Sequestered Stash

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Sequestered Stash

Land

: Add to your mana pool.

, , Sacrifice Sequestered Stash: Put the top five cards from the top of your library into your graveyard. Then you may put an artifact card from your graveyard on top of your library.

Sequestered Stash Discussion

Driemer84 on [[Primer]] - Daretti - Degenerate Artifacts

1 month ago

I think Meteor Golem is a great filler for the Blightsteel spot. Another Spine of Ish Sah effect is perfect, and this one actually stays in the graveyard to be welded back in.

I also like your suggestion of Mishra’s Factory in the Kher Keep spot.

Sequestered Stash is something I’m trying in the Bazaar spot.

enpc on Just Stay Dead: cEDH Edition

1 month ago

CyborgAeon: I completely forgot about Runic Armasaur - it is super solid draw and I have added it to the list. I also originally forgot about Arbor Elf as well. So I made some changes:

out: Forest , Sensei's Divining Top , Crop Rotation

in: Runic Armasaur , Arbor Elf , Elvish Spirit Guide

I am also considering finding space for Scavenger Grounds .

Just to quickly touch on the other cards you listed:

  • I'm not a huge fan of Sequestered Stash . Funnily enough, self mill is not great in Saffi. Because of her ability, most of the time you want stuff to hit the graveyard via the battlefield. And unless you hit one of a very small number of actual recursion (read "combo") pieces, you have stuff just sitting in your yard where it can get removed pretty easily. Not to mention I don't like the randomness. By all means try it out, but it's not my kind of card.

  • Deserted Temple is fun but without packing all the land search cards that the other list runs, I think a colour producing land would do more.

  • Wirewood Lodge is cool, but I think it is much more at home in a Selvala deck. There's only really two cards it boosts in the is list.

  • Wirewood Symbiote / Scryb Ranger are cool, but againI think are stronger with a tap commander. The beauty of Quirion Ranger was that with Yisan you could go verse 1 then straight into 2 and combo next turn (depending on board state). But with Scryb Ranger it replaces the Priest fetch which is the cornerstone of the combo.

  • Angelic Renewal has been excluded as it's basically just another combo piece that only works with Sun Titan / Renegade Rallier . It's not bad but I think I would go Gift of Immortality first.

  • As a general rule I have tried to avoid cards like Staff of Domination as there are only a few infinite mana outlets and outside of those they can be clunky. Maybe if I looked to add Vizier of Remedies + Devoted Druid as well, but I don't want to saturate the deck with non-overlapping combo.

Let me know how proxying goes - I have run a bunch of goldfish hands with the other list (I actually have that one in paper) and playing aggressively (because goldfish) I was able to see combo between turn 5 and 7 pretty consistently. The deck will always be slower than a deck with access to blue/black, but that's the price you pay I guess. But I would be keen to know how it goes for you.

CyborgAeon on Just Stay Dead: cEDH Edition

1 month ago

That's absolutely fair, enpc. Obviously I can only suggest how I'd imagine these builds to be done. Though I played a brief stint with selesnya Selvala which was very fun, but far too high risk (though ymmv). To that end, the following are some busted includes for speeding up your combo:

Sequestered Stash - this land isn't in this list - though it is 4 mana, it is a land that basically draws 5 cards to begin a saffi-loop, surely?

Deserted Temple - if your Gaea's Cradle is likely to add all of the juicy green mana - then why not an extra time?

Wirewood Lodge - With Priest of Titania , this is a tough squeeze, but with beefy mana-dorks (like Elvish Archdruid or Avacyn's Pilgrim in a pinch) this is a smart option.

Arbor Elf - before running Voyaging Satyr this card does mostly the same for cheaper. Earthcraft - this with any saffi loop will let you generate infinite mana - pretty nice - considering you often need that juicy burst of mana. Plus it's also an efficient accelerator for the cost.

Altar of bone - costs a dork/dryad arbor - finds your win con.

Runic armasaur - One of the greatest draw-sources in green (besides sylvan library) - this is an incredibly efficient piece that just draws cards from most deck styles aside from storm. Likely to be another meta-include but definitely worth considering.

Wirewood Symbiote & Scryb Ranger are both excellent tech vs removal and both do similar to Quirion Ranger .

Angelic Renewal - combos with Sun Titan & sac outlet, meaning that you can win despite Saffi being hated. Likely another maybeboard in a stax-heavy meta.

Another question, have you considered any cards like staff of domination in order to draw the deck and win with infinite mana?

At any rate: I'm going to proxy this deck up and test it out some in my cEDH pods soon, so I'll let you know how the hands feel.

bobloy on Budget Muldrotha

2 months ago

Cut: Forest

Add: Sequestered Stash

Guerte on [[Primer]] - Daretti - Degenerate Artifacts

3 months ago

So, if I decide the Tron lands aren’t worth it, these are the ones I’m thinking of putting in their place:

  • Blinkmoth Nexus: Synergy with the deck as it can become sac fodder for Daretti, or a blocker to protect him.
  • Inkmoth Nexus: Synergy with the deck as it can become sac fodder for Daretti, or a blocker to protect him.
  • Isolated Watchtower: Can scry away something we don’t want, and possibly ramp us. The weakest of the choices in my opinion.
  • Kher Keep: Provides a creature to protect Daretti.
  • Mishra's Factory: Synergy with the deck as it can become sac fodder for Daretti, or a blocker to protect him.
  • Sequestered Stash: Synergizes with the deck by dumping cards in the graveyard and popping one back on top.
  • Thespian's Stage: Can copy any land we want.

pokepower116 on daretti king of junk

6 months ago

Hey! Daretti is one of my favorite decks at the moment so I'll try and give a couple solid cards that work really well and won't break the bank!

  • Since red isn't too great at removing enchantments or creatures (aside from with damage) - Chaos Warp is usually a really solid card in red decks. You have Unstable Obelisk, Spine of Ish Sah, and Universal Solvent but they're all pretty high CMC so this card could be useful for helping deal with problem cards early on!
  • Speaking of high CMC, your deck is a slight bit on the heavy side so including some more mana rocks wouldn't be an awful thing. Not sure how great Coveted Jewel is yet; but I think if there is any deck that makes use of it, it would be a Daretti deck. You can sacrifice it with one of your artifact sacrifice outlets (also echoing ANemoAcids recommendation of Krark-Clan Ironworks) or with Daretti's -2 before your opponents get the chance to make use of it. It's basically a Gilded Lotus (which is also the cheapest it has been in a bit because of the reprinting) with card draw attached to it in this deck. Both those cards are high CMC though, so maybe you need cheaper mana rocks like Mind Stone or maybe even Hedron Archive.
  • There are WAY too many utility lands that work really well with Daretti, but here are a few of the more budget friendly and useful ones: Sequestered Stash, Inventors' Fair, Tectonic Edge, Hanweir Battlements, Geier Reach Sanitarium, Tectonic Edge, Forge of Heroes, and Mishra's Factory. Obviously you still want some red sources so not all of these are needed, but thought I'd list a few to see if any pique your interests.
  • Voltaic Key, Unwinding Clock, and Clock of Omens can all put in a lot of work if your final build has more artifacts that need to tap to activate. With your current list I wouldn't put these as a priority to include, but if you decide to add more mana rocks, these cards put in a lot of work.
  • Tormod's Crypt helps against graveyard based decks and is a free artifact for Daretti to sacrifice.
  • Squee, Goblin Nabob lets you use Daretti's +2 ability to discard him, draw a card, and then return him back from your graveyard; netting you one card every time you do this.
  • Chain Reaction is another cheap boardwipe mono-red has access to. Almost always acts as a second Blasphemous Act that you have to cast for 4.
  • Mirage Mirror is just an all-around solid card. No special broken synergies (that I can think of) or anything fancy like that; just a really good card.

A couple of cards I could recommend to cut would be Golem Artisan, Cogwork Assembler, Bosh, Iron Golem, Bogardan Hellkite, and Tuktuk the Explorer.

  • If you're using Golem Artisan for evasion purposes, I would prefer cards like Whispersilk Cloak or something like that due to the extra protection it gives. If you're using it to give haste, I think cards like Anger, Hanweir Battlements, or Flamekin Village would be better. If you like the card for its flexibility that's fine too, it just feels like a steep mana cost to pay for its abilities.
  • For Cogwork Assembler I like cards like Flameshadow Conjuring, Minion Reflector, or my personal favorite Mirrorworks. They can't create tokens of cards that are already on the board the same way Cogwork Assembler can, but the mana investment is much less and, in the case of Mirrorworks, you get to keep the token.
  • Bosh, Iron Golem and Bogardan Hellkite are both really high CMC for what they do. I don't have any direct replacements for these, but I'd keep an eye on these two and see how they feel when you play them. It might be worth switching them out for mana rocks or something like that.
  • Finally, Tuktuk the Explorer. Similar to the above cards, I don't really have a good direct replacement for this card. There isn't anything inherently wrong with the card, I'm just not a fan that it has to be destroyed before it synergizes with our deck. Before it's destroyed it's just a 1/1 goblin that we have very limited ways of destroying ourselves. Also once its gone, we can't bring it back except with Feldon of the Third Path.

I know I've rambled enough, but I'll close it out with some powerhouse semi-budget (under $25) cards to consider in case you want to splurge on a couple cards:

  • Mycosynth Lattice would be the #1 pickup in my book. Price drop due to reprint and synergizes AMAZINGLY with Daretti.
  • Crucible of Worlds lets you recur cards like Strip Mine, Tectonic Edge, and Ghost Quarter while also letting you toss lands to Daretti's +2 and still play them (also the cheapest it has been in a while due to recent reprint).
  • All Is Dust is usually a mostly one-sided boardwipe. It feels like a balanced Cyclonic Rift made for artifact decks.
  • Valakut, the Molten Pinnacle has been rising in price lately, but is a great land to throw into mono-red decks; especially if you end up getting Crucible of Worlds. Probably the least recommended of the 4 cards, but still good enough to mention.

JuiceD0171 on [DOM] Standard Powerstone Tron

8 months ago

I can’t believe how much of a sleeper card Sequestered Stash is, it’s an amazing card in most artifact based decks and especially one like this where digging for the stones is specifically what you’re going for. Merchant's Dockhand is a lot more risky but if you have a good amount of artifacts in the deck for synergy it can help dig for those stones too.

lagotripha on Heartless Storm

8 months ago

I really recomend tutors to fetch your summoning/myr, as you really need both to win. Shred Memory is a simple option. Grinding Station might not be as mana efficient as altar, but milling cards from the top of your library lets you drop a myr into your yard. Hoarding Dragon is a 3 drop tutor with a passable body. Indomitable Creativity/Molten Psyche etc let you try and reshuffle dead combo pieces to pick up more myr.

Sequestered Stash doesn't ruin your manabase and lets you look for more artifacts.

Red black is probably the least played colours for this kind of artifact combo because of the lack of tools to remove Rest in Peace or Leyline of the Void, which are in a lot of sideboards, so keep an eye on your meta. You don't want your best anti-enchant plan to be Mockery of Nature- if you can get a playset of Engineered Explosives and jam them maindeck to deal with those 2-drop 'no more graveyard' cards, do it. Steel Hellkite can do a passable impression, but at that point you might as well just jam Wurmcoil Engine.

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Sequestered Stash occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%