Thopter Foundry


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2016 Uncommon
Commander 2013 Uncommon
Alara Reborn Uncommon

Combos Browse all


Thopter Foundry


, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 18%

0.67 TIX $0.08 Foil


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Thopter Foundry Discussion

oo7x7oo on Sharuum Artifact Combos: Infinite Possibilities

5 days ago

NV_1980 I am glad you like it. I do have an older version with more combos for more casual playgroup, you may find my changes prior to 4/30 where I took Thopter Foundry, Time Sieve, Myr Battlesphere, Myr Turbine and Mind Slaver out. The older version has about 20 more unique combos which I think is also fun to play with.

Jdreesman on Tenacious Triplets

1 week ago

Academy Ruins + Mindslaver = Take control of an opponent forever.Thopter Assembly + Time Sieve = Infinite turns.Sword of the Meek + Thopter Foundry = Infinite thopter tokens.

akrondo21 on infinite quietness

2 weeks ago

Okay, I'm thinking drop Crystal Ball, Heartstone, Lifecrafter's Bestiary, Index, and Serum Visions. To replace those, I'd look into adding Ponder, Preordain, Brainstorm, Counterspell, Enlightened Tutor, Swords to Plowshares, Thopter Foundry, Sword of the Meek, Muddle the Mixture, and Sol Ring. These will help search through your deck to assemble the lock, get the lock in play, and protect your pieces while getting your wincon out. Of course, this is assuming you start winning a bunch and have a ton of extra store credit built up.

Cragon18 on Grixis Thopter

2 weeks ago

Thanks for the feedback rothgar13. I somewhat took your advice and added black, but it is more of a splash for Fatal Push, Tezzeret and Inquisition. I also added two Thopter Foundry to have access to the combo. I think it is a much stronger list now overall. It still needs some tuning, but it's getting there I think. Thanks again and Happy Brewing!

Spazik008 on Fun decks?

2 weeks ago

If you're doing thopters, try Thopter Foundry and Sword of the Meek backed up by some counter spells and card draw. The sword lets you make a bunch of thopters quick by combining with the foundry.

rothgar13 on Grixis Thopter

3 weeks ago

A blue Thopter-based deck should really be looking to leverage the Sword of the Meek + Thopter Foundry combo. You should also consider switching over to black for better removal (Fatal Push), some juicy control tools to slow the game down (discard like Inquisition of Kozilek and Thoughtseize), and a better Tezzeret (Tezzeret, Agent of Bolas > Tezzeret the Seeker ).

StopShot on U/W Enduring Renewal

3 weeks ago

Nice job. I'd recommend Buried Ruin. Being non-legendary means you can run more in the deck, and despite it sacrificing itself it puts the artifact directly into your hand, so you don't need to wait a turn to draw into it.

Furthermore I feel there's an interesting selection of cards you've yet consider. Talisman of Progress allows you to cast Enduring Renewal a turn earlier if you cast the mana rock on turn 2. My second recommendation for mana rock would be Mind Stone for draw. Artificer's Intuition is a wonderfully reusable card you can use, and if you are running the mana rocks I suggested you can always cash those in for whatever combo piece you need.

If you feel searching for an Enduring Renewal is a bit difficult I recommend splashing green for Commune with the Gods which grabs the enchantment or artifact creature for one less mana. I'd also recommend 2 Walking Ballista and 2 Golem's Heart as back-ups to Hangarback Walker and Altar of the Brood. (Infinite life usually means game-over for a lot of decks.)

Also if your deck has problems against stalling agro I'd recommend running cards like Glint-Nest Crane, Wall of Omens and running the Sword of the Meek + Thopter Foundry combo which adds for nice protection as well as alternate win-condition. Also splashing green for Commune with the Gods does give you access to Bant Charm which is a very flexible removal spell. (You could help splash in green with Talisman of Unity, which is nice since playing either talisman can still leave you with access to white on turn two incase you need to cast Path to exile or Condemn which is also another helpful stall card in case you need more low-cost removal.)

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