Thopter Foundry

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Uncommon
Commander 2013 (C13) Uncommon
Alara Reborn (ARB) Uncommon

Combos Browse all

Tokens

Thopter Foundry

Artifact

, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.

Price & Acquistion Set Price Alerts

C16

C13

ARB

Ebay

Thopter Foundry Discussion

Alexev on Masters of your Mind

1 week ago

I always wanted to make a good Triplets (and I had so I can give you some advice) deck, the problems with teriplets are these

  1. Se is a 2/2 for 5, so is very very weak

  2. Nicolas Maquiavelo once said that people forget more quiclky the death of their parents than the loss of their patrimony, and this is true, the triplets are there to steal stuff, If I a player thinks you will be stealing his stuff, that player will focus you, the other players will fear that too, triplets steals lands, creatures, artifacts, etc, you name it

All that said, you cannot let these girls enter the battlefield without a plan and some mana open for defense, Propaganda Ghostly prision, no mercy, aurification and righteous aura are some good pillowfort cards you can use to stay alive while you can assemble your pieces at the board.

Stealing other people things is fun, but you wont be winning with that, for wincons I suggest Sharuum combos, Sword of the Meek + Thopter Foundry + Time Sieve combo

Because you dont want people messing in your turn when you cast your combos I suggest Silence+ iscochronous scepter (or just silence)

A good quantity of counters helps, also a lot of mass removal

I hope you can get a real good sen deck

SerraMeya on ASHNOD'S VICTIM - "Prey for Breya"

4 weeks ago

Hi faricane, nice to hear ya :) let me get through your points step by step.

1) Wincons:

1st primary wincon is Ashnod's Altar/Krark-Clan Ironworks with Nim Deathmantle/Eldrazi Displacer.

2nd wincon is Isochron Scepter with Dramatic Reversal and any amount of mana rocks that produce 3 mana in summary for infinite mana

3rd wincon is Deadeye Navigator with Peregrine Drake for infinite mana

4th wincon is Sword of the Meek and Thopter Foundry paired with Ashnod's Altar/Krark-Clan Ironworks for infinite colorless mana, life, tokens and sac triggers

5th wincon Sharuum the Hegemon and Phyrexian Metamorph paired with Ashnod's Altar/Krark-Clan Ironworks (infinite mana/infinite sacs) or Zulaport Cutthroat for infinite lifeloss/lifegain

6th wincon (more a backup) would be Nevinyrral's Disk with Soul of New Phyrexia for disklocking the table

  1. The cards

Muddle the Mixture is a good counterspell on its own . that way it has 2 purposes inside this list - tutor or counter.

Mercurial Chemister is just a personal thing. he granted me many cards in games as he wont be the first target to get removed. you could drop him for another tutor.

Commander's Sphere and Manalith are in here for my dramatic scepter combo as i need rocks to produce every kind of mana to go infinite with breya. for sure your mentions are a great addition. i just dont added them cause i dont have any more copies of them.

Rune-Scarred Demon is just a tutor and a beater on a stick. i just like him if games take the long run and i need to rely on some boardpresence. at least 7cmc is not a problem with all the mana ramp this list offers.

Open the Armory is great. i go exact the same route you mentioned and even Skullclamp is a great target at least

Zulaport Cutthroat is not really neccesary in this list. ya, he can go infinite within the sharuum-combo, but we have other options to winthe game without him. i would not add more effects like his one cause i like to fill the spots with other spells. i would only 1 spell in his slot that supports the sharuum-combo that way. you can go for Altar of the Brood instead.

Cyclonic Rift a great card and i played it many months in this list. then i just removed it for other decks. breya didnt need it that much. i go for the disk-combo instead to set opponents back in late game (if we even get there)

Saheeli's Directive and Time Sieve are really bad! why? they are only great when you have access to any infinite (mana or tokens) but at this point you already won the game. you dont need those "win-more" cards. they just steal slots of your 99s.

myr retriver and co.: we dont need much recursion. i already have Daretti, Scrap Savant, Goblin Welder, Sharuum the Hegemon and Academy Ruins. they are all better. at least we got Elixir of Immortality if things really went wrong lol.

Tezzeret the Seeker , Lim-Dul's Vault and co.: everything that tutors can work and be a great addition to this deck.

Suggestions: you wrote that you would cut the Vampiric Tutor for budget reasons. i fully agree, but keep in mind: your fast pace relies on your tutors. VT is one of the cards i would really recommend for this deck as it is the fasted tutor besides Enlightened Tutor. on lucky days you might find a cheap one on ebay or other trading sides :)

landofMordor on

1 month ago

That seems like a really good compromise, my friend! Janky combos ususally don't hurt people's feelings, and the combo pieces synergize just fine with the rest of your deck even if the engine isn't assembled.

Now that you've narrowed in on tokens/aristocrats with potential combo, it's easy to select haymakers for that deck. For starters, Chief Engineer is one of my favorite cards of all time. Blinkmoth Urn, too. Welding Jar to save your best piece in the event of a Shatterstorm. Go Brittle Effigy instead of Oblivion Stone, and then use Nevinyrral's Disk as a mass removal.

And then I think you need more token production -- Pia and Kiran Nalaar, Whirler Rogue, Thopter Spy Network, Hangarback Walker, Thopter Foundry, Thopter Assembly, stuff with Improvise and Affinity abilities, the new Saheeli Rai (and the old one I guess!). Hope this helps(: I'd cut down on the flicker synergies since artifact sacrifice + recursion + cost reduction lets you use similar effects, but all your pieces get to be artifacts. But that's just my advice to save some room in this list.

Raff is SO GOOD in this deck, like a 50 cent Vedalken Orrery. Play him. Always (:

CaptSillva on Masters of your Mind

1 month ago

Here is a few options you could try out Telepathy so you will know which opponent is the best option before hand, Retrofitter Foundry, Thopter Foundry, Sword of the Meek, Skullclamp, Hangarback Walker, and Sai, Master Thopterist for the combo insanity. Then of course Magister Sphinx and Sharuum the Hegemon because they're just too powerful to pass up.

TheGeneralAdvisor on Landless, A No-Land Commander Deck.

2 months ago

Scrap Trawler might be better. I just realized it wasn’t in there.

You could add Sword of the Meek and Thopter Foundry too. Foundry would be good on it’s own, plus it gives you a combo to end the game with KCI.

TriusMalarky on Budget Esper Artifacts

3 months ago

A few combo ideas:

There's other combos, and I do see that some of these can be pricey, but they're fun combos.

Annexus on *Help* Breya Artifacts

3 months ago

If we're going that direction...

You'll want to double down on the Thopter Foundry and Sword of the Meek combo if you'd like to make a bunch of tokens and thopters. Sai from M19 is really good with this. You could also insert something like Clock of Omens along with your already included Unwinding clock for even more shenennigans using tapping artifacts, seems real good to me.

On the field of counters, you've got loads and loads of options. Personal favorites of mine are Counterspell, Mana Leak, Swan Song, Flusterstorm and Force of Will. There's also Foil, which is more budget friendly. these cards are cheap to cast and perform like mad. Other options are, for example, Pact of Negation, which can be a game changer. Oh, and Negate, don't forget about that one. There's also Delay.

Scrap Mastery is a card which I'm advocating a lot, this card is too good not to play in a deck like this.

There's 5 things to consider furtherly, IMO, and those are Cyclonic Rift, Conjurer's Closet, the addition of infinite mana and Inventors' Fair. There's also the Isochron Scepter + Dramatic Reversal combo.

It all depends on which playstyle you'd wanna pick, but I think most of these options are up there on the "good cards for Breya" list, after having played with her for the past two years.

SeekerofSecrets on Wich route to take !? ...

3 months ago

The Sword of the Meek + Thopter Foundry combo also seems to have a place here

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