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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Dwarven Grunt
Creature — Dwarf
Mountainwalk
Corrosive_Cat on Pauper Dwarves
2 years ago
You gotta include a couple of Dwarven Mine and maybe some Dwarven Reinforcements. Seven Dwarves is bloody incredible, too!
I prefer Duergar Assailant over Dwarven Grunt, and Rimrock Knight or Plundering Barbarian could easily take a slot, too.
Could do worse, too, than Fire-Belly Changeling or War-Spike Changeling, though I feel they’re a little against the spirit of the deck, here.
Cute deck, good luck!
cattleslayer on The Last Race Bender
2 years ago
Suggestions:
Remove:
1x Tangle Wire
1x Bolt Bend Is this ever reduced for your commander?
1x Taurean Mauler It's okay but sort of unnecessary. Can have an artifact dwarf instead.
1x Torbran, Thane of Red Fell Useless in your deck, replace with a 1 mana dwarf.
1x By Force
1x Wheel of Misfortune Really unreliable, especially if all 4 players still playing.
1x Akroma's Memorial You shouldn't win by combat.
1x Illusionist's Bracers One use of commander should be more than enough to win.
1x Dwarven Thaumaturgist His effect is irrelevent.
1x Mycosynth Lattice Mana fixing for opponents, how generous.
1x Rings of Brighthearth see Illusionist's Bracers above
Add:
1x Clock of Omens Primary wincon, and at instant speed.
1x Dwarven Grunt 1 mana dwarves
1x Dwarven Scorcher 1 mana dwarves
1x Dwarven Trader 1 mana dwarves
1x Enslaved Dwarf 1 mana dwarves
1x Liberated Dwarf 1 mana dwarves
1x Proteus Machine Artifact dwarf, slotted for consistency. Unnecessary really, can be replaced with whatever.
1x Feldon of the Third Path Can create an artifact dwarf or maybe pull out a dragon that was discarded/played if game went too long.
1x Dwarven Recruiter Can grab us an artifact dwarf, or whatever deemed necessary. Great with Jeska's Will .
1x Possessed Portal Use if winning and clock of omens has been dealt with or you don't have an artifact dwarf.
1x Daretti, Scrap Savant Good for rummaging or returning an artifact, since you always have a treasure in play. Can be replaced with good card draw.
1x Mystic Forge 1/4 of deck is artifacts. Can also fix dead draws to a certain extent. Can be replaced with good card draw.
1x Herald's Horn Call dwarves every time. Can be replaced with good card draw.
1x Final Fortune Can win out of nowhere. Use only if you are certain you can win. Be careful, highly recommended only if opponents appear tapped out.
Other worthy mentions I don't feel like figuring out how to slot in right now:
Vanquisher's Banner Great draw, and a buff. You can play like half your deck Dwarven Recruiter .
Outpost Siege Solid red card draw.
Commune with Lava Playable red card advantage.
Maze of Ith Use this as a spell slot, not a land slot. Can untap your own dwarves, or be used defensively.
Shatterskull Smashing  Flip Removal or land.
Scrying Sheets all your lands are snow for whatever reason, so could be okay if you have nothing else to cast in a turn.
Valakut, the Molten Pinnacle with all these mountains, why not?
Command Beacon In case people kill your 1 toughness commander too many times.
Darksteel Citadel More artifacts. ONLY PUT IF you don't have color problems.
Flamekin Village Not sure if haste is important enough, but something to consider.
Hanweir Battlements  Flip More haste.
Inventors' Fair gives you health, but more importantly can tutor an artifact.
Madblind Mountain If you end up with a lot of top deck shenanigans.
Labyrinth of Skophos If you're being attacked.
Kher Keep Chump blockers.
Shinka, the Bloodsoaked Keep Might help seem more intimidating early game?
Sequestered Stash Can return an artifact to your DECK, and then commander can grab it.
Sea Gate Wreckage If you run out of cards and have colorless mana sources.
Quicksand Can dissuade attackers
Nykthos, Shrine to Nyx Big mana
Myriad Landscape Ramp
Mouth of Ronom If you still have too many snow lands.
Tarnoduds on Treasure Dwarves
2 years ago
Hey there! Thanks for the insights on my list! Here, I'll give some of my own:
-I understand what you mean when you point out that I should have Seven Dwarves on my list simply for the low CMC. But have you thought about using those slots for 1 CMC dwarves? On this deck, 2CMC 2/2's are worst than 1 CMC 1/1's simply because you can curve'em into Magda on T2 and start generating treasures. I'm only trying to remove the seven dwarves from list because I consistently get a 1 drop dwarf on T1 into Magda T2 into a 3 drop (or a 1 drop + a 2 drop) on T3. This way you can often enough get 5+ treasures by T4 (If no one removes Magda, ofc).
-Your list seems to have a lot of payoffs both for Dragons and Artifacts/Equipments. Thats not bad, but you must remember: Magda's abillity is quite strong when you can pop it early. In my experience, if I pop it by T4-5 with the correct tutor I will snowball the game really fast and win the game with 3-4 more activations tops (normally I'll have 1 available per turn by then). My point beeing, with 10-12 payoffs you should be more than ready to kick it off. I, personally, prefered the artifact road since I can play dwarf tribal with a few dragons to bring some value. But if you want to play heavy on two tribes, thats also fine!
What I'd suggest to you is to try at least a few of those 1CMC dwarves and try to take away a few of the payoffs for a smoother mana curve.
A few good 1 drops to look for: Universal Automaton , Dwarven Grunt , Dwarven Trader , Dwarven Scorcher , Bloodfire Dwarf , Dwarven Armorer , Enslaved Dwarf and Liberated Dwarf . Honestly they're all better than Seven Dwarves , even if you manage to have more than one in the board, since you dont care for their size but for how many activations each managed to get from your commander.
If you go for dragons, I'd suggest Utvara Hellkite and Lathliss, Dragon Queen . You can get SO MUCH VALUE with those guys it's not funny.
NicodaPico on
3 years ago
i love the name first and foremost and i think the deck looks really neat. It's got alot of cool drgaons, lots of neat dwarves, its got a fair amount of ramp between artifacts and treasures, and its got a couple of board wipes. I think 39 lands is too many cause most of your cards are gonna be cheap dwarves and the bigger dragons you're gonna cheat into play anyways. dropping down to even 36 would probably be fine.
red has a big issue with removal when it comes to commander. abrade is a great start, but a well timed Lightning Strike , Lightning Bolt , Blazing Volley can help those dwarves swing in unimpeded. Footfall Crater has actually been a really fun card in my decks that i think you might enjoy, gives haste and trample to your dragons when they come in. Fire Prophecy and Soul Sear , Jaya's Immolating Inferno are also decent kill spells in commander. By Force is great for dealing with alot artifacts.
in terms of dwarves, Torbran, Thane of Red Fell is amazing, and i know you don't like the old frame cards but Dwarven Trader , Dwarven Scorcher , Spark Mage , Dwarven Grunt are some good one drop dwarves to play before magda so you can start making treasures turn two when she comes down.
forneyt on
3 years ago
I'm glad I could help! I have some other suggestions if it's no longer budget (I won't include Mana Crypt an stuff though haha) and you want to improve it some more: I see that you also have Ohran Frostfang , which is a great deterrent for your opponents deciding to block. Another good source of Deathtouch could be Bow of Nylea , which also does some other cool abilities on top of giving deathtouch. Some other good drawing enchantments include Garruk's Uprising , Elemental Bond , and Colossal Majesty . Since you run anthems, these guys can trigger on your weenies too. If you want something more consistent, Beast Whisperer and Mentor of the Meek are also good draw power. A fun card that puts creatures onto your opponent's side of the board is Hungry Lynx , especially because it gives your commander protection from the creatures it makes! Legion Loyalist seems perfect in this deck since he gives all your creatures first strike, trample, and evasion from tokens, and all of those things make it easier to get the goad trigger. Dragonmaster Outcast and Emeria Angel can make even more flying tokens to get that sweet goading trigger. Feldon of the Third Path seems good for when things are inevitably in the graveyard and you want to use them. Blade of Selves lets you use a creature you already have even more! Some other ramp that you haven't included is Selesnya Signet , Sol Ring , Rampant Growth , and Sword of the Animist . Anthems that you might consider are War Horn , Spear of Heliod , and Glory of Warfare .
The cards I would cut include: The small creatures with only a landwalk ability, like Dwarven Grunt and Treetop Scout ( Dryad Sophisticate is good, though). They are limited in their ability to get in for damage, and don't do much else beyond that, which makes them your more weak cards. I agree with your decision to try to cut the Hunted Troll , but the Hunted Dragon seems good since you can swing immediately and goad the tokens it makes. Although the Soltari creatures with shadow are good, I think you may have too many of them--they are intensive, and only Soltari Champion and Soltari Visionary really do anything when you use them. The Healer's Hawk and Segovian Angel are basically really bad Serra Ascendant s. If you want the 1-drop, maybe consider Figure of Destiny (gets bigger) or even Rhys the Redeemed (makes tokens). Citadel Siege and Dictate of Heliod are too slow and/or costly to make an impact, in my opinion. You know your meta better though.
Tarnoduds on Depala Dorf's Ahoy
3 years ago
So... Here's a thought for you... Magda, Brazen Outlaw just came out and it should work wonders in this deck, purely for pulling out the best vehicles from this deck and a few good tribal artifacts, like Coat of Arms or Obelisk of Urd .
Also, since you have so many vehicles, and so many of them have crew 2 or less, maybe I'd add a few more 1CMC dwarves of old... They're red and they're normally 1/1, but since your commander is a lord (to make'em 2/2's) and they're most likely always crewing instead of attacking, this should make your deck run a lot faster and smoother. There seems to be a lot of 3+CMC dwarves in here that dont do much other than beeing a Dwarf, so try to bring down your curve so you can get on the board earlier.
I'd recommend you to take a look at Metallic Mimic , Adaptive Automaton (since they're both dwarves, if you want), Bloodfire Dwarf , Dwarven Grunt , Spark Mage , Dwarven Miner and Dwarven Blastminer for a start!
Take a look at my take on a dwarf tribal as well, I'd love the feedback! I'm running it mono red with Magda at the command zone.
AD&D - Artifacts, Dwarves and Dragons
Commander / EDH
SCORE: 1 | 34 VIEWS
Jack-Frost on The Wheel
4 years ago
My recommendations:
Cut- Lands:
Coral Atoll
Forgotten Cave
Gateway Plaza
Great Furnace
Lonely Sandbar
Seat of the Synod
Skyline Cascade
Temple of the False God
Add- Lands:
4x
Island
4x
Mountain
Cut- creatures:
Bloodlust Inciter
Cinder Wall
Dragonmaster Outcast
Dwarven Grunt
Monastery Swiftspear
Akki Underling
Akoum Stonewaker
Blood Knight
Electrostatic Field
Stigma Lasher
Tetsuko Umezawa, Fugitive
Adamaro, First to Desire
Chasm Skulker
Add- Creatures:
Baral, Chief of Compliance
Clever Impersonator
Consecrated Sphinx
Magus of the Jar
Cut- Instant:
Brainstorm
Swan Song
Izzet Charm
Tolarian Winds
Fateful Showdown
Commence the Endgame
Commit / Memory
Add- Instant:
Counterflux
Counterspell
Disallow
Overwhelming Denial
Pact of Negation
Cut- Sorcery:
Bond of Insight
Clear the Mind
Invade the City
Add- Sorcery:
Echo of Eons
Incendiary Command
Khorvath's Fury
Minds Aglow
Mizzix's Mastery
Time Reversal
Cut- Enchantment:
Stranglehold
Add- Enchantment:
Archmage Ascension
Mystic Remora
Cut- Artifact:
Skullclamp
Add- Artifact:
Chromatic Lantern
Crawlspace
Geth's Grimoire
Memory Jar
Mindcrank
Teferi's Puzzle Box
Trepanation Blade
Cut- Planeswalker:
Chandra, Novice Pyromancer
MohenjoDaro on Casual Mono Red Dwarf Tribal
6 years ago
Yeah, I meant Dwarven Grunt only works against a deck with a mountain. Apparently Ctrl + C didn't want to work haha. But since both are 2 drop 1/1s I would have 4 Berserkers and 2 Grunts with 2 in the sideboard for red decks.
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