(3), Tap: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay (X), where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at end of turn, destroy it if it didn't attack. Play this ability only before attackers are declared.
Printings View all
|Ice Age (ICE)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Arcum's Whistle Discussion
6 months ago
Defile - You're running a 3 color deck, where the majority of your lands are likely to be non-basics. This won't do anything reliably.
Divine Verdict - Very expensive for the effect, could just be an outright kill spell. There are cards that force your opponent to sacrifice attacking creatures that would get around indestructible and hexproof/shroud if you wanted that sort of effect. Ex. Blessed Alliance
Ray of Revelation - Flashback for this is Green homie, counts as both white and green so you can't run it in a Mardu deck.
Shatter - Just make this something like Shattering Spree and give yourself the chance to hit more than one thing. Or something like Crush Contraband to get more than one target exiled instead of destroyed.
Victim of Night - already going to be difficult at times to use due to the 2 hard black in the cost. Why not have it be something like Hero's Downfall and get unrestricted creature removal and planeswalker removal as a bonus? Murderous Rider serves a similar function and doubles as a creature. Vampires and Zombies are popular, so there will be times where it won't work for you.
Arcum's Whistle - It's a rather expensive effect to force a creature to attack, but it is repeatable. You don't get a choice for where the creature goes, so I'm not sure if that was your intent.
Scarab of the Unseen - Are you going to be running a lot of enchantment auras to put on your creatures? If not it seems like this is only there to draw a card. You should be running something like Sign in Blood or Night's Whisper for more value at the same cost.
Enters the Battlefield Tapped Lands - The nature of these lands is for a budget deck. If you have access to lands like the ones I threw in the maybeboard, you're increasing your chance of playing things on curve as well as reducing the likelihood of having to wait to play the threats/answers in your hand. Even if the condition for them to enter untapped is conditional like with something like Dragonskull Summit, shocklands and basics will make it possible to have access to more colors sooner, which can make a world of difference in the early game. The temples at least offer a benefit with the scry, so that's going to help you draw into what you want/need (ex. bottoming a land you don't need or a spell you don't want/can't cast).
1 year ago
The wording we were looking for is "didn't attack." Some suggestions:
1 year ago
Yikes. That's quite a wall of discombobulated text. At your core, you're asking for cards that avoid Protection, so I will focus on that.
Council's Judgment is a Legacy staple because it can hit True-Name Nemesis . You can use it in commander, but its effectiveness depends on table politics and assorted players agreeing on what the worst threat is.
Edicts (cards that force an opponent to sacrifice a creature) generally do not target. For example, Crackling Doom .
Correct me if I am wrong, but I presume this is for an EDH deck you are working on? If so, then Commander Help would be the correct board.
If not, there is a section creatively named "General" for general Magic discussion. I can move the thread if you believe that would be more appropriate.
2 years ago
Its nice to see a fellow lover of Grothama! I have a budget version that takes a different trek with Grothama. Mine focuses more on using the card draw ability as a trap for punishing opponents with the fight ability. A few cards that you might consider that can force your opponents into tangling with Grothama: Arcum's Whistle, Bullwhip, and Magnetic Web.
Foe-Razer Regent also works great with the big wurm.
Here is my version if you feel like taking a look: Boss Battle. It's power level is much lower than yours due to the budget restrictions, but it seems pretty fun!
2 years ago
Goblin Diplomats, Illusionist's Gambit, Aggravate, Shipwreck Singer, Rage Nimbus, Norritt, Nettling Imp, Nettling Curse, Magnetic Web, Into the Fray, Incite, Imps' Taunt, Heckling Fiends, Gideon, Battle-Forged, Courtly Provocateur, Chemister's Trick, Bullwhip, Boiling Blood, Basandra, Battle Seraph, Arcum's Whistle, Alluring Siren
3 years ago
3 years ago
Yes, I want some of those - and Citadel would make a great addition - but don't have the resources to get many new cards for my decks at the moment :)
Tarnished Citadel is on my list along with City of Brass, Grand Coliseum and Nomad Stadium for lands, and Jade Monolith, Staff of Nin, Scepter of Empires and Torture Chamber for atifacts (Acorn Catapult already being in the deck). I also had Rod of Ruin in here until recently, but started to attend EDH tournaments and felt it was suboptimal :)
Oh, and there's the odd Witch Hunter, too.
(Ancient Tomb is totally beyond my budget...)
If you have any other propositions, please share them :)
3 years ago