Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Ixalan (XLN) Common
2012 Core Set (M12) Common
Rise of the Eldrazi (ROE) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Onslaught (ONS) Common

Combos Browse all



Destroy target enchantment.

Price & Acquistion Set Price Alerts





Demystify Discussion

Brylon on White standerd vampires

2 weeks ago

I like that you gave this a go however, I think Bright Reprisal is too slow for removal, especially since it requires the creature to be attacking. I also don't think that it drawing a card is overly helpful, if you replace it with Seal Away, you will still be standard legal, and have much better removal. I think I would run four of that and drop Bright Reprisal, and Demystify, however, if you are running into a lot of enchantments in your local meta game, you could keep one and sideboad the other. I don't think you are healing enough to make Famished Paladin worth the downside. I think I would prefer to have Bishop's Soldier in place. Ultimately I think this is a decent start. It would be worth considering splashing black. I'm going to copy your deck and make some changes to run in standard.

DarkJester187 on Oogie Boogie

3 weeks ago

This comment will be highlighting areas in the remaining non-land categories that may be better suited with upgrades.

Ajani Unyielding would be better off something like Advent of the Wurm

Adamant Will: why save 1 creature when you could use Make a Stand or Rootborn Defenses

Common Bond & Seeds of Strength may be better as Charge or Break of Day?

Demystify, Disenchant, Naturalize: Why so many card slots to enchantment hate? Aura Shards and Forsake the Worldly should have it covered. I do like Sundering Growth though.

Mercy Killing should be Beast Within, enough said.

Awakening works for ALL players BTW!!

Fertile Ground, why not Utopia Sprawl or Unbridled Growth?

Oath of Ajani may be better at Glorious Anthem or Spear of Heliod

Rampant Growth should probably be Selesnya Signet

Cipher_8 on OmniMill

1 month ago

Induced Amnesia

Induced Amnesia inside this deck is going to draw you a ton of cards.

You're already drawing a ton of cards to hand and storing them up with Reliquary Tower in play.

Say you have 8 cards in hand. You're drawing 8 cards for 3! That's milling 16 cards with just one Pyshic Corrosion in play. 32 with two in play! Quite possibly our biggest mill bomb.

Then if you run Demystify, Cleansing Ray, Naturalize splashing white or green you can easily get those cards back to hand by destroying the enchantment.

It's too bad the card doesn't say when Induced Amnesia is no longer in play otherwise we could just return it to hand to be played again!

kamarupa on R/W Budget Aggro Boros

1 month ago

I think you need more 1CMC creatures to establish your board faster. You have a lot of humans, so probably Champion of the Parish would be the best, though I recognize that isn't super budget. There are so many possibilities - I'm sure you can find some on your own if you decide to try to add more.

With your current AVG. CMC and especially if you add in a few more 1-drop creatures, I think you could go down to 20 lands.

Brave the Elements will be awesome here - you'll be able to make a lot of lethal swings many turns sooner as well as protect against a lot of removal.

I suggest running at least 2xDisenchant or 2xRevoke Existence over Demystify in your sideboard, depending on your meta. I also suggest at least 2xOblivion Ring or Cast Out for wide-range removal. Sanctify might be fun in your sideboard.

Return to the Ranks or Immortal Servitude might be useful, too.

SpooderBoi on Zombies B&W

2 months ago

I have a few suggestions that may help improve your deck:

1) If you want to play Wretched Camel I would suggest running a few Deserts just so that the card has some value.

2) Lord of the Accursed is a great card for this deck, so I would recommend running all four copies so that there's a better chance of it turning up.

3) Lurching Rotbeast is not that great. Even though it has cycling, it's four mana for a 4/2. There are better zombies with more value out there.

4) Demystify is probably better as a sideboard card. (If you plan on playing competitively) It's not guaranteed that your opponent will be playing enchantments.

5) In Oketra's Name is another great card, but you should definitely run more copies so that there's a better chance it will be drawn.

6) Deathgaze Cockatrice and Typhoid Rats are a) not zombies and b) not standard legal so I don't recommend running them.

Hope this helps!

Ryjo on WB Standart Vampire

2 months ago

I'd say remove Champion of Dusk for Legion's Landing  Flip, and replace Murder with Seal Away, pushing those Murder's to the Side Board. You don't have enough life gain to negate Famished Paladin's drawback and consistently recur Oathsworn Vampire. Bishop's Soldier/Child of Night should replace one of those cards.

Some sideboard cards to consider are: Demystify (to remove enchantments), Settle the Wreckage (a one sided wrath), Divest/Duress (hand disruption), Ixalan's Binding (to get rid of an annoying permanent and prevent it from being played), Cast Down (another efficient kill spell, though with a restriction), Invoke the Divine (to remove enchantments or artifacts), Make a Stand (to prevent getting destroyed by a board wipe), and Vraska's Contempt (to remove almost any creature or planeswalker).

shirouu on Douchey Deck Help?

3 months ago

The concept of the deck sounds great, I'm tempted to make a deck with the same concept, or just "netdeck" the one you make. Havoc Festival looks good, and it plays along with the idea of not winning, but making your opponent lose because they cannot gain life . But enchantments can get destroyed easily due to things like Naturalize , Dawn to Dusk , Demystify , Decimate , etc. So just so that you have something to also prevent lifegain I would add Erebos, God of the Dead , That is if you're not on a budget. Descent into Madness is also a good card for the concept . I don't really know what cards you're going to use in the deck so it's kind of hard to determine what cards to suggest. I would add Exquisite Blood and Sanguine Bond to lower your opponents health and gain some yourself, but if you're going to add those then you should probably add some lifegain stuff to this deck, such as Disciple of Bolas , Blood Artist , Sorin's Vengeance , Chalice of Life  Flip , painful quandry , etc. I also don't know if you're going to be playing casual or competitive, but i'll assume competitive. I'd also add Kaervek the Merciless . Maybe you could throw in Whip of Erebos and a Exsanguinate . Those are all the suggestions I have right now, so uh good luck on making the deck. Again, the concept is really interesting to me so I hope this deck works out for you.

.Aliens. on Modern Orzhov Hate Rack

3 months ago

MB Suggestions:

-4 Bloodstained Mire

-1 Fetid Heath

+4 Concealed Courtyard

+1 Swamp

This land configuration might need some tweaking, but this is probably close.

-1 Raven's Crime

+1 Lingering Souls

I don’t really want to take out the third Raven's Crime, but I don’t know what else to take out for the second Lingering Souls.

SB Suggestions:

+1 Fatal Push

-1 Anguished Unmaking -2?

+1 Something that removes enchantments. Blood Moon and Leyline of Sanctity are a bitch. Possibly: Disenchant, Demystify, Fragmentize, Urgent Exorcism, or Leave No Trace

I really like the 1x Dismember in the board, but you may not need it bc you also have 2x Damnation and 1x Fatal Push.

I really liked the one of Monastery Mentor in the side. Not sure what to take out for it though.

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