Hand of Vecna
Legendary Artifact — Equipment
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. (Creatures named Vecna do not have to be equipped to get the P/T buff.)
Equip—Pay 1 life for each card in your hand.
Equip (Attach to target creature you control. Equip only as a sorcery.)
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Hand of Vecna Discussion
1 month ago
Fablabthank you for your suggestions. Sorry that it took me a while to respond to your comment, i was taking a break from mtg until eldraine rotated out haha. Firstly, I want to say that i have created multiple variations of the list. https://scryfall.com/@Shrokabaloo/decks/8fa52743-551d-4ee0-982d-4601f1456da3 This is the list, i am in the process of updating the primer to fit this list. Basically, Sublime Epiphany was underperforming so i cut it. Vorpal Sword is such an amazing replacement for Embercleave omfg. The downside is that it cant be played turn one, but we can definitely use treasures to cast it. I was thinking Wish could be another win con, stick a Magma Opus Alrund's Epiphany or even some removal or something. Xorn is also a potential body that acts like a weaker Goldspan Dragon. Additionally, in terms of potential changes, Expressive Iteration might be some good card advantage. now that the triomes are gone, one drops are more important as well. as for Hand of Vecna,that might be good, but i dont know how good it is without the other vecna pieces. Sorcerer Class has the new flashback looting in uw, as a better alternative, but that may be good. Inferno of the Star Mounts is a good win con, and mana sink, what remains to be seen is how it interacts with the new meta.and finally, Demilich is something i dont think would work very well, but if the deck ever gets a higher quantity of instants/sorceries i will reconsider. Thanks for your suggestions, and I think that since the deck could hold its own in standard with 7 sets, and we only lose 2 cards and some lands in rotation, the deck will be at great place after rotation.
2 months ago
The Book of Vile Darkness is terrible for this deck. One creature each turn I lost at least 2 life is too slow, and considering it's legendary I would need to have more than one to make finding it more consistent, even though it doesn't synergizes with the strategy at all. Which brings me to the other point, it's not enough to be an alternate wincondition. The deck already has so much discord and I'm considering adding even more. Decks with a ton of removal won't be a problem (also Sword of Light and Shadow is recursion).
Hand of Vecna is a worse Lashwrithe. The only situation where the Hand is good, in this deck, is the early game. However,one thing this deck wants is to empty its hand so as to not have to discard to Liliana of the Veil's effect or Smallpox, which I'm thinking about adding. If the hand is too full, then Collective Brutality has more fuel, which in turn also weakens the Hand. By the late game, it's probably just gonna give +1/+1. Also, important to mention it's not a pump spell since it only pumps at the start of combat, giving opportunities for the creature to be removed. The card I'm considering putting in place of Runechanter's Pike is Bonesplitter as it allows to me empty my hand fastet.
Now, Eye of Vecna I actually thought about. Sadly, it runs into the worst problem of this deck, life loss. Thoughtseize, Castle Locthwain and the new additions Polluted Delta, Godless Shrine and Silent Clearing make me lose so much life. In the end, it's not very different from Sign in Blood or Night's Whisper, the difference being it provides long term card advantage instead of the two draws or the free scry of Mazemind Tome. Had Strixhaven given more useful lessons for black, I could see myself using Poet's Quill for its lifelink and maybe, in this case, I'd run the eye (which also suffers from being legendary).
2 months ago
out of curiosity have you considered a vecna package?
Eye of Vecna acts as a watered down mazemind
most importantly Hand of Vecna is a solid pump spell. and attached to stinger, cursader or ink moth makes for a viable wincon.
The Book of Vile Darkness is probably the least useful but it dose provide a alt wincon against heavy removal midrange lists, as well as make blockers when facing more aggressive lists
i think it comes down to is it better than rune chain pike and mazmind
3 months ago
With Forgotten realms out, I have some suggestions for rotation. For the most part, the deck is intact but it loses embercleave, sublime Ephinay, and it’s mana base gets weaker. Embercleave can’t really be replaced with much, perhaps you could could change the deck grixis or esper colors to add Vorpal Sword as a replacement, which also gives access to some new treasure tools from AFR, but I doubt you’d want to change your deck that much so the next best thing I found was Hand of Vecna
Mana base is The real problem so either you hope innistrad prints/ reprints good lands or you add more basics and some snarls
Sublime can be replaced with a number of other win con cards or a board wipe but if your looking for something that does what sublime does, best thing I found wasInscription of Insight andYou Find the Villains' Lair ,though inscription not really good and Lair doesn’t have enough value for the card it’s replacing
3 months ago
Component Pouch: A worse Coalition Relic meant to annoy me, especially since I never liked D&D usage of low-cost components.
Midnight Pathlighter: "one or more", my old nemesis. Still, nonlegendary evasion is pretty good even in a format largely defined by the presence of legendary creatures, so you can probably get in a hit on more than one person.
wand of Orcus: "that many"? Ooof. Death Baron on a stick isn't bad either.
Rod of Absorption: Pretty neat, as it picks up both your stuff and other people's. Too reliable to be red I guess.
Phantom Steed: ... this feels very red? Guessing it's mostly so Minn can get more support.
Minn: Oh my, power? And it's any permanent? Also, lol, Rhystic Study synergy, no effort needed. (But you should probably still get a Brainstorm or something, those tokens seem pretty wild.) Easily my favorite card.
Thorough Investigation: here we go, the vaunted white advantage attempt, and it's not that bad, but Hand of Vecna is better imo, immediately giving draw, and white doesn't have that much Clue support on its to fuel the second ability.
Revivify: This feels like an annoying hoop to jump trough when you could just cast Eerie Interlude ? Not the board wipe resilience the format needs IMO
Radiant Solar: I like that pseudo-cycling ability, not sure about the cost tho.
Immovable Rod: Loses all abilities, and any permanent? And it triggers when you do untap? Not a bad source of repeatable pseudo-removal.
Nihiloor: Stealing commander gooo. Copying him is one way to get extra ETB triggers, but it's kinda annoying since you have to keep track of which Nihiloor has stolen which creature.
Wulfgar: Nooooooooo!!!!!! you can't just put Suns_Champion's Attackharmonicon Aurelia on a non-boros commander nooooooooooo. Anyway, jokes aside this is nice, I can't immediately grasp all the value TBH.
Klauth's Will: Feels kinda weird in a set with nonflying Dragons?
Dragonborn Champion: a source, not just combat damage from creatures. Might be kinda winmore when you're hitting people for that ammount tho.
Bag of Tricks: Ugh, this is way too swingy for my tastes.
Vengeful Ancestor: Yessss, hello Marisi, Breaker of the Coil ! The flying is appreciated too. Just note that it's symmetrical.
Klauth, Unrivaled Ancient: finally caught on Aggravated Assault eh?