Ajani's Welcome

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon

Combos Browse all

Ajani's Welcome

Enchantment

Whenever a creature enters the battlefield under your control, you gain 1 life.

Ajani's Welcome Discussion

Lordeh on life and death

1 month ago

One of the most important part of deck building is making your deck consistent.

Pick a few great creatures like Healer's Hawk and Ajani's Pridemate and put 4 of them in your deck.

Leonin Vanguard is a great choice until rotation. Ajani's Welcome is a good easy left gain enabler.

Ajani, Strength of the Pride is a good planeswalker. Gideon Blackblade is another good planeswalker.

Put in some removal such as Prison Realm or Mortify

Just pick a few good creatures/spells/planeswalkers and grind for those.

Goodluck,

Firstmiracle on OKetra Human Zombo alliance

1 month ago

Ok Niko, Quick Breakdown of what you've got here.

I notice several themes integrated into the deck. You should probably only focus on one theme, and if a secondary theme crops up take advantage of it's synergies. Right now I'm seeing:

Tokens Populate Soldiers Lifegain Creature Count Matters Enchantments Matter

Next we look at targeted removal:

Wanderer's Strike - Just one removal spell is too few. What happens if someone plays a dank artifact or enchantment? Do you just die to it?

Next we'll look at boardwipes:

Hour of Revelation - Some heavy restrictions here. Do you really want to wait for your boardwipe to become discounted? This is also too few board wipes. What happens if the creatures are indestructible? Or if Someone plays around Hour of Rev?

Next we'll look at ramp:

Smothering Tithe - Excellent choice, and a real over-performing option as well.

Ashnod's Altar - Excellent way to make use of your tokens and small costed buddies.

Everflowing Chalice - Aight, not my first pick, but it's aight.

Sol Ring - Duh

This is a pretty good ramp package, but I think we could upgrade it.

Next we'll break down your card draw options:

Mentor of the Meek - Decent in this deck. Sure the tokens you want to make the most of don't work out, and a few cards you play can turn this on. I like him, lets optimize creatures around him to make him better.

Skullclamp - Ayup!

Two cards that draw for you is a good start, lets add in some more.

Alright, let's cut everything that isn't a creature, that doesn't make tokens on its own, that isn't removal, card draw, boardwipes, or ramp, that doesn't have synergy with your commander.

Ajani's Welcome - A great card, but definitely reserve it for a build where you abuse your life totals more so than make creatures.

Anafenza, Kin-Tree Spirit - Most of your creatures are tokens.

Angel of Glory's Rise - Anti-synergies with your commander, and the tokens it creates.

Angel of Renewal - We can find a card that does something better.

Angelic Accord - We want to make angel tokens, but we're not here to gain life.

Angelic Chorus - While this looks good, it generally equates to 4-5 life a turn. Not bad, but not amazing for the investment in this deck.

Angelic Exaltation - Boy do I have mixed feelings on this card, suffice it to say, if you have no creatures, this card sucks. You might have no creatures when you draw this card. That would suck.

Elite Inquisitor - A good card, but we can do better.

Fiendslayer Paladin - A good card, but we can do better.

Forebear's Blade - There's a little synergy here, but to be honest you want a huge discount from this, and you're not likely to get a consistent discount.

Gleam of Authority - Odd counter strategy tossed in. I assume because of Cathars' Crusade which can win the game without gleam of authority.

Glorious Anthem - A great spell for a tempo based weeny deck. This is a cast based token deck.

Harvest Hand  Flip- A good card, but we can do better.

Illusionist's Bracers - I think I understand why you included this, but it doesn't work with Oketra. Oketra's ability is triggered not activated. You probably were thinking of Strionic Resonator

Lena, Selfless Champion - You have so many more token creatures than non-token ones, and your zombie tokens don't benefit from her selflessness at all.

Martyr's Bond - This has potential in a deck that sacrifices it's stuff to maintain board control. I don' think this is a bad card, it just isn't a good enough fit.

Power Conduit -Here's that counter theme again.

Preeminent Captain - Soldier theme.

Sigil of the Empty Throne - Enchantment theme

Squad Captain -Creature count matters theme.

Standing Troops - A good card, but we can do better.

Sunblade Angel - A good card, but we can do better.

Umbral Mantle - I may have missed what this was for.

Veteran's Armaments - Soldier theme again.

Wanderer's Strike - A good card, but we can do better.

Now, I am well aware that this is a lot of cards. Let's shore up your deck, maybe by analyzing your win conditions.

God-Eternal Oketra + Creature Spells = Profit

God-Eternal Oketra + Cathars' Crusade + Creature Spells = Board pump

Token Makers + Divine Visitation = Profit

Expendable Tokens + Ashnod's Altar = Profit

So you win by smacking with a bunch of medium sized tokens, most of the time. This means you need to do three things, Play creatures, Draw Creature spells, and protect your creatures.

Let's start by adding in some badass creatures that fit in your deck well.

Loyal Sentry - One mana has never been spent so well. In the late game it makes a token, in the early game it swings for damage, in the mid game it blocks and destroys pesky creatures.

Knight of the White Orchid - A bear with first strike that ramps you. Pretty good.

Oreskos Explorer - I would never play this in a non-mono-white deck. This does however let you catch up if you are late on land draws, and is at worst a bear to block with.

Benalish Marshal - Glorious Anthem

Boreas Charger - Ramp bud, ramp in mono-white whenever possible. Helps that you could make a zombie, or sac it to skullclamp.

Brimaz, King of Oreskos - I heard you wanted more cats? Can I convince you to play more cats?

Leonin Warleader - This was a card in your maybeboard, its really good.

Oketra the True - This is a fairly good card. Big blocker, or a token generator if you're doing poorly. I often hold her in hand to dump and rebuild after a board wipe.

Ranger of Eos - Only a few cards in your deck that this can retrieve, but a refill alongside making a zombie is an incredibly reserved play that could prevent you from over committing to the board.

Crested Sunmare - Don't get confused. This card cares if you gain life, but not how much. You have plenty of life gain left in the deck to justify making an army of 5/5 indestructible horses.

Geist-Honored Monk - Build a board, save for right after board wipes, or to pull ahead and force one. This is at worst a 3/3 with Vigilance, and two 1/1's with flying for 5 mana. Most often, this will be a 5/5 with vigilance, two 1/1's with flying and a 4/4 with vigilance for 5 mana.

Sun Titan - Sun Titan is Sun Titan. No mono-white deck could be ashamed to run it.

Angel of Serenity - This card is heavily underrated. It is removal, with the possibility to come back, but its also an easy way to sneak in a lethal attack while generating some board presence.

Good on creatures now? Awesome, let's look at Instants.

Swords to Plowshares - Remove that creature.

Generous Gift - Remove that Permanent. Oh and make a creature smaller than my Zombie tokens.

Disenchant - Get that Artifact or Enchantment off my battlefield and in your graveyard.

Rootborn Defenses - Yeah, this.

Unbreakable Formation - This can win games, or prevent the loss of games.

Return to Dust - Fuck these two things in particular, or just one if it's that bad.

Charge Across the Araba - Talk about stupid unpredictable win-cons for a mid-range token deck. This is one.

That about wraps up Instants, now Sorceries.

Divine Reckoning - Protects your general, but still clears the board.

Hallowed Burial - For those mf'ers that don't die.

Austere Command - A very utility board wipe.

Lastly add in a Land Tax

Jehrikuss on token swarm

1 month ago

Ajani's Welcome is a great card for Rhys decks. It doesn't make tokens, but your life gain is as exponential as your creafures

austintayshus on Oketra’s Whitehouse of Weenies

2 months ago

I love lifegain and tokens! +1

For card draw, I would recomend Mentor of the Meek and Well of Lost Dreams and Skullclamp

For lifegain, I'd recommend Ajani's Welcome and Soul Warden and Soul's Attendant and Suture Priest

For ramp, you could also use Kor Cartographer and Gold Myr and Marble Diamond

Some other cards that might be fun? - Jeskai Barricade - Masako the Humorless - Kor Skyfisher - Thraben Inspector - Memnite and/or Ornithopter

zachi on brushing off the dust off ...

2 months ago

So im trying to get my decks up to date since its been quite awhile since I played, and I want to see what cards I need to add. I want to start with my Darien list. Some recommendations I already have are Smothering Tithe , Teferi's Protection , Blasting Station , Weathered Wayfarer , Blind Obedience , Worship , Kjeldoran Outpost , Comeuppance , Akroma's Memorial , Coat of Arms , Gauntlet of Power , Slate of Ancestry , Land Tax , Ajani's Welcome

While i agree with some of them, I'm just not sure what I would cut for them, or if they are even worth. I do have the janky urborg combo in my Darian list. I do want to try to fit the blasting station combo into Darien as well. Any thoughts on what I should do? Its been a LONG time since I have done any deck building/editing so im a tad rusty.

TheBloopKing on Reyhan and Ishai's Counterattack

2 months ago

I'd get rid of Ajani's Welcome , Ordeal of Nylea , Ordeal of Thassa , Bloodcrazed Hoplite , and Grateful Apparition .

Ajani's Welcome is extremely slow. It's a okay turn 1 play, but in a 99 singleton card deck, you never consistently get this out turn 1. Gaining 1 life is awesome for triggers, but is extremely slow when you consider you are starting out with 40 life already. I personally feel it's a dud card and will never ever be the card that "put you so far ahead".

Ordeal of Thassa is better off a Brainstorm . Its 1 less mana, instant speed and gains you 1 more card to look at.

Ordeal of Nylea I kinda like, but I personally would just run a Kodama's Reach or Cultivate

Bloodcrazed Hoplite I am not a fan of in this deck. 100% of the time, you are going to wish it was a Sage of Hours and are going to want to put counters onto other creatures. I personally prefer Servant of the Scale as it doubles the amount of counters put from servant to x creature.

Grateful Apparition is straight up better as the OG Atraxa, Praetors' Voice . A 1/1 flying body is quite useless, and I've found it's often a wasted 2 mana and never the card you want to top deck. Atraxa atleast garuntees a proliferate and let's not forget that a 4/4 flying, vigilance, lifelink, death touch for 4 is extremely viable and offers lots of protection. I play the card as often as I can because it's a 'must remove' creature and that's useful for stripping your opponents of answers.

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Ajani's Welcome occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Standard:

All decks: 0.12%