: Add to your mana pool.
, , Sacrifice Sequestered Stash: Put the top five cards from the top of your library into your graveyard. Then you may put an artifact card from your graveyard on top of your library.
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Sequestered Stash Discussion
3 weeks ago
Mainboard: +Lotleth Troll, +Dakmor Salvage, -Westvale Abbey, -Sequestered Stash, -1Mortal Combat, -Spider Spawning, -Gnaw to the Bone, -4Forest, +Balustrade Spy, +Stinkweed Imp,(maybes but expensive) +Life from the Loam, +Vengevine, +Bloodghast, +Gravecrawler, Fetch and Shock Lands (reduces lands in deck, which is an advantage for Mortal Combat).
1 month ago
Start with 24 lands and adjust up or down from there.
I would remove:
1x Angler Drake
1x Naga Oracle
2x Nephalia Moondrakes
2x Padeem, Consul of Innovation
1x Salvage Scuttler
1x Shimmerscale Drake
1x Wind Drake
1x Nimble Innovator
1x Reduce / Rubble
1x Cartouche of Knowledge
1x Trial of Knowledge
1x Edifice of Authority
1x Hazoret's Monument
1x Kefnet's Monument
1x Luxa River Shrine
1x Sequestered Stash
The Artifacts you have are great in Limited, but not so good in Standard.
See how many cards that leaves you with, do some playtests against decks in my Amonkhet folder, and tag me once you've got some results on how this plays.
1 month ago
1 month ago
I had a big card supply recently, so let's rebuild the deck.
out Saheeli Rai
out Felidar Guardian
This was wincon "just because I can" and "why not". It even worked sometimes. Separately these cards are not much useful (though I've played the last Saheeli's ability several times and won with another combos), especially considering they are not artifacts and cannot be tutored by Arcum Dagsson or protected by Darksteel Forge and Padeem. So, in order to add many new cards I decided to pick off this combo. I wouldn't want to take it far away though.
out Sanctum Gargoyle
out Chromatic Star
out Junk Diver
out Filigree Sages
out Shimmer Myr
Some of these cards I'll maybe return later.
Finally I got 'em!
The bridge makes a combo with Unwinding Clock (and sometimes with Clock of Omens) while I have a lot of mana artifacts. I can tutor a permanent onto the battlefield every turn - my and each of my opponent's. I can search for a combo, or I can just make fun and search for different interesting artifacts. With Vedalken Orrery I could do almost all other things (except for activating Planeswalkers abilities and attacking) in the end of every opponent's turn (or in response, of course). It comes instead of Shimmer Myr, because he's much more vulnerable and doesn't let me to cast noncreature spells as instants. The ability cost is quite expensive and can hardly be activated as the Bridge comes into play, but I hope the Bridge combo or the Bridge itself will work as I imagine it to myself =)
in Wrath of God
The second thing I wanted to add to my deck. Just mass removal spells.
The problem is that I can't just clean the table in the turn I need it. And I need it - since I make random-turn-combos, not war. Nevinyrral's Disk and Scourglass are very slow - the Disk enters tapped (though it can be untapped by Clock of Omens, Tezzeret the Seeker , or even using Time Sieve), Scourglass can be used only during my upkeep. I also would like to put Oblivion Stone in the deck as I get this card, but it just too mush mana-expensive to immediately blow up the table. Finally, the Disk and the Stone destroy my own noncreature artifacts, which is unpleasant. So, I decided to add several spells of this sort. Just to destroy all creatures - now.
Let's see how this strongly-required-in-artifacts-deck card will work.
That was the only card I found that allows to draw cards for casting an artifact or for the artifact ETB trigger.
out Nomad Outpost
out Sequestered Stash (I can hardly remember I played this land's ability)
out Rupture Spire (I just hate this card! Enters tapped and eats one mana...)
in Blood Crypt
in Steam Vents
I'm thinking about lands too. I've also got Windswept Heath, but at the moment I have only one white dual land (Prairie Stream), so I should gather more shocklands before.Oh, it's quite hard to think what land I need to tutor with the fetchland, considering I have only several shocks in the deck... I always forget what lands are in the deck now.
1 month ago
Ahaha, uhm yeah that card's great. It helps enable not only budget options, but also a lot of new shenanigans between more ghost quarter locks, replaying your cycled lands, and even something janky like Sequestered Stash as a dredge enabler. It's nothing new as we already had Crucible of worlds, but it being a creature makes reanimation strategies more open. Creatures are just generally easier to work with than artifacts, they don't bump goyf unnecessarily, you can interact with them better, they attack. It seems really sweet. It's not game changing, but enables strategies to a lot of new players who couldn't afford crucible.
3 months ago
Oh, man, so many recent cards to consider adding to this!Dubious Challenge Protection of the Hekma Ajani's Aid Midnight Oil Fireforger's Puzzleknot Sequestered Stash Geist-Fueled Scarecrow Goldnight Castigator Devils' Playground Corrupted Grafstone Mercurial Pretender Aggressive Mining Cruel Sadist Jace, the Living Guildpact Wall of Limbs Goblin Kaboomist
4 months ago
CynicalDog Probably not a bad idea to replace three wastes with the Urza's trio, even though I've never seen all three on the board at the same time.
MagesOfTheBeach The only real problem is exile. There isn't much we can do about people exiling all of our combo pieces. Null Brooch is the best protection we have as well as Conqueror's Flail (which I may add to the deck). But, every deck has that problem.