Possessed Portal

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fifth Dawn (5DN) Rare

Combos Browse all

Possessed Portal

Artifact

If a player would draw a card, that player skips that draw instead.

At the end of each turn, each player sacrifices a permanent unless he or she discards a card.

Price & Acquistion Set Price Alerts

5DN

Ebay

Possessed Portal Discussion

Leptys on Gitrog Dredge Combo [Primer]

1 week ago

@VelvetVendetta

Hello, and thank you for the kind words!

Nath's pros lie in that his ability can be used as a combo piece with discard (especially Sadistic Hypnotist and Possessed Portal) which supports his staxy game plan, but Gitrog has potential as a staxy deck with Strip Mine recursion and Death Cloud effects paired with land recursion, followed by pure Gitrog beats or something like Helm of Obedience as the wincon. A brew with some combo routes was made a couple months back if you're interested: Frog Stax.

As far as you Zur list is concerned, I honestly have nothing too big to add. Mox Diamond and Mana Vault are both rocks that you should definitely run for their massive tempo gain in the early turns though. Lotus Petal is great too, but not too compulsory in a deck like this. Sensei's Divining Top of course is also a super good add, but I can see if you prefer not running it. For some extra enchantment toolbox synergy, Flash + Academy Rector for Omniscience is always pretty damn good, and Rector is fine in that you can use it to find other chants as well if you feel like it and it can also be reanimated with all the reanimation spells. Speaking of reanimating Rector, I also recommend bounce spells like Cyclonic Rift or Winds of Rebuke to do tons of things whenever you need to (such as bouncing an Animate Dead off of Rector).

Matrixxx999 on Shreiky the Cheeky

1 week ago

Sure man! I will gladly test the deck in the near future, and I'll tell you about the results. Chimney Imp + Possessed Portal + Shirei, Shizo's Caretaker is so rude and mean :D!

illumfolly on Shreiky the Cheeky

1 week ago

Most definitely my dude! This is but the latest attempt at a competitive Shirei deck. Please give it a playtest for me!

The actual winning combos are infinite sac loops:

Nether Traitor + Genesis Chamber / Pawn of Ulamog + Phyrexian Altar

or

Living Death + Xiahou Dun, the One-Eyed + Phyrexian Altar + Some dudes in the gravey (maybe a Blood Artist?)

throw in your Myr Friends, Ashnod's Altar, Dross Scorpion, Thousand-Year Elixir, and you got a lot of options

Can also just drown people in stax, and use the Aetherworks Marvel (and my boi Dross Scorpion) to cough forth horrible abominations (Chimney Imp + Possessed Portal is like the hottest thing to me)

yanikz on Unesh Sphinx Tribal

1 month ago

Hey there!

The past few days I looked up a lot of different Unesh builds, trying to brew something together that wouldn't break the bank. Then I coincidentally clicked on your deck as I was browsing through TappedOut. As of yet, it seems like yours is almost exactly what I was looking for! The deck looks great! :)

I only got one question: What do you think about anti-draw cards like Possessed Portal or Uba Mask, since you get to Fact or Fiction a million times anyways? Not sure about adding those and I wanted another one's opinion :)

Anyways, keep it up!

Isaiah13 on Daretti: One Scrappy Chap

1 month ago

Yeah Possessed Portal only works well with his emblem

Gosse on Daretti: One Scrappy Chap

1 month ago

Possessed Portal i found useful with Myr Battlesphere.. through a 4 player turn cycle you get both into play. You then procceed by sacing the myr on each turn untill you have 1 myr remaining on your turn welding the myr into Myr Battlesphere...my issue with that in here is it ties up daretti's most important function (his +2 imo) for a lock that doesn't win the game and turns off our main focus of comboing out asap. Its a brutal lock in which nobody REALLY benefits.. were just more resilient to it than some decks. of course welder makes this lock more viable but now where talking about a 3 card lock which could alternatively say we win the game instead.

i did have fun when i used it.. evil grin but nobody else did.. they ended up scooping after several turns and thats not really ideal... lattice blasting in a turn warranting a scoop at least doesn't take up much time.

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