Long-Term Plans

Long-Term Plans

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Set Rarity
Scourge (SCG) Uncommon

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Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Long-Term Plans Discussion

SatisfactionDay on Kumena's Merfolk Ascendency

1 month ago

Rasaru in regards to Simic Ascendancy of the 3 wins I should have been more specific. I've only had about 10 of those games where I actually drew it. The other games I never got it. I used to have Long-Term Plans in the deck, but I took it out. So 30% win rate with simic ascendancy in the games I draw/play it.

Simic Ascendancy is more of a pet card for me. I have thought of taking it out and going more voltron, but I've won just as many games just swarming with large Merfolk(which are most of the time unable to be blocked). and so many other Merfolk tribal decks are just focused on getting creatures out there and attacking. I wanted to do something a little bit different and while this deck still focuses on getting creatures out they are much more hefty than they would normally be.

Kopala, Warden of Waves has proven to be very valuable at taxing my opponents, much more than I thought. And I have always loved Master of Waves since the cars came out, but it really does a ton of work in this deck. As for surprise, The Ozolith. I knew it was going to be special, but nothing like having tons of Merfolk with counters and getting board wiped and loading the Ozolith up and then casting my Commander and swinging in for unblockable lethal the next turn.

Absolute musts for Merfolk are the lord's for sure. Also Merrow Commerce. Kopala as I said has provided me excellent support. Merrow Reejerey is great to get out early and either used to suppress your opponents or help untap your lands so that you can cast more Merfolk. Also a must include if you stick with the tribal theme isKindred Discovery, this generally gets me the most value in the game second to Kumena.

Two cards that I would say to keep running even though it doesn't fit the merfolk theme are; Oko, Thief of Crowns & Edric, Spymaster of Trest. Oko is oppressive and does work making elk, and Edric helps keep the pressure off of you. Both have been solid upgrades to this deck. For political reasons I have included Rites of Flourishing which helps me get targeted less, but this is one I'd recommend taking out.

When I originally built this deck it was strictly Merfolk go wide tribal, and focused on Kumena more for utility rather than attacking. I built the deck with a +1 counters sub-theme to help boost the power of my merfolk and not necessarily aim towards Simic Ascendancy. So if I was to take that out, I'd leave the deck with the counters theme because it goes wide frequently.

I apologise if this seemed to jump all over the place, but I wanted to make sure I shared the info as best as I could. Also this deck can be easily tuned by taking out if you cards here and there to fit in with your own meta. My decks are always built for my meta and anything that I have on my main page or the ones that I own in paper.

Noire_Samhain on Tutor me on Tutors

2 months ago

Long-Term Plans is an odd tutor. More useful in Narset decks, but its a generic tutor anything in blue.

Hoobynobber7395 on Narset help!

2 months ago

You should go extra turns honestly, thats the most competitive you can get with Narset, Enlightened Master and you need guaranteed mana base. A competitive Narset deck is going to cost a good bit of money though. Also, focus on getting the most out of combat and get extra combats where you can.

Win Cons include:

Thassa's Oracle

Jace, Wielder of Mysteries

Enter the Infinite

Extra turns ideas but not limited to:

Teferi, Master of Time

Expropriate

Temporal Mastery

Creatures to include:

Taigam, Ojutai Master

Grand Abolisher

might as well:

Thousand-Year Storm

Aetherflux Reservoir

Metallurgic Summonings

Assemble the Legion

and of course some tutors:

Mystical Tutor

Long-Term Plans

Enlightened Master

Personal Tutor

SufferFromEDHD on 13 Cards Are Not Land

2 months ago

Retraced Image ramp for colors that have none.

Long-Term Plans, Gamble and Tolaria West no explanation necessary.

Massacar on Self-mill combo in EDH? Psh, no way . . .

2 months ago

Treasure Hunt could be useful for digging through big chunks of your deck too. Maybe swap out Long-Term Plans/Frantic Search for it if you don't want to cut any lands?

0rc on Cheapskate Talrand (Competitive, Budget $75)

3 months ago

Dredge4life, you will see that I integrated many of your suggestions, especially the recommendation for more mana rocks and See Beyond to tuck a combo piece, if drawn. I wish there were more, better tuckers, but I've included Devious Cover-Up as a multifunction 'tucker' in case milled. I especially agree with narrowing down the win to Leveller and Thassa's Oracle. It is much faster and more competative. In my playtesting, waiting for 3 drakes before attempting to combo off was far too slow. Thank you so much!

vitamintuna, you will see that I also integrated many of your suggestions, especially those for card draw and mana acceleration. I still can't afford Pongify and things of that nature in this list due to a $75 budget. Most importantly, I concede that Mystical Tutor isn't appropriate for what else I could spend the budget on. Long-Term Plans, multiple mana rockas, and Dig Through Time are money better spent for the win. Thank you so much!

In actuality, with both of your advice, this deck has become pretty brutal. for less than $75 it holds its own at a competitive table, which was the goal. I have seen it many, many times, already. It is oppressive in 1v1 as well--which is to be expected.

This deck is extremely effective.

Sumradagnoth on Llawan Stax

3 months ago

mynameisfifi, so I actually made this with some budget subs (Cryptic Command, Everflowing Chalice, Fellwar Stone, Pendrell Mists, Time Spiral, Long-Term Plans), and have been testing. Some feedback:

The deck is a blast to play (not so much for the rest of the table) so I want to tweak it a bit - please share your thoughts! Especially on bullet 3 :)

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