Terrarion

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Terrarion

Artifact

Terrarion enters the battlefield tapped.

, , Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool.

When Terrarion is put into a graveyard from play, draw a card.

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Terrarion Discussion

S1ayerMonkey on The Tokens Are Coming, The Tokens Are Coming!

1 week ago

foyle99 I can help with the ramp question!

I'd first add 2 or 3 more basic forests to your lands. After that, add some mana-producing creatures. Some excellent examples are: Elvish Mystic, Voyaging Satyr, Whisperer of the Wilds, Arbor Elf, and Knight of the White Orchid.

Next, add several more mana artifacts. I see you have Sol Ring and Selesnya Signet. These are excellent but not enough. Look into Manalith, Selesnya Keyrune, Selesnya Cluestone, Coldsteel Heart, and Terrarion.

Finally, look at your fetch lands. Good cards to include are: Farseek, Attune with Aether, Safewright Quest, and Rampant Growth.

Ideally you want 45-50 cards to produce mana in some form. Since you're playing green it makes things a little easier than with other colours.

Good luck and I hope I helped!

Jhudthestud on Pauper Goblin Synergy Burn

2 weeks ago

This deck is really simple. Terrarion and Ichor Wellspring to Draw Cards. Lightning Axe and Flame Slash to kill any size creatures early to mid-game. Drop a ton of Goblins with Dragon Fodder, Krenko's Command, and Kuldotha Rebirth. Once Goblins are out, Brightstone Ritual gets a ton of manna to fuel your Fireball for board wipes or damage to the face. Goblin Lookout pumps your goblins for a big swing, while in the same turn, Goblin War Strike does 1 player damage for each goblin you control. This deck usually wins on turn 4.

Milesfuzz on One Egg Man

1 month ago

Bchong Disciple of the Vault and Metalspinner's Puzzleknot are both illegal cards in a jeskai deck.

Terrarion was originally in the deck but it coming into play tapped felt too clunky in many games, so I removed it. Quicksmith Genius does actually look pretty decent. I may give it a try.

I have purposely left out all of the mana positive rocks bar Sol Ring to bring the decks power level down to a more acceptable stage for my play group. I don't want people to feel like they can't compete because of my ramp.

Clock of Omens and Voltaic Key are currently in the deck as they combo with Salvaging Station and Sensei's Divining Top as card draw engines to set up for the kill turns. Trinket Mage searches for a good chunk of the deck, so I don't know why you considered it a dead card??? Reshape is in the deck as a way to cheat Lotus Bloom into play. A well known trick which made modern eggs so powerful.

Daretti, Scrap Savant and Fact or Fiction are just value cards to help set up for lethal turns.

This deck isn't meant to be 100% competitive. Although some of the card choices may make it feel that way. I assure you everything is here for a reason.

Bchong on One Egg Man

1 month ago

I play eggs quite a bit as well, and I think you should put in Workshop Assistant Metalspinner's Puzzleknot, I know that theme of your deck means that you want to slap someone in the face but I think you should consider more options to killing people like Aetherflux Reservoir or Disciple of the Vault.

I think you should put in the Terrarion and Quicksmith Genius (there is a sensei's top and quicksmith combo). I find that I can dump my deck into the graveyard quickly(which is ultimately what an eggs deck wants to do).

Although I find that Quicksmith Genius is to mana intensive to play sometimes.

It might just come from a different vision of the deck but you don't have easy ways to win other than just looping artifacts with pia/jeskai on the board. You don't have easy things like Paradox Engine, Temple Bell, Mana Vault, Mana Crypt, Basalt Monolith, cheap one mana draw spells.

You also have dead cards Clock of Omens Salvaging Station Reshape Trinket Mage (doesn't currently do anything) Voltaic Key (doesn't currently do anything)

You have weak cards Daretti, Scrap Savant Fact or Fiction Mystic Monastery Path of Ancestry Lotus Bloom (unless you t1 lotus)

In addition it seems like you are unable to actually utilize most of the spellbombs because they are too colored mana intensive. You don't run all of the eggs from odyssey that you can. You also don't have any interaction with your opponents. Other than that you basically got eggs down.

ThinkJank on The Gall Ta Play Artifacts in Green!

1 month ago

Midwest, thanks for all the suggestions! I definitely agree that Prophetic Prism and Terrarion can easily be swapped for Steel Overseer and Mycosynth Wellspring. Verdurous Gearhulk also seems like an awesome addition.

I've swapped a couple of Forests for the lands you suggested, too, but I'm not sure what to try removing for Smuggler's Copter. I'll see if I can figure that one out. Thanks for checking out the deck!

Midwest on The Gall Ta Play Artifacts in Green!

1 month ago

Cool deck idea! I'm running Ghalta as a Commander but instead am playing Mono-Green Dredge. I'm relying on undercosted graveyard matters creatures such as Ghoultree and Splinterfright.

Back to your deck, I'd love to see a Steel Overseer in here. A lot of your artifact creatures are small utility creatures (Myr Retriever, Chief of the Foundry, Junk Diver, etc.) and Steel Overseer would help them grow to keep Ghalta cheap. Verdurous Gearhulk is 8 power for 5 mana with 4 of that power spread across your creatures however you want and is an artifact. These +1/+1 counters work well with Arcbound Reclaimer and Hangarback Walker as well.

Prophetic Prism and Terrarion could both be swapped, in my opinion. Mycosynth Wellspring generates card advantage once it's been sacrificed and helps find Forests which seems important given your very low land count. Smuggler's Copter provides card quality and not card advantage, but seems at least worth consideration.

Buried Ruin and Phyrexia's Core both seem good here.

TheRedGoat on Molten Core (Artifact Landfall Burn)

3 months ago

For one I believe Myr Sire is Pauper legal, and if it is not then I need a refresher on Pauper legality, but also if you wanted to use the puzzleknot then why not run Terrarion in stead of, or in addition to, Ichor Wellspring?

lilgiantrobot on First edh deck

4 months ago

Roilmage's Trick - Not a very efficient spell, even with the draw. Giving creatures -2/0 for a turn at 4 mana can be better.

Terrarion/Meteorite - Either of these can be cheaper rocks. I'd add Izzet Signet and Fellwar Stone, or Izzet Cluestone if you need the draw.

Pendulum of Patterns - The 3 life isn't amazing, but if you're playing blue the 5 mana to draw one card is just bad. Implement of Examination at 4 mana to draw 2 cards is also not good. You still have cards like Windfall and Reforge the Soul you can add. Even a simple Divination is 2 cards for only 3 mana.

Vessel of Paramnesia/Fleeting Memories - The mill doesn't really seem to do much for you so the cost of drawing a card is too high.

Impact Tremors gives you another wincon. Murder of Crows out with your commander and Goblin Bombardment draws your whole deck.

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