Artifact Creature — Construct
When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
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Treasure Keeper Discussion
59 minutes ago
I actually did not notice you were running only 33 lands. I would consider trimming down on your Eldrazi Titans. While I understand why you have 4 of them (particularly with Marvel) you still have Blightsteel Colossus, and you still need mana. Basilisk Collar also seems that it can be removed, as while both deathtouch and lifelink are very useful, neither seem to directly lead to your win conditions. Other thing that I can see is what are you hoping to pull from Treasure Keeper, you might want to consider removing that if the result is not to your liking.
As for your lands, you seem to be missing Wasteland. Myriad Landscape can also be useful for ramping if you have free mana at the end of your turn, and depending on your meta, you might also consider running Arcane Lighthouse. For other non-basic colorless lands, you could also look at Geier Reach Sanitarium and Terrain Generator, though your mileage may vary.
23 hours ago
This looks like a really fun deck! Definitely a different take on my main squeeze Alesha, Who Smiles at Death, and I love it! I play her as well if you couldn't tell Alesha, Who is Unfinished. Mine is definitely different from yours, I play this iron maiden in a very control-type fashion, but I really enjoy discussing the finer points of an Alesha deck. I am curious how well the deck performs with such a low mana count, even with your 0 drops, I don't see you having enough.... Alesha is a mana hungry lady in my experience.
I have a few cards that I would suggest for your consideration; Sanctum Gargoyle for that artifact recursion on a stick, Grenzo, Dungeon Warden since you have a nice shiny Crucible of Worlds, maybe Nahiri, the Lithomancer? it feels like a huge mana sink, and Treasure Keeper because well..... Treasure Keeper. I feel like your list is pretty tight, but I also see that Wizards have pissed in your cheerios and banned some solid cards. Don't know how your meta feels about the ban list, but I think these would be some value cards to replace.
1 week ago
Hey friend (: it's my pleasure.
First, for potential cuts: Bloodbriar (there are better options like Mortician Beetle), Agent of Erebos, Eater of Hope, Pharika's Mender, Skullwinder, Vampire Aristocrat (see Bloodthrone Vampire), Vampire Nighthawk. Also, depending on how you feel about your top-curve creatures, those could be flex spots.
I love how strong this deck is with ETB abilities and "when this dies" abilities. Treasure Keeper is phenomenal, for one. You've also got excellent one-shot sacrifice outlets like Devour and kickers and so forth. The permanent sacrifice outlets like Viscera Seer and Jarad are great, but there are few enough of them that you might have trouble sticking a sacrifice outlet.
So, what I would focus on at this point would be finding ways to cheat your fatties into play from the grave, and finding redundancies in your "permanent" sacrifice outlets. There's nothing worse than being a reanimator player with no grave and no ways to sacrifice creatures (it happens...and not always on bum draws). Splinterfright, Jarad's Orders, self-mill like Deadbridge Chant, and anything Dredge (like Stinkweed Imp) will fill your grave with creatures for you, so that when Meren has sixteen counters you'll actually have targets worth pulling. Disciple of Griselbrand, Nezumi Bone-Reader, Birthing Pod are all ways to get more sacrifice triggers when you want them. And don't be afraid to up your curve with Xathrid Demon or other high-CMC win-condition-like cards.
Then, I guess if you're feeling extra adventurous, I'd investigate ways to produce more tokens, because a lot of those sacrifice effects are still powerful for non-tokens, and tokens will help you go wide when you stick Pathbreaker Ibex. Golgari Germination, Verdant Embrace, Ogre Slumlord are all options. The worst part about GBx reanimator imo (I run Karador, Ghost Chieftain) is that the endgame is pretty grindy, so going wide with tokens is a must for me if you want to play a second game.
So, in summary, the deck is super strong in staples/ramp/card draw/core mechanics. Self-mill/extra sacrifice/token synergies are things you can pick and choose to personalize and make it fun for you, the pilot. Best of luck, and be sure to mention me if I can help with anything else!
1 week ago
2 weeks ago
I would probably cut the By Force from main deck and replace with Unlicensed Disintegration. Strong removal that brings extra damage with your deck design. Also, By Force could be a problem if it were reveled from the top of your deck by Treasure Keeper as you would get no value out of it.
Nice deck idea overall. +1
2 weeks ago
Nice! My friend had a similar deck. I recommend Metallic Mimic (naming constructs) or Treasure Keeper as his death trigger with Scrap Trawler in play gets you any other artifact in the deck back, including another Scrap Trawler. Hope of Ghirapur and Herald of Anguish are also pretty fun