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Creature — Vampire Soldier
Other Vampire creatures you control get +1/+1 and have first strike.
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Stromkirk Captain Discussion
14 hours ago
2 weeks ago
Michae1JCaboose Stromkirk Captain Captivating Vampire Bloodghast Kalastria Highborn Kalitas, Traitor of Ghet Cavern of Souls Feast of Blood SB Vampire Lacerator Guul Draz Vampire Viscera Seer Shared Animosity Olivia Voldaren should replace liliana, or more kill spells like Terminate or Fatal Push. Vampire Tribal is generally very aggressive and you dont' want you curve to be too high. Dark ritual is not modern legal. replace them, and tragic slip with Lightning Bolt. it'll give you that extra damage push. there are several ways to build BR vamps, but these are usually core cards to work with.
2 weeks ago
remove Markov Blademaster and replace with Vampire Nighthawk. It is one of the most well rounded black creature and combined with your Stromkirk Captain it should prove deadly. Also among the other vampires that haven't been mentioned yet Gatekeeper of Malakir might be interesting...
3 weeks ago
Black/white modern vampires. Nice choice- Tithe Drinker is good enough to encourage the switch on their own, and Blood Baron of Vizkopa is an insanely resilient threat, so I can get behind it. Anguished Unmaking mainboard in place of batwing- it answers so many threats that it deserves to be there.
I have a mono black toolbox list here Mono black deckbuilder's toolbox that contains most of the tools I've seen used in modern mono black- feel free to look through, or ask for advice. Long story short though, Gatekeeper of Malakirx4.
Biggest thing white adds is easy access to creature spam/lifegain shenanigans. Indulgent Aristocrat/Blade of the Bloodchief/Bloodthrone Vampire/Doomed Traveler/Mantle of Leadership/Pawn of Ulamog/Blood Artist type fun for unexpected power and a lot of tokens often outranges affinity with lifelink and outspeeds midrange whlist still gaining obscene amounts of life. Grave Pact/Dictate of Erebos just makes it all the sweeter.
Concealed Courtyard is in print at the moment, and enemy coloured support is fairly budget at the moment.
Stromkirk Captain is the best multicolor vampire, with supporty in red for Shared Animosity and Graven Cairns relatively cheap (compared to equivalent cards in other colours), but low cost lifelink/lifegain in white is more money efficient when hunting for key cards. Youve made a nice choice of white spells to help stabilize the game, mainboarding options some other decks would dismiss to sideboard will siginificantly improve the strategy's longevity against most midrange whilst preserving budget. Look for Pithing Needle (for plainswalkers) and Ratchet Bomb for token/emergency enchantment removal if you can, it rounds out a lot of sideboards. Blind Obedience works well. Dawn Charm will act as a fantastic multi-purpose spell in those slots if you can find copies. Apostle's Blessing is a slightly different rebuff the wicked if you want more copies, and can be played in mono black.
I'll reccomend making this a low cost lifelink creatures deck and hunting over the current soul sisters variants to identify other options- Ajani's Pridemate is a reasonable option for massive power (the lack of vampire typing matters less than you'd expect, as you aren't running the big tribal spells). You have a pretty powerful creature suite, so protecting it or making it resilient is going to be king. In mono Imp's Mischief, Duress and Phyrexian Arena-type effects is usually enough to offset removal. Artifacts and enchantments in black can be an issue, so heavy hand-pruning works well to offset that- Tidehollow Sculler/Cloudshift or Delirium Skeins/madness to use your sideboard to functionally become 8-rack.
Green splash works well in slower metas, permitting more versatile hate in Abrupt Decay, more powerful non-bob card advantage in Collected Company and Asceticism to lock you into longer games, but the lack of non-kicker etb vampires makes it less excellent than other options, though the addition of hasty stuff is pretty fun.
All told, black has a really big, versatile toolkit to work with and while it might not have 'destroy target artifact or enchantment', four Duress, four Imp's Mischief and four Dash Hopes is enough to mess with anyone's plans. And if they're creatures, deathtouch, Geth's Verdict, Dismember and Vendetta are all spells.
3 weeks ago
Your average CMC is under 2 so you could probably cut down on a land or two.
Gifted Aetherborn is nighthawk's little brother.
Those cards keep me rolling for my vampires, and with enough lifelink you can use strictly Thoughtseizes for discard spells and not fear the life loss.
Hope this helps, best of luck!
1 month ago
You're already in b/r, so Stromkirk Captain will make those vamps work hard. I like the fall of the hammer effects, but I'd like to see more Everlasting Torment/Corrosive Mentor/Necroskitter/Bloodlord of Vaasgoth/Mephidross Vampire shenanigans. Death Pits of Rath/Endless Whispers has potential, as does Shriveling Rot. Vampire Cutthroat/Indulgent Aristocrat will make the whole list more traditional and stable.
1 month ago
Honestly, I think you could morph this into a R/B Vampire Tribal deck pretty easily. You already have quite a few cards that give boosts to Vampires, so why not but in some Stromkirk Captain, Stensia Masquerade, Captivating Vampire, Vampire Outcasts, Blade of the Bloodchief, Urge to Feed, and Blood Tribute. You could also go with a strong R/B Vampire deck that uses Madness too, using those discard abilities plus Falkenrath Gorger.
1 month ago
Great deck, I run one that's not much different than this. You may want to think about replacing the Aristocrat's with Stromkirk Captain. He will make all of your other cards terrifying. if you can, find some room for Vampire Nighthawk as they are absolutely amazing. Madcap Skills. The most OP red Aura (in my oppinion). When placed on your Stromkirk Noble on T2, he becomes an unblockable monster that terrifies your opponent. If you start the game with that, Stromkirk Captain and a Stromkirk Noble, you are basically guaranteed to get them to 10 HP by the end of turn 3. With another Madcap or 2, you could pull off a T4 win.