Shield of Kaldra

Shield of Kaldra

Legendary Artifact — Equipment

Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible.

Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)

Equip

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (3) Thraxinator , JazzCrimes , Authorauthor

Printings View all

Set Rarity
Darksteel (DST) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Commander / EDH Legal
Highlander Legal
Noble Legal
2019-10-04 Legal
Vintage Legal
Casual Legal
Block Constructed Legal
Unformat Legal
Modern Legal
Duel Commander Legal
Canadian Highlander Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Tiny Leaders Legal
Oathbreaker Legal
Magic Duels Legal
Penny Dreadful Legal

Shield of Kaldra occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Shield of Kaldra Discussion

Spell_Slam on Exploding Sheep Tribal

1 month ago

DiesToDiscard Myojin of Cleansing Fire is the only 8-mana spirit in mono-white. It's a pretty necessary card to have at your disposal to kill 8 cmc permanents.

I think I will play it over Deathless Angel or Shield of Kaldra.

kpres on Card creation challenge

2 months ago

Foxes are elusive scavengers or predators. They are shy, seldom seen, but opportunistic.

Shy Fox (g/w) How do you do hybrid mana?

Creature - Fox

Shy Fox can't attack if defending player controls a creature.

Lifelink

2/1


Scavenging Fox

Creature - Fox

Whenever a creature an opponent controls dies, Scavenging Fox gains First Strike until end of turn.

2/1


Shadow Fox

Creature - Fox

Whenever an opponent casts a spell, exile Shadow Fox. Return it to the battlefield at the beginning of the end step.

Lifelink

2/2


Challenge: This is a multi-part challenge for more than one contributor. Part 1: Create a permanent card that searches for a card by name after some kind of condition is met. The card you're designing is one part of a two or three-part combo. Don't design the card being searched for, but instead let that be Part 2 of this challenge, to be done by someone else. You may add whatever you like to the conditions of Part 2, and you can even give that card a name because your artifact refers to it by name.

Inspiration for this comes from Bubbling Cauldron, Festering Newt, and Bogbrew Witch, or Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra, or Renowned Weaponsmith with Vial of Dragonfire and Heart-Piercer Bow.

jconeil1988 on Knights Unite

4 months ago

Woah, holy knights.

Okay. So. first thing is first. Obviously, we are going knights tribal. The second thing to think about is what is it's theme. You said you want to go King Arthur. Honestly, King Kenrith makes for a better King Arthur deck. But, we're working with Syr Gwynn, so, we are more focusing on the Knights of King Arthur.

Are you wanting more of a knight heavy creature based deck, or equipment based deck. in my deck Valiant Knights of Eldraine, I focused more on a split of equipment and knights giving me 13 equipment and a total of 11 knights including Syr Gywn and 6 non knight creatures. Now, I've built my deck to try to be as powerful as I possibly can make it. What I'm going to suggest below is more flavor and theme based.

I think a cool direction to take this would be focusing on the Legendary theme, after all King Arthur is the most legendary legend of all time. And there is a perfect card that is knightly and legendary centered and it is, The Circle of Loyalty. For each knight already on the field, it costs one less. And when it is on the the field, for each legendary spell you cast, it creates a knight, and lets you sink some unused mana into making another knight.

Okay, we have our legendary theme. Let's round this out with some legendary weapons (think Excalibur) and legendary knights. Most renderings of King Arthur has anywhere from 12-15 knights at his table. I say we go somewhere in between and pick 13 legendary knights. Looking at the gatherer, I see a total of 31 legendary knights, but only 24 possible in our colors. I'd wittle it down to these 13 knights and 1 dragon. Adriana, Captain of the Guard, Arvad the Cursed, Aryel, Knight of Windgrace, Balan, Wandering Knight, Danitha Capashen, Paragon, Josu Vess, Lich Knight, Kwende, Pride of Femeref, Lena, Selfless Champion, Sylvia Brightspear and her dragon buddy Khorvath Brightflame, Syr Gywn, Hero of Ashvale, Syr Konrad, the Grim, Varchild, Betrayer of Kjeldor, and Vona, Butcher of Magan.

Next, I would put in an equipment for each of the knights. So, 13 equipments. Keeping with the legendary theme, there are 18 legendary equipments. My choices for the 13 to use are Blackblade Reforged, Elbrus, the Binding Blade  Flip, Embercleave, Godsend, Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Helm of the Host, Konda's Banner, Shadowspear, Sword of the Animist, Tenza, Godo's Maul, and Tatsumasa, the Dragon's Fang.

So far that is a total of 28 legendary cards. You're going to want between 35 and 38 lands in this deck, I'd personally go with 36 bringing the total up to 64 leaving 46 spaces. Out of those 46 spaces, I'd want atleast another 10 ramp spells so, I'd look into Tithe, Weathered Wayfarer, Knight of the White Orchid, Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence.

With the 36 spaces left, we probably want some card draw and tutors to get our knights equipment. Knights of the Black Rose, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Scheming Symmetry, Herald's Horn, Icon of Ancestry, and Vanquisher's Banner are all really good here giving us 11 options to dig, leaving us with 25 spots left.

Can't forget removal. I'd personally go with 7 single target and 4 board wipes. Those being Path to Exile, Swords to Plowshares, Crackling Doom, Utter End, Righteous Confluence, Return to Dust, Rakdos Charm, Wrath of God, Single Combat, and Tragic Arrogance.

With the remainder of the 15 spots, I would fill it with some utility and cards to push through for the win. Here I would look into Knights' Charge, Master Warcraft, War Flare, Boros Charm, Unbreakable Formation, Heavenly Blademaster, Knight Exemplar, Leonin Shikari, Silverwing Squadron, Nahiri, Storm of Stone, Gideon, Ally of Zendikar, Sorin, Vengeful Bloodlord, Bloodforged Battle-Axe, Sunforger, and Sigiled Sword of Valeron.

This should be a pretty well rounded and focused deck, or at least a path for you to take if you so choose.

Valius on Caladbolg

4 months ago

The general gameplay of the deck is to use tutors to find Shield of Kaldra and Worldslayer and swing for the win, because it’s awesome.

Of course you can just do Knight tribal + equipment beat down, too.

rdean14 on Card creation challenge

5 months ago

Helm of Hierarchy

Artifact - Equipment

Equipped creature has lifelink.

Equip

Whenever you draw a card you may pay 2 life, if you do, each opponent discards a card.


I decided to only do part of the armor, as I think it'd be cool to have a suit for Ravnica, similar to the suit for Kaldra Helm of Kaldra Sword of Kaldra and Shield of Kaldra

Each need to work for two guilds, and no repeating items (so all can be worn simultaneously, flavorfully)

seshiro_of_the_orochi on Mageta the lion

5 months ago

Indestructible definitely will be important:

Avacyn, Angel of Hope, Darksteel Plate, Hammer of Nazahn and Shield of Kaldra are good choices for that. To find these equipments, how about Open the Armory and Steelshaper's Gift? Maybe also Stoneforge Mystic?

Man, this deck might get expensive...

Oh yeah: Zetalpa, Primal Dawn

multimedia on Syr Gwyn Free equips

11 months ago

You could assemble the Kaldra: Helm of Kaldra , Shield of Kaldra , Sword of Kaldra . Helm without the others is good with Syr Gwyn, haste and trample.

DerektheRed on

1 year ago

Seems like a fun idea. If opponents don't play creatures to prevent the win-con, swing for commander damage.

Ninjutsu isn't going to help you much since Etrata triggers on damaging a player, but the return to hand effects are smart. IMO, for this deck to work you need better evasion and better protection. Whispersilk Cloak is a 2-for-1 and should definitely be in your deck.

Evasion: I don't flying is sufficient, you need unblockable. Amphin Pathmage , Artful Dodge , Deepchannel Mentor , Distortion Strike , Glaring Spotlight , Key to the City , etc etc.

Protection: Since Etrata is a potentially fast win condition (from any one opponent's perspective), they'll gun hard for her. Swiftfoot boots is not enough. You have access to cheap 1-shot spells like Unlikely Aid and Without Weakness , or equipment ( Darksteel Plate , Hammer of Nazahn , Shield of Kaldra , etc.)

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