Stensia Masquerade


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Uncommon

Combos Browse all

Stensia Masquerade


Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness (If you discard a card, you may cast this card for its madness cost instead of putting it into your graveyard.)

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Stensia Masquerade Discussion

Heretical_Majestic on Refined Madness in Standard

3 weeks ago

Yea, madness is like flash. Discard a card at anytime and play anything at anytime (I.E. Stromkirk Condemned, Key to the City, Heir of Falkenrath  Flip, to name a few. Although in this specific case, Stensia Masquerade is only useful on the offensive

matchgrizzle on Refined Madness in Standard

4 weeks ago

When you say, "trick your opponent" are you saying that you wait for them to declare blockers before you cast Stensia Masquerade? Because I'm pretty sure you have to play enchantments during a main phase, so they won't really be tricked as they'll see the buff coming.

Lordeh on Red/black bamfs

4 weeks ago

I'd also look at Stensia Masquerade if you aren't main boarding Drana, Liberator of Malakir

Applesauce_Magician on Black/Red Deck

1 month ago

Honestly, I think you could morph this into a R/B Vampire Tribal deck pretty easily. You already have quite a few cards that give boosts to Vampires, so why not but in some Stromkirk Captain, Stensia Masquerade, Captivating Vampire, Vampire Outcasts, Blade of the Bloodchief, Urge to Feed, and Blood Tribute. You could also go with a strong R/B Vampire deck that uses Madness too, using those discard abilities plus Falkenrath Gorger.

hardhitta71194 on From Dusk Till Dawn

1 month ago

It's not completely early attack plan per say, it's just with cards like Stromkirk Noble the earlier you play him the better, he grows on his own then combines with stuff like Stensia Masquerade. He is usually the biggest creature on board.

I also plan to replace Lightning Strike with Lightning Bolt but all my bolts are in other decks ATM.

The reason for no Captivating Vampire is because I don't have room. lol He's defiantly a good card though.

chapman.luke27 on Olivia bathes in your blood.

1 month ago

Vampires are my my favorite tribe, I made my own with Anowon, the Ruin Sage.

I really don't like Baron Sengir, he costs way to much and you have to wait a turn until you can regenerate something. Some great replacements would be Drana, Kalastria Bloodchief, Dark Impostor, or Drana, Liberator of Malakir.

Replace Furor of the Bitten with Stensia Masquerade for flavorful buffs for your whole team. Rogue's Passage is always a great land to help with your bloodthirst cards or other cards like Markov Blademaster.

Replace Gravedigger with Palace Siege to get a vampire back every turn.

If you want you can check out my own vampire deck here:

Heretical_Majestic on Refined Madness in Standard

1 month ago

Have you considered Lupine Prototype? I know it's not a vampire, but if you're looking to play with an empty hand it's cheap power that a Aggro vampire deck could benefit from. Other notable maybes could be Alchemist's Greeting, Avacyn's Judgment, and Furyblade Vampire (especially on turn 3 to trigger Stensia Masquerade for a 4/2 first strike with a possible +1 counter.)

adrianvoer on Rakdos Madness Vampires (B/R) - Aether Revolt

1 month ago

I'm a longtime mtg player and observer of Standard but I've never actually built a proper standard deck before, considering this archetype. I'm very unconvinced by all the enchantments, to be honest, I'm not sure they're worth a card in most matchups (especially vs things like Heart of Kiran) though I like one Stensia Masquerade out of the sideboard against Vehicles and the smaller GB Snek builds--I just really fear the idea of ever drawing a redundant enchantment, especially in this meta. But I like a lot of what your deck is doing. I'd love some feedback from other people who've run this archetype if there's anything I'm obviously missing.

The main difference, other than the enchantments, that I see between my list and yours is I have more discard outlets (I especially think Insolent Neonate is fantastic) and more removal without giving up speed, trading off some utility, which I'm trying to get out of the sideboard instead.

Some individual card thoughts: I think Drana's probably fine but I expect she's just a target a lot of the time and would be much more worth it if we were running some kind of Gifted Aetherborn plan (which is its own thing I have seen, and if Dragon Fodder and Hordeling Outburst were still legal it'd be worth a try, but I agree for the madness plan is not worth it). My concern with Geier Reach Sanitarium is that we're trying to curve out, ideally with BB on turn 2 a lot of the time, and with R on turn 1 or at latest on turn 3. With that color intensity I feel like Geier Reach just ends up taking the slot of a spell rather than a land, and it looks pretty bad in an aggro deck as a spell, at that point I'd rather Call the Bloodline, which as I said I think is just really slow for what we're trying to do. I do like one Mimic, I just don't want to have a hand full of them and not be able to discard any Vampires with a Falkenrath Gorger in play--obviously without many artifacts then Unlicensed Disintegration becomes just an easier to cast Murder, but since basically none of our removal can hit anything that comes off of a Marvel other than Disintegration, I think it's fine. That's what the Oblivion Strikes in the board are for, by the way--the only way in these colors to deal with a Marveled in Ulamog, and something that can at least answer other big creatures, though none of those are that popular at present.

Here's my list:4 Falkenrath Gorger4 Insolent Neonate3 Gifted Aetherborn4 Heir of Falkenrath  Flip2 Olivia's Bloodsworn1 Stromkirk Condemned1 Metallic Mimic1 Olivia, Mobilized for War2 Stromkirk Occultist1 Yahenni, Undying Partisan2 Incorrigible Youths2 Fatal Push2 Lightning Axe2 Fiery Temper1 Cathartic Reunion1 Tormenting Voice2 Grasp of Darkness2 Unlicensed Disintegration

4 Foreboding Ruins, 4 Smoldering Marsh, 9 Swamp, 6 Mountain

Board: 2 Ruinous Path, 2 Release the Gremlins, 1 Stensia Masquerade, 2 Unlicensed Disintegration, 2 Kalitas, Traitor of Ghet, 3 Transgress the Mind, 3 Alms of the Vein

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