Saskia the Unyielding

Saskia the Unyielding

Legendary Creature — Human Soldier

Vigilance, haste

As Saskia the Unyielding enters the battlefield, choose a player.

Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.

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Legality

Format Legality
Leviathan Legal
Canadian Highlander Legal
Limited Legal
Highlander Legal
Commander / EDH Legal
Casual Legal
Legacy Legal
Custom Legal
2019-10-04 Legal
Vintage Legal
1v1 Commander Legal
Duel Commander Legal
Tiny Leaders Legal
Oathbreaker Legal

Saskia the Unyielding occurrence in decks from the last year

Saskia the Unyielding Discussion

Kjellma on "Quest" Decks

3 days ago

I am making two decks of a similar style, they "give quests" in the way that they will allow people rewards for finishing the "quest."

One had Karona, False God as the commander and focuses on Grothama, All-Devouring style ideas that either give rewards or make people want to kill the creature for some reason. Pursued Whale is another creature I am using to achieve this idea. This deck is more of a joke, hug, or fun deck style.

The second uses Saskia the Unyielding and Mathas, Fiend Seeker to be a more aggressive style of these quests. I am already finding curses to make other players fight.

What I need is more creatures that use something like Grothama, All-Devouring to either give rewards or make others fight to give rewards.

I am not sure if I want to use a lot of goad in the first deck, but I am willing to use it in the more aggro deck if there are enough good creatures to make it even more worth the others fighting each other to achieve these "quests."

Any help would be appreciated.

meME12 on Ah Ah Ah Ah Stayin' Alive!!!

3 months ago

I would recommend using Tymna the Weaver and Tana, the Bloodsower (for Gruul colors) because Tymna does a lot of life manipulation just as well as Saskia the Unyielding (this is just a suggestion) but seriously, think about it.

Optimator on Giant's Deck

3 months ago

As for potential alternate commanders, here are what I would recommend. My goal here isn't to necessarily power up your deck, but that would likely happen if you choose someone other than Brion. The addition of other colors can add versatility as well as variety--potentially leading to more fun. I feel like being able to play any giant (or at least more giants) would make for a truer giant-tribal experience and allow the deck to grow better as new sets and new giants come out. Also, when you're on a budget the addition to other colors will allow you to play better creatures and better utility without having to scrape the bottom of the barrel in Boros colors.

Five-Color Commanders:

Going for all five colors would allow you to play any giant across Magic's rich history and allow any utility card you could possibly want. This would be the best choice as you continue to play, as any upgrades or new giants could fit in the deck. Don't be intimidated by the mana base; five-color is easy on a budget.

Morophon, the Boundless - It's a giant! Technically. The anthem is cute and the mana discount is enormous. One of the best options for Giant Tribal. I have one for trade!! Highly highly highly recommended

Golos, Tireless Pilgrim - Truly obscene power. He ramps when you cast him (making his commander tax kind of one mana instead of two!) and his ability to play three cards off the top of the deck is nothing short of perfect for a mana-expensive deck like Giant Tribal. Cannot recommend enough.

Kenrith, the Returned King - Another incredibly strong choice. He can give you trample and haste--both things big slow giants want. He can grow your team, he can draw cards, and he can bring back the expensive giants from the graveyard. The lifegain can be good too! A top-tier choice.

Jodah, Archmage Eternal and Jegantha, the Wellspring are passable but are completely outclassed by the three mentioned. Jegantha is a giant elk for what it's worth.

Naya Commanders

The addition of alone would both power up the deck and make it run smoother without having to invest in expensive cards. There are a bunch of great Giants in green on a budget and it seems that WotC is making more and more Green giants in modern times, compared to the old days, making it a safe choice when it comes to future additions.

Mayael the Anima - A fantastic and strong choice. Naya colors and a strong mana-sink for when your hand is empty. Having expensive giants is perfect for her ability! A top-notch choice. Highly recommended. Mayael's Aria is a fun card!

Atla Palani, Nest Tender - Hatch giants out of eggs! A really great way to cheat on mana costs. A pretty good choice and a funny one. I have one for trade.

Samut, Voice of Dissent - Granting haste to your team and being able to surprise-untap a giant to block an attack is pretty good utility. A good--but not excellent--choice.

Marisi, Breaker of the Coil - A decent choice. Goading opponents' creatures would allow your own giants to swing in with impunity. I have one for trade.

Gahiji, Honored One - An all-right choice. The ability powers up our team and incentivizes your opponents to attack each other. It's a giant beast, for what it's worth.

Four-Color Commanders:

I'm not sure why one would want to run four colors when one could easily run all five, but there are two very interesting choices for generals in the Blue-less combination. Personally I find the Blue giants better than the Black giants though. None of the options for Black-less are any good for Giant Tribal.

Saskia the Unyielding - Her ability is no joke when it comes to smashing face. A good choice, but we can probably do better.

Bruse Tarl, Boorish Herder and Ikra Shidiqi, the Usurper - Now THIS is an interesting commander combo. Make a sort of loose lifegain theme around Giant Tribal. If you want to have a truly unique take on Giant Tribal that nobody has ever seen, this may be the way. I have Ikra Shidiqi for trade, but not Bruse.


Oloro, Ageless Ascetic and Ruhan of the Fomori can be commanders, but I think they won't be very good for Giant Tribal


I would highly recommend running Morophon, the Boundless or Mayael the Anima as your general, with Golos, Tireless Pilgrim and Kenrith, the Returned King being equally as good--if not better (mechanically). You'll get to play more giants, better giants, and ramp into them easier--all while still staying on a budget. Also, these commanders actually facilitate giant tribal and a concept.

I'm really intrigued with the Bruse Tarl, Boorish Herder and Ikra Shidiqi, the Usurper too.

Optimator on Giant's Deck

3 months ago

Potential Non-Boros Commanders: Show

VeryVorthos on I Just Need to Get F#ed in Public by 14 Werewolves

4 months ago

VampDemigod oh wow, it must have really appeared out of the blue! Lol. It's a fun deck if you can get it swinging, but in control-heavy metas it can be brutally useless.

I'm considering revamping it to either Naya or even Saskia the Unyielding colors, just so I can get some better answers and lockdown to keep the Werewolves turned.

SoulTrasher626 on Vincent, Jarl of Fjalir

7 months ago

I tried to attribute the ability of Saskia the Unyielding "As Saskia the Unyielding enters the battlefield, choose a player. Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player." as an ability to my card.

Basically, the ability should say, "Whenever a player has been dealt combat damage by a creature, that creature will deal damage equal to the amount of combat damage that creature did."

I figured this skill already exists on a creature so similarly that it's good for a planeswalker who specializes in raiding. But if it is too confusing and written too powerful in this way, how would you write an ability in this direction?

ManfredManhunter on Marchesa, the Poisonous Rose

9 months ago

Marchesa really is a good commander, but my version of an infect deck with her didn't work for me in my meta.
Infect allied the whole table against me the moment my first creature hit the board.
The idea was that my opponents would either try to leave me on the throne so I couldn't recur my board of infecting creatures, or "protect" themselves by making sure another opponent was a better target. What happened was I got smacked pretty good and then often had to attack the same person over and over because they stayed at the highest life and my ability to recover without the counters was almost zero. Having a bunch of threats that dont die is a really really cool idea, but I never really got to live the dream. ;(

One of the issues I ran into outside of politics was that infect creatures aren't very cost effective and not having very good ramp made the deck feel pretty slow getting off the ground. In the handful of games I played I also found myself out of cards fairly quickly, so card draw could be improved as well.
I didn't iterate on the deck at all before shelving it, so there is definitely room for improvement. Outside of improving the speed and card draw I never figured out the optimal number of infect cards the deck wants. For example I never asked myself something like "is Caress of Phyrexia a good way to finish out the game or is a 5 mana do-almost-nothing sorcery not good enough?". I think most of the one-shot proliferate effects are also a bit bad. Cheap cantrips and rocks would likely serve the deck better than most of them looking back at it.

Even with the issues I had, I would encourage you to build an infect deck! The archenemy nature of it is pretty fun and taking one or two people out fairly quickly leads to more games in a session :P I definitely would like to give infect an honest try again someday, but I think Saskia the Unyielding will be at the helm instead.

Gracco on Dune: He Who Can Destroy a Thing, Controls a Thing

10 months ago

Excellent deck and wonderful page. I love every bit of this and I commend you for your crafting. Keep in mind though that when you bring this out to play, you may need a copy of Saskia the Unyielding to stand in as the commander, since it is the only legendary creature in the right colors, for playgroups that will not allow the Nephilim as a commander by exception.

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