Skyscanner

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common

Combos Browse all

Skyscanner

Artifact Creature — Thopter

Flying

When Skyscanner enters the battlefield, draw a card.

Skyscanner Discussion

BearMcGrizzle on Artifact Storm Pioneer Idea

3 weeks ago

Dragon's Hoard will let you a draw card (not on entry, though, but still free), and it sticks around as a source of mana.

Skyscanner is a 1/1 flyer for that draws you a card on entry (a little expensive at 3 mana, but might be worth looking into).

Sunset Pyramid gives you 3 card draws at a cost of for each, and it can scry 1 for as well, which might help you get to what you need sooner.

The Immortal Sun is kind of expensive for , but it's hard to deny the value it brings to the table. Might be good to run 1 or 2 in the deck, or at least in the sideboard.

Hybrow on Heart of Black Coal - Ayara ETB trigger EDH

1 month ago

Thanks all for the suggestions.. this is definately a work in progress and all help is appreciated.

VarietyBlack - I love Panharmonicon , will be one of the first things I add once I start playing. Have to figure out what doesn't work first. For creatures though, I am trying to limit it to creatures that come in with friends, but of those 3 I like Dusk Legion Zealot . Has a nice low CMC, and will work well with recursion like Unearth . I dont know yet if card draw will be my problem in this deck, but will keep him on the backburner ( Skyscanner doesnt work as well because of Ayara's black creatures only clause.)

VampiricTooter - My playgroup doesn't play infinite combos and not sure I need the colorless mana that Ashnod's Altar would provide, but I do really like Pitiless Plunderer . I think he is going to be an auto add; might remove Diregraf Colossus because in testplays, didnt really work for me.

Hell's Caretaker and Whisper, Blood Liturgist are also both nice. I think the Caretaker will end up being an add as well, just a better exchange. Living Death would only work if Ayara was in the graveyard. Need to play a couple times to see if she ends up getting targeted a bunch (also still need to add some protection for her).

MTGundy - Yahh.. I hesitate Helm of the Host to add it only because the high CMC and equip costs... but those copies would make nice targets for sacrifice effects :)

Thanks again, if you guys have suggestions on what to ditch, I would be happy to hear them as well.. having a tough time cutting cards at this point

VarietyBlack on Heart of Black Coal - Ayara ETB trigger EDH

1 month ago

I have to suggest Panharmonicon here. That's your ticket to that extra point of damage, and it provides you a lot of value with all your ETBs. I would consider Dusk Legion Zealot , Skyscanner , and Shriekmaw if you go that route. Rune-Scarred Demon too.

thathackerkid on Heliod Final Final

2 months ago

Millikin is essentially a 2 mana rock with a free card advantage engine built in thanks to all of the recursion in this deck. It's easily one of the best turn 2 plays. Blade of Selves has great synergy with all of the enter the battlefield effects, you can attach it to a Solemn Simulacrum for a free explosive vegetation every turn or a Skyscanner to see more cards. Additionally, it can be used with Yosei, the Morning Star for two death triggers on every attack thanks to the legend rule which wins games if it isn't dealt with.

SirQuixano on Thromok Thud Deck

2 months ago

I'd recommend playing a little faster with Thromak. I just recently built a deck around him too (The Very Hungry Caterpillar (Sub $25)), and I use a lot of quick creatures, as you at minimum need to get five creatures to get him to 25, which does commander damage. cards like Genesis Chamber , Fireshrieker , Forebear's Blade , Bladed Pinions , Goblin War Party , most walls/defenders, as they stay alive and keep damage off you, such as Wall of Earth , as well as Abzan Beastmaster for more card draws, Skyscanner to get a draw and an extra creature, Iron Myr and Copper Myr and such for mana fixing, as Vivid Grove and Vivid Crag for being low price multicolor land alternatives

SideBae on Mono-Black Gold (Shirei, Shizo's Caretaker)

6 months ago

Mana Vault on turn one allows you to cast your general turn two. I imagine one of the challenges with this general is his costing 5, as lack of access to another color means your options for ramp are rather limited. By the same token, Charcoal Diamond , Coldsteel Heart , Chrome Mox and the Cabal Coffers + Urborg, Tomb of Yawgmoth combo are your friends as well.

Nausea is good for you, as it gives you a way to kill off a bunch of little creatures and rebuy their ETB triggers. As Non-Linear points out, Grave Pact is good in your deck. Nausea makes it into a one-sided board wipe.

God-Eternal Bontu seems kind of absurd, with all them creatures you can feed him. With all the sac-ing you're likely to be doing, you might have luck with Harvester of Souls .

I see Demonic Tutor is in your 'Maybeboard.' I feel that this should be in the main deck of any black EDH deck if at all possible. It simply gets whatever you need more efficiently than anything else can.

Qarsi Sadist allows you to drain an opponent for two at each end step, if you have it exploit itself each time and Shirei stays on the board.

Night of Souls' Betrayal is an interesting thought. With a carful build, it could probably bust the deck wide open, as it auto kills each 1/1 and then brings them right back each end step. Pairing it with something like Burglar Rat , Skyscanner , Pilgrim's Eye , Black Cat or other such creatures seems simply rude as ****.

Finally, regarding the lands, I haven't had much luck with Crypt of Agadeem . You might want to replace that, Mortuary Mire and Memorial to Folly with basic lands. I also don't think Ghost Quarter is very good in EDH, unless your meta plays some powerful utility lands like The Tabernacle at Pendrell Vale or Glacial Chasm . Ancient Tomb is a better Temple of the False God , but it is a more expensive card.

Trainyaj on

7 months ago

You should build a full sideboard of 1-off artifacts if you plan to use Karn, the Great Creator and you should sub out some shocks and swamps to play 4 Interplanar Beacon as the only black you run are planeswalkers. A list of sideboard artifacts are as follows Arcane Encyclopedia – card draw for control, Explosive Apparatus – Bad removal, Navigator's Compass – life gain, Damping Sphere – Anti Izzet phoenix, Fountain of Renewal – Burn, Sorcerous Spyglass – Walkers, Helm of the Host – maybe ok? Magistrate's Scepter – control beater, Meteor Golem – good but expensive removal, Orazca Relic – versatile, Sentinel Totem – graveyard hate, Silent Gravestone – graveyard hate, Skyscanner – replaceable blocker, The Immortal Sun – win-con, Transmogrifying Wand – repeatable removal, Treasure Map  Flip card advantage. Please look at and comment my deck when you have time.


No removal = win

Standard* Trainyaj

SCORE: 2 | 511 VIEWS


Jaecen on Animar, Sec

9 months ago

Card Categorization

I've categorized the cards in your deck here: https://deckstats.net/decks/50753/1215572-animar

The following analysis is based on that categorization. Several cards are in more than one category, so I've categorized them based on their primary or common case. E.g. Ancient Animus is both "Removal" and "+1/+1 Counter Interaction", but you're going to cast it to kill something -- the +1/+1 counter is a nice bonus.

Strategy

There's no explicit or stated goals of the deck, so I can't evaluate the cards against that. If you have a goal, let me know.

The core effect of Animar is to play creatures, which grows Animar. As Animar grows, he helps you play more (and more expensive) creatures. Some notable limitations:

  • Animar only decreases colorless costs
  • Animar only cares about creatures
  • Animar only cares about casting creatures

Animar is cheap to cast and protects himself from most removal (due to his protection from Black and White). Because of this, we can assume that we will get him out early and keep him out long enough for him to provide benefit. We'll build the deck assuming Animar is on the battlefield at all times.

Since Animar reduces the colorless component of creature costs, we'll get the biggest benefit from colorless creatures. As with any unlimited cost reduction effect, we should look for ways to break the free case. The obvious one here is to bounce and recast colorless creatures for free.

Since we're playing all of these (hopefully free) creatures, Animar will grow quickly. Giving Animar good evasion will give us to win on commander damage quickly.

To best abuse Animar, we want:

  • Many creatures across a range of mid to high colorless costs
  • As many of those creatures in our hand as possible
  • An many +1/+1 counters on Animar as soon as possible
  • A means to make Animar unblockable

The easiest way to break Animar is to create an engine that casts colorless creatures and bounces them to your hand as many times as possible during a turn. We'll want ETB/LTB effects on those creatures and cards that care about creatures entering and leaving the battlefield. Additionally, we'll want cards that care about +1/+1 counters on a creature.

Favor creatures over non-creatures, as you get a discount on creatures. Try to keep colored costs to a minimum - avoid double or more colors in a cost.

Abusable Colorless Creatures:

Repeatable Bounce:

Synergies:

Unblockable Enablers:

We'll want to get as many creatures down as quickly as we can. Card draw and other card advantage effects are valuable.

Draw/Card Advantage:

Changes to the Existing Cards

I would consider cutting way down on the amount of ramp. Mana dorks get the deck running early, but they don't have any synergy with the core effects. I suspect that's what was leaving you feeling like you had a dead hand.

Cards that seem particularly problematic:

  • Wild Cantor . Requires a sac for effect. Doesn't get cost reduction. A dork that taps for mana would be better.
  • Tinder Wall . Same as Wild Cantor sans the cost reduction bit.
  • Vivid Creek and Vivid Crag . These both ETB tapped, don't have basic land types, and only provide off-color mana twice. If would strongly consider running Amonkhet cycling duals over these.
  • Ancient Ziggurat . Be careful, as this mana can only be used for casting creature spells. I don't like this land in most decks.
  • Bond Beetle . I have no idea why this is in here. It works once and has very little synergy with the deck. Verdurous Gearhulk would be better, but still not great.
  • Green Sun's Zenith . I think a cheaper card that tutored to hand and then let you cast the card would be better, as you'd get the cost reduction effect and other synergies. No cards come to mind, but there are lots that look at the top X cards and tutor to hand ( Gift of the Gargantuan , etc.).
Load more

Skyscanner occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Black: 0.14%