Sequestered Stash

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Sequestered Stash

Land

: Add to your mana pool.

, , Sacrifice Sequestered Stash: Put the top five cards from the top of your library into your graveyard. Then you may put an artifact card from your graveyard on top of your library.

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Sequestered Stash Discussion

Natalbee on Gardeners' Windy Curse

1 month ago

I had just written a really long comment, but I guess TappedOut is randomly down for maintenance and I lost it... anyways, here were some of my recommendations:

Authority of the Consuls (in place of Kinjalli)
Restoration Specialist
Sequestered Stash
Inventors' Fair
Fumigate / Settle the Wreckage
Hostage Taker

This deck looks really fun, and I hope it works as well as I want it to :)

KingRamz on Pimp My Ride, Hope of Ghirapur Edition

3 months ago

I've considered the Urzatron, but it just seems so unlikely that I'd naturally draw into all three of them. I could add Expedition Map but I'd still need to draw three out of four cards. I also have no way of recurring them if one gets blown up. The cost of adding extra colorless nonbasics over Wastes is not zero, either - I like having a lot of Wastes for Strata Scythe and Thawing Glaciers or for opposing cards that punish nonbasics.

The three worst nonbasics in the deck currently are probably Tomb of the Spirit Dragon, Darksteel Citadel and either Sequestered Stash or Arcane Lighthouse (because I have so few effects that target opposing stuff). I could see cutting these for Urzatron but I think still I'd rather just find better colorless lands that do stuff without me having to draw two other specific cards.

Worldslayer is a cool idea in theory. I think the reality would be if I did get through and blow everything up I'd just sit there while people who can play colored spells to ramp and draw recover faster and kill me. Could be sweet if I added more indestructible stuff to the deck, especially Darksteel Forge.

Butterpeat on Sharuum the Hegemon EDH

4 months ago

Cool deck, I like the non-combo build of Sharuum. I tried to do that, but eventually I just gave in and threw a couple combos in there. A few cards I found useful:Sequestered Stash is nice for getting artifacts in the yard and then back to the hand, and it only takes up a land spot. Inventors' Fair similarly can tutor up an artifact, super useful when you have all the mana you need but nowhere to put it.Priest of Yawgmoth can be good if you ever find your graveyard and/or mana pool empty. Mana Vault is solid ram early and gets out of hand with Unwinding clock, Voltaic Key, or Tezzeret the Seeker out.Time Sieve is generally used for combos but is just generally a cool card, so if you find yourself with lots of thopters or something can be nice.Maze of Ith is just nice to hose voltron decks or avoid getting blown out by a Hellkite Tyrant.Gate to the AEther lets you repeatably get all the great permanents in your deck once you get to 8 mana. A tutor and a cheater all in one. Inefficient, sure, but when you're getting Darksteel Forge and Sphinx Sovereign it doesn't feel so bad.

These are just some suggestions based on what I run, but your deck definitely seems to be doing different things so they may or may not actually fit with yours.

Yesterday on The Sphinxes are coming!

5 months ago

Urgh, had a whole thing typed out here and then accidentally closed the browser. That's annoying.

The deck looks neat, is it something you've played with already or still in the planning stages? Also just FYI it's Sphinxes, not Sphinx's. :P

There are a number of utility cards coming in the new commander 2017 set for tribal decks that I'm sure would help you out, but considering they're not out yet I'll stick with cards that actually exist. Like Consecrated Sphinx. Also I'm not sure what your budget is so I'm just gonna throw out some kinda expensive suggestions in the mix.

I'm sure a Cavern of Souls and possibly a Boseiju, Who Shelters All would be nice for some extra protection. As for cycling lands, in a mono blue deck that doesn't care about deserts, both Remote Isle and Lonely Sandbar are strictly better than Desert of the Mindful. On the topic of lands, if you like artifacts, there are some more neat inclusions that might interest you: Academy Ruins, Mishra's Workshop (crazy expensive), Sequestered Stash, Tolarian Academy.

Also, considering you're running Paradox Engine and can potentially tutor for it, I might recommend Mana Crypt, Grim Monolith or Basalt Monolith, maybe instead of Ur-Golem's Eye or something.

It sort of goes against the artefact theme you're running but I personally prefer Mystic Remora or Rhystic Study to Mind's Eye, it puts the tax on the opponent instead of you. You mightn't always draw cards off them, but they're somewhat cheaper in multiplayer games and can force opponents to chose to pay the tax instead of good spells, which is subtly very nice.

Argent Sphinx is actually great in here I'm just realising. Neat.

It's down to preference and playstyle more than anything, but maybe (considering you're running Warden of Evos Isle) you might want to run Icefall Regent instead of Frost Titan.

You also might want to run Shapesharer instead of Mistform Ultimus, it can target itself with its ability and also the number of other nice shapeshifters you've got in your deck.

There isn't a lot of cycling in the deck so I'm not really sure what Curator of Mysteries or Ominous Sphinx offer the deck aside from being sphinxes. Some other fun sphinxes I like are Master of Predicaments and Sphinx Ambassador, and some others that might synergise with your commander or otherwise offer good card advantage are Consecrated Sphinx, Horizon Scholar, Prognostic Sphinx, Sphinx of Jwar Isle, Sphinx of Lost Truths, Sphinx of Uthuun, Vexing Sphinx, Windreader Sphinx.

There are a lot of great sphinxes actually, whew.

Anywho, good luck with it!

Zhorus_The_Bauqret on My new Modern deck

6 months ago

Mainboard: +Lotleth Troll, +Dakmor Salvage, -Westvale Abbey, -Sequestered Stash, -1Mortal Combat, -Spider Spawning, -Gnaw to the Bone, -4Forest, +Balustrade Spy, +Stinkweed Imp,(maybes but expensive) +Life from the Loam, +Vengevine, +Bloodghast, +Gravecrawler, Fetch and Shock Lands (reduces lands in deck, which is an advantage for Mortal Combat).

Sideboard: +Abrupt Decay, +Gnaw to the Bone, +Spider Spawning.

Argy on

6 months ago

Start with 24 lands and adjust up or down from there.

I would remove:

1x Angler Drake
1x Naga Oracle
2x Nephalia Moondrakes
2x Padeem, Consul of Innovation
1x Salvage Scuttler
1x Shimmerscale Drake
1x Wind Drake
1x Nimble Innovator
1x Reduce / Rubble
1x Cartouche of Knowledge
1x Trial of Knowledge
1x Edifice of Authority
1x Hazoret's Monument
1x Kefnet's Monument
1x Luxa River Shrine
1x Sequestered Stash

The Artifacts you have are great in Limited, but not so good in Standard.

See how many cards that leaves you with, do some playtests against decks in my Amonkhet folder, and tag me once you've got some results on how this plays.

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