|Commander / EDH||Legal|
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|Commander (2016 Edition)||Uncommon|
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- Krark-Clan Ironworks + Sword of the Meek + Thopter Foundry
- Ashnod's Altar + Sword of the Meek + Thopter Foundry
, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
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Thopter Foundry Discussion
1 day ago
Kai-Erik, in your current decklist the Bomberman combo or Gemstone Array would solely exist just for the infinite mana possibilities (I guess the array could save you some mana to overlap to another turn), but I don't see how your deck can utilize infinite colourless mana other than infinite thopters from Thopter Foundry, then translating to infinite damage using Breya. If you used Blue Sun's Zenith instead of Sphinx's Revelation, you could use the infinite colourless to mill another player out.
If you want to justify the Bomberman combo, you could always add the spellbombs which are great utility, Pithing Needle, and all of them would be tutored with Trinket Mage, and Auriok Salvagers could just bring them back to hand. Lion's Eye Diamond is much more of a niche card, other than the combo, it's a 0 drop artifact to be eaten by Breya. But these cards are similar to Bitter Ordeal or Disciple of the Vault, where they do very little unless you already have the combo going.
I do think the above would be stronger than the Saheeli Rai + Felidar Guardian combo, as both of those cards alone have very low impact individually. Auriok Salvagers at least have limited tool boxing capability.
2 days ago
As I complete other MTG projects, I am looking for a 2nd modern deck to slowly start building. While working on commander I came across Braid of Fire, and once I crossed it off for what I'm doing in the format I immediately started brewing with it for modern. This is where I'm at a crossroads: how do I do it with any sort of success?
One thought is to slot it into a Grixis Thopter Foundry + Sword of the Meek deck and just utilize the mana as free activations of the former. The other 48 cards would be normal Grixis control type cards, save some for finding the combo. In the deck Braid isn't necessary, but certainly helpful in saving mana and allowing games to be extended.
How do I make this weird card work, if it's possible? Note my back-up to this is Skred...
6 days ago
Note: The posted deck link isn't working for me at the moment for whatever reason. I can view "Gift it up" through your profile, though - not sure if that's the deck in question.
I'm not sure that Gifts package works. If I were playing against you, I think I'd put Noxious Revival and Thopter Foundry in the yard. Now you have to pay for Lingering Souls, and Sword of the Meek is either stuck in your hand, or gives a token +1/+2, and that's it. If you went with a 3-card Gifts package, and I gave you Foundry or Revival, you need an artifact on the board to sac to make your first token. If you went Souls-Foundry-Sword, Foundry is stuck in the yard. If you just went with Foundry and Sword, Foundry is stuck in the yard. Hence, you're back to needing Academy Ruins.
As far as the Brain in a Jar thing, I'm actually just getting back into Modern after a long hiatus, so I'm not very familiar with that card. It seems like it would allow you to drop some big spells at a big discount, but Beck doesn't necessarily win you the game, and it's unclear how Brain is part of a good Gifts pile (I could be missing something), if that's even the intention.
You're right that totally reactive Draw-Go control isn't typically the right idea in Modern. Essentially, I'd rather Thoughtseize the best card in your hand then try to Mana Leak it, because it costs 1 less mana and I get to see your hand. You also play around my Mana Leak if you're dropping a Tarmogoyf with 5 lands in play. And there are more "can't be countered" cards like Abrupt Decay in the format then there are things like Loxodon Smiter. That doesn't mean you should run 4x Thoughtseize and no Counterspells, but you get the idea. I would say that you can play somewhat more reactively if you know you can drop a Wrath on turn 4, but that's far from every game, and completely ineffective against a number of decks that aren't aggro or midrange.
6 days ago
@Wizard_of_the_Broke I did end up seeing that article, which inspired a lot of the current list I have. I see having the two would conflict quite a bit, if you don't have a way to get anything back. Would something like Noxious Revival help, or is that too much? I could see a pile like Revival, Sword, Foundry, Lingering Souls working, but I don't know if that is worth it. And I figured that my control suite would be less. Would the Brain in a Jar combo work better (I'm starting to think not..)?
And that would be my plan if I didn't do Brain in a Jar or Thopter Foundry + Sword of the Meek. I'll probably change my list into a straight Esper control + Gifts Ungiven, going for a more reactive style, though I'm not even sure that is correct, as a lot of lists run more discard.
6 days ago
nice build. not that you seem to need it but i have been having a little success with a similar (and more budget) build but also utilising Thopter combo. ( Thopter Foundry + Sword of the Meek ). it may not be as strong but its a fun deck to play :) Token, Token, Thopter? Emrakul??! (Budget)
6 days ago
I have sorta experimented with Gifts Ungiven before, but not really. Basically, I have two choices:
I don't know which is better, and am up for suggestions on main/side board cards, too.
1 week ago
Ok, so modern. Mechanized Production is a hilarious choice for this deck, and a fabulous win condition. Rather than basing it on 'servo' tokens, why not 'clue' or 'golem' tokens? It would provide more card draw and the spells to achieve this have a lower cost, allowing for more early game interaction. Golem Foundry/Blade Splicer, Genesis Chamber/Master's Call Hangarback Walker and the Thopter Foundry/Sword of the Meek combo, Ongoing Investigation/Trail of Evidence/Ulvenwald Mysteries etc.Other options are practical artifacts to copy that take the game over- Isochron Scepter is an interesting one, making low cost spells in your hand all repeatable over time, Orbs of Warding providing an ever growing pillow fort, or even just the efficient Solemn Simulacrum for extra lands, blockers and cards.
Personally, I'd reccomend fog effects and populate effects Druid's Deliverance/Rootborn Defenses, Sundering Growth Wayfaring Temple/ Growing Ranks provide options, and a larger token creature like those from Voice of Resurgence could provide a competing board presence, with Beast Within providing a dual backup tokens and hard removal. If prepared to play a longer game Darksteel Axe would dodge everything bar Anguished Unmaking although the enchantment would likely still be hit. Mirrorworks or Prototype Portal are also interesting.
Good luck making it tick.
3 weeks ago
1x Aurelia's Fury1x Beastmaster Ascension2x Bloodsoaked Champion1x Countersquall1x Elder Deep-Fiend1x Fatal Push1x Greenwheel Liberator1x Hero's Downfall1x Hex Parasite1x Howling Mine1x Isochron Scepter1x Kataki, War's Wage1x Konda's Banner1x Loxodon Smiter1x Lumbering Falls1x Mantis Rider1x Meddling Mage1x Myr Superion1x Obscuring AEther1x Preeminent Captain1x Ratchet Bomb1x Sorin, Solemn Visitor1x Stromkirk Noble1x Tezzeret, Agent of Bolas2x Varolz, the Scar-Striped1x Epiphany at the Drownyard1x Thoughtseize1x Bloodsoaked Champion1x Champion of the Parish1x Hero's Downfall1x Isochron Scepter1x Loxodon Smiter1x Myth Realized1x Pain Seer1x Thoughtseize3x Blood Scrivener1x Isochron Scepter1x Loxodon Smiter3x Thopter Foundry1x Glissa, the Traitor1x Hero's Downfall2x Loxodon Smiter1x Render Silent1x Remand4x Sword of the Meek
These are all the cards I am trading for ATM~$180!!!!!!!!!!!!!!!!