Dwarven Trader

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dwarven Trader

Creature — Dwarf

StopShot on Rule 0, Non-Legendary creature commander …

2 years ago

I came across the Rule 0 format recently and its interested me a lot recently. My favorite card in the game is Evershrike and I've always wanted to build a deck with it as my commander. The problem is I used to run Evershrike a ton in my single-player 60 card deck, and the color red was always present in making that particular deck shine. Evershrike doesn't have red in its color identity, but I heard rule 0 can allow the pairing of two commanders even if neither has the Partner keyword. I'd like to build a two partner commander rule 0 deck with one commander being Evershrike and the other being some card that splashes in Red and no other color.

Most importantly, I know two-commander decks can be pretty strong and I want this deck to revolve only around Evershrike with the red commander serving an incredibly minimal role. I could make it something inconsequential as a Dwarven Trader to pair it with, but I feel like most players would find that distasteful and/or lacking any meaningful relevance with the other commander to be worth justifying this two partner pairing. So I'm looking for a second commander with red in the identity that is too weak by itself to be to push the power level of Evershrike but synergistic enough with Evershrike to be considered worthwhile as a pairing. I guess that sounds paradoxical, so let me provide an example:

Evershrike + Smokebraider - I wouldn't plan on running any elementals in the deck, so Smokebraider's only use would be for casting Evershrike. It should also be noted that the mana Smokebraider creates can't be used on elemental abilities outside of the battlefield accroding to its rulings on gatherer, so it only has merits in casting Evershrike from the command zone. Essentially the Smokebraider plays a tiny role, but it still has some kind of synergy with Evershrike to justify its inclusion while also providing the red splash.

I'm wanting to know if there are other red cards I could use to partner with Evershrike instead of Smokebraider that sort of has the same level of underperformance and synergy.

cattleslayer on The Last Race Bender

2 years ago

Suggestions:

Remove:

1x Tangle Wire

1x Bolt Bend Is this ever reduced for your commander?

1x Changeling Berserker

1x Drakuseth, Maw of Flames

1x Taurean Mauler It's okay but sort of unnecessary. Can have an artifact dwarf instead.

1x Torbran, Thane of Red Fell Useless in your deck, replace with a 1 mana dwarf.

1x By Force

1x Shattering Spree

1x Wheel of Misfortune Really unreliable, especially if all 4 players still playing.

1x Akroma's Memorial You shouldn't win by combat.

1x Illusionist's Bracers One use of commander should be more than enough to win.

1x Dwarven Thaumaturgist His effect is irrelevent.

1x Mycosynth Lattice Mana fixing for opponents, how generous.

1x Rings of Brighthearth see Illusionist's Bracers above

Add:

1x Clock of Omens Primary wincon, and at instant speed.

1x Dwarven Grunt 1 mana dwarves

1x Dwarven Scorcher 1 mana dwarves

1x Dwarven Trader 1 mana dwarves

1x Enslaved Dwarf 1 mana dwarves

1x Liberated Dwarf 1 mana dwarves

1x Proteus Machine Artifact dwarf, slotted for consistency. Unnecessary really, can be replaced with whatever.

1x Feldon of the Third Path Can create an artifact dwarf or maybe pull out a dragon that was discarded/played if game went too long.

1x Dwarven Recruiter Can grab us an artifact dwarf, or whatever deemed necessary. Great with Jeska's Will .

1x Possessed Portal Use if winning and clock of omens has been dealt with or you don't have an artifact dwarf.

1x Daretti, Scrap Savant Good for rummaging or returning an artifact, since you always have a treasure in play. Can be replaced with good card draw.

1x Mystic Forge 1/4 of deck is artifacts. Can also fix dead draws to a certain extent. Can be replaced with good card draw.

1x Herald's Horn Call dwarves every time. Can be replaced with good card draw.

1x Final Fortune Can win out of nowhere. Use only if you are certain you can win. Be careful, highly recommended only if opponents appear tapped out.

Other worthy mentions I don't feel like figuring out how to slot in right now:

Vanquisher's Banner Great draw, and a buff. You can play like half your deck Dwarven Recruiter .

Outpost Siege Solid red card draw.

Commune with Lava Playable red card advantage.

Maze of Ith Use this as a spell slot, not a land slot. Can untap your own dwarves, or be used defensively.

Shatterskull Smashing  Flip Removal or land.

Scrying Sheets all your lands are snow for whatever reason, so could be okay if you have nothing else to cast in a turn.

Valakut, the Molten Pinnacle with all these mountains, why not?

Command Beacon In case people kill your 1 toughness commander too many times.

Darksteel Citadel More artifacts. ONLY PUT IF you don't have color problems.

Flamekin Village Not sure if haste is important enough, but something to consider.

Hanweir Battlements  Flip More haste.

Inventors' Fair gives you health, but more importantly can tutor an artifact.

Madblind Mountain If you end up with a lot of top deck shenanigans.

Labyrinth of Skophos If you're being attacked.

Kher Keep Chump blockers.

Shinka, the Bloodsoaked Keep Might help seem more intimidating early game?

Sequestered Stash Can return an artifact to your DECK, and then commander can grab it.

Sea Gate Wreckage If you run out of cards and have colorless mana sources.

Quicksand Can dissuade attackers

Nykthos, Shrine to Nyx Big mana

Myriad Landscape Ramp

Mouth of Ronom If you still have too many snow lands.

Tarnoduds on Treasure Dwarves

2 years ago

Hey there! Thanks for the insights on my list! Here, I'll give some of my own:

-I understand what you mean when you point out that I should have Seven Dwarves on my list simply for the low CMC. But have you thought about using those slots for 1 CMC dwarves? On this deck, 2CMC 2/2's are worst than 1 CMC 1/1's simply because you can curve'em into Magda on T2 and start generating treasures. I'm only trying to remove the seven dwarves from list because I consistently get a 1 drop dwarf on T1 into Magda T2 into a 3 drop (or a 1 drop + a 2 drop) on T3. This way you can often enough get 5+ treasures by T4 (If no one removes Magda, ofc).

-Your list seems to have a lot of payoffs both for Dragons and Artifacts/Equipments. Thats not bad, but you must remember: Magda's abillity is quite strong when you can pop it early. In my experience, if I pop it by T4-5 with the correct tutor I will snowball the game really fast and win the game with 3-4 more activations tops (normally I'll have 1 available per turn by then). My point beeing, with 10-12 payoffs you should be more than ready to kick it off. I, personally, prefered the artifact road since I can play dwarf tribal with a few dragons to bring some value. But if you want to play heavy on two tribes, thats also fine!

What I'd suggest to you is to try at least a few of those 1CMC dwarves and try to take away a few of the payoffs for a smoother mana curve.

A few good 1 drops to look for: Universal Automaton , Dwarven Grunt , Dwarven Trader , Dwarven Scorcher , Bloodfire Dwarf , Dwarven Armorer , Enslaved Dwarf and Liberated Dwarf . Honestly they're all better than Seven Dwarves , even if you manage to have more than one in the board, since you dont care for their size but for how many activations each managed to get from your commander.

If you go for dragons, I'd suggest Utvara Hellkite and Lathliss, Dragon Queen . You can get SO MUCH VALUE with those guys it's not funny.

NicodaPico on

3 years ago

i love the name first and foremost and i think the deck looks really neat. It's got alot of cool drgaons, lots of neat dwarves, its got a fair amount of ramp between artifacts and treasures, and its got a couple of board wipes. I think 39 lands is too many cause most of your cards are gonna be cheap dwarves and the bigger dragons you're gonna cheat into play anyways. dropping down to even 36 would probably be fine.

red has a big issue with removal when it comes to commander. abrade is a great start, but a well timed Lightning Strike , Lightning Bolt , Blazing Volley can help those dwarves swing in unimpeded. Footfall Crater has actually been a really fun card in my decks that i think you might enjoy, gives haste and trample to your dragons when they come in. Fire Prophecy and Soul Sear , Jaya's Immolating Inferno are also decent kill spells in commander. By Force is great for dealing with alot artifacts.

in terms of dwarves, Torbran, Thane of Red Fell is amazing, and i know you don't like the old frame cards but Dwarven Trader , Dwarven Scorcher , Spark Mage , Dwarven Grunt are some good one drop dwarves to play before magda so you can start making treasures turn two when she comes down.

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