Silverbluff Bridge

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Silverbluff Bridge

Artifact Land

Silverbluff Bridge enters the battlefield tapped.

Indestructible (Damage and effects that say "destroy" don't destroy it.)

: Add or .

Icbrgr on

1 year ago

well first things first im annoyed that i forgot about the existence of Silverbluff Bridge when i was building this deck lol so thanks for that reminder.

I think you and I are on our own island when it comes to Coveted Jewel... i also liked that card and though it looked fun/neat but the internet/forums said it was the first thing to cut because its bad to encourage people attacking you... idk i think its neat and am open to putting it back in.... i also like Scrabbling Claws too; I only cut it because it is a unique effect compared to the other 99 cards.... and Mirrorworks/Mimic Vat were also just tough things i cut for this prototype list... i woulnt be surprised or offended if they found there way back in here.

scotchtapedsleeves on

1 year ago

Icbrgr Cycling lands are definitely not your friend unless there's some other interaction.

With that in mind I'd take out: Desert of the Fervent Desert of the Mindful Blasted Landscape Smoldering Crater Remote Isle Forgotten Cave

Could replace those with: Training Center Silverbluff Bridge Cascade Bluffs Riverglide Pathway  Flip Spirebluff Canal Sulfur Falls Steam Vents Shivan Reef Stormcarved Coast

Storm the Vault  Flip is another card that looks fun.

Generally I'd be wary of including too many tap lands. Better to have a basic land that you can tap that turn than a land that enters tapped that you have to wait for. Basics are your friend!

Gattison on U.S.S. Deathstar: NCC-1701-FU (Paunza)

2 years ago

taylorfisdboss: Hmm, yes, fair point. Part of my reasoning behind them is to make this degenerate paunza deck a bit more ... idk "fun?" It's harder to playtest in a vacuum, and since it's pretty douchy, I don't really wanna subject my playgroup to a bunch of playtests either.

Silverbluff Bridge is a good idea though, I'll get some and make that swap. It's always good to have backup plans.

You did make me reconsider my approach here though. I searched for cards that might have better synergy, but there are no pauper cards that care about your opponent's lands LTB or ETG. There is however Roiling Terrain and Destroy the Evidence which got me re-strategizing. If I add black and things like Duress and Balustrade Spy... and Dark Ritual... but then... Hm.

taylorfisdboss on U.S.S. Deathstar: NCC-1701-FU (Paunza)

2 years ago

Unless I'm missing something Cleansing Wildfire and Geomancer's Gambit both seem like they don't advance the game plan very much given that they let your opponent search up basics to replace the lands they lose. Pauper tends to involve decks with lots of basics so it would be hard to get rid of so many that our opponents fail to find. That being said since you are running them you might want to consider Silverbluff Bridge over Swiftwater Cliffs because it will let you use either one of those spells to ramp yourself by targeting your own indestructable dual.

rog0325 on Jhoira, Tempered Mage

2 years ago

Silverbluff Bridge is now illegal in EDH play. For a replacement land I would say Castle Vantress or Castle Embereth

Omniscience_is_life on The kenreths

2 years ago

Ancestral Recall is banned in EDH, and Silverbluff Bridge is not released yet