Surge of Salvation

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Surge of Salvation

Instant

You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.

legendofa on Ways to STOP T0 GRIEF/FURY …

1 week ago

Veil of Summer is a decent candidate for an anti-Grief. There are several MV 1 ways to prevent Fury damage; Surge of Salvation is probably the best, but Ethereal Haze is another option.

I'm pulling from my turbo fog days for inspiration, so these suggestions are definitely reactive, rather than proactive.

sergiodelrio on Ways to STOP T0 GRIEF/FURY …

1 week ago

nbarry223 fine contributions, thank you!

Silence and Surge of Salvation are indeed interesting options. As you mentioned with Elesh Norn, there are multiple of those Hushbringer style cards that actually shut down a plethora of nonsense flying around in the meta.

nbarry223 on Ways to STOP T0 GRIEF/FURY …

1 week ago

While not a t1 or t0 answer, I’ve always liked copy creatures like Phyrexian Metamorph to answer Fury, letting us 2 for 1 on the backend essentially.

As far as answers, the best I’ve got is Surge of Salvation or Sanctifier en-Vec/Defense Grid/Void Mirror/Elesh Norn, Mother of Machines if we can ignore the turn premises.

As far as other cards, there’s things like Silence that stops them from casting further spells if played before they resolve, otherwise the reanimate effects can just be used in response.

There’s also all the various 1 mana counters. I don’t really know of a good answer to the turn 1 double Grief - it is pretty suppressive honestly.

BlobHobbit on

6 months ago

In terms of your maybeboard Shalai, Voice of Plenty is a worse version of Sigarda, Font of Blessings at this point so I wouldn't bother with it. Surge of Salvation is cool but it would be a mostly dead draw if you already have Sigarda and you're probably going to be sidedecking Shapers' Sanctuary anyway as an Angels deck.

Metropolis Reformer is cool but it doesn't do enough for you compared to putting in Skyclave Apparition. Personally, I would swap alll copies of Metropolis Angel for copies of Skyclave Apparition. That way you get a more broadly targeting removal than Fateful Absence while putting another creature on the board to make the most of Righteous Valkyrie.

Errant and Giada doesn't do anything for you that Sigarda isn't already doing and you can get away with adding at least one more copy of Sigarda since it's such a high priority removal target for your opponenent that getting two in one game is okay in most match-ups. Also it let's you play Bishop of Wings from the top of your deck which Errant and Giada doesn't.

Aside from that I would say that putting in a fourth copy of of Kayla's Reconstruction and another copy of Nykthos definitely needs to be done. Additionally, if you're taking my advice and getting rid of Errant and Giada then you no longer need the blue mana and so you should really play some combination of fast/pain lands along with at least one copy of Mutavault to help kill your opponent. Emeria's Call  Flip is another possibility mana wise as it has good late-game utility while expanding your land base a little.

I feel I may be a bit harsh but that would be my advice for improving this deck.

kirbysan on [Primer] Helming the Host of Heaven *Update*

7 months ago

Guerric Perilous_Percival

Now that the full card list is up and searchable I figured this is the current breakdown.

Invasion of Gobakhan  Flip flips to Lightshield Array  Flip

The front side of this battle card doesn't do much except maybe slow down the strongest player. We wouldn't necessarily play it on curve but flipping the battle would be pretty easy and its effects would happen the same turn we flip it. Not only does it grow the entire angel army with continued aggro it serves as a protection piece against single target removal or damage spells which is great. Also, when we sacrifice it the battle goes into graveyard which can then be recurred with Serra Paragon or Emeria Shepherd.

Firemane Commando

I fully suspect this card to be double digits on release as it does so much for white aggro decks. Getting card draw on an angel stick is great and it curves out perfectly. It also encourages others to aggro your opponents, usually the combo players.

Guardian of Ghirapur

There aren't many 3CMC angels and this one has a pretty useful ability. Unfortunately we don't have too many ETB targets for it. Typical targets would be Inspiring Overseer or Sanctuary Warden for the draw or a mana rock to drop more threats.

Chivalric Alliance

This enchantment has the same effect as Firemane Commando but lacks any other useful effects. It fits into the same category as Folk Hero as it'll essentially be a draw a card per turn. While Hero would require Giada to be out, Alliance would require 2 creatures to attack. I figure after a board wipe it would be faster to draw with Hero as you could drop Giada and another angel and draw. If you have Alliance then you could do the same but then need to wait a full turn to attack in order to draw.

Conjurer's Mantle

This equipment is great for tribal decks and can serve as additional card draw for 3CMC total. I'd say it serves a better purpose than Rogue's Gloves as the total cost is 1 less and it provides a slight buff, provides vigilance, triggers on attack instead of combat damage and can pull threats from the deck. On the off-chance that it whiffs then it's obviously worse but with 29 Angels in the deck statistically there's 1.75 Angels out of 6 cards.

Surge of Salvation

This was mentioned in an article as the best white card of the set. I think it serves as a decent protection spell for 1 but I'm not sure how many we'd actually want in the deck.

Invasion of Dominaria flips to Serra Faithkeeper

Apparently this card isn't in the database yet but gaining 4 life and drawing a card is OK for 3CMC. It'll help trigger the lifegain payouts when there's no lifelinker on board. It also flips into a Serra Angel which is decent although you need 5 damage to flip it. I also like how it's recurrable like Invasion of Gobakhan  Flip.

Boon Bringer Valkyrie

5CMC for its effects just aren't that great.

Archangel Elspeth

No specific angel buffs :(

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