Demystify

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Ixalan (XLN) Common
2012 Core Set (M12) Common
Rise of the Eldrazi (ROE) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Onslaught (ONS) Common

Combos Browse all

Demystify

Instant

Destroy target enchantment.

Set Price Alerts

Demystify Discussion

triproberts12 on Grimlock Dino

1 week ago

Yeah, there's not nearly enough lands. Think of it this way: Lands are 21% of your deck, as it is now. That's the equivalent of running 13 lands in a 60-card deck or 9 lands in a 40-card deck. You're built around an 8-mana commander, so 39 is the minimum you should be running, along with, at the very least, 8 sources of ramp.

I think these 3 videos will be very helpful for you. The first two are videos by The Professor, one on Commander deck construction, and the other on building a 3-color manabase for the format. The last one is SaffronOlive on common pitfalls in deck construction.

Next off, what you'll want to do is look at the EDHREC page for Gishath to see what other people are putting in their decks. If you're on a budget, you can also click at the top right to go to what people are playing in decks labeled as budget. Remember to include card advantage, ramp, removal that is either flexible or hits the whole table, and haymakers that will close out the game.

As for cuts, I would start with 4 to 7-mana non-dinos, since that spot on the curve will get clogged up pretty quickly, and you want to be putting expensive dinos out for free with Gishath. I would also cut Atzocan Archer , Emperor's Vanguard , Frenzied Raptor , Looming Altisaur , Nest Robber , Pterodon Knight , Raptor Companion , Raptor Hatchling , Ravenous Daggertooth , Sky Terror , Steadfast Armasaur , Voltaic Brawler , Cobbled Wings , Primal Amulet  Flip, Abrade , Blossoming Defense , Demystify , Lightning Helix , Righteousness , Shock , and Slash of Talons . They're all either too narrow, too weak, don't scale up well with the creature size or life totals of Commander, or don't make sense in your deck.

Good luck!

Paranoiac on White EDH

1 month ago

Greetings, Would you be able to give some idea of how you envision the deck playing out? Knowing that would help with any advice someone may give. That being said, since the deck seems budget, you might want to consider the following.

Demystify replaced with Disenchant or Oblation. Angel's Mercy can be replaced with Soul Warden.

I think you should really up the land count to at least 32 or so, even for a monocolored deck.

Lightning Greaves and Swiftfoot Boots might help protect your general as well as other creatures.

Finally, think about adding some ways to ramp your mana. There are not a lot in monowhite, but Sword of the Animist and Knight of the White Orchid may be a good start.

Hope that helps! :)

eliakimras on Red/White Angels

2 months ago

Have you considered Boros Signet, Worn Powerstone and Gilded Lotus? Heartless Hidetsugu is game over if Gisela, Blade of Goldnight is out. Furnace of Rath, Dictate of the Twin Gods and True Conviction are great for beatdown. Boros Charm is really versatile in this deck. You can swap Take Vengeance for Swords to Plowshares. Sunforger is the greatest card in Boros and can grab any instant at 4 CMC or less. // It's good to run Command Tower, Battlefield Forge, Temple of Triumph, Needle Spires, Ancient Amphitheater, Boros Guildgate are good for mana fixing. Slayers' Stronghold, Sunhome, Fortress of the Legion and Rogue's Passage are good for combat tricks; Mistveil Plains brings recursion; Spinerock Knoll is great at cheating costs; Secluded Steppe and Forgotten Cave for card selection. // Revitalize, Lightning Helix, Demystify, Fountain of Renewal are subpar in this deck.

andriygoblin on Naya Dinosaur Tribal

3 months ago

Bloom Tender instead of Somberwald Sage. Wear / Tear is a better Demystify. Use Carnage Tyrant since evades targeting. Sylvan Library to use with top. Swords to Plowshares and Path to Exile and Wing Shards for best targeted removal. Mass removal use Austere Command - very flexible to suit your needs. Needs more tutors like Tooth and Nail and Enlightened Tutor. Overall I like your version. Upvote from me. Take a look at my decks. Here are those that I currently use with much success - Sing the Fire and Speak the Sun, Enchant to Clear All Tumors and Dragonlord, the Sky Marathon

Brylon on White standerd vampires

4 months ago

I like that you gave this a go however, I think Bright Reprisal is too slow for removal, especially since it requires the creature to be attacking. I also don't think that it drawing a card is overly helpful, if you replace it with Seal Away, you will still be standard legal, and have much better removal. I think I would run four of that and drop Bright Reprisal, and Demystify, however, if you are running into a lot of enchantments in your local meta game, you could keep one and sideboad the other. I don't think you are healing enough to make Famished Paladin worth the downside. I think I would prefer to have Bishop's Soldier in place. Ultimately I think this is a decent start. It would be worth considering splashing black. I'm going to copy your deck and make some changes to run in standard.

Lord_Grimm on Oogie Boogie

4 months ago

This comment will be highlighting areas in the remaining non-land categories that may be better suited with upgrades.

Ajani Unyielding would be better off something like Advent of the Wurm

Adamant Will: why save 1 creature when you could use Make a Stand or Rootborn Defenses

Common Bond & Seeds of Strength may be better as Charge or Break of Day?

Demystify, Disenchant, Naturalize: Why so many card slots to enchantment hate? Aura Shards and Forsake the Worldly should have it covered. I do like Sundering Growth though.

Mercy Killing should be Beast Within, enough said.

Awakening works for ALL players BTW!!

Fertile Ground, why not Utopia Sprawl or Unbridled Growth?

Oath of Ajani may be better at Glorious Anthem or Spear of Heliod

Rampant Growth should probably be Selesnya Signet

Cipher_8 on OmniMill

5 months ago

Induced Amnesia

Induced Amnesia inside this deck is going to draw you a ton of cards.

You're already drawing a ton of cards to hand and storing them up with Reliquary Tower in play.

Say you have 8 cards in hand. You're drawing 8 cards for 3! That's milling 16 cards with just one Pyshic Corrosion in play. 32 with two in play! Quite possibly our biggest mill bomb.

Then if you run Demystify, Cleansing Ray, Naturalize splashing white or green you can easily get those cards back to hand by destroying the enchantment.

It's too bad the card doesn't say when Induced Amnesia is no longer in play otherwise we could just return it to hand to be played again!

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