Arcum's Whistle

Arcum's Whistle

Artifact

(3), Tap: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay (X), where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at end of turn, destroy it if it didn't attack. Play this ability only before attackers are declared.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Ice Age (ICE) Uncommon

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Casual Legal
Legacy Legal
Canadian Highlander Legal
Unformat Legal
2019-10-04 Legal
Commander / EDH Legal
Oathbreaker Legal
Tiny Leaders Legal
Duel Commander Legal
Highlander Legal
Limited Legal

Latest Decks as Commander

Arcum's Whistle Discussion

CrimsonWings3689 on Dark Chest of Wonders

6 months ago

Defile - You're running a 3 color deck, where the majority of your lands are likely to be non-basics. This won't do anything reliably.

Divine Verdict - Very expensive for the effect, could just be an outright kill spell. There are cards that force your opponent to sacrifice attacking creatures that would get around indestructible and hexproof/shroud if you wanted that sort of effect. Ex. Blessed Alliance

Ray of Revelation - Flashback for this is Green homie, counts as both white and green so you can't run it in a Mardu deck.

Shatter - Just make this something like Shattering Spree and give yourself the chance to hit more than one thing. Or something like Crush Contraband to get more than one target exiled instead of destroyed.

Vendetta - Why not have this just be something like Doom Blade? 1 cmc more and you're not going to get punished for using it on a large creature.

Victim of Night - already going to be difficult at times to use due to the 2 hard black in the cost. Why not have it be something like Hero's Downfall and get unrestricted creature removal and planeswalker removal as a bonus? Murderous Rider serves a similar function and doubles as a creature. Vampires and Zombies are popular, so there will be times where it won't work for you.

Arcum's Whistle - It's a rather expensive effect to force a creature to attack, but it is repeatable. You don't get a choice for where the creature goes, so I'm not sure if that was your intent.

Scarab of the Unseen - Are you going to be running a lot of enchantment auras to put on your creatures? If not it seems like this is only there to draw a card. You should be running something like Sign in Blood or Night's Whisper for more value at the same cost.

Enters the Battlefield Tapped Lands - The nature of these lands is for a budget deck. If you have access to lands like the ones I threw in the maybeboard, you're increasing your chance of playing things on curve as well as reducing the likelihood of having to wait to play the threats/answers in your hand. Even if the condition for them to enter untapped is conditional like with something like Dragonskull Summit, shocklands and basics will make it possible to have access to more colors sooner, which can make a world of difference in the early game. The temples at least offer a benefit with the scry, so that's going to help you draw into what you want/need (ex. bottoming a land you don't need or a spell you don't want/can't cast).

KongMing on Gwafa Hazid's Pay role

1 year ago

The wording we were looking for is "didn't attack." Some suggestions:

Angel's Trumpet , Arcum's Whistle , Oracle en-Vec , Siren's Call .

Caerwyn on This sounds stupid, but I …

1 year ago

Yikes. That's quite a wall of discombobulated text. At your core, you're asking for cards that avoid Protection, so I will focus on that.

Correct me if I am wrong, but I presume this is for an EDH deck you are working on? If so, then Commander Help would be the correct board.

If not, there is a section creatively named "General" for general Magic discussion. I can move the thread if you believe that would be more appropriate.

Hi_diddly_ho_neighbor on Grothama, All-Devouring, All-Drawing, All-Cheating

2 years ago

Its nice to see a fellow lover of Grothama! I have a budget version that takes a different trek with Grothama. Mine focuses more on using the card draw ability as a trap for punishing opponents with the fight ability. A few cards that you might consider that can force your opponents into tangling with Grothama: Arcum's Whistle, Bullwhip, and Magnetic Web.

Foe-Razer Regent also works great with the big wurm.

Lastly, I find the "Monarch" mechanic to be really strong with Grothama. Regal Behemoth and Entourage of Trest would help there.

Here is my version if you feel like taking a look: Boss Battle. It's power level is much lower than yours due to the budget restrictions, but it seems pretty fun!

magicaljellyfish on Kazuul's Boys

3 years ago

Replaced Arcum's Whistle which sounded fun with the much more practical for EDH burn Lich's Mirror

Whirl on Darien's Discipline

3 years ago

Yes, I want some of those - and Citadel would make a great addition - but don't have the resources to get many new cards for my decks at the moment :)

Tarnished Citadel is on my list along with City of Brass, Grand Coliseum and Nomad Stadium for lands, and Jade Monolith, Staff of Nin, Scepter of Empires and Torture Chamber for atifacts (Acorn Catapult already being in the deck). I also had Rod of Ruin in here until recently, but started to attend EDH tournaments and felt it was suboptimal :)

Oh, and there's the odd Witch Hunter, too.

(Ancient Tomb is totally beyond my budget...)

I also consider some cards that force my opponents to attack, such as Arcum's Whistle, Bullwhip or Oracle en-Vec.

If you have any other propositions, please share them :)

hyena69 on Arcum's whistle and defender

3 years ago

Does Arcum's Whistle work on creatures with defender that aren't walls? Like for instance Trestle Troll?

Thanks :-)

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