Treasure Keeper

Legality

Format Legality
Standard Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal

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Set Rarity
Aether Revolt Uncommon

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Treasure Keeper

Artifact Creature — Construct

When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

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Treasure Keeper Discussion

djnewellmit on UG Benefactor

6 minutes ago

I like you deck concept (+1'd for the idea), but it looks like it can still use a lot of work.

For starters, if your goal is to emerge into the Eldrazi, I think you want more targets to sac than to emerge. At the very least, I think your strategy would call for a full 4x Treasure Keeper. maybe by dropping one boar and one octopus.

I like the idea of Aid from the Cowl, but it's very disappointing in action. For example, you forfeit the cast triggers of both the Decimator and the Deep-Fiend, at which point a better deck option is Aetherwind Basker. I would recommend you consider as options to replace Aid:

  • Glimmer of Genius for both card filtering and advantage

  • Nissa, Vital Force slots nicely into the same curve spot as Aid with more flexibility and consistency.

  • Lifecrafter's Bestiary gives you some card filtering, and makes your little mana dorks more useful when you draw a card as they enter

Lastly, I just wanted to point out a couple additional options for mana dorks that can work nicely in this deck; you have a good selection already. All you have to do is figure out how many, and what proportion of each. I might consider swapping out the Servants, as I find it hard to keep them charged with energy consistently (although swapping in Glimmer for Aid would help there).

  • Channeler Initiate makes a nice source of both your colors. Unlike Servant of the Conduit, when Channeler runs out of fuel, you are at least left with a decent body.

  • Beastcaller Savant can help speed out your other mana dorks and emerges, although I would probably not consider him for your deck. He is such an easy target for removal, especially with Walking Ballista lurking in so many decks.

KingMoney on Robotog

8 hours ago

I am in love with the idea of an atog deck, but I would suggest a full playset of Foundry Inspector to free cast all of the artifacts suggested below, Ravenous Intruder because it is the main wincon of the deck, and a full playset of Pia's Revolution to compensate for when they put the artifact in the grave.

Adding a playset of Terrarion, Implement of Combustion, and Implement of Ferocity to combo off with the Foundry Inspector and the Ravenous Intruder to cycle through your deck to get to the Fling.

I would drop Treasure Keeper because you want to try to combo off turn 4.

I am a little skeptical of Hope of Ghirapur, but try it out to see how it goes because it is combo protection.

Winterblast on ArTifacTs

1 week ago

Well, you only have 10 artifacts in 100 Cards, so you basically still miss everything you might want in an artifact based deck.

It depends on where you want to go though, aggro, control, Combo...I guess aggro is the cheapest Option because you can avoid some of the most expensive staples (but artifacts are still sometimes quite expensive)

My Suggestion would be to bring powerful artifact creatures into Play by several cheap tricks. For example Wurmcoil Engine, Myr Battlesphere, Steel Hellkite...You should definitely Play Goblin Welder and Daretti, Scrap Savant, the both work well with Su-Chi and Cathodion, generate massive Advantage with Treasure Keeper and Scrap Trawler. Master Transmuter might be good as well. Memory Jar, Wheel of Fortune, Windfall to fill your graveyard are always good.

You also Need a lot of Speed, which you can get with artifacts: Sol Ring, Mana Crypt, Mana Vault, Grim Monolith, Voltaic Key, Mox Opal, Mox Diamond, Chrome Mox, Lotus Petal, Lion's Eye Diamond, Coalition Relic, Izzet Signet

greatdevourer on Marchesa, the Black Rose

2 weeks ago

Thanks flapjackwars for the suggestions. Let's discuss the ideas. Let me start by saying that this deck was built for a multi-player chaos environment. Speed isn't so much of a concern in my usual meta game. This deck was built more for endurance. At least that was the idea I was trying for.

Scrap Trawler and Pia's Revolution are in the deck to work in situation where someone has played Declaration of Naught naming my Commander. Yep, that has happened. So, in my view, I have 3 cards in my deck that recur artifacts for me instead of just one.

I've played Extruder in an artifact based deck before. It's ok. I thought about it for this deck. I guess I'm still on the fence about this one. I have the Bosh, Iron Golem, Krark-Clan Ironworks, Viscera Seer, Throne of Geth, and Trading Post for sacrifice outlets. Not sure if that is enough or the route I want to go with this deck. Ashnod's Altar is a good choice that I'm going swap out the Ironworks for. It does provide a wider range of sacrifice options.

In the maybe board I had before I posted this deck, I had the some of the cards you mentioned.

I cut the Time Sieve, which is a great card, because I felt that it painted too much of a target on me in table politics. It may still end up in the deck at some point. Not sure on this one. Tough choice for now. I'll probably have to play the deck some more to really get a feel for it.

I cut the Trinket Mage, Trophy Mage, and Treasure Mage because I didn't want this deck to really be about tutoring. Another reason I cut the tutor creatures was that I felt that they didn't syngerize with the +1 counters theme. I can't use them as Modular targets. They don't help as much once they are on the field except as blockers. And I can't recur them like I can with the other artifacts. Thopter Engineer suffers from some of the same problems. I like the 'artifacts gain haste' aspect, but I have Exava, Rakdos Blood Witch to provide haste. Exava gets seen by Marchesa where the Engineer does not. Pia and Kiran Nalaar, and Pia Nalaar are good cards but I just felt that they didn't syngerize as well as some of my other choices. They have the same sort of down sides that the tutor creatures do.

I didn't use the Sol Ring because I didn't think that I needed that kind of mana acceleration. Also, once I cut the Trinket Mage I didn't have a way of tutoring for it early enough in the game for it to be useful.

Thada Adel, Acquisitor is used in another deck I have and doesn't get to stay on the table very long, rarely long enough to be very effective. Check out my Aboshan, Cephalid Emperor deck.

Marionette Master felt to mana costly for what it gave me when i first read it. Reading it again, it might fit. I'll have to think about that one for a while.

Treasure Keeper, Phyrexian Metamorph are really good cards that I overlooked. I am swapping the Cogwork Assembler for Phyrexian Metamorph based on your suggestions since it cost too much mana to make the copies with the Assembler. The Treasure Keeper is another card I'll need to think about for a bit. I like the free cast aspect. I'm not so fond of the reveal my deck to opponents aspect. Tough call.

I need to go through the new cards in Amonkhet to see what can fit into my EDH/Commander decks.

flapjackwars on Marchesa, the Black Rose

2 weeks ago

This is pretty cool. I have a similar deck that someday I might build. Not sure where you want the deck to end up power level wise but I'll suggest Extruder, Treasure Keeper, Phyrexian Metamorph, Thopter Engineer, Marionette Master, Thada Adel, Acquisitor, Pia and Kiran Nalaar, Pia Nalaar, Trophy Mage with Ashnod's Altar etc, Trinket Mage with Sol Ring etc, and the nuttiest card in the deck, Time Sieve. I feel like you'd also do better lowering your curve, as cards you can cast before Marchesa get to be recurred immediately, while higher cost cards compete with the casting Marchesa and can sometimes be late to the party afterwards (if you have to wait a whole turn cycle to recur them). I'll also warn you that Scrap Trawler and Pia's Revolution may prevent Marchesa from returning your artifact creatures and I'd recommend taking them out. I can suggest a lot more possible additions to consider and point out some things I'd cut if you'd like, I just wanted to rattle off the thoughts on the top of my head.

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

3 weeks ago

Change Log 01/05/17

Added colored artifacts for the Dimir artifact archetype. Thought it would be a good idea to include some Dimir/X artifacts as well for some added variance.

OVERALL THOUGHTS: I'm a bit worried that this archetype as it is now builds itself too easily. I would prefer to have more cross-pollination among archetypes and less "this card is only good in the artifact deck". There is a risk that having both goblins (which are basically junk cards if no one is in the archetype) and artifacts (many of which are only good in the Dimir archetype) dilute the cube too much, making the less archetype-driven decks worse off due to fewer playables. What do you think?

Rzepkanut on Swashbucklers and Scallywags

1 month ago

Love the deck +1. Got some flavor based ideas... Skysovereign, Consul Flagship, Gild, Treasure Trove, Treasure Cruise, Treasure Hunt, Treasure Keeper, Ghost Ship...not sure about that last one even though its a sweet looking ship...its not very good, lol. Happy gathering!

myronrocks on THE ATOG STRIKES BACK

1 month ago

Nice work. What I was trying with something like this was Treasure Keeper to feed Atog and draw into more artifacts to eat.

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