Scour from Existence
Exile target permanent.
|Have (2)||metalmagic , gildan_bladeborn|
Printings View all
|Battle for Zendikar (BFZ)||Common|
Combos Browse all
|Commander / EDH||Legal|
Scour from Existence occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Scour from Existence Discussion
2 weeks ago
I do have all the pain duals... do you think replacing all of the Scry Lands would be for the best?
As for the meta where I play, I haven't seen any utility lands that make or break the game used as of yet.
2 weeks ago
I'm going to say that you may be running too many of the 'Temple' land cycle. I did some test draws with my own sliver deck, treating my shocks as the temples, and with what I drew for land [taking the typical free mulligan but not going to 6 cards or less] the temples punted my turn 2 play a full quarter of the time [5 out of 20, sorry not spending too much time on this] and once that play was Gemhide Sliver so that really hurt the ramping. Not sure if your experience has been similar. I think swapping half of the temples out for maybe the pain lands or something that at least has a chance to not come into play tapped should help.
In a cEDH environment, you may want to consider Krosan Grip as the split second could help stop some combos from going off.
1 month ago
(CAUTION: TL;DR Crap AHEAD; Reason: This is a set of opinions of cards of note for this deck.)
@king-saproling: After all this, I'd like a possible Review on this deck, as well as this:
Commander / EDH*
30 VIEWS | IN 1 FOLDER
This is a 1 Damage KO Deck. Utilizing Card Advantage, a Myriad of threats to slow those down, Heck, I actually put the High CMC stuff in as Atemsis Bantha Fodder. just to win a game; so they're not useless at all as this is how Atemsis, All-Seeing Works as a CMDR; high amounnts of unique CMC Costs for use.
But what about these?
Hall of Gemstone
: (I guess Omnath Reserve works here?)
(Ramp or Kill... I'd rather ramp; not enough powerful creatures to be a "Dragon"...)
(Is this why you said "No." to a
(But why use this, W/O
(I, uh,,, How good is this? I never understood how these effects are "Good".)
(It's a Random Pick, but at least you get to choose which pick needed. II keep.)
7: Teferi's Puzzle Box ( Mindmoil ? IN MY ?! Permanent Keep.) 8: Meteor Golem If only what this guy can do IRL is safe; as it's not. Awesome effect; almost like a Bramblecrush on legs; Artifice also. Keep.). 9. Cauldron of Souls (This looks good for my Cromat "No Counters Allowed" Deck. But why the recommendation?
10: Colfenor's Urn (Uh... I'd have an opinion as long as I know Exile Stoarge Plus'.) 11: Lifeline (I'd like to make a list of stuff hates, & recursion is one. Since we're in theme, this Pases.) 12: Mimic Vat (This is secret tech for Superfriends; but what to use w/ here) 13: Mirrorworks 14: Not of This World (This wasn't chopped. This was Planet-Cleaved. How many creatures here have 7 Power?) 15: Pariah's Shield (I guess it's for Omnath? I'd like to change this up after this as well as work on my Atemsis Deck for this.)
As well as the Losers of this deck...
(There is a combo involving this,
, something w/ Deathtouch, &
It That Betrays
to wipe a whole field clean while going to Value Town. Why the cut?)
(I re-entered this in as it's Mana-Pricey, but we've Omnath Anyway; so putting this online is proof of
's HUGE Ramp.)
(I guess we've already enough flying stuff; & this was just a clunker.)
(Why cut this, & not
Song of the Dryads
also? Is this for turning a creature into a mere blocker?)
(Is this Aura really that bad? Alright,
Tuvasa the Sunlit
has it now.)
(Reclaim is at least, affordable (Quasi-Recursion via Topdecking;
is basically the same, but on
level power. Why does everyone think Phyrexian Mana Cards are so good? I'll never know...)
Scour from Existence
(Do I Other Ways of Destruction? I guess I'll allow the cut.)
Ulamog, the Infinite Gyre
(Are Eldrazi that Bad here? It's either This, or Kozilek, & It that Betrays. Should I trust my gut on this?)
: Replaced by
indefinitely unless it gets banned.
Key to the City
: (I guess The Quasi-Rummage requiring more mana for one to have a creature unblackable, then untap to Draw. I didn't think I'd be better off w/o Discarding...)
(Blowing up Mana Rocks; someone said (Kinda...), But you were right about this as a cut; I thought it as sketchy.)
Sensei's Divining Top
((?_?) I mean, even
is understandable, but saying Chopp'd to a Big Staple of all Commander/EDH? I'm at a loss...)
(Should I put
((Looks at Card.) Why say no? It makes food, & ramps. Just imagine the (Weiß)Versatility this can do.
It That Betrays
(Why say no to this? is it that average? Remember that Value Town Combo...).
Kozilek, Butcher of Truth
(Does this attract that much hate? Is that why the Eldrazi are veto'd here?
Wall of Tanglecord
(Actually, good piont; would rather bust defenses, not use them.)
(Are you confident to suggest cutting
It's one of the best cards in this case, sadly...)
20: Vorinclex, Voice of Hunger (Doubling Land Mana; & more so, while Halfing everyone else? Is the problem w/ big fatties I didn't know of even?) 21: Bow of Nylea (+1/+1 Counter on a Creature? 2 Damage to a flyer? 3 Life? & Retrieve 4 Cards from the Yard to the Bottom of your library in any order? Attackers have Deathtouch? Damn; I'd actually put this in now if I've a way to Untap Freely for this...)
& the underdogs?
(Is this worth keeping? Seems lackluster...)
(Searching for all Forests? Why not Landfall like mad? Opinions?)
3: Prototype Portal + Ugin's Nexus
Extra Turns w/o
. Good, or not?)
4: Sword of the Animist Is this good for ramp? I'm wondering...) 5: Umbral Mantle (Yeah, this could've been good, if the Shaman Staff 1 Damage Deathtouch Steal via IT THAT BETRAYS is far better even w/o the last piece!) 6: Yeva, Nature's Herald : (Is another Restricted to just Creatures worth it?) 7: Nylea, God of the Hunt : Already got a way to Trample like MAD, & I've other ways to increase both Power & toughness for my creatures anyway. Nylea, Keen-Eyed ? Worse here, but better in Animar, Soul of Elements all-creature builds. Oh, & the latter demands Topdecking, otherwise, you might just wasted a good card.
Sorry for the immense sized comments; I just want to point out my opinions; & I'm sorry if So, that said, I'll revise my Atemsis, All-Seeing Deck later; It's night where I'm at...
1 month ago
Just remember, I have 21 cards to cut. While TypicalTimmy's ideas for colorless is good, some of them should be among the 21 that gets severed, or replaced with another (Replace means To Cut, then Add in the Cut card's place.). I'm keeping ( Thornbite Staff + Wolfhunter's Quiver ), Akroma's Memorial , Eldrazi Conscription (Possible Cut), It That Betrays (Uh, look at the combo above?), Artisan of Kozilek , either Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre , Steel Hellkite , Scour from Existence , Ratchet Bomb , Nevinyrral's Disk .
Some of these can be cut, but think of the ones that can be classified as a 241, or even 341 or higher... :)
2 months ago
If you want colorless removal, you have a few options.
- Steel Hellkite ; which gives you a solid flyer
- Ugin, the Spirit Dragon
- All Is Dust
- Scour from Existence
- Ratchet Bomb ; A solid threat if you use it to blow up stones / mana rocks
- Nevinyrral's Disk
Green has Deathtouch, so you can combo Thornbite Staff and Pathway Arrows . Equip both on to something with Deathtouch and tap the creature using Pathway Arrows to deal 1 damage and kill the target. Then, Thornbite Staff triggers and untaps the creature.
Since you're in mono-green, you can ramp into the Eldrazi with Annihilator.
- Artisan of Kozilek ; Solid recursion for any key pieces
- Eldrazi Conscription ; Can win most games if the creature has hexproof
- Pathrazer of Ulamog ; Titanic behemoth that will wreck games
- Kozilek, Butcher of Truth ; Personal favorite for card advantage and powerful abilities
- Ulamog's Crusher ; Powerful beater
- Ulamog, the Infinite Gyre ; Nasty mofo
- It That Betrays ; Gets you immense value
As for synergy, I'd say:
2 months ago
Driemer84 I agree if I pick up Kozzy that would be the swap. Ugin seems decent as a removal spell and maybe I'll get a card back from it. But Honestly 6 mana enchantment removal is usually for it... I see a lot of people running Scour from Existence which does a similar thing. Any additional value I can get out of Ugin is just gravy.
That seems like a decent swap. I might move my rolling earthquake over from Firesong and Sunspeaker. Thanks!
TrueLycan thanks for the feedback! I see Kozzy on your list so I assume you're talking from experience. I will try to trade for one.
Ugin would not be a card draw slot, for sure. A removal spot with potential to reduce some costs and draw some cards. 6 mana for a destroy enchantment seems decent enough, like I was saying above. He's fairly affordable so I'll test him out. I hope you'll try him out too so we get more feedback!
2 months ago
Legendary Creature - Dragon Warrior Avatar
Whenever Dovahkiin deals combat damage to an opponent, put a Soul Counter on him.
Remove three Soul Counters: The next instant or sorcery you cast gains Cipher. If it is encoded onto Dovahkiin, it stays with him even as he changes zones.
You may only cast one spell that is encoded onto Dovahkiin without paying it's mana cost whenever he deals combat damage to an opponent.
12/17/19 - Whenever Dovahkiin deals combat damage to an opponent, you may only choose one of the spells that are encoded onto him to cast for free.
12/17/19 - Whenever Dovahkiin deals combat damage to an opponent, after you have chosen and cast the encoded spell for free, you may still cast any other spell encoded onto Dovahkiin if you pay their mana costs.
Sort of an Instant / Sorcery Voltron build.
Cipher on a Wrath and give Dovahkiin indestructible and suddenly you have a lock on the game. Absolutely disgusting Temur Control. Would easily get banned.
2 months ago
Mana Leak is also a weaker counterspell in EDH (it's pretty decent in 60-card formats). I would only recommend it in very counterspell-heavy decks. If the goal is protecting against removal/boardwipes use Swan Song or Negate . Otherwise, use Counterspell , Arcane Denial , or any of the other good cards that counter anything.
As for Rift Bolt and Lightning Bolt , if they're for removal I would highly recommend something more reliable like Pongify , Rapid Hybridization , Reality Shift , Aftershock , or Fissure . Comet Storm or Rolling Thunder work well with Saheeli too. If they're for going upstairs I'd again recommend things like Comet Storm to have a bigger impact and even end the game outright.
Without counterspelling them, the only way in to handle enchantments is Chaos Warp . I insist you run it. There are a few colorless ways to deal, like Scour from Existence , Unstable Obelisk , and Spine of Ish Sah . The latter two are great with recursion.
Personally, I always run two boardwipes minimum and I try to squeeze more in when possible. You already have the best in Cyclonic Rift, but another could save your bacon (you don't have tutors to find it, nor would I necessarily recommend running any). Even decks that go wide, like ours, need reset buttons in emergencies. Blasphemous Act is the gold standard, but Ixidron , Earthquake , Wash Out , and Coastal Breach are good too.