|Commander / EDH||Legal|
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|Commander 2017 (C17)||Uncommon|
|Dark Ascension (DKA)||Uncommon|
Combos Browse all
Creature — Vampire Soldier
Other Vampire creatures you control get +1/+1 and have first strike.
Price & Acquistion Set Price Alerts
|Have (9)||switchkill65 , sonnet666 , dplerner , Daddy1ong1egs13 , Unjust_DiabIo , PTsmitty , GeminiSpartanX , rakdos24 , pskinn01|
|Want (3)||Turtlelover73 , Ariumlegion , Wiggins|
Stromkirk Captain Discussion
4 hours ago
The problem with Captivating Vampire is that its strong on a winning board position, while it doesn't even com close to Stromkirk Captain when it comes to recovering, and climbing from behind - thus it mainly helps in winning more, but is not much use if you are behind, be it because you face a faster deck, or because you had unlucky draws, had to mulligan too much etc.
First strike allows chump blockers to gang up on monstrosities like Tasigur, the Golden Fang, and kill it without sacrificing themselves for the goal.
And with 4x Gifted Aetherborn, 4x Vampire Nighthawk you would have plenty of chance to get the first strike + deattouch combo.
Which should read "if this card block or becomes blocked destroy the creature blocking it or that it blocks".
Being able to use Collected Company with Captivating Vampire to steal a creature, is no real benefit, when you can block and kill the same creature if you have Stromkirk Captain, often even without additional creatures from coco.
And lifegain from the unblocked first strike + deattouch creatures is something that completely alters the way games go.
And playing B/R gives Kolaghan's Command to compliment Stromkirk Captain, and the instant at worst is a discard + shock built in one, and at best it can recur a crippling creature that the opponent just removed.
In my humble opinion the two strongest one drop of the tribe are Vampire Cutthroat & Shadow Alley Denizen
Evasion and lifegain (with a ~unblockable body) are lot better than trading a point of life every turn for +1/+1, or having creatures that don't become relevant unless the opponent is below 10 life - especially when the deck has zero ways to directly reduce life totals in the 1st place
18 hours ago
@Xica: Ideally, I think, you'd play red for Stromkirk Captain, Olivia, Mobilized for War, Falkenrath Gorger, and possibly Stromkirk Noble. Then, you'd have nothing but lords or cards that trigger your Aristocrats package. You'll notice in that list I posted my friend was using a lot of filler so that he had his 1 and 2 drop slots.
The other factor is how much quicker you can flood the board. Since you can instantly dump 2 vampires into play at the end of your opponent's turn, Captivating Vampire is a much more powerful card. 2 vampires on the field, 2 get flashed in at the end of the turn, then untap and play Captivating Vampire makes matchups like Tron much easier.
If you want to go purely mono-black, then you need all of the 1-drop, 2-power vampires you can get your hands on. MtG Goldfish has this list that's pretty solid for mono-black vampires on a budget.
I still think even in mono-black, you're not going to beat other mono-black midrange builds (a la Phyrexian Obliterator Devotion). Playing a faster curve with lots of creatures and finishing your opponent off with Vampire Nocturnus is going to be easier than trying to control the board.
18 hours ago
Aggro, hands down. You aren't going to out midrange traditional Rock variants...you're just playing a worse version of the deck at that point.
Build around Collected Company. Flipping over Captivating Vampire, Stromkirk Captain, Drana, Liberator of Malakir, or Olivia, Mobilized for War is scary. Even flipping over Blood Artists can represent lethal.
One of my buddies at my LGS plays CoCo Vampires (hilariously dubbed "Count Chocula") and has a lot of success with it. Bloodghasts are really hard to get rid of, while Collected Company floods the board. It makes it really hard for your opponent to boardwipe. I think he's strictly in due to budget, however.
I'm not sure on his exact list. I think it's something like:
4x Blood Artist
2x Captivating Vampire
1x Drana, Liberator of Malakir
2x Gatekeeper of Malakir
4x Gifted Aetherborn
2x Guul Draz Vampire
4x Kalastria Highborn
1x Kalitas, Traitor of Ghet
4x Vampire Lacerator
2x Vampire Nighthawk
2x Viscera Seer
I'm not 100% sure this is his exact list, only from what I can recall playing against it.
18 hours ago
Hello friends. Things have improved and I'm back into playing. I am attempting to finish my Superfriends EDH deck (and one other project), as well as helping someone make her new EDH deck.
I have started updating My Binder, will continue to add more though.
Here is a list of what I need most for Superfriends:
Garruk, Apex Predator
Freyalise, Llanowar's Fury
Gideon, Ally of Zendikar or Gideon, Champion of Justice Either would do, just need one though
Tibalt, the Fiend-Blooded (AVR preferred but will take either)
Venser, the Sojourner (SOM Preferred, likely will take either)
Ramos, Dragon Engine
Necropotence (I really only want deckmasters, but might accept Ice Age)
Full Art Foils Island, Mountain, Swamp, Forest (one of each from Amonkhet)
Fetches/Shocks (Including foils/expeditions)
For other projects (Mainly Foil Vampires, and non foils of the more expensive one):
Edgar Markov (Will over-value)
Mathas, Fiend Seeker
Licia, Sanguine Tribune
Sanctum Seeker (would accept not foil)
The other Vamp lords and big cards are still needed so just ask.
Looking for other Vamp synergies as well so feel free to recommend and offer.
1 day ago
Captivating Vampire is the worst vampire lord that exists - maybe some reds are even worse than him, but no one considers them.
If you want vampire tribal Stromkirk Captain is a must, if you have good amount of tribal support for it the global first strike & +1/+1 it produces is an effect on the power level of Tarmogoyf
Vampires are not a good tribe for a true aggro deck, since they really lack cards that would enable them to race with burn, or affinity - while majority of the tribe lack evasion.
Vampires are at their best in midrange.
Or you could try to build a madness deck with the tribe, since you can have 8x effects that draw if you include Asylum Visitor & Blood Scrivener.
If you have so much draw then you can (and you should) use wasteful black cards that require you to discard.
Since empty hand is a benefit.
Here are some: Soul Spike; Sickening Shoal; Sinister Concoction; Collective Brutality; Call the Bloodline -> this card is much better than what most people paint it to be.
It is able to create a token on your turn, and one on your opponent's turn - and as enchantment most decks have no way to interact with it.
In such a deck every cheap removal/discard is good since, at worst you can make tokens out of them. (or you can clear the way for your lifelinker tokens to swing in)
Madness also gives you the best tutor of the format: Infernal Tutor
2 weeks ago
I like many of your cards and others, not so much. Ill start with the good part.
Shivan Harvest: Awesome, gonna have to include that in my own deck. I keep forgetting this card exists.
Mardu Ascendancy: Yes and no. The first part of the enchantment is decent for an aggro deck, but the second part will be mostly useless. Your biggest enemy will be wraths, not combat. If you're running Edgar, you will probably have the most creatures.
Obzedat's Aid: A great card.
Lapse of Certainty: It always helps to be a little tricky. A spell like this will never go unused if you draw it during a game.
Bitterblossom: An excellent card for Edgar. I'd run it myself if I had one.
Now for the bad:
Quag Vampires: I would swap those guys with a
Shadow Alley Denizen, who gives more utility.
Vedalken Orrery: Why? You'll not generate a large amount of mana with this deck and your sorcery count is also low. Not worth the slot in this deck.
Ghostly Prison: You're gonna have a buttload of creatures, so it's just better to block with those, instead of a 3 cmc enchantment that you could replace with Vindicate, Shared Animosity, or a Boros Charm to protect yourself from wraths, which will make you cry. Also, you could fetch that last card with your sunforger, so there's that.No Stromkirk Captain? You just HAVE to run this guy, no way around that.
Ranger of Eos: Your one drops are not that impactful to warrant him being here.
Lastly, as suggestion, I would run Phyrexian Reclamation. You could return a vampire to your hand, cast it again, and activate Edgar's eminence in a recurring fashion.
Hope this helped!
2 weeks ago
4 weeks ago
I'm admittedly being a whore and posting this all over Edgar lists in hopes that a bit of 'cross promotion' will help garner feedback for my own deck but win/win if it works because I'm being helpful.
If you want to be extra gross and feel like you're cheating... try Reconnaissance. This card allows you to be hyper agressive and attack all-out while avoiding any unfavorable blocks (this is the 'fair' use).
This card also allows you to untap any first stike vampires like Edgar Markov or Drana, Liberator of Malakir after first strike damage is dealt but before normal combat damage is dealt. (handy for getting +1+1 counters from Drana to your whole team)... obviously busted with Stromkirk Captain. This card also allows you to untap after normal combat damage is dealt for pseudo vigilance as the creature is considered an 'attacking creature' all the way until the end of combat stage.
Anyways, here's my decklist... feel free to leave feedback or suggesions. http://tappedout.net/mtg-decks/edgars-dega-vampires/