Desert of the Mindful

Desert of the Mindful

Land — Desert

Desert of the Mindful enters the battlefield tapped.

: Gain .

Cycling (, Discard this card: Draw a card.)

Latest Decks as Commander

Desert of the Mindful Discussion

Lord_Grimm on Mizzix

2 months ago

That was fast! Now that we are on v2, I can get a little more detailed.

Cards to cut: Fire Servant - Only works with like 4-5 cards in the deck Desert of the Mindful - It is double the cost of the other 2 cycling lands in the deck Spirebluff Canal - Literally a tap land outside turns 1-3... Jaya's Immolating Inferno - Can only be cast if you have a legendary creature... you have 6 in total Expropriate - This card alone will give this whole build a bad reputation Spelltwine - It is so slow, and weak if there are no good choices in opponents graves Tidings - Honestly, Overflowing Insight would be better, if that is the type of effect you want in this slot Fiery Emancipation - May be good, or 'win more' Sensei's Divining Top - Feels like this is solely to help smooth out your draws

Knowing this deck's success depends on quickly accessing resources, still feels like it may be too slow. If possible adding a few more rocks, and access to proliferate cards like Tezzeret's Gambit to help tick up your counters even if Mizzix is off the board could be subtle steps toward victory. Lastly, 40 lands seems high, and 18 of them are basics. Look over my last comment and try to see if you can slot in some of the other lands I listed. Karn's Bastion seems like an auto-include on this build.

KaptnK on

4 months ago

Asmoeus here are some suggestions around what I would do to improve the deck on a budget

Lands

Artifact

  • Look decent. Gilded Lotus does have a high mana cost so would keep an eye on how often you cast it.

Sorcery

  • Remove Creative Technique (with your lower mana curve odds of you revealing something really good is low) > Add Arcane Denial as a good, cheap counter spell
  • Remove Fiery Encore (expensive and requires you to discard a high mana cost card to deal decent damage) > Add Solve the Equation (Tutor for the spell you need)

Creature

  • Remove Charmbreaker Devils (returning spell at random will not often get what you need, and does not have a way to get around blockers) > Add Runaway Steam-Kin (Will help you cast more spells and give you mana)

Other Considerations

medozzz on Error 404 Library not found

1 year ago

Hi, I had some ideas regarding your lands: You are in mono colors so you can afford more utility lands. The mentioned strip mine effects are really cool interactions and they help for your landfall as well with Ruin Crab and Hedron Crab. Similarly, you can add Castle Vantress if it is in the budget. And I really like Myriad Landscape. It both ramps and triggers landfall. You can add Fabled Passage as well if you have one lying around and not needed to other decks of yours. I love Zhalfirin Void as a scryland which comes into play untapped. Maybe you can use as well the other two blue cycling lands Desert of the Mindful and Remote Isle. The cycling lands make your deck slower which may be worth it maybe not.

In the mill theme, a nice final bow without any cost is Ipnu Rivulet. If you want to go to the dessert direction you can add Desert, Sunscorched Desert, and Endless Sands. The latter is especially good because it can protect your commander.

Lands ara cool resources which can help you out if everything else fails.

Fleda on Dangerous Denizens of the Deep

1 year ago

If you are looking for suggestions, I would start by jacking up the land count. You are running some big bois, and you want to make sure you can hit the mana you need to play them all. I like 39 lands as a good starting point for most decks. Just adding the requisite number of basics is enough, but of course any dual lands or neat effect lands are great too. If you are worried about running too many lands, look into the various cycling lands ( Tranquil Thicket , Desert of the Mindful , and their counterparts).

After that, I recommend replacing some of the smaller sea creatures with more levithans, krakens, and serpents. As intimidating as a Theros-style merfolk would be in real life, in Magic they aren't as spooky as a proper sea monster. Cut the smaller guys, the merfolk and cheap fish, and use those slots for more mana, ramp, and big creatures.

Let me know if you want some more specific suggestions. These sorts of decks are near and dear to my heart, so I'd love to help.

T_Dog345 on T_Dog345

1 year ago

Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God

//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor

//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain

Decisive on The Wizardly Lady of Scrolls

2 years ago

Hi multimedia! Thank you so much for your suggestions!

Before I begin, can I ask for why you think I should cut Kasmina, Enigmatic Mentor ?

On to the others

Naru Meha, Master Wizard - Yeah, another infinite combo doesn't sound bad!

Sunscorched Desert - Good idea, another win-con piece

Blink of an Eye / Into the Roil - I don't think theyre the best cards, and considering they'd be a somewhat of a winmore I don't think I could justify putting them in

Blue Sun's Zenith - It still kinda seems like a win more, cause with infinite ghostly flickers, I can get infinite mana and infinite untap, which means Azami would dram me out already, I don't think it would work to benefit me all that well

High Tide - I'll have to do some math and do a bit of playtesting, but good idea!

Siren Stormtamer - I don't know how I missed that, it's perfect for this deck, I seriously don't know how I missed it, you're a genius!

In terms of cards to cut

Nephalia Academy - It seems like a weird card, I know, but it's in there to stop opponents from messing with my hand. Blue doesn't have the best recursion in the world, and as such protecting my hand is a number 1 priority

Desert of the Mindful - It enters tapped, yes, but its better than Memorial to Genius. So I'll cut Memorial instead of Desert.

Kadena's Silencer - I dont have any way to control abilities aside from Tale' End, yes 5 mana for a stifle is bad, but its a sacrifice I am currently willing to make.

Jushi Apprentice - Yeah, I can see why you might think it's bad, and I agree, he isn't the best so he's probably gonna get the boot

Elite Arcanist - Yeah....bad, really really really bad version of Isochron Scepter.

I thank you, once again, for your suggestions, if you have any more, I am all ears! and if you think some of my reasoning to dispute cards to cut is faulty, I am also all ears!

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