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Long-Term Plans Discussion
1 week ago
With a deck name like that, you know this deck was built to snipe someone. #ripjasonswinrate
Also, May I recommend a Long-Term Plans to be able to tutor for one of your untapping auras so that you can hit the infinite mana combo more consistently. Similarly, Bloom Tender is expensive but also acts like a second copy of your commander in this combo incase he becomes unavailable.
I realize your commander is a mana rock/dork itself but since this looks like a midrange/control deck with a high average cmc, increasing the land count and/or number of 0-2 cmc mana rocks/dorks will help you hit the mana you need to cast your big spells and make sure that #jasonalwaysdiesfirst
1 month ago
I think with this commander some more haste-giving stuff and more tutors will help you since Etrata wants to sling combat damage and go back into the deck.
For haste I would add in one or two more things like Chariot of Victory.
For tutors, I would suggest a Tunnel Vision to use on yourself. Long-Term Plans, Parallel Thoughts, and Distant Memories. Also cards like Flash of Insight or Prosperity seem useful for trying to dig through your deck.
+1 good luck with deck building
2 months ago
This looks better than the last time. Not that the prior iteration was bad or anything, I just think you're going in the right direction. Now:
Sensei's Divining Top - top goes infinite with either of your infinite mana combos. Infinite as in it draws you your entire deck. After Isochron combo gives you infinite mana you can tap Top for draw, hold priority to activate DReversal via Isochron (paying , but since you have infinite...) and then when that resolves you tap Top again with previous top effect still on the stack. They both resolve, first one drawing a card ad putting Top on the top and the second one just drawing you Top you can replay (for , but, again, you have infinite). And with Rings combo you tap top for draw and copy the effect via Rings (paying while having infinite is insignificant). It's a neat interaction for when Oona is offline for any reason because you get a chance to draw a way to get her (back) online. So even though it's not a combo-centric card and would be included anyway, it would be nice for clarity if it got mentioned in the combo section of the writeup and if it got tagged as such in the deck.
Unsubstantiate - tag it as a counter too. The only excuse I can find for playing this over a simple Unsummon or Disperse as a removal is its countering clause. Additional counter that can hit uncounterable spells is something. It's no Remand, but with that price tag and soft removal clause one can't, and shouldn't, complain.
Mental Misstep - how relevant is it honestly? The way I see it, your (partially "our") meta is kinda slow so this one isn't as significant here.
Spectral Shift - this seems...cute. Too cute. I get the point of abusing Urborg, but IMHO it's jumping through some considerable hoops just to get more mana. Unless I'm missing something big or it's that good and consistent actually.
Long-Term Plans - you have plenty good tutors in here. This one is the slowest and I could see it getting out for something better.
Mind's Desire - I can see it having a fabulous ceiling, I played the card so I know, but its floor is awful and it won't get you back when you're behind. And even when it gets rolling, you're depending on luck for it to do anything. I think that your current combos are reliable enough to ditch it. But that's just me.
Snap - you be the judge on this one. Since you already have black I think you could afford more...permanent solutions to pest problems. But if its free casting is that valuable, by all means play it.
Prismatic Lens - take a look at this one. It's not much on its own, but considering you have many colorless rocks and that you only have 4 of those capable of creating infinite colored mana (Talisman pains you so it's technically not infinite but you don't need more than a few with Oona so it fills the bill). It's a card I came across recently and am seriously considering for my Tasigur so yea, you might find it appealing too.
Rhystic Study - get it pls xD
Yahenni's Expertise/Languish - these are neat mass removals that won't break the bank while they will get rid of most stuff from the board. Toxic Deluge or Damnation would be better of course, but I can see that their price tags might be a bit prohibitive so one of these 2 -/- wraths can do, at least for the time being.
2 months ago
Smeagy88, Expedition Map and Long-Term Plans are the cards in reference, though I am sure you could figure it out with some time. I agree it isn't the best writing, but I can understand it, and never did Skillville claim this deck would have A+ writing. This is a good deck and should be left at that, but if you want to complain because you can't understand abbreviations, you do you.
2 months ago
I really like your deck. I strongly suggest you start focusing on one commander instead of optimizing and building multiple ones at once. Since Talrand is your pet deck, you should save money to buy stronger (and alas more expensive) cards for it.
as a general rule, if a card is banned in other formats, especially eternal ones, it usually means it's absolutely broken and therefore that it must be included wherever it's legal. Get cards like Dig Through Time and Treasure Cruise, they're extremely good.
you could try the combo that often other Talrand deck use, running Mass Polymorph and getting Teferi, Mage of Zhalfir, Deadeye Navigator, Palinchron and Sphinx of Magosi. When you've drawn all your deck you kill your opponents with Blue Sun's Zenith.
Hope my suggestions will help :)
2 months ago
FlamingSamich: You're completely right re:Cavern of Souls, and it's been added! I'm not overly convinced on Inventors' Fair, but I could give it a try I suppose. High Market is also cute, but my biggest problem is Locust God getting countered - once he hits battlefield he tends to be safe-ish in my meta, generally speaking.
dododestroyer: I'm running most of the cards that can fetch Dramatic Reversal/Isochron Scepter (excluding Transmute Artifact and Long-Term Plans). I used to run Mana Echoes here, but honestly it didn't do enough for my list.
Thanks to both of your for your thoughts!!
3 months ago
Was trying to think of shenanigans.. like top deck manipulation to take advantage of Yuriko's life loss triggered ability..
For instance, have a few ninjas out, cast Long-Term Plans to get Draco third from top, cast Dream Cache, put Draco and the biggest other CMC card from your hand on top of library (Vela the Night-Clad for instance.. something realistic for this deck.. because Draco is so realistic, lol) Ninjitsu Yuriko into play, hit with her and another ninja.. everyone takes 16+6.
3 months ago
Nice deck. I do have a few suggestions though.
First, a few mana rocks... Pentad Prism is really good here, ramps 2 colored mana and only costs 2, I prefer this over Darksteel Ingot (3 cost rocks that only add 1 mana don't belong here). Basalt Monolith is another possibility, I prefer it over Worn Powerstone due to entering untapped (granted I run both). I also run Copy Artifact as a more versatile 2 cost mana rock.
And I'll end with the low-hanging fruit... Nexus of Fate needs a spot.
Anyways, feel free to check out my Narset deck. Feedback, upvotes, and/or ideas are appreciated. Narset, American Beauty