Saskia the Unyielding

Saskia the Unyielding

Legendary Creature — Human Soldier

Vigilance, haste

As Saskia the Unyielding enters the battlefield, choose a player.

Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.

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Printings View all

Set Rarity
Secret Lair (SLD) Mythic Rare
Commander 2016 (C16) Mythic Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Saskia the Unyielding occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Saskia the Unyielding Discussion

TypicalTimmy on Fun Commanders for a Timmy ...

1 week ago

One thing I struggle with when building EDH decks is, sometimes, I feel completely out of my element. It's so hard for me to look at a card and build a strong working deck that I enjoy. What I have come to realize is that I keep building decks that are not how I naturally want to play the game, backing me into a corner.

I'm looking for Commanders who are more so directed toward "Timmy players".

I have a Lathliss, Dragon Queen deck as well as a Ghired, Conclave Exile deck. I'm currently building a Grand Warlord Radha deck as well. As you can see, these all involve three basic themes:

  • Red, which is my favorite color
  • Tokens (Mainly as a subtheme but a key part of each deck)
  • Wanting to attack nonstop

The issue I've come to realize is that, basically, they are functionally identical: "Make tokens and attack".

While I do very much so enjoy this, I also don't want to feel bummed out playing "the same deck", regardless of colors and Commanders.

I have a Nicol Bolas, Dragon-God Superfriends deck which makes me very happy to play as I get to activate a ton of Planeswalkers each turn, despite it being "technically illegal" as that's not a proper Commander.

I also have on here a Karlov of the Ghost Council deck, but while I enjoy gaining a ton of life and exiling tons of things it also feels... idk, kinda bad playing it. Like sure I'm having fun, but I feel like I'm just being an annoying prick about it?

I have plans on building a Saskia the Unyielding deck, too - and it's currently in works. However, I feel like pushing four colors is a bit much for me. Not really sure how to focus it. I was going to use blink / flicker effects to pop her in-and-out of play so I can change her target on the fly. Sort of name one player, attack a second player, blink her and name the second player so they take extra damage. Idk, just an idea.

But again, it feels like every deck I build that I actually ENJOY playing revolves around the same basic premise: "Make tokens and attack" - as I stated above.

So does anyone know of other Commanders aimed at Timmy players?

To be clear, I'm okay with losing. I don't mind sitting down with a deck and playing and losing, as long as I am having fun playing the deck itself. Though, I do want it to be able to win. I don't want to spend several hundred dollars on a deck that loses 90% of the time :(

I do have a Scion of the Ur-Dragon deck, a Silumgar, the Drifting Death deck, and Lord Windgrace deck as well. I just bought Symbiotic Swarm and Arcane Maelstrom from Commander 2020, also.

ManfredManhunter on Marchesa, the Poisonous Rose

2 weeks ago

Marchesa really is a good commander, but my version of an infect deck with her didn't work for me in my meta.
Infect allied the whole table against me the moment my first creature hit the board.
The idea was that my opponents would either try to leave me on the throne so I couldn't recur my board of infecting creatures, or "protect" themselves by making sure another opponent was a better target. What happened was I got smacked pretty good and then often had to attack the same person over and over because they stayed at the highest life and my ability to recover without the counters was almost zero. Having a bunch of threats that dont die is a really really cool idea, but I never really got to live the dream. ;(

One of the issues I ran into outside of politics was that infect creatures aren't very cost effective and not having very good ramp made the deck feel pretty slow getting off the ground. In the handful of games I played I also found myself out of cards fairly quickly, so card draw could be improved as well.
I didn't iterate on the deck at all before shelving it, so there is definitely room for improvement. Outside of improving the speed and card draw I never figured out the optimal number of infect cards the deck wants. For example I never asked myself something like "is Caress of Phyrexia a good way to finish out the game or is a 5 mana do-almost-nothing sorcery not good enough?". I think most of the one-shot proliferate effects are also a bit bad. Cheap cantrips and rocks would likely serve the deck better than most of them looking back at it.

Even with the issues I had, I would encourage you to build an infect deck! The archenemy nature of it is pretty fun and taking one or two people out fairly quickly leads to more games in a session :P I definitely would like to give infect an honest try again someday, but I think Saskia the Unyielding will be at the helm instead.

TypicalTimmy on Brevet, Murder for Hire

2 weeks ago

Brevet, Murder for Hire was built in order to run synergy between Mathas, Fiend Seeker and the new Chevill, Bane of Monsters. There is also one other creature in MTG that uses bounty counters - Bounty Hunter.

Given the three of them, you have the ability to place counters during multiple points of your turn, with Bounty Hunter also allowing you to place counters during an opponent's turn - ideally during the last player's end step so you can untap and kill the creature off when it untaps.

I decided to go the route of seeking payment. Brevet is a 3/4 for 4 colors, mirroring Saskia the Unyielding. While she has two keyword abilities (Vigilance and haste), I felt Deathtouch was strong enough to stand on its own.

The reason the triggered ability is set to and not is because you need to understand and appreciate just how often creatures enter the battlefield. Being forced to retain 4 or 6 mana for 2 or 3 creatures is a huge drawback. Additionally, you have three turns to sit through before it comes back to you which means you are already on a very tight resource management watch. Given these, I felt was fair. More on this down below, but for now remember you are paying mana to put the counter on the creature. It still needs to die and your opponent can still deny you the reward. Those factors are what justifies it, in my mind, to be reduced to .

And yes, it has to die. Bounce, flicker, tuck, exile... they all leave you empty handed.

Now, let's get to the reward. You either get two treasure tokens or you get to draw one card when the creature with the bounty counter on it dies. Yes, this means he becomes self-sustaining: You pay and you get out of it. That's entirely the point, or you get card advantage.

So let's talk about how the opponent can opt to deny you that resource by paying 3 life. This mirrors Athreos, God of Passage as well as eluding toward Mogis, God of Slaughter. But why specifically is it set to 3?

Most players are perfectly okay paying 2 life over and over again. Look at fetch lands and shocks lands as evidence. What players are not often okay with is paying 3 life. By setting it at 3 life, you force your opponent to really think about and choose if they want to deny you your resource. If they do, it will cost them dearly.

Now, you will naturally want to ask why this is even a thing? Why are we allowing our opponent to deny us resources? After all, we have to jump through several hurdles just to get there! We need to:

  • Wait for a creature to enter the battlefield
  • Pay the
  • Wait for it to die
  • Possibly be denied, regardless

The reason we are allowing opponents to deny the resource is because by doing so, they help us win the game. That's why, hence the flavor text. Mana and card advantage is great and all, but the sooner they drop to 0 life the better. It's all about strategy. Ultimately, no decision on their part is good or easy. Everything sucks for them. You get upside no matter what. You get mana, you get a card or you get one step closer to winning the game.

This deck also has several ways it can be built:

Brevet, Murder for Hire

Overall, I am extremely pleased with and proud of this build. I'd definitely build this deck if I find a group that's okay with custom commanders. :)

Gracco on Dune: He Who Can Destroy a Thing, Controls a Thing

1 month ago

Excellent deck and wonderful page. I love every bit of this and I commend you for your crafting. Keep in mind though that when you bring this out to play, you may need a copy of Saskia the Unyielding to stand in as the commander, since it is the only legendary creature in the right colors, for playgroups that will not allow the Nephilim as a commander by exception.

Singed921 on What Do You Expect from ...

1 month ago

I saw it somewhere that Saskia the Unyielding and Licia, Sanguine Tribune could be related. Apparently, according to the limited lore that was given to Licia was a conqueror, and she managed to conquer a village overseas. On the otherhand, Saskia is looking for vengeance to the army who attacked their homes.

Saskia has norse feel and Licia with Roman theme. If they are indeed connected, I believe WOTC will give us a European-theme plane. I cannot wait for that plane. Hopefully, they will add more gods.

Yossarian55 on Warriors - Updated Jan. 29th, 2019

1 month ago


Saskia the Unyielding should be in here instead of Hellrider. Mana cost be damned, she is an absolute house.

Kogarashi on How do Saskia and Gisela ...

2 months ago

I assume you're attacking with Saskia the Unyielding. It's worth noting that Saskia's ability will trigger whenever any creature you control deals combat damage to any player. But for the sake of this example, we'll say Saskia's controller just attacks with Saskia herself.

Assuming Saskia actually deals her damage to the defending player, the replacement effect on Gisela, Blade of Goldnight implicates. Saskia will deal double damage instead, for a total of 6 damage to the defending player. Because a creature you control (Saskia) dealt damage to a player, Saskia's ability triggers. When it resolves, the same creature that dealt damage to trigger the ability in the first place will then deal "that much" damage to the chosen player. In this case, "that much" damage should be 6, because that's how much was done to the defending player, but Gisela's replacement effect implicates again (it's a new instance of a source dealing damage to an opponent), and doubles it, for 12.

As I mentioned, it doesn't have to be Saskia attacking. You could attack with a 1/1 Goblin token and the same abilities would work (as long as the goblin is damaging a player somehow). Also you could attack the chosen player and Saskia's ability would still trigger and cause extra damage to be dealt.

DemonDragonJ on How do Saskia and Gisela ...

2 months ago

If a player controls both Saskia the Unyielding and Gisela, Blade of Goldnight, has chosen a second player as the target of Saskia's ability, and then attacks a third player, how much damage will she deal to the second player?

My guess is that she shall deal 6 damage to the first player (due to Gisela's ability doubling it) and then 12 damage to the second player (due to Gisela doubling it, again), but I wish to be certain of that interaction.

What does everyone else say about this?

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