|Commander / EDH||Legal|
Printings View all
|2012 Core Set (M12)||Common|
|Rise of the Eldrazi (ROE)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Common|
Combos Browse all
Destroy target enchantment.
Price & Acquistion Set Price Alerts
|Have (8)||MythicWinter111 , richardmv , timmyb , nakni , Tmanator , Gyraxis , Epidilius , vashaclarens|
|Want (2)||DreamDarkly , Lightfut|
2 weeks ago
I like that you gave this a go however, I think Bright Reprisal is too slow for removal, especially since it requires the creature to be attacking. I also don't think that it drawing a card is overly helpful, if you replace it with Seal Away, you will still be standard legal, and have much better removal. I think I would run four of that and drop Bright Reprisal, and Demystify, however, if you are running into a lot of enchantments in your local meta game, you could keep one and sideboad the other. I don't think you are healing enough to make Famished Paladin worth the downside. I think I would prefer to have Bishop's Soldier in place. Ultimately I think this is a decent start. It would be worth considering splashing black. I'm going to copy your deck and make some changes to run in standard.
3 weeks ago
This comment will be highlighting areas in the remaining non-land categories that may be better suited with upgrades.
Awakening works for ALL players BTW!!
1 month ago
Induced Amnesia inside this deck is going to draw you a ton of cards.
You're already drawing a ton of cards to hand and storing them up with Reliquary Tower in play.
Say you have 8 cards in hand. You're drawing 8 cards for 3! That's milling 16 cards with just one Pyshic Corrosion in play. 32 with two in play! Quite possibly our biggest mill bomb.
It's too bad the card doesn't say when Induced Amnesia is no longer in play otherwise we could just return it to hand to be played again!
1 month ago
I think you need more 1CMC creatures to establish your board faster. You have a lot of humans, so probably Champion of the Parish would be the best, though I recognize that isn't super budget. There are so many possibilities - I'm sure you can find some on your own if you decide to try to add more.
With your current AVG. CMC and especially if you add in a few more 1-drop creatures, I think you could go down to 20 lands.
Brave the Elements will be awesome here - you'll be able to make a lot of lethal swings many turns sooner as well as protect against a lot of removal.
I suggest running at least 2xDisenchant or 2xRevoke Existence over Demystify in your sideboard, depending on your meta. I also suggest at least 2xOblivion Ring or Cast Out for wide-range removal. Sanctify might be fun in your sideboard.
2 months ago
I have a few suggestions that may help improve your deck:
1) If you want to play Wretched Camel I would suggest running a few Deserts just so that the card has some value.
2) Lord of the Accursed is a great card for this deck, so I would recommend running all four copies so that there's a better chance of it turning up.
3) Lurching Rotbeast is not that great. Even though it has cycling, it's four mana for a 4/2. There are better zombies with more value out there.
4) Demystify is probably better as a sideboard card. (If you plan on playing competitively) It's not guaranteed that your opponent will be playing enchantments.
5) In Oketra's Name is another great card, but you should definitely run more copies so that there's a better chance it will be drawn.
Hope this helps!
2 months ago
I'd say remove Champion of Dusk for Legion's Landing Flip, and replace Murder with Seal Away, pushing those Murder's to the Side Board. You don't have enough life gain to negate Famished Paladin's drawback and consistently recur Oathsworn Vampire. Bishop's Soldier/Child of Night should replace one of those cards.
Some sideboard cards to consider are: Demystify (to remove enchantments), Settle the Wreckage (a one sided wrath), Divest/Duress (hand disruption), Ixalan's Binding (to get rid of an annoying permanent and prevent it from being played), Cast Down (another efficient kill spell, though with a restriction), Invoke the Divine (to remove enchantments or artifacts), Make a Stand (to prevent getting destroyed by a board wipe), and Vraska's Contempt (to remove almost any creature or planeswalker).
3 months ago
The concept of the deck sounds great, I'm tempted to make a deck with the same concept, or just "netdeck" the one you make. Havoc Festival looks good, and it plays along with the idea of not winning, but making your opponent lose because they cannot gain life . But enchantments can get destroyed easily due to things like Naturalize , Dawn to Dusk , Demystify , Decimate , etc. So just so that you have something to also prevent lifegain I would add Erebos, God of the Dead , That is if you're not on a budget. Descent into Madness is also a good card for the concept . I don't really know what cards you're going to use in the deck so it's kind of hard to determine what cards to suggest. I would add Exquisite Blood and Sanguine Bond to lower your opponents health and gain some yourself, but if you're going to add those then you should probably add some lifegain stuff to this deck, such as Disciple of Bolas , Blood Artist , Sorin's Vengeance , Chalice of Life Flip , painful quandry , etc. I also don't know if you're going to be playing casual or competitive, but i'll assume competitive. I'd also add Kaervek the Merciless . Maybe you could throw in Whip of Erebos and a Exsanguinate . Those are all the suggestions I have right now, so uh good luck on making the deck. Again, the concept is really interesting to me so I hope this deck works out for you.
3 months ago
-1 Fetid Heath
This land configuration might need some tweaking, but this is probably close.
+1 Fatal Push
-1 Anguished Unmaking -2?
I really liked the one of Monastery Mentor in the side. Not sure what to take out for it though.