Geode Golem

Geode Golem

Artifact Creature — Golem

Trample

Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)

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Set Rarity
Commander 2018 (C18) Uncommon

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Legality

Format Legality
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
1v1 Commander Legal
Canadian Highlander Legal
Tiny Leaders Legal
Magic Duels Legal
Penny Dreadful Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
2019-10-04 Legal
Vintage Legal
Casual Legal

Geode Golem occurrence in decks from the last year

Latest Decks as Commander

Geode Golem Discussion

October_The_First on Eldrazi Horror

2 weeks ago

Dope build +1. I have a sorta (not really) similar Colorless build and really like the direction, and flavor, you've done with yours.

How well does Geode Golem do for you? I've debated running it in mine.

Darmanimon on Kozilek, the Great Distortion EDH

3 weeks ago

Thanks for the feedback OutlawPete92!

I run Glimmerpost and Cloudpost in the deck because of Thespian's Stage being in the deck, which can let Cloudpost tap for 3. Also, one of the cards I'm hoping to add to the deck is Vesuva, which would make Cloudpost tap for 4 mana if copied. I do agree that adding Unwinding Clock would be a good idea, and will likely be doing so.

I run Voltaic Key due to it being able to untap itself, but as that is rarely relevant, I may replace it with Manifold Key.

I used to run Geode Golem in the deck for the reason you outlined, but I found it was oftentimes either bounced to my hand or destroyed before it could attack in my playgroup, so I replaced it with a mana rock.

The reasoning behind Burnished Hart over Palladium Myr is that if Palladium Myr dies you lose the mana, while Burnished Hart gets you the mana permanently, which even if you do have to pay more mana into it to get it, I feel it's worth it.

Thank you for recommending I look through your deck by the way, I found some cards in it that are a good idea to add, such as Bonders' Enclave for card draw.

CannedCanOpener on Existential Dread

2 months ago

redbarron12 I've thought about that, but two things keep me from cutting it. For one, as an Eldrazi deck the primary goal is beating people down, be it either commander damage or a lot of big attackers (especially if you attach it to something like Ulamog, the Ceaseless Hunger and start dealing heavy damage to their library as well). Secondly, it's got some synergy outside big beaters: attach it to something like Breaker of Armies if you want to make sure your other creatures can consistently hit face, Conduit of Ruin if you want to rack up that creature discount, Geode Golem if you want to keep some around for easy commander casting, Platinum Angel to make sure you can keep the Angel's advantage, or Thought-Knot Seer to be able to check and limit players' hands each turn. Naturally, the primary aspect is to get big oppressive beaters since that's the core of the deck, but it's got some more-synergistic uses as well. I do appreciate the input though, and if you have anything you'd suggest either in its place or in addition I'm always open to input!

multimedia on Avacyn and the Audacity of this B***h

4 months ago

Hey, consider more cards for the early game to slow down the game for your opponents and buy you more turns to setup for Avacyn?

Once you get Avacyn out then consider more cards that can make her better?

Geode Golem is a creature who can hold equipment well and is a way to cheat cast Avacyn onto the battlefield.

Cards to consider cutting:

  • Day of Judgment
  • Leyline of Sanctity
  • Otherworldly Journey
  • Overwhelming Splendor
  • Whispersilk Cloak
  • Staff of Nin
  • Angelic Arbiter

Good luck with your deck.

triproberts12 on Golems are a combo tribe?

5 months ago

Dcku Scourglass+Gerard is gas, especially with Geode Golem

triproberts12 on I Need a Hero! (Gerrard budget combo)

6 months ago

Nice. I'm building a Gerrard artifact combo deck, too, but recurring the 7 versions of Spitemare with mass burn. I think you could make good use of a few of the tricks I've discovered.

What really drew me to Gerrard was his potential to completely flip the narrative on Boros' issues with ramp and draw. Memory Jar is basically a repeatable draw 7. If it's too pricey, be on the lookout for it in Commander Legends. Mishra's Bauble and Urza's Bauble are repeatable cantrips.

As for mana, Lotus Bloom is a repeatable Black Lotus, since once it's out, Gerrard brings it back with no time counters.

Some added spice: Scourglass is a repeatable Wrath. Scroll of Fate lets you return whatever you manifest face-up. Razia's Purification is just the most absurd Plague Wind, especially with artifact lands out. Same for Cataclysm. Follow it all up with a Geode Golem to keep wiping the board and replaying Gerrard every turn, and get Ichor Wellspring in there for some more card draw!

Azeworai on Kumena EDH

7 months ago

Merfolk is always a potent tribe, but I do see some incongruous elements that ought to be obviated.

For the basics of a deck, I have some recommendations as for what may be excluded.

Storm the Citadel is a fine card, but it's restrictive and must be done on your turn, with a board state. Removal is best when it can be used both if you're ahead or behind in the game.

Transguild Promenade and Gateway Plaza is a land with a casting cost. I'd recommend some basics in their place.

Kiora, Behemoth Beckoner only draws cards off of six creatures in the deck, and thence doesn't bolster much. Lords help, but card draw is more applicable when it's not dependent on your board-state. Curious Obsession falls unto the same category.

Spark Double is quite restrictive that doesn't do much on its own. Cloning the commander doesn't do much, either, so a worthy target isn't always available.

I'm not quite sure why Clear the Mind is in here.

Geode Golem doesn't actually cheat the cost of the commander by too much, so perhaps it doesn't merit inclusion.

Tidal Flats is a card selcouth to me, and I don't quite understand its purpose. It can mess up blockers, sometimes. The opponent needs to have no open mana, otherwise, it's useless. That's very easy to play around and I'd prefer just a kill spell.

Heraldic Banner , Simic Locket , and other three mana ramp options are a bit slow to really provide ramp. Talisman of Curiosity , Mind Stone , and Rampant Growth do the same for less.

You have an awful lot of lands in here. A deck-building strategy I adhere to is fewer lands in place of draw spells. They have more utility late-game and can still find lands if need-be.

As for the theme of the deck, I have some potential implementations.

Kiora's Follower is an on-tribe creature that synergizes with the strategy, and ramps. Only great. :)

Stonybrook Banneret spells itself out.

Thada Adel, Acquisitor is a fun card that people will always murder on the spot. Though, stealing a player's Sol Ring feels great.

Coastal Piracy and Bident of Thassa are similar to Seafloor Oracle , and more effects like that are always nice. Kindred Discovery is an enhanced version, too.

Animation Module is a fun option that could supply some benefit at a cheap cost, and Hardened Scales does the same thing.

Cytoplast Manipulator is a splendid option for your counters theme.

As for removal, Reality Shift , Krosan Grip , Pongify , Beast Within , Rapid Hybridization , Kenrith's Transformation , Incubation / Incongruity , and Imprisoned in the Moon . Kill spells that strand a commander on the battlefield are always annoying to deal with.

Cantrips! Impulse and Supreme Will fill the role rather well.

Seahunter , Forerunner of the Heralds , and Merrow Harbinger work wonderfully as tutors.

At last, Vigean Graftmage seems perfect.

Alas, welcome to the format, and may you slaughter the opposition with your irriguous fiends. :D

I do have my own list if you wish to peer upon it: The River Anew

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