Myr Turbine

Myr Turbine

Artifact

{T}: Put a 1/1 colorless Myr artifact creature token onto the battlefield.

{T}, Tap five untapped Myr you control: Search your library for a Myr card and put that card onto the battlefield, then shuffle your library.

Browse Alters

Trade

Have (1) metalmagic
Want (0)

Combos Browse all

Tokens

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Myr Turbine Discussion

arquistar on Osgir, the Reconstructor Conductor of Tokens

1 month ago

I'm toying with a similar build right now. Instead of Mesmeric Orb I'm going with Altar of the Brood for similar effect. I'm also including the Myr package including Myr Galvanizer and Myr Turbine to assemble the package for infinite mana to power the Staff of Domination . I also like the idea of Mana Vault to accelerate to Osgir and then sacrifice and clone it to net 5 mana on a later turn. I feel it's also not a terrible idea to include your favorite "Swords of...". I'm going with Sword of Truth and Justice and Sword of Body and Mind . They're typically lackluster but doubling down on those combat damage triggers sounds spicy.

wallisface on Thopter deck

3 months ago

Some thoughts:

  • I don't think this kind of deck warrants using Master Transmuter , as there just aren't enough big-costing cards in here to make it worthwhile.

  • I also see an issue where the big costing cards you do have, don't do a lot and are quite slow. I'd personally ditch Sharding Sphinx , Spell Swindle , Tezzeret, Artifice Master , Myr Turbine , Myr Battlesphere at a minimum, but also seriously consider ditching most of your other cards with CMC 4 or higher - modern is a fast format and your deck doesn't look well suited to stalling the game out.

  • I would recommend grabbing 4x Whir of Invention . They let you run a more tool-boxy build, grabbing whatever artifact you need to help out your current situation. While this will let you run many 1-ofs in the deck, I suggest still trying to get full playsets of the cards you want your deck to focus around (like Sai, Master Thopterist , for example).

  • Try and leave sideboard cards in the sideboard. The likes of Dispeller's Capsule won't do anything in a lot of matchups, so just bring it in when you'd actually need it. Padeem, Consul of Innovation feels a bit like a sideboard card also (a lot of artifact decks instead run Welding Jar mainboard to save them from game-one hate).

  • I would heavily recommend running 4x Thopter Foundry and 2x Sword of the Meek _(or 3x of each). _ The combo of pumping out thopters seems to be what your deck wants to do, and these cards make doing it super easy.

  • Just looking through the rest of the cards you have, the following list are other things I think you should look at ditching for better options at some point: Dragon Throne of Tarkir , Ojutai Monument , and Whirlermaker . As far as other cards to consider adding to this deck, I think you're in desperate need of interaction, so I would suggest Dispatch and Mana Leak to get you through the early-to-mid game grind

Neotrup on Brudiclad transforming a token Myr …

4 months ago

Yes, you will regain priority during the beginning of combat and will be able to activate the abilities of the Myr Turbine s before you actually declare attackers. As long as Brudiclad, Telchor Engineer is still around, the 1/1 myr will all have haste and be able to attack.

DeathBySprnkles on Brudiclad transforming a token Myr …

4 months ago

I was playtesting my Commander deck and stumbled upon a possible combo. Scenario: Mirrorworks , Myr Turbine , a token of the Myr Turbine (thanks to Mirrorworks ), and Brudiclad, Telchor Engineer are all on the field. Beginning of combat starts, Brudiclad, Telchor Engineer makes its blue myr token, I choose the Myr Turbine token and now all the tokens become the Turbine.

My question is now that I have these new Myr Turbine s, can I activate them, create new 1/1 myr tokens and attack on the same phase since them would have haste from Brudiclad?

Massacar on How would you build Rakdos …

9 months ago

So this is a deck I have toyed around with in Rakdos Artifacts theme, Killswitch Engage. I like the idea of comboing off of things like Goblin Welder + Thornbite Staff, or Dross Scorpion + Myr Turbine + Ashnod's Altar/Phyrexian Altar/Krark-Clan Ironworks

_Angrathar_ on Arcum

10 months ago

I used to play this guy back in the day. He has quite a few degenerate combos.

  1. Darksteel Forge + Mycosynth Lattice + Nevinyrral's Disk will let you contantly blow up everyone else's permanents (Including Lands) every turn.

  2. Mindslaver + Academy Ruins + Myr Turbine lets you take a player's turn over and over again. You can sacrifice a myr from Myr Turbine and put Mindslaver into play (using Arcum's ability). Then you use Mindslaver to take someone's turn. Use Academy Ruins to put Mindslaver on top of your library and just sacrifice a myr next turn using Arcum, before you draw, when you can use your Myr Turbine again.

  3. Grand Architect + Pili-Pala + 1 Blue Mana = Infinite Mana

  4. Mycosynth Lattice + Karn, Silver Golem lets you destroy lands for 1 colorless mana each

SilentPlague on Cheap Esper Deck

11 months ago

It seems like your Thopter Foundry, Salvage Titan, and your other artifacts clash. The artifacts you have require sacrificed to be used. So you could be in a game waiting to sacrifice them until you get a Thopter Foundry or Salvage Titan that may or may not come. Or the opposite happens where you sacrifice your artifacts for their effects and then you can't take advantage of the 2 cards your really want out. I would look getting out artifacts like equipments or maybe some cheap Myrs.

Look into Myr Propagator, Alloy Myr, Gold Myr, Hovermyr, Leaden Myr, Myr Battlesphere, Myr Moonvessel, Myr Retriever, Myr Sire, Myr Turbine, and Palladium Myr. These all serve as a quick creatrue to get out, supply more mana for the big creatrues, or even supply you with plenty of endless artifacts for Thopter Foundry and Salvage Titan.

Load more