|Commander / EDH||Legal|
Printings View all
|Ravnica: City of Guilds||Common|
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Terrarion enters the battlefield tapped.
, , Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool.
When Terrarion is put into a graveyard from play, draw a card.
Price & Acquistion Set Price Alerts
3 weeks ago
Though it is a lot more expensive moneywise and the difference is not very big.
1 month ago
I'm aware that it does lose quite a bit of it's edge without Pia's, but I try to make up for it with other wincons, Inkmoth+Ravager for one. Without Pia's, Trawler and Retriever can recur themselves/each other as blockers, and with sculptor or Ironworks it's more practical. Disciple is gonna have a field day. With 4 or 5 mana on turn 3 or 4, thanks to Opal or Springleaf, I could afford to sink some mana. Sacking 2-3 artifacts and drawing/recurring more per turn with a disciple in play seems like a pretty decent threat. Again, with Sculptor I can play a Pyrite for free and sac for 1 mana. But without it, it's practically like sacking a clue. I could sub it out for Chromatic Sphere, but pyrite comes with a 2 damage threat. it synergizes with disciple for more, essentially a bolt. Other than Terrarion and Ichor Wellspring, there isn't anything else like Star or Implement of Combustion, that I know.
Now regarding Viscera Seer, if I didn't focus more on noncreature artifacts, I'd consider it. I'm already satisfied with my eggs for card advantage. I don't want to sacrifice essential combo pieces, like Ravager or Disciple. Trawler and Retriever make for good blockers, with which I could sac after blocking, but without any of them in play, Seer can only block and sacrifice itself when blocking. It's much better paired with Athreos, which is why I recommended it to you.
I'd like to focus on getting the combo out quicker and more consistently. If there's a way to make this deck more focused, I'm open. As this is just a messy mashup of Ironworks Combo and Affinity with Pia's Revolution as scotch tape, it's doesn't have much individuality. Of the thousands of Magic cards from over the years, I'd like to be made known of anything that can potentially set it apart. It doesn't have to be stuck to Modern, as I'm considering making a Legacy version using Goblin Welder and Ashnod's Altar.
1 month ago
+1 Weaver of Currents
+1 Gift of Paradise
+1 Sandwurm Convergence
1 month ago
I am in love with the idea of an atog deck, but I would suggest a full playset of Foundry Inspector to free cast all of the artifacts suggested below, Ravenous Intruder because it is the main wincon of the deck, and a full playset of Pia's Revolution to compensate for when they put the artifact in the grave.
I would drop Treasure Keeper because you want to try to combo off turn 4.
I am a little skeptical of Hope of Ghirapur, but try it out to see how it goes because it is combo protection.
2 months ago
Interesting idea, Salvage Slasher and Kiln Fiend play into the strategy fairly neatly, though I'd want to run a lot more 1-drops like Terrarion I can understant the budget issues with the other cards that do that. Mostly, I'd want more early game to fuel that improvise, things like Animation Module, Genesis Chamber, Myr Sire etc. You're running pretty high on the curve for modern, even with improvise speeding things up, so maindeck Golden Urn, Bottle Gnomes, Filigree Familiar, Golem's Heart, Profane Memento, Sun Droplet and Claws of Gix are all worth considering just to keep you in the game.
2 months ago
Mechanized Production is way too slow in this deck.Since Pia's Revolution is slow on itself, the Aetherflux Reservoir and the cheap artifacts are keeping yourself alive, while Mechanized Production does nothing in this deck. What do you want to enchant anyways?
Since the token, Servo Schematic creates, dosn't end up in the graveyard, Servo schematic isn't very useful in my opinion.
Terrarion has the flaw, that it costs too much for what it does. Normally you only need one flexible mana anyways.
And you can use it as often as you want and don't have to sacrifice it for mana.
Sry, that I have to decline your suggestions, but I thought about this cards, too. :)
2 months ago
Terrarion over prism. and i forget the name but a one drop two two gargoyle creature is good too.
2 months ago
jubale: thanks for the feedback. This deck is definitely strange. I think you may be under-appreciating all my Revolt enablers (I really should have done a write-up on the strategy/lack thereof this deck attempts to employ):
Key to the City: is the unsung hero of this deck. It enables Spire of Industry to produce any color of mana. It makes one of my creatures or +1 Gideon, Ally of Zendikar unblockable (maximum value for a Scrapheap Scrounger which cannot block). It gives Renegade Rallier a target or puts a Scrapheap Scrounger where I can use it from the graveyard. It lets me draw a card for during my untap step which is pretty great in a deck with such a low curve (I can still play 1+ other spells most turns). I actually wish I could squeeze one more of these in the Mainboard but I can't really justify it.
Oath of Nissa: 3 chances to get me the land/creature/planeswalker I need. Planeswalker mana-fixing. Absolutely stupid T4 Revolt enabler with one Oath of Nissa on the battlefield already: play second Oath of Nissa then cast Renegade Rallier and target Oath of Nissa in the graveyard. You get 2 instances of 3 chances to refill your hand with what you need and play a threat/blocker that Crews a T2 Heart of Kiran allowing you to swing for 4 T3. You only spent 4 mana this turn... GG if you play Tamiyo, Field Researcher next turn to -2 and tap their creatures down, -1 to Crew Heart of Kiran and swing for 7. If you hit your land drops each turn you still have 1 mana available to play any of 18 1-cost cards in the deck and your hand is probably still half full of threats and shenanigans.
The above cards allow this deck to start with only a single land: Forest or other -producing land in an opening hand and perform well. They make turns potentially really busy (lots of draw and looking at the top x cards of your deck) and productive (casting 2+ spells a turn is pretty common). They also enable consistency: Oath of Nissa and Glint-Nest Crane provide 8 ways to get Scrapheap Scrounger for example.
Overall I am trying to out-value an opponent consistently throughout the game with draw/card-filtering/recursion/cheap, large threats and then punch through a bunch of damage mid to late game using Gideon, Ally of Zendikar and Heart of Kiran or any of my 3/2 creatures after either making them unblockable with Key to the City or tapping down creatures with Tamiyo, Field Researcher (who also lets me refill my hand). The majority of cards serve multiple purposes and have synergy with one another on the battlefield or in the graveyard and my creatures dying isn't really a big deal (because I can get more and play them for cheap).