Stensia Masquerade


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad Uncommon

Combos Browse all

Stensia Masquerade


Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness (If you discard a card, you may cast this card for its madness cost instead of putting it into your graveyard.)

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Stensia Masquerade Discussion

reeljazz7 on Bunch of Dumb Vampires

1 week ago

Nice deck. I run one pretty similar, (VERY similar. Great minds think alike eh?) I've added Blade of the Bloodchief to mine for ramp abilities. I've got Indulgent Aristocrat for his ramp synergy with Bloodghast. I've got Doom Blade as a cheap, non-black removal. Hero's Downfall is there for Planeswalker removal. I also like the back up on First Strike from Stensia Masquerade if El Capitan doesn't show up soon enough.

For your sideboard, might be pricey (you've already broken the bank on LOTV. Got more cash than I do), I would look at Kolaghan's Command. I've got cheaper removals, but if you can spring for Fatal Push, I'd do that for the mainboard. I'm working on that for mine.

If you want to get some ideas from mine, check it out here. Fangs in the Night.

I've got a soft spot for Vamps myself so I love seeing a new fang slinger. I might playtest yours against mine to see which is more consistant.

Nintail on -1/ -1 & Tokens

1 week ago

Thanks for the help. I had both Stensia Masquerade changed out for 2Key to the City. I see that the latter has more utility, with a bonus of costing less. I decided to add just 1 additional Obelisk Spider and put in 1 Archfiend of Ifnir to have a better end game with Majestic Myriarch and applying counters.

razelfark on -1/ -1 & Tokens

1 week ago

Interesting deck you have going here. I like the interesting take a lot of people have been going with this deck theme.

For your deck I am not sure what the purpose of Stensia Masquerade is for your deck since you don't run any vampire cards. Is it just for the first strike? If so you may just want to run Key to the City. Both cards are only useful for attacking, but the key will help you get Hapatra, Vizier of Poisons through the front lines for his trigger. It is also useful for helping trigger all your madness related cards.

You also may want to consider running more Obelisk Spider as they give you a lot of sustain and are another win con.

Lastly you might want to pull out Blazing Volley or shift it to the sidedeck. I know it combos really well with Soul-Scar Mage, but it can be a dead draw more often then not against most deck types. If you shift it to the side, then you bring it in vs match ups like u/w monument or similar style agro decks that have alot of 1 toughness creatures. This way you get more value out of the spell even if you don't have any of the combo pieces that make it strong for the deck.

Best of luck with the deck.

Arian_the_Fox on Shadows over Innistrad: Vampires

1 week ago

Gifted Aetherborn turn two into Stensia Masquerade turn three is swinging with firststrike, lifelink, deathtouch, and if they don't block he gets bigger.

Oloro_Magic on Wright Brothers Vampires

1 month ago

replace Heir of Falkenrath  Flip with Stromkirk and then run 2 Stensia Masquerade

RogueArtificer on Olivia Voldaren - Control

1 month ago

My first thought is that I'd drop all the lands that ETB tapped for no benefit. Temple of Malice, Bojuka Bog, Canyon Slough get a pass. Along with cards like Rocky Tar Pit and even Terramorphic Expanse/Evolving Wilds. When you're a mana hungry control deck, you can't afford to take turns off because your lands aren't untapped.

Illusionist's Bracers is totally worth taking a look at. You have several powerful vampires that would only be better with a double use of their abilities. Not to mention your commander. Always worth it.

I personally don't like the Sanguine Bond/Exquisite Blood combo, but your meta may vary.

Patriarch's Bidding might be worth looking at if you're not in a tribal heavy meta.

How about cards like Call the Bloodline and Stensia Masquerade to get some more utility for your vampires. Also, with Call, you can slowly stockpile your yard to get a huge swath of creatures with a mass rez, while defending yourself. Would also benefit to look at Skullclamp if you decide to go that route.

Enchantments will wreck you. Chaos Warp might be worth it to get past pesky ones that are locking you down. Red will give you all the artifact destruction you need, and I love Rakdos Charm for this and other flexibility.

Insurrection can be cool if you play nothing but creature heavy decks, but this could be better with Cut / Ribbons to double up on your Exsanguinate effects.

Aggravated Assault seems weird in a more control oriented deck. It might be best to figure out if you want to go all in on attacking or build your vampires up over attrition...which reminds me Attrition, Grave Pact/Dictate of Erebos are super strong. Vampiric Rites can also help trigger the Pact/Dictate and get you some cards off your vampires/tokens.

Your deck is overwhelmingly black, so you can't go wrong with Jet Medallion, Ascendant Evincar or other cards that focus on the benefit to playing a single color. Like running Hero's Downfall over Dreadbore instant speed is going to be so much better, unless you decide to run Vedalken Orrery.

Okay, that's a lot of stuff, so I'll cap it off there. One last thing though, and this is kind of pricey so I get why this might not be in your deck: Volrath's Stronghold. It works great with Vampire Nocturnus by being able to chunk a dead vamp on top to get the boost when you don't have it naturally. Mortuary Mire can work in a pinch, but you only get one shot at it.

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