Artifact Creature — Construct
When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
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Treasure Keeper Discussion
5 hours ago
3 weeks ago
1 month ago
You're so welcome! I am just trying to go all in on the combo/aggro so I'm trying to keep my cmc low or Treasure Keeper would fit. You could also try removing you loci and play Darksteel Citadel to make the deck modern legal. But that's your choice! I'm just confined with standard but there are some amazing artifacts in modern.
Keep tuning and playing because the gremlins are awesome!
1 month ago
Thanks for the tips! I think your Wrangle, Invigorated Rampage, and Kari Zev's Expertise spells are great considering how much we just want to swing in with the Ravenous Intruder without fear of being blocked. Ichor Wellspring definitely needs to replace my Prism since I don't need mana fixing. I really like Treasure Keeper's ability in this deck and I don't know if you see a use for him in yours since he is standard legal, but I just picture him casting Expertise which then lets you cast something else. Or if he casts Scrap Trawler and then you combo off another artifact like Servo Schematic it is a beautiful thing.
Thanks for your comment on your deck feed. It's true that there is nothing new under the sun and we can't know everything that's already out there. I'm glad I ran into you on this site so that my gremlins can thrive and be a little more obnoxious :)
1 month ago
I'm going to post a big update to the deck.
According to me, I have too much tutoring cards:
- 2 generic tutors
- 6 creature-specific tutors
- 4 land-specific tutors
- 1 creature or land tutor (Traverse the Ulvenwald)
That's 13! ..and I just removed Entomb in the last deck update!
I plan to remove Eldritch Evolution who's suboptimal (limited scale and card-disadvantage) and Green Sun's Zenith.
GSZ is limited to green creatures, but here we have a tricolored deck: green, black, and artifact. GSZ isn't the best creature tutor, but still I am hesitating with Chord of Calling.
About the Pod strategy, only Birthing Pod needs a strong chain of ascending-cmc creatures. That's only 1 card that dictates the shape of the deck. I will change that.
It's not over: I still have other cards I want to insert (Mana Crypt, Ramunap Excavator, Craterhoof, etc.) but cuts start to be difficult by now.
1 month ago
reeljazz7 suggests some good ideas overall. But if you want to participate at FNM (Friday Night Magic) at a local shop, you will need to avoid the spells he suggests to use in the 2 and 3 paragraphs because those cards are not "Standard" legal. If you are just playing casual with friends then they will work just fine.
Some suggestions to add to deck would be:
Soul-Scar Mage: is a solid one drop. The "Prowess" keyword gives him +1/+1 until end of turn whenever you cast a non-creature spell. The othe ability is also really useful because you can turn any of your spell damage to creatures into permanent damage because of the -1/-1 counters. (warning: this means if you Sweltering Suns then you also permanently weaken any of your creatures that survive.)
Cards you may want to remove:
Frontline Rebel: its not very strong and can have the problem where you have to attack into an enemy that is setup to deal with it.
Paradox Engine: this card seem to lack a purpose in your deck. The card is meant for combo playing with cards that use tap functions to get extra uses of cards in play, but you don't seem to have anything that makes use of this.
Treasure Keeper: interesting card but I am not sure how functional it is.
These are just some quick assessments I can make right now. Will see what else I can recommend when I can if you like.