Merchant of the Vale
Creature — Human Peasant
. Discard a card: Draw a card.
(You may cast Merchant of the Vale from exile if you sent it on an adventure.)
Instant — Adventure
You may discard a card. If you do, draw a card.
(You may cast Haggle for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Haggle, this card is treated only as Merchant of the Vale in whatever zone it is in.)
(Example scenarios for Haggle: You may cast this off of Melek, Izzet Paragon. You may not target this with Snapcaster Mage. Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=1. You may cast this from a cascade spell if the spell has a cost greater than Merchant of the Vale's cost. If you cast a Haggle that another player owns, only you may cast the Merchant of the Vale that got sent on an adventure, not the owner.)
Printings View all
|Throne of Eldraine (ELD)||Common|
Combos Browse all
|Commander / EDH||Legal|
Merchant of the Vale Discussion
3 weeks ago
I've seen a lot of contradictions on this, and want some clarification.Possibility Storm specifies a card type and then that you can cast the card without paying it's mana cost. Does Possibility Storm prevent casting a card type other than the appropriate type once the card is exiled? For example if I cast Walking Ballista with Possibility Storm in play and hit Merchant of the Vale can I cast haggle?
1 month ago
GS doesn't change the source of the damage, just the recipient. So TC is the only source of damage. GS redirects 2 damage from you to TC and then (maybe? I think this might fall under replacement effects not working more than once for the same damage instance, but for this it won't matter anyway) GS redirects the same 2 damage from TC to TC. After all the redirecting is decided, the 2 damage is applied from TC to itself, and its ability triggers continuing the loop.
- If you can afford them, the temples would be good replacement for the life-lands.
- Thassa's Intervention is a maybe if you can handle the double-blue cost.
- Taranika, Akroan Veteran is another source of indestructible.
- Speaking of indestructible, this could be a good deck for Chance for Glory.
- Banishing Light is good all-purpose removal.
- Ignite the Beacon can tutor Gideon and Jaya.
- Various card-selection tools: Shimmer of Possibility, Thrill of Possibility, Merchant of the Vale, Anticipate, Tamiyo's Epiphany.
2 months ago
3 months ago
-1 Rummaging Goblin +1 Merchant of the Vale : The instant and 1 costed loot effct is relevant and then you can cast him to still get the looter, which you can use right away, as he doesnt need to tap.
-1 Tectonic Reformation +1 Shenanigans : Not so sure that a mono red deck can afford to discard lands, so its a possible card to substitue for shenanigans, which is reusable artifact hate thanks to dredge 1 which is very very good in this deck.
3 months ago
5 months ago
Goblin heavy has tribal lords, tokens etc.
Artifacts-matter has Shrapnel Blast
5 months ago
"Alternatively, you can cast the spell as a Sorcery - Adventure, which allows you to get a mostly synergistic Sorcery effect"
Ardenvale Tactician , Bonecrusher Giant , Brazen Borrower , Foulmire Knight , Garenbrig Carver , Giant Killer , Hypnotic Sprite , Merchant of the Vale , Murderous Rider , Rimrock Knight , Silverflame Squire , Shepherd of the Flock .
5 months ago
Hollow One in Modern was a base red deck, blue red might make sense, since it gives you Izzet Charm, Cathartic Reunion and Merchant of the Vale and I had a similar idea Hollow_One_Pioneer which is more spell based. The Royal Scions mean that almost every creature can trigger the ferocious ability on Flamewake Phoenix, in addition since my version is more spell heavy it can play Arclight Phoenix too. I could be wrong but I feel that stretching to 3 colours, when a similar idea can be achieved in 2 might not be the best option.