Long-Term Plans

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scourge (SCG) Uncommon

Combos Browse all

Long-Term Plans

Instant

Search your library for a card, shuffle your library, then put that card third from the top.

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Long-Term Plans Discussion

JohnnyCRO on Oona, dos, faes! [Doomtide]

3 weeks ago

This looks better than the last time. Not that the prior iteration was bad or anything, I just think you're going in the right direction. Now:

  • Sensei's Divining Top - top goes infinite with either of your infinite mana combos. Infinite as in it draws you your entire deck. After Isochron combo gives you infinite mana you can tap Top for draw, hold priority to activate DReversal via Isochron (paying , but since you have infinite...) and then when that resolves you tap Top again with previous top effect still on the stack. They both resolve, first one drawing a card ad putting Top on the top and the second one just drawing you Top you can replay (for , but, again, you have infinite). And with Rings combo you tap top for draw and copy the effect via Rings (paying while having infinite is insignificant). It's a neat interaction for when Oona is offline for any reason because you get a chance to draw a way to get her (back) online. So even though it's not a combo-centric card and would be included anyway, it would be nice for clarity if it got mentioned in the combo section of the writeup and if it got tagged as such in the deck.

  • Unsubstantiate - tag it as a counter too. The only excuse I can find for playing this over a simple Unsummon or Disperse as a removal is its countering clause. Additional counter that can hit uncounterable spells is something. It's no Remand, but with that price tag and soft removal clause one can't, and shouldn't, complain.

  • Mental Misstep - how relevant is it honestly? The way I see it, your (partially "our") meta is kinda slow so this one isn't as significant here.

  • Spectral Shift - this seems...cute. Too cute. I get the point of abusing Urborg, but IMHO it's jumping through some considerable hoops just to get more mana. Unless I'm missing something big or it's that good and consistent actually.

  • Long-Term Plans - you have plenty good tutors in here. This one is the slowest and I could see it getting out for something better.

  • Mind's Desire - I can see it having a fabulous ceiling, I played the card so I know, but its floor is awful and it won't get you back when you're behind. And even when it gets rolling, you're depending on luck for it to do anything. I think that your current combos are reliable enough to ditch it. But that's just me.

  • Snap - you be the judge on this one. Since you already have black I think you could afford more...permanent solutions to pest problems. But if its free casting is that valuable, by all means play it.

Some suggestions:

  • Prismatic Lens - take a look at this one. It's not much on its own, but considering you have many colorless rocks and that you only have 4 of those capable of creating infinite colored mana (Talisman pains you so it's technically not infinite but you don't need more than a few with Oona so it fills the bill). It's a card I came across recently and am seriously considering for my Tasigur so yea, you might find it appealing too.

  • Rhystic Study - get it pls xD

  • Yahenni's Expertise/Languish - these are neat mass removals that won't break the bank while they will get rid of most stuff from the board. Toxic Deluge or Damnation would be better of course, but I can see that their price tags might be a bit prohibitive so one of these 2 -/- wraths can do, at least for the time being.

  • Go for the Throat/Ultimate Price/Dismember - not all of these are excellent, but you could play some/one these before soft removal in a deck with access to black.

SynergyBuild on Solitaire

3 weeks ago

Smeagy88, Expedition Map and Long-Term Plans are the cards in reference, though I am sure you could figure it out with some time. I agree it isn't the best writing, but I can understand it, and never did Skillville claim this deck would have A+ writing. This is a good deck and should be left at that, but if you want to complain because you can't understand abbreviations, you do you.

Cariddis on Talrand, Father of Drakes

3 weeks ago

I really like your deck. I strongly suggest you start focusing on one commander instead of optimizing and building multiple ones at once. Since Talrand is your pet deck, you should save money to buy stronger (and alas more expensive) cards for it.

Hope my suggestions will help :)

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

4 weeks ago

FlamingSamich: You're completely right re:Cavern of Souls, and it's been added! I'm not overly convinced on Inventors' Fair, but I could give it a try I suppose. High Market is also cute, but my biggest problem is Locust God getting countered - once he hits battlefield he tends to be safe-ish in my meta, generally speaking.

dododestroyer: I'm running most of the cards that can fetch Dramatic Reversal/Isochron Scepter (excluding Transmute Artifact and Long-Term Plans). I used to run Mana Echoes here, but honestly it didn't do enough for my list.

Thanks to both of your for your thoughts!!

Sylvanrush on Yuriko goes Eureka!

1 month ago

Was trying to think of shenanigans.. like top deck manipulation to take advantage of Yuriko's life loss triggered ability..

For instance, have a few ninjas out, cast Long-Term Plans to get Draco third from top, cast Dream Cache, put Draco and the biggest other CMC card from your hand on top of library (Vela the Night-Clad for instance.. something realistic for this deck.. because Draco is so realistic, lol) Ninjitsu Yuriko into play, hit with her and another ninja.. everyone takes 16+6.

Woo-fun.

Last_Laugh on narset turns

1 month ago

Nice deck. I do have a few suggestions though.

First, a few mana rocks... Pentad Prism is really good here, ramps 2 colored mana and only costs 2, I prefer this over Darksteel Ingot (3 cost rocks that only add 1 mana don't belong here). Basalt Monolith is another possibility, I prefer it over Worn Powerstone due to entering untapped (granted I run both). I also run Copy Artifact as a more versatile 2 cost mana rock.

I'd also try to find more room for tutors and deck manipulation like Personal Tutor, Long-Term Plans, and Ancestral Knowledge.

I've also had good success out of Mizzix's Mastery and am playtesting Bonus Round (whiffed once out of about 10 games I've seen it. Other than that, it's purely disgusting here).

And I'll end with the low-hanging fruit... Nexus of Fate needs a spot.

Anyways, feel free to check out my Narset deck. Feedback, upvotes, and/or ideas are appreciated. Narset, American Beauty

SynergyBuild on Beware the Shrubbery (Competitive Lands Matter)

2 months ago

Before I get started, I recommend Autumn's Veil, Pyroblast and Red Elemental Blast as good ways to protect combo-turns from countermagic!

Well, I have always been a fan of lands-matter builds, you know The Gitrog Monster or Tatyova, Benthic Druid, fast-paced combo decks with large amounts of card draw and speed.

Tatyova, Benthic Druid supports lands on the battlefield, The Gitrog Monster supports them in the graveyard, and with Borborygmos Enraged we now have a commander in good colors that supports lands in your hand. Well, almost.

Tatyova, Benthic Druid and The Gitrog Monster support your lands by drawing you cards, which is a very valueable commodity for decks that run a ton of lands, as lands give mana, but not exactly card draw, the two most important resources. Borborygmos Enraged is a tad different, instead it pumps out Lightning Bolts!. This makes it great removal in a competitive scene with a lot of dorks and hatebears if you have the lands to support him blowing everything up, and he can be used to win given enough lands.

Instead of being a commander that cycles through your deck, you are now running a commander that is a win condition if you can cycle through your deck, while also eliminating pesky Spirit of the Labyrinths and Notion Thiefs occasionally. This is not worse by itself, just different to the other "land-storm" strategies that have existed before.

Well then, if you are in colors that make it easy to cycle through your deck, it shouldn't be a problem to pull this off. This would work if you were in or , however you are not, you are in . This will make it harder to make this kind of deck viable, except wait! You aren't a landstorm deck, you are a combo deck that is running Keen Sense and Snake Umbra, which will allow you to turn your commander into a drawing machine!

Okay, then there is a very clear deck in the meta to compare it to, Niv-Mizzet, the Firemind, a powerful Tier 2 list, running Curiosity and Ophidian Eye, which can allow for the commander to deal damage, drawing a card, dealing damage, and so forth, and with the commander costing 4 devotion like this one, it would make sense to compare them, even the enchantments costs are the same!

On the side of Borborygmos the enraged, he is in green and so has tons of ramp, along with being a allied color to red, so there is better lands for him, and also has access to land destruction and some better stax effects.

On the side of Niv-Mizzet, the Firemind, she is 2 mana less, has blue, which allows access to much better card draw, has Tandem Lookout and Mind Over Matter as well, and so has a couple more options than green for combo-pieces, and also has a commander that can draw cards (getting closer to the combo) than Borborygmos Enraged. It has better tutoring options, as Long-Term Plans, Intuition, Dizzy Spell, etc. It has better interaction in the form of countermagic and removal (Chain of Vapor, Cyclonic Rift, Pongify etc.). This is all good and everything, but what Niv-Mizzet, the Firemind truely has over Borborygmos the enraged is that she can win without being lucky on the draw (doesn't need to find a land to trigger again), and can run a 30-land landbase instead of a 42-land landbase to be consistent.

With all of that stacked against Borborygmos the enraged, does that mean he isn't a competitive commander? Not nessecarily, I personally believe every commander could be competitive. No, I think this deck has taken what Borborygmos the enraged is trying to do incorrectly.

I have been working on a primer for making any commander competitive, Why Every Commander is Competitive, and when I looked through the advice I would give others, I would turn this list into a stax list, you run a couple stax cards, like Destructive Force and Wildfire, and I think it is something that this list should do much much more of.

Imagine if instead of this combo-oriented list (which I hope I have explained why it isn't competitive as a land-storm/combo build at this point), was instead a stax build. You ramp into a Ruination, drop a Trinisphere, and your opponents have nothing. Null Rod there artifact mana, Cursed Totem there dorks, and ramp basic lands to win. Blood Moon them, Magus of the Moon them (tutorable via Imperial Recruiter), and eventually, once you have run all of your opponents out of gas, you plop your commander, and play out a Storm Cauldron, taking everyone down in a turn or two. Maybe you run a Kiki-Jiki, Mirror Breaker + Zealous Conscripts combo in the list as a backup.

A deck like that doesn't sound like a deck like The Gitrog Monster or Niv-Mizzet, the Firemind, and I promise it is a competitive list. If it sounds like the commander isn't necessary, you wouldn't be wrong. I could build it with Jerrard of the Closed Fist minus the Storm Cauldron part, and it would do about as well.

See Gruul Stax (WECIC) for what I am talking about! That list is a tad different though, it runs dorks and no Cursed Totem, because green dorks are really fast mana.


I want to apologize if it sounds like I am ramming your deck, this is simply what I see. If you would rather me not criticize your list or suggest improvements, I won't do it any more, just say it.

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