necessary in here really. And being a more aggro style deck I'm not expecting to have 3 bodies on the field at the same time usually so he didn't get inclusion though it did get tested. So far in testing I always draw at least 2 wincon regularly so I don't feel the need to fetch. I'd rather fetch from graveyard via Sequestered Stash (originally) and now Memorial to Folly. Metallic Mimic is part of what sustains this deck for power. Helps to make that bottom end a little more survivable and always nice when Traxos, Scourge of Kroog Comes out just a lil bigger. Tested Herald of Anguish as well which was a wincon choice at one point but just not consistent enough to get out for cheap vs Traxos, Scourge of Kroog or Zahid, Djinn of the Lamp. Heart of Kiran was an original choice but with crew 3 its tough. Hence the Aethersphere Harvester. Crew 1 works with all bodies in the deck, still flying, and has ability to assign lifelink as needed in longer games. And can help feed it while fixing colors with Aether Hub
1 month ago
Spire of Industry does nothing for you ever. as does Unclaimed Territory or Unknown Shores. Inventors' Fair would be a good replacement for one and Sequestered Stash another. Even Arch of Orazca would be better.
You need some win cons that work.
Awakened Amalgam isnt bad. The Immortal Sun can ruin people. Golden Guardian Flip can be great as you can then start popping off with Golem tokens each turn. Metalwork Colossus if you best hope of rolling over people.
Skysovereign, Consul Flagship can kill creatures or plainswalkers as you essentially have no removal and a commander that just draws cards. Aethersphere Harvester has evasion and isrelatively easy to crew.
There are other things but thats about it that I can think of.
Pacification Array can keep their threats tapped which is the best removal you get.
1 month ago
@ Last_Laugh, I don't have a way to get Primal Surge back from the yard and I'm not running very many tutors otherwise I would totally run it (especially if I was trying to make this competitive and oppressive). Both those land are good choices but I am running others in their place because I am trying to keep a decent number of basics for Sakura-Tribe Elder and Solemn Simulacrum to fetch repeatedly. To be a little more specific cards like Sequestered Stash and Ipnu Rivulet basically say "draw four/five cards" if Muldrotha is out and Geier Reach Sanitarium lets me trigger a dredge which I have found to be super helpful.
@ pyromaniac53, those lands just did't make the cut (see above). Dream Halls, holy crap I never even thought of using it. It would be absolutely bonkers! However the fact that my opponents would be able to take advantage of it makes me very wary of the card. I may test it out and see if it's worth dropping the $25 to snag one up (might also toss one in my Scion of the Ur-Dragon deck too since that would just be unfair!). Thanks for the Hulk suggestion, I run it in Meren so may as well put it in here. Seal of Doom and Seal of Removal were both in here but I always found myself recasting 'better' enchantments and using my Shriekmaw or something else to do the job of the seals. I decided to add Executioner's Capsule back in because I added Trinket Mage and he can fetch up the capsule or more importantly Amulet of Vigor to go with my awesomely stupid Hulk chain in the deck description.
I appreciate your comments, don't forget to +1 if you like the deck!
1 month ago
I'm gonna add a bit more here.
The cut lands could be basics, a swamp and a mountain.