Myr Turbine

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Myr Turbine


{T}: Put a 1/1 colorless Myr artifact creature token onto the battlefield.

{T}, Tap five untapped Myr you control: Search your library for a Myr card and put that card onto the battlefield, then shuffle your library.

DeathBySprnkles on If creatures transform into a …

2 months ago

Say I have Outpost Siege with the Dragon choice and Myr Turbine and a few Myr tokens out on the field. If I use something along the line of Masterful Replication and choose to make all the artifacts into copies of Myr Turbine, would Outpost Siege trigger because the creatures have transformed into a non-creature type?

I can see two possible outcomes: 1. Yes, Outpost Siege triggers because the card is no longer a creature (for the time being) or 2. No, Outpost Siege doesn't trigger because the card hasn't left the field, only it's appearance has changed

ZenYoLife on Myr Tokens Budget

4 months ago

LeechBoy, I would recommend Myr Battlesphere if you are taking out Genesis Chamber. I mentioned Lodestone Myr just because you can tap the Chamber end of turn to prevent your opponents from profiting. I personally love the sphere just because you can direct damage on top of boosting the power when you declare it to attack. Tempered Steel is so good if you are running white with artifact creatures overall. 4 of that enchantment is a must.

I would toss out Myr Incubator for 1 more Myr Turbine. Turbine is so good in tutoring Sphere when you have 5 Myrs to tap.

viewtifulstyle on Breya's Thopter Factory

5 months ago

I'm trying to get away from the stagnant combo-Breya and try some fresh stuff with her too. Really liking the concept here. I'm more going towards Myr because I think they're cool, so I don't know if Myr Turbine would fit your needs. Heavily recommend Mycosynth Lattice and Krark-Clan Ironworks. Both are incredible cards, and can change the game just by drawing them.

Anyway, neat concept I'm gonna steal some ideas from you. :)

Caerwyn on Can I use

10 months ago

You can use this to shuffle your library. Whenever a tutor effect instructs you to search your library for a card with some kind of limitation, such as Myr Turbine's requirement taht you must find a Myr, you can always "fail to find" the designated card.

Note, if you play a Diabolic Tutor, you cannot fail to find (unless your library is empty), as there is no restriction on what type of card that can be tutored and you can guarantee that you can "find" the a card of any type.

i0brendan0 on Can I use

10 months ago

I have Myr Turbine in my commander deck, but I also do not have any Myr creatures in the deck. The second ability says to search for a Myr creature card and put it on the battlefield. If I know I don't have one, can I still activate it to shuffle the library, or will the ability be illegal since I can't get a Myr creature card.

arquistar on Osgir, the Reconstructor Conductor of Tokens

1 year ago

I'm toying with a similar build right now. Instead of Mesmeric Orb I'm going with Altar of the Brood for similar effect. I'm also including the Myr package including Myr Galvanizer and Myr Turbine to assemble the package for infinite mana to power the Staff of Domination . I also like the idea of Mana Vault to accelerate to Osgir and then sacrifice and clone it to net 5 mana on a later turn. I feel it's also not a terrible idea to include your favorite "Swords of...". I'm going with Sword of Truth and Justice and Sword of Body and Mind . They're typically lackluster but doubling down on those combat damage triggers sounds spicy.

wallisface on Thopter deck

1 year ago

Some thoughts:

  • I don't think this kind of deck warrants using Master Transmuter , as there just aren't enough big-costing cards in here to make it worthwhile.

  • I also see an issue where the big costing cards you do have, don't do a lot and are quite slow. I'd personally ditch Sharding Sphinx , Spell Swindle , Tezzeret, Artifice Master , Myr Turbine , Myr Battlesphere at a minimum, but also seriously consider ditching most of your other cards with CMC 4 or higher - modern is a fast format and your deck doesn't look well suited to stalling the game out.

  • I would recommend grabbing 4x Whir of Invention . They let you run a more tool-boxy build, grabbing whatever artifact you need to help out your current situation. While this will let you run many 1-ofs in the deck, I suggest still trying to get full playsets of the cards you want your deck to focus around (like Sai, Master Thopterist , for example).

  • Try and leave sideboard cards in the sideboard. The likes of Dispeller's Capsule won't do anything in a lot of matchups, so just bring it in when you'd actually need it. Padeem, Consul of Innovation feels a bit like a sideboard card also (a lot of artifact decks instead run Welding Jar mainboard to save them from game-one hate).

  • I would heavily recommend running 4x Thopter Foundry and 2x Sword of the Meek _(or 3x of each). _ The combo of pumping out thopters seems to be what your deck wants to do, and these cards make doing it super easy.

  • Just looking through the rest of the cards you have, the following list are other things I think you should look at ditching for better options at some point: Dragon Throne of Tarkir , Ojutai Monument , and Whirlermaker . As far as other cards to consider adding to this deck, I think you're in desperate need of interaction, so I would suggest Dispatch and Mana Leak to get you through the early-to-mid game grind

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