Vivien, Champion of the Wilds
Legendary Planeswalker — Vivien
You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains vigilance and reach.
-2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it’s a creature card.
|Want (2)||Azlion , VioletSpirit|
Printings View all
|Secret Lair (SLD)||Rare|
|War of the Spark (WAR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Vivien, Champion of the Wilds Discussion
2 weeks ago
Vivien, Champion of the Wilds Flashing in a creature that has an ETB that affects other creatures is still a form of combat trick. I’m not saying you shouldn’t use instant speed tricks, I’m saying after playing this deck some, it doesn’t need it. Feel free to copy it and make adjustments as you prefer, but this is working really well for me so far. It feels very much like Golgari scales that plays the same way.
3 weeks ago
Rework the whole thing from the ground up
Heraldic Banner and
Cindervines- Cut two of them
Ferocity of the Wilds- Cut two of them
2 Bolt Hounds
Card that stayed:
and all of the lands
While this is not the final cut i hope it runs beeter than my sad excuse of an OG deck did
3 weeks ago
multimedia oh boy I am playing the same deck and I have some suggestions on what to cut and suggestions on what to put in as well
BUT these are just a suggestion
1 month ago
Cool deck, but there are a few things that I’m not so sure on. Howlpack Resurgence feels like it has to be run as more than a one of, the anthem and it’s flexibility are too strong not to. Silverfur Partisan and Nightpack Ambusher are both strong cards, but there seems to lack any support for either, since you lack any targeting spells and relying on Vivien, Champion of the Wilds for flash seems too risky and inconsistent. Spirit of the Hunt seems quite good, and also gives more support for Ambusher, and running some wolf synergy auras like Mantle of the Wolf, Raised by Wolves or Wolfkin Bond, while perhaps to expensive in terms of mana, combine really well with Partisan. Moonlight Hunt is a brilliant card that I think would allow for much needed removal as well. My final suggestion may be slightly controversial, as I feel that a red splash for something like Arlinn Kord Flip or Ulrich of the Krallenhorde Flip might be better than white for Tolsimir? Not as sure on that one, but it’s certainly something to consider, although whatever colour you splash I’d recommend focusing your mana base much more towards green. I appreciate that this is a bit long, but I hope that you find this helpful in some way.
1 month ago
+1 For the underplayed Omnath. I Built him about 5 years ago and have been tweaking the build ever since.
What has worked wonders for me are cards that allow me to flash him back in before the mana empties from my pool if he gets killed. I see you run Yeva, I would consider Vedalken Orrery, Vivien, Champion of the Wilds and Winding Canyons The ability to save that mana and make it extremely hard to remove Omnath is super strong.
Nothing feels better than having a 30/30 Omanath -AND- Drawing 30 cards.
1 month ago
Creature - Hydra
Primeval Hydra enters the battlefield with X +1/+1 counters on it.
Discard a land: Put your choice of a trample, haste, vigilance or menace counter on Primeval Hydra.
2/2 for makes it a Bear. Early play if needed.
Keyword counters mean it continues to gain value and is an increasing threat at any stage of the game. Therefore, it is always relevant.
means that it holds powerful synergy with cards such as jank bombs like Nyxbloom Ancient, or even lesser ramp spells.
All in all, I'm quite pleased with this Hydra.
Make a 5-color Legendary Goodboy (New Dog subtype)
1 month ago
Hey, nice budget upgrade of the precon.
You should avoid the mentality of thinking the manabase will come later. Sure, more expensive land upgrades could come later, but you still want to configure the manabase to reflect the rest of your deck. That's not something you can leave for later. The manabase is one of the worst parts of the precon and you haven't changed it to reflect the upgrades you've made.
The upgrades you've made are good, but they don't help much if you don't also change the precon manabase. Predator Ooze while a good card with Otrimi is not worth playing so many Forests. That's the reason for the high number of Forests compared to all other basic lands in the precon to satisfy one card which is not good deck building by Wizards. Ooze is the only card in the precon and in your upgrades therefore it's not worth hurting your ability to cast Otrimi who needs to cast turn four or sooner.
Priority should be to able to cast Otrimi since he's the Commander who can do Commander damage with and that's your best chance of winning. There's many other creatures than Ooze that have much easier mana costs to mutate too. I would cut Ooze until you can consistently cast it while also being able to consistently cast Otrimi. 11x Forest does not give you consistency of casting Otrimi which is more important than casting Ooze. Nightveil Predator is also not worth it while it may be a good creature to mutate too the casting cost is not realistic with the manabase.
You want a close to equal ratio of each color which comes from basic lands and from dual lands. Until you can upgrade the manabase with more expensive dual lands then use a closer to equal amount of basic lands. More Forests then the rest is fine since a Forest helps to cast early game mana dorks and land ramp spells which can then help to color fix for blue and black, but 11x Forest is way too much. Adding a Farseek and Zagoth Triome, Farseek can search for a Triome, would help with ramp and color fixing in one.
Some budget lands to consider adding:
Jarad's Orders lets you tutor for two creatures; put one into your hand and the other into your graveyard. It can tutor for a creature to mutate to and put a mutate creature into your graveyard to recur with Otrimi. Final Parting also does this except the two cards you get can be any cards. Neoform is sac a creature you control to tutor for a creature with one more CMC and put that creature onto the battlefield. It's powerful for a two drop and less than $1. Of course you don't want to sac a mutate creature because then all the creatures are put into your graveyard, but sacing a creature to upgrade the creature before you mutate could be a strong play.
Vivien, Champion of the Wilds lets you mutate at instant speed with flash. With vigilance she also makes the mutated creature able to attack and then also block on opponents turns. Her last ability can be repeatable way to potentially find a creature to cast. She interacts well with Vivien, Monsters' Advocate who've you've added since then you can cast the creature cards you see on top of your library at instant speed.
Crystal Shard is another repeatable bounce effect for the mutated creature. Having more of this effect is helpful to save the entire mutate pile from removal especially removal that exiles or lets you change the first creature that's mutated.
Good luck with your deck.
2 months ago
Thank you for commenting DadHumanPraetor.
So your version of Kinnan would be infinite combo, but what would you use as a wincon? What would you include in your list that makes it special to you?