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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Scour from Existence
Instant
Exile target permanent.
TypicalTimmy on A Discussion of Staples
5 days ago
We all know that certain cards are staples in this format, such as Sol Ring and Mana Crypt if it is affordable. However staples also have a little bit of fluidity in that they have color restrictions. If you are playing a deck that contains and you are not playing Necropotence, you are running decidedly below your potential.
Unfortunately cards such as Crypt and Potence are very expensive, so not all players can have them.
In this thread, I'm not so much focused on the financial aspect, but the physical aspect.
I'd like to ask, what makes a staple? Now yes, casual play and competitive play are two different beasts. Competitive decks will be leagues behind if they lack specific cards, whereas casual decks will be slightly hindered but not really all that far off. Especially if there is a budget the friends adhere to.
Let's take for example Lightning Bolt. It is both financially cheap and resourcefully cheap as well. It is instant speed and works wonders as removal. Unfortunately, in many cases, it doesn't serve a great enough impact to win the game. Yes it can take down something such as a Thassa's Oracle or bolt a Sorin Markov so the opponent can't -3 you immediately. However, in the majority of plays, it serves as little more than a bump in the road to victory. Meanwhile, a card such as Path to Exile sees far fewer targets, but it'll remove that massive gargantuan 15/15 Ramos, Dragon Engine or Edgar Markov. So while Path has fewer total available targets then Bolt, it's impact is far greater and more disruptive.
- (Although I prefer Swords to Plowshares. I'd rather give my opponent some life that will be gone in a turn or two, then a land of their choosing that they keep for the rest of the game.)
Similarly, a really good card in terms of mechanics is Scour from Existence. What hinders it is the mana value of . If it cost less, I'd expect to see it slotted into nearly every deck. The same applies to All is Dust. Yes, Wrath of God and Damnation are superior in that they cost less, however they also do less and are restrained to their own colors.
Mechanics, timing, color restrictions... These all play a role in what becomes a staple, and what doesn't.
So I'm curious, what are some staples across EDH that people know of, and do you have any opinions on what cards SHOULD be staples, that currently aren't?
DrukenReaps on
Liberating Surprise
3 months ago
Grind, Profet93 it's no Sculpting Steel and certainly not Mirage Mirror but it still turns into any of my creatures, instants, or sorceries. I mean I guess I'm unlikely to have a reason to copy All Is Dust or a legendary creature, still feels like a decent number of targets and utility to it. Some of those are still not optimal really leaving me with the following- Conduit of Ruin, Endbringer, Junk Diver, Meteor Golem, Wandering Archaic  Flip, Scour from Existence, and Titan's Presence. I can even use it along side Mirage Mirror to grab a permanent copy of an opponent's creature. Alternately with Wandering Archaic to double up on some instant or sorcery my opponent's let me have.
A few Wastes still might not be a bad idea but I'm just not convinced cutting Mirrorpool is correct. It certainly doesn't seem like my weakest land to me. I think I'd sooner cut Eldrazi Temple, Tomb of the Spirit Dragon, Command Beacon, Winding Canyons, or/and maybe even High Market. Even the Urza lands, as my personal experience with them is that they are just non-basic Wastes lol. Though, I do want to give them another go since I only just put them back in the deck.
DrukenReaps on
Liberating Surprise
3 months ago
Profet93 I basically just swapped Kozzy for Liberator. Only made a handful of other changes (some you suggested) but figured I'd make it as a separate entry on here. Colorless is my favorite though :D
For Portal I think when I consider some of my other removal is Meteor Golem and Scour from Existence the 9 mana price tag isn't that bad to remove 3 creatures from each opponent. It's a trade off as I'm not choosing which ones but it still sets them back outside of token based decks. I've only gotten to play it twice so far, so not a lot. They let it stick around too so I was getting pretty sweet value out of it. I think they were half expecting I'd play it again if they blew it up... They weren't wrong. Still I consider it experimental but it's nice when indestructible and shroud/hexproof are commonplace.
Immortal Sun is another that I'm testing. I was mostly just curious how often it becomes a dead card or causes me issues vs what I get out of playing it. I don't expect it to stay in the deck though.
Sanctum is a hold over from Kozzy being the commander. That's a good catch! Doesn't do me much good now since I don't have a cast trigger on my commander. I'll find a decent swap.
Ancient Tomb I'd say is in the same boat as Cavern of Souls. I just don't want to spend the money on a land xD
I'd like to keep Meteor Golem but I hadn't even seen Cityscape Leveler until NV_1980 mentioned it lol. Which seems odd because I was pretty sure I looked through the set pretty thoroughly before buying more cards, ah well. I'm a little hesitant to give my opponents extra mana they can use repeatedly but it's worth testing the card at least. After all I'm testing Immortal Sun and expecting failure there lol. The mana does have a harsh limitation on it too.
xram666 on
Vorinclex +1/+1 Theme EDH
8 months ago
I would cut Elvish Mystic and add Sol Ring
For Removal maybe Desert Twister, Scour from Existence, and on theme Whiptongue Hydra
BoldFrames on
>I Make New Rat
8 months ago
Updated with Scour from Existence and Skullclamp. Removed Indulgent Tormentor and Eat to Extinction
Mk2_Mex on
a waste of time
8 months ago
some budget recommendations john
Land search Expedition Map Wayfarer's Bauble
mana ramp/rock Kozilek's Channeler Thran Dynamo Plague Myr Palladium Myr Doubling Cube
untap artifact Voltaic Key Unwinding Clock
land Tomb of the Spirit Dragon Ruins of Oran-Rief War Room Buried Ruin Arch of Orazca Maze of Ith Eye of Ugin
land destruction Field of Ruin Strip Mine
artifact The Immortal Sun
counter Not of This World
destroy creature Scour from Existence
BoldFrames on
>I Make New Rat
9 months ago
Thanks CommanderNeyo I actually have a copy of Nevinyrral's Disk in another deck, it's a good option. Scour from Existence is one I may pick up.
CommanderNeyo on
>I Make New Rat
9 months ago
For removal, you could consider Feed the Swarm, Nevinyrral's Disk, Unstable Obelisk, Scour from Existence.
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