Sakashima's Will

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sakashima's Will

Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both modes.

  • Target opponent chooses a creature they control. You gain control of it.
  • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.

Murrow on Minn!!! ($20 budget)

1 year ago

Cyb3rguerrill0 Yeah I’m not really worried about utilizing the second ability much aside from just passive value. Lands like you said, and anything else in my hand honestly. There’s a good amount of card draw/cycling cards I can make use of. But it’s certainly gonna be on the slower side unless I get some of my cards that let everyone draw cards on everyone’s turn.

I’ve no idea why TappedOut has it ranked so high on the competitive mark lol. But maybe they’ll explain it if you ask.

I have Standardize and Sakashima's Will to turn all the tokens into illusion creatures so I can swing big on everyone in a turn or two.

But no I haven’t tested it yet. Hopefully this Wednesday. Things got pushed back. But I’ll post an update when I do finally get to test it and let ya know how it went.

But yeah overall strategy is to do my best to draw two cards per turn. Make tokens. Turn those tokens sideways and hopefully draw the Sakashimas will or standardize and do some face bashing.

We’ll see how that works out though huh? Lol

KBK7101 on The Legend of the Sky and Stars

1 year ago

I love this deck! I've been looking for a five color deck to represent Kamigawa and I think this is what I've been looking for. Thoughts on Kyodai, Soul of Kamigawa as an alternate commander? It didn't seem to synergize well at first until I realized that she could be used as protection for your clone target.

Some more clone cards that may interest you (if you haven't considered them already):

I think the mana base needs tweaking some and you could probably work on lowering the mana curve somehow, though I'm not too sure on how best to go about that.

KBK7101 on In Defence of Halcyon [Primer]

2 years ago

Very well thought out primer. Was really surprised to see that it was your first! The background and fonts look nice, too. Could never figure out how to get that to work properly. The deck looks great. I'm always glad to see another Rebbec/Glacian deck pop up on here. I do have a lot of recommendations and insight from the games I've played with my own Rebbec/Glacian deck.

(Side note before I get distracted - Blind Obedience has mono white color identity. The black in the reminder text does NOT count towards it's color identity.)

Cards I'd definitely recommend -

Mycosynth Lattice - Turns ALL permanents into artifacts. Perfect for Glacian. I know you said that you're mainly a budget player and that this card is in the "upgrades and future" tab, but this one shoudl definitely be near the top of that list. It's INSANELY good in this deck. Such a high price tag, though. :\ Smothering Tithe is in the same boat.

Liquimetal Torque and Liquimetal Coating - Both provide instant speed protection with Rebbec. Someone tries to cast Doom Blade on her or Glacian (or anyone else)? Tap either of these and they can become an artifact and gain Rebbec's protection.

A few more removal spells would probably be a good idea as well, it's something that my own deck struggles with as well. Dispatch is great. Dispeller's Capsule is removal and also an artifact. Duplicant and Steel Hellkite are both removal that also fill the missing 6 CMC slot in your mana curve.

There are a few tutors in that aren't super overpriced that might be worth looking into. Idyllic Tutor can help find Mechanized Production or Mirrodin Besieged. Fabricate can let you search for any artifact. Any of the artifact mage cards like Trinket Mage, Tribute Mage and Trophy Mage are also worth mentioning. They're a bit limited but they should all be relatively cheap. Another great one I've gotten a lot of use out of is Arcum Dagsson. You can sacrifice an artifact at instant speed to search up another one. Sac a myr token for Darksteel Forge? Oh yes. It also serves as protection with Rebbec as you can sac an artifact to search up one with a specific CMC (er... MV. Never gonna get used to that) that you may happen to need protection from at the time. He serves a similar role to Master Transmuter who I see in the maybeboard.

A special shout out goes to Geode Golem. With the enough artifacts and the protection that Rebbec gives, it should be pretty easy to get him to connect so you can cast Glacian for FREE!

If you wanted to go the "turn all my artifacts sideways at people" route, cards like Sakashima's Will and Masterful Replication work wonders with creatures like Filigree Attendant or Darksteel Juggernaut and Shambling Suit. On the other hand, Rise and Shine from MH2 just animates and tosses counters on things. Much simpler and can achieve the same result of smashed face! I have an Urza, Lord High Artificer deck that focuses on this exact gameplan.

Vedalken Archmage and Endless Atlas are two great card draw engines. One with the Machine is also great but you need something big on the field to really capitalize on it. I see that you have Esper Sentinel in the maybeboard and I can't for the life of me figure out why I didn't add it into my own deck. I just buylisted it a week or two ago. :(

I think that's all I have for now. I've linked my deck below. Feel free to check it out and see if any other ideas pop out at you from there. I'm excited for Kamigawa Neon Dynasty as it seems to have a pretty good artifact theme going on but I have a feeling that The Brother's War set at the end of the year is gonna be HUGE for Rebbec/Glacian!


Rebbec and Glacian - Thran Ingenuity (v1.85)

Commander / EDH KBK7101

SCORE: 25 | 12 COMMENTS | 1900 VIEWS | IN 6 FOLDERS


KBK7101 on

2 years ago

Nice! Love seeing the "less powerful" CMR partners. I have an Urza deck that is pretty similar in concept. The Antiquities War and Sakashima's Will are more effects like your win-cons you might wanna check out. Rites of Replication would be great, too!

iammute on Alena + Sakashima Dragons v2

2 years ago

Cool deck! I’m building an Izzet Double Dragon deck based around cloning and copying Scourge of Valkas and Terror of the Peaks

A few cards that could be great for your deck are : Dragon Tempest is an extra Scourge of Valkas that gives all your dragons haste too. Purphoros, Bronze-Blooded is another haste enabler with added utility. Molten Echoes , Reflections of Littjara and Sunbird's Invocation can get you a lot of extra value just for playing dragons

A kicked Rite of Replication on Scourge of Valkas or Terror of the Peaks will end most games if you’re into ‘I win’ plays. Sakashima's Will or Kindred Charge are jankier ways that will get you most of the way there

Sorin_Markov_1947 on Feather - Righteous Strike

2 years ago

With Feather, you need to lean one way or the other, pump or burn. Cards like Firebrand Archer won't do much of anything in a deck that wins by Commander damage, whereas the pump is best replaced in a burn deck. This deck leans more toward pump, so I'll suggest cards for that.

Ajani's Presence is strictly better than some of the protection spells in here. Inquisitor's Flail is a repeatable way to double Feather's damage, it also stacks with both double strike and Unleash Fury. Kediss, Emberclaw Familiar turns a one=person kill into a full win. Blacksmith's Skill is just about the best protection spell you could ever want. Sejiri Shelter  Flip is a relevant MDFC. Intimidation Bolt can save you games. Impact Resonance can help you deal with problems too, and speaking of removal, you need some boardwipes. Austere Command is a very flexible sweeper, Blasphemous Act is a quality cheap one that you can frequently protect your own stuff from, and Slaughter the Strong is also cheap and mostly doesn't affect you. If you're running Sunforger, you really need to run Magnetic Theft to fetch on the first activation. It's a very effective combo. And then Storm-Kiln Artist is just a must in every Feather deck. It turns your engine from good to game-ending in seconds. Show of Confidence is also a game-ender, pairs very well with the storm aspect of the deck and the counters are permanent and it's hard to counter.

Generally higher-quality spells to have that are in my deck include Infuriate, Light of Hope, Stave Off, and Rile (it may be a sorcery, but trample is very relevant).

If you find your stuff is getting countered, or you need to use spells but Feather can't stay out, recursion like Dreadhorde Arcanist, Mavinda, Students' Advocate, and Past in Flames might be worth looking into.

In general, remove two-cost spells if possible, remove burn, and think about what color your mana production is. In my experience, most of the spells you want to cast multiple times are white, so red-mana production is less valuable. And Remote Farm will backfire very quickly without a way to increase its counters or blink it. There are a few other cards in here that just aren't quite good enough if you need advice on more things to take out.

If your playgroup starts to adapt, like mine did, and runs cards that don't care about your protection like Sakashima's Will, Out of Time, Extinction Event, etc., think about Eerie Interlude. It's three mana and one-time protection, but it can get you out of a rough spot that no other card can.

Dual-lands are very important in my experience. Consider Alpine Meadow, Command Tower (a must in every EDH deck), Stone Quarry, Thriving Heath, Thriving Bluff, and Wind-Scarred Crag.

Crow_Umbra on Compleat Repeat

2 years ago

Thanks for the suggestions KBK7101, I appreciate them.

I used to run Sakashima's Will in my old Adrix and Nev, Twincasters deck Fibonacci Debauchery *temp retired*. That deck was recently retired and turned into this one lol. I think I eventually swapped it out of that deck because the times I could play it, it wasn't incredibly relevant or helpful.

I love Academy Manufactor, especially in my Prosper, Tome-Bound deck. I think I left Manufactor on my maybe list for this deck since I'm currently running about 8 effects that make Treasures, and 1 that makes Clues. My Prosper deck has about 10 treasure producing effects, including Prosper, so I felt more confident in that deck's consistency of Treasure output. I'll revisit Manufactor for this deck eventually.

I like your other suggestions and will keep them in consideration. I think that in the deck's current form, I left out a lot of artifact creature/artifact reliant effects since the tokens I produce are quite varied in their creature typings.

KBK7101 on Compleat Repeat

2 years ago

Very cool! New Phyrexian legends really interest me and this list has a similar gameplan to the Urza deck I'm currently working on. Some highlights from that deck that I'd recommend are Rise and Shine, The Antiquities War, Masterful Replication and Sakashima's Will. Rise and Shine dumps lots of +1/+1 counters on your artifacts and animates them, while the other three imitate Brudiclad by changing things into other things on a board wide scale.

My biggest recommendation is Academy Manufactor, though. It triples your treasure output!

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