|Commander / EDH||Legal|
Printings View all
|2012 Core Set (M12)||Common|
|Rise of the Eldrazi (ROE)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Common|
Combos Browse all
Destroy target enchantment.
1 month ago
Play more cards that are pingers! Even really small creatures like 0/1s or 1/1s because when you have an army of pingers, no one can attack you because you just ping the creatures and kill them before they can deal damage. "End step, deal 15 damage to all your creatures" is feasible in Torbran. Cards like Brimstone Trebuchet , Vulshok Sorcerer , Lobber Crew , Cinder Pyromancer , or Vithian Stinger . Usually all of these cards are 3 mana with upside which is perfect because once Torbran is on the field on turn 4 or 5, none of them will have summoning sickness and you can bolt away
And play fewer cards that aren't pingers! like wtf do you need The Immortal Sun for? 6 Mana Artifacts in red should be winning the game, not dragging it out longer. In red, I think, cards that aren't killing things aren't worth it. Stranglehold ? Why? It's so corner-case. It's not that cards like that are bad, but why play that when you could play another pinger or bolt? What does Caged Sun even do in the deck? Double your mana and buff your few creatures? A top of the curve artifact that lets you cast things you could already cast, lovely. Red Elemental Blast AND Pyroblast ? What does a burn deck think it's doing carrying around counterspells. And not just counterspells, but corner-case counterspells, and 2 of them?? Corner-case cards are just terrible in high variance formats. Like compare Demystify to Forsake the Worldly or Return to Dust . These cards are more versatile. Cards like Fiery Confluence , which you have, are flexible cards that can do either multiple things or can hit a variety of targets
Chaos Warp is an interesting card and most people use it on their own permanents to chance a better one. In this deck, it probably hits a land card or a non-permanent card. However, against an opponent, it's a removal spell at best (Target a permanent, shuffle, they flip and it's a non-permanent), but at worst your opponent gets a better permanent. for in Torbran, you can be dealing upwards of 5 or 6 damage, which pretty much kills most creatures. Chaos Warp does hit permanents, which red usually does have a hard time dealing with, but there are very few silver bullets. Off the top of my head, Leyline of Sanctity . But a card that gets around that (and that I think you should be playing in place of a mountain) is Detection Tower . However, more reliable permanent destruction could be Unstable Obelisk
Lands and permanents are hella good in Burn. Like sure, you can dump your hand and deal 31 damage, but that doesn't win the game. You've got at least 40 life to kill. You can use your lands! Valakut, the Molten Pinnacle , Dwarven Mine , or Spinerock Knoll , all great lands that can be used to keep getting hits in. Vance's Blasting Cannons Flip is super easy to transform into Spitfire Bastion , especially with cantrips
Strictly Worse / Particularily Bad Cards-
Sentinel Tower -> Not red, no buff. 4 mana for something that probably does about 1 or 2 every turn
3 months ago
What's your budget, and which cards specifically do you want to keep? Is there a particular theme you're going for? Are you just playing this casually or do you intend to take it to modern FNMs?
Some quick generic suggestions:
- Winged Words is better than Divination for your deck
- Most of your instants are horrifically overcosted and/or narrow (e.g. is your opponent always going to present a target for Demystify ?). And with only 1 copy of each, it's unlikely you'll have the one you need on hand at any given point.
- 34 lands is way too many for pretty much any 60-card deck. Realistically you could probably go down to 24 ish after some changes. On the same note, run 60 cards and no more, as it maximizes your chances of drawing the cards you want.
- Milling opponents is pretty useless unless your deck is focused on winning via milling them out. Most decks don't know what the top of their deck is on any regular basis, so what you mill from them is unlikely to change the value of their next draw, and if you're playing against a graveyard abuse deck like dredge, mill just helps their gameplan.
5 months ago
I've been doing some looking and figured I would make more use of the chromatic lantern. I thought that Kaalia of the Vast with an angle and demon added with her in the sideboard might add some fun... idk... just kind of having fun now.
5 months ago
Glad I could help with some insights. I had a couple of other thoughts along the same lines. One being Demystify for your enchantment control option (much more mana-efficient than Nova Cleric , and doesn't require 2 turns to pull off, since the cleric can't tap right after you drop him even if you have the mana), and the other being Bone Splinters which is an especially handy option for any deck running Black mana as well as using creature token generation and is cheaper and more inclusive than Cast Down , with the only exception being a Sorcery rather than an Instant -- but with creatures there's often not much they can do on the turn they enter play that won't also occur with Cast Down. Sometimes those legends are the backbone of a deck combo, so you may find that more useful.
I'll be looking for the updates; some of these cards really take me back to my heyday. Good luck!
6 months ago
7 months ago
7 months ago
Man I gotta say this deck is a lot of fun and is a surefire way to cause some rage amongst opponents. Definitely a pretty good build but I made a few minor changes. I think it’s worth adding a couple Demystify cards to deal with mill decks and I also use Profane Procession Flip which I found to be extremely useful for creature heavy decks (in addition to dishing out some hate depending on what you exile). I’m also curious how you feel about using Revival / revenge . I’ve used a couple of them in my deck and in addition to Ethereal Absolution it can stifle a lot of different decks. I’d also advocate for using those Sentinel Totem cards like FastIsFaster said. After playing a graveyard deck I thought the totems would be very useful in addition to getting more artifacts to amplify Karn’s -2. All in all though man you put together a great deck that I’ve really enjoyed playing around with so kudos on the build mate!
7 months ago
I love the idea! As far as your sideboard goes: 1. Hieromancer's Cage can be strictly upgraded with Ixalan's Binding 2. Risk Factor is a weird inclusion. I'd swap it out for some graveyard hate, like Sentinel Totem 3. It's worth throwing in a bit of enchantment/artifact hate. Expose to Daylight or Invoke the Divine work, depending on which is important to you, or even Demystify if you want cheaper and laser-focused on enchantments.
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