|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Uncommon|
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Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard a card, you may cast this card for its madness cost instead of putting it into your graveyard.)
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Stensia Masquerade Discussion
2 days ago
I would say if cuts were made and I was choosing:
I would go with Bloodcrazed Paladin as every time I had him in hand I found myself waiting for the 'right moment' which is not what I want in a more aggressive deck.
Maybe Rakish Heir or Vampire Hexmage could be expendable as well as Stensia Masquerade or Phyrexian Reclamation...not that they would not be useful in some situations. I just try to distill down iterations of my decks to cards that are as useful as they can be every time I draw them. If possible. Sometimes that is possible and sometimes it isn't. Sometimes I play with a card for a year and I really want it to be part of my deck because it fits my theme or gimmick even though I know I could probably add a better synergizing card in that adds utility.
I get weirdly sentimental about some cards being in a deck.
Hope that helps! If it helps you can check out my vamp deck. Mine is less creature heavy and focuses with a bit more equipment and such things to help Edgar or a big body wreck the field. But vamps are still vamps!
1 month ago
Cool deck! I play an Edgar Markov deck myself, it’s probably my main deck, so I’ve got plenty of suggestions but before I get to that I wanted to say that I like this deck.
Firstly, while Door of Destinies can be absolutely amazing in the right circumstances (you get it out early and have plenty of vamps to follow it up with) if you get it any other time it’s just not very good. It needs you to have gas in your hand once it comes down and you never want to draw this late in the game, since it doesn’t have any effect on your boardstate immediately on hitting the field. One potential replacement is Shared Animosity. It costs 1 less to cast and it has an immediate effect, and it is very very strong in this deck. Coat of Arms is also super strong here but that one depends on your meta; if you have lots of other tribal decks around it may not be worth running it, since it’ll help all of them as well. If not, or if you think that it’ll benefit you more than them most of the time, it’s absolutely worth putting in.
A couple other cards I’d say you should drop are Licia, Sanguine Tribune and Mathas, Fiend Seeker. They’re both good cards, but there are much better options for this type of deck. Licia depends too much on lifegain to be consistently effective (which, admittedly, there will be a fair bit of in a vampire tribal deck) and Mathas doesn’t really fit with the aggressive swarm theme of the deck.
A few other vampires I personally dislike are Pawn of Ulamog, Sangromancer, Balustrade Spy, and Bloodhusk Ritualist. Pawn of Ulamog is alright, but there will probably be more tokens than non-tokens and there are just better things to include here. I took much of the lifegain out of my deck (personal preference really, it doesn’t seem to work as well as pure aggro for me) so Sangromancer came out of mine for that reason. Balustrade Spy costs too much for what it does; 4 mana for a 2/3 flyer isn’t great plus it’s ability doesn’t really synergize with the deck as a whole, and there are better inclusions. Bloodhusk Ritualist just doesn’t seem very good to me; sure it’s a decent mana sink late game, but besides that it doesn’t seem to do much. I much prefer Mirror Entity as a mana sink if that’s what the Ritualist is for; it is technically a vampire and it can pump your whole team a ridiculous amount, which is really what the deck wants.
Another thing decks like this want is consistent card draw. You’ve already got Twilight Prophet, which is good, but in my experience you need more than that. My deck historically had problems drawing cards and I was basically playing off the top of my deck, which is far from ideal. I’d recommend you add some more cards like Champion of Dusk, Phyrexian Arena, Necropotence, or Greed. These are very strong and consistent card draw options, and since you’re in vampire tribal and have a basically guaranteed lifegain subtheme it helps mitigate the life loss from these (which is worth paying anyway).
Also, I’m not really sure why Ghostly Prison is in here; it doesn’t synergize at all with the deck and doesn’t make much sense to me.
As for cards to add, there are tons of great options to choose from. Drana, Liberator of Malakir and Drana, Kalastria Bloodchief are both good; Viscera Seer is one of the bests one drops in this deck by far; Indulgent Aristocrat is another amazing one drop; Legion Lieutenant is a good, cheap vampire lord; Sanctum Seeker basically is your deck in one card, since he hits your opponents super hard every time your army attacks as well as gaining you a whole bunch of life; Stensia Masquerade is a very good anthem-type effect; Terminate, Anguished Unmaking, and Utter End are all amazing spot removal cards; and there are plenty of other great cards I can’t remember right this second.
Sorry about the wall of text, but these are some suggestions for your deck based on my own experience with Edgar Markov. Whether or not you make these changes is up to you of course. Here’s my deck if you’re interested; you may find other things I forgot to mention in there that you may want to put in your deck: Edgar Markov tokens.
1 month ago
You have a couple anthem type spells in here but there are some others you don’t have that work very well in this deck. You may want to consider Shared Animosity, Radiant Destiny, and Stensia Masquerade as some more options to pump your team.
Similarly, Drana, Liberator of Malakir is very good in this deck. She’s a good 3 drop that can also pump your whole team (including herself) and since she has first strike she can pump up the rest of your team mid-combat step.
You have several sac outlets but you don’t have Indulgent Aristocrat, one of the best sac outlets (and one drops in general) in vampire tribal decks. You have to pay 2 to sac something, yes, but the benefit is more than worth it.
A problem lots of Edgar Markov decks have is card draw. You’ve already got most of the good card draw options for this deck in here, but it might be worth including Necropotence as well. It’s not immediately obvious to some why this card is so good but it draws you ridiculous amounts of cards and is very helpful. Conveniently, since you are doing vampire tribal there is almost always some degree of a lifegain sub-theme to make the life loss from this card negligible, and if not it’s worth it anyway.
Some non-vampire creatures that might also be worth running are Purphoros, God of the Forge, Iroas, God of Victory and Athreos, God of Passage. Purphoros and Iroas won’t usually transform into creatures since the deck is pretty heavily black and so they will be even harder to remove. Purphoros hits your opponents for 4 every time you cast a vampire, which really can add up. Iroas makes attacking safe for you and gives them a form of evasion, which is very helpful. Athreos isn’t quite as good here as the other two, but his ability to bring stuff back to your hand is surprisingly helpful, as often your opponents just don’t want to (or can’t) pay the 3 life.
2 months ago
3 months ago
Kindred Charge is a nice card, but I'm not a huge fan of it. Sadly, the tokens don't copy whether the creatures had any +1/+1 counter on them: if your team is buffed by something like Stensia Masquerade, Edgar Markov or Patron of the Vein, just to name a few, the tokens will still enter the battlefield as 1/1s. However, global anthems like those provided by Captivating Vampire or Legion Lieutenant will work just fine. Still, my biggest concern about Kindred Charge is it's one-time use, all-in nature. We have no ways of getting sorceries back from the graveyard, so you have to time it correctly.
On the other hand, Kindred Charge would work extremely well with some of our other tools like Anointed Procession and, most importantly, Cathars' Crusade. These combinations would likely allow you to oneshot an opponent or two, as you have said. There are even other minor tricks that you can do with it, like creating more creatures to tap for Captivating Vampire and steal more things.
Overall, a case can definitely be made for Kindred Charge. The card does have nice synergies with the deck. Personally, I think that it would fit a little bit better in other decks such as Krenko, Mob Boss, where you can use the tokens to create even more tokens. If you want something that can end the game on the spot, you can consider Shared Animosity. Being an enchantment, it is a little more reliable. And, if you really want an overkill, you can even include both since they work so well together!
3 months ago
I'm sitting on a list of 97 right now, wondering if I could get your opinions on some possible inclusions based on the current list. It's heavily based on this deck because I think the list is really well refined and constructed. (Gave credit to you in description for providing the core of the list).
The List: Markov's Army of the Damned
Notable things: Land exclusions were made for budget reasons (Any land >7$ is dropped and replaced with basic lands). The maybe board cards (3 big hitters, but each respectively 10-15$, cut for budget reasons) are kind of the future "wish list", and were just replaced with budget-ier options. Chromatic lantern was brought in to help with the budget mana base, Read the bones, I will just happily pay 1 extra mana to scry 2. Mortify was brought in as a spot removal but there are a good bit of pesky enchantments in my meta that I'd love to kill. Terminate is just a good spot removal to punch through a single beefy blocker. (I'd be willing to drop terminate in lieu of a stronger choice, but I'm pretty sold on mortify being in the list). -Purphoros, Aethros, Sorin, Toxic Deluge, Pulse Tracker, Night's Whisper, Eldrazi Monument+Gifted Aetherborn, Read the bones, Chromatic Lantern, Terminate, Mortify
I have 3 open slots in the list still and here's some ideas I have:New Blood - 4 mana mind control, there's some interesting steals in my meta... Admiral Beckett Brass or The Ur-Dragon are very common on my table.
Adaptive Automaton another 3 mana 2/2 vampire lord.
Reconnaissance we already know why this is a good card
Herald's Horn ... horn is interesting, it's potential card draw and potential ramp... however I think it might be on the weaker side of additions with a ~33% chance to draw and not ramping any 1 drop creatures. (In the current list of 33, it ramps for 26 creatures)
Markov Blademaster .. hitting the double red on 3 might not actually be consistent at all, but he's a decent vampire that could bolster the vampire roster
Stensia Masquerade .. repeatable vampire anthem on hit, I know it doesn't necessarily have an immediate impact which can be questionable, but it seems decent.
Eldrazi Monument .. I kind of skirted around this because I'm not sure I'm a huge fan of the idea of sacrificing a dude every turn... but becoming immune to most board wipes that aren't called merciless eviction, cyclonic rift, black suns zenith or toxic deluge is nice.
That's about all the ideas I have for now, would love your input or guidance on what might be the stronger choices.
3 months ago
Also, with Deathtouch considered, check out Stensia Masquerade
4 months ago
These would be on my shortlist to replace: Crimson Honor Guard, Kheru Mind-Eater, Licia, Sanguine Tribune, Mathas, Fiend Seeker, Skeletal Vampire, Tithe Drinker, Vein Drinker, Skeletal Scrying, Kabira Crossroads, Curse of Disturbance, Curse of Vitality, Outpost Siege, Sanguine Bond, Consuming Vapors, Damnable Pact, Well of Lost Dreams
These are the first things I'd try to find a place for: Legion Lieutenant, Forerunner of the Legion, Champion of Dusk, Indulgent Aristocrat, Sanctum Seeker, Mavren Fein, Dusk Apostle, Bishop of Rebirth, Mirror Entity,Utter End, Anguished Unmaking, Vanquisher's Banner, Stensia Masquerade, Cathars' Crusade
If you're willing to spend the money these seem worth it to me: Shared Animosity, Anointed Procession, Phyrexian Arena, Twilight Prophet, Elenda, the Dusk Rose, Bloodline Keeper Flip, Drana, Liberator of Malakir
You can also go to edhrec.com and look up your commander to find a list of suggestions for the deck.
In general, it's a good idea to replace a card with one that does something similar. Like replace something that draws cards with something else that draws cards, or something that removes you opponents' stuff with something else that does that. The deck is already well balanced so you mostly just need to put in some upgrades and take out the cards that aren't focused. Also try to be careful not to replace too many cards with other cards that cost more mana.
You can spend almost as much money upgrading a mana base as you like. In particular, you want to replace lands that come into play tapped with ones that don't. These are some lands you could get that are relatively cheap: Unclaimed Territory, Caves of Koilos, Battlefield Forge, Smoldering Marsh, Graven Cairns, and Foreboding Ruins
Vault of the Archangel doesn't get you colored mana but it offers some great utility.