Creature — Vedalken Wizard
Whenever you play an artifact spell, draw a card.
|Have (2)||metalmagic ,|
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|Commander / EDH||Legal|
Vedalken Archmage occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Vedalken Archmage Discussion
2 weeks ago
3 weeks ago
I played a half dozen more games with Emry last night testing some iterations. Ultimately I just didn't like the performance of Freed from the Real either. Both of the aura's are a lot more narrow than the Spy, but this is a mono colored deck and we won't have access to Jeskai Ascendancy that is the absolute best combo piece, gotta work with what's available. Pemmin's is staying in though, the protection and utility it offers made for better performance and one piece that works with Lion's Eye Diamond or KCI/Eye of Ramos/Commander's Sphere/Implements of Sacrifice and cost reducers to go infinite is worthwhile as it dramatically increases the consistency of going off the turn or two after casting Emry due to dramatically increased chances of Emry mill hitting relevant pieces to recur.
Mesmeric Orb was actually something I gave a try in my initial incarnations and it's performance was atrocious. Too vulnerable a line to any form of graveyard hate, too clunky, to narrow. The deck still needs some form of ability to make use of repeated Emry activations and draw out though, and in fact the drawing out part is significantly more important than the creation of infinite mana part. Infinite draw always leads to infinite mana, while infinite mana with no command zone outlet is largely useless the majority of the time.
Riddlesmith and Vedalken Archmage did not cut it in the handful of games I played with them in, too slow, inconsistent, clunky, easy to remove. Nor does Rhystic Study in my group, just not competitive enough in terms of the value it tends to generate (drawing typically 2 cards and mostly taxing players' excess mana that isn't needed, in which case cards like Thirst for Knowledge offer better value despite not being competitive enough itself). So somehow Emry needs a way to consistently draw, both for value and to combo out, and moving to Chromatic Sphere/Conjurer's Bauble//Mind Stone type cards with 5 or 6 artifact cost reducers seemed logical. Turns out this has been dramatically more consistent while still fast, though a bit wasteful in terms of card slot efficiency.
Krark-Clan Ironworks should likely be a staple for an Emry deck. It's ability to turn any artifact into an infinite mana generator seriously widens the decks scope and allows more focus to be given to the draw aspect. The additional consistency it's inclusion allows cannot really be understated. I actually have yet to try Phyrexian Altar or Ashnod's Altar though I considered them initially. Ultimately those 2 sacrifice outlets are just too narrow in scope and the combo lines to go infinite are way too convoluted and clunky. It seems to make more sense to use a sacrifice outlet that's going to enable 40% of the deck to become combo pieces. Won't be the combo the deck really wants to look for, but KCI will often be the one it finds with very little effort.
I gave both Magewright's Stone and TYE a look last night in the slot previously held by Freed from the Real and found them interesting. With an active Emry, KCI, and cost reduction pieces to play for 0 mana they generate infinite mana quite nicely. I don't know if the "haste" clause is more valuable than needing one less cost reduction piece to enable the line, but I do like the utility of a hasty Emry in the event my first Emry cast got killed off. It might be worthwhile to run both, but I kind of doubt it. I'm sticking with TYE at the moment.
Scrap Trawler is on my radar as my next idea to test out. Seems like an interesting piece to have around with KCI (I'd initially thought of it as a piece for the Altar pair). Would open up some interesting lines, for example: Tap Mana Vault for , sac it for , sac a tapped Magewright's Stone for , bring Mana Vault back to hand, tap Commander's Sphere for , sac Commander's Sphere to draw a card, bring Magewright's Stone back to hand. With the loop can be repeated with Emry recurring Commander's Sphere infinitely to draw infinite cards and generate infinite blue mana. With a single cost reduction piece in play a dozen other lines open up. With 2 in play basically every card in the deck would generate infinite mana and card draw with only a single untap of Emry required. These lines seemed too convoluted to me at first, but after playing around with the deck some and seeing how often it comes by combos incidentally off a single Emry activation given the dearth of fodder I'm starting to think Scrap Trawler might have a place in the deck (in which case I'd definitely run Magewright's Stone in addition to TYE).
Man, Emry is hella fun to theory craft. Just talking about the possibilities gets my juices going.
As a point of inquiry, how are you liking High Tide and is a line with Candelabra of Tawnos+Minamo, School at Water's Edge worth inclusion in your mind? Is Minamo, School at Water's Edge worth inclusion as just a value piece and if so, what kind of artifact density do you feel is needed to justify it as a value developmental piece?
3 weeks ago
Freed from the Real is much worse than Mirran Spy. Its combo potential is more narrow, going infinite with just Lion's Eye Diamond or milling our library with Mesmeric Orb and Lotus Petal. The utility it brings to the table is an upside, allowing us to draw multiple cards a turn with one of the baubles. However, not enough of an upside to make the cut.
Krark-Clan Ironworks is too dead of a card to make the cut.
3 weeks ago
You might consider taking a look here for some ideas: Emry's Forgeworks.
I've been fooling with an Emry build for cEDH the last week and a half and it's been quite a lot of fun. Figured I'd take a look at some other lists and see if the combined brainpower could yield some results in terms of incremental improvements. I seem to be able to get very consistent combo potential, or enough interaction to stand some chance in games where I'm playing against the best decks in the format, but not both yet. Mono colored decks generally never are able to reach that point, but with some inspirational assistance it's possible to get close.
Just as some side notes, it's entirely possible to combo out with Mishra's Bauble and other similar "draw a card next upkeep" cantrip artifacts. It just requires Shimmer Myr so you can play artifacts at instant speed, at which point there are a number of game winning combos that could potentially be employed. Chakram Retriever, Pemmin's Aura, and Freed from the Real all offer the same general combo lines as Mirran Spy and I've gone this route for the time being to cut down on tutor need and increase consistency. The enchantments require more combo elements and they are rather specific so I'm not totally satisfied, but they do work well. I gave things like Riddlesmith/Vedalken Archmage a try but was not at all happy about the performance or the consistency of finding the piece and moved to basically any artifact that includes a "sac: draw card" clause and some that draw on ETB. At first I was also running Urza and some supporting staff for him but found I didn't tend to need him at all and I'm curious if that's also your opinion as your list doesn't include him either. Krark-Clan Ironworks is a seriously sweet combo enabler for Emry that smooths out the lines around things like Mishra's Bauble allowing them to both draw infinite and generate infinite mana which can later be filtered to . Thousand-Year Elixir, Umbral Mantle and Magewright's Stone haven't gotten a look yet, but with cost reducers and KCI (+ non Aura combo element aside from the Mantle) they have potential to generate infinite colorless mana that can then later be filtered and are artifact pieces that can be recurred, potentially making for some nice synergy.
Emry seems quite interesting in this format and I'm looking forward to seeing how competitive the community can get the concept to be.
1 month ago
Cool deck! You might like these: Deadeye Quartermaster, Strionic Resonator, Muddle the Mixture (finds either part of Dramatic Scepter), Merchant Scroll, Quicksilver Fountain, Aquitect's Will, Grand Architect, Renowned Weaponsmith, Vedalken Archmage, Quiet Contemplation, Expel from Orazca, Commit / Memory, Run Aground, Curiosity, Curious Obsession, Lotus Petal
2 months ago
I feel like Praetor's Grasp is a solid include, and I don’t think they typing of the totem makes up for how much cheaper PG is, and that you can hold onto it makes it a lot better IMO. I’d at least try and find space for both. I don’t see a lot of draw, so good old Vedalken Archmage might be worth a slot. Also, how well does Time Stop play for you? I used to run it in a deck but cut it because it was too hard to hold up the mana.
2 months ago
3 months ago
Hello everyone! I have some pretty excited cards to sell. I’m sad to part with them, but the truth is I haven’t played with them in ages, replacing a sewer line in the winter sucks, and replacing said sewer line in the winter while your family is buying holiday gifts left and right extra sucks! Anyway… my plumbing misfortune is your good fortune! All cards are selling below the lowest TCG price for comparable condition, and if you find it priced lower, I’ll happily adjust my pricing! Cards are near mint, except for the dual lands (which are played). Happy to supply pics of any cards you’re interested in, just message me! Shipping is covered in the cost - PWE for sales $30 and under, and I’ll track anything over $30 for free (if you want tracking under $30, we’ll sort that out), and I can take payment via PayPal. I’m planning to list these online Tuesday, so please let me know if you’re interested!
- Tundra $180.00
- 2 Plateau $75.00 each or 2 for $130
- Nykthos, Shrine to Nyx $16.00
- Yawgmoth's Will $60.00
- Cyclonic Rift $16.50
- Jace, the Mind Sculptor → FTV for $85 or Worldwake for $95 (selling one)
- 3 Vedalken Archmage $8 each or 3 for $20
- Reki, the History of Kamigawa $9.00
- 3 Master Transmuter (2 Conflux, 1 Archenemy) $10 each or 3 for $25
- Worldly Tutor (Mirage) $14.00
- Arid Mesa $30.00