Shield of Kaldra
Legendary Artifact — Equipment
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible.
Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Shield of Kaldra Discussion
4 months ago
Boxing League Round 3 Swaps
5 months ago
Boxing League Round 3 Cardpool - 6 packs of Darksteel
5 months ago
Because they're vehicles, they can represent the left and right sides, the top half and bottom half, the attacking part and the defending part, etc. The head and the body. Some kind of duality around mechanical beings.
6 months ago
I see why you would have the idea; Indestrucible on your commander is useful, espcially when you like to make frequent House calls to your opponents' Command Towers, if you catch my meaning.
I personally wouldn't include it in a Balan, Wandering Knight build, as Darksteel Plate and Hammer of Nazahn are suitable enough replacement esq effects that provide the same benefit, on a artifact body Balan likes to see more than a uppity Planeswalker. Hell, Shield of Kaldra and the whole Kaldra set would be my go to - nothing funnier than just pooping out an colorless legendary thats beefy with all those equipments!
10 months ago
DiesToDiscard Myojin of Cleansing Fire is the only 8-mana spirit in mono-white. It's a pretty necessary card to have at your disposal to kill 8 cmc permanents.
11 months ago
Foxes are elusive scavengers or predators. They are shy, seldom seen, but opportunistic.
Shy Fox (g/w) How do you do hybrid mana?
Creature - Fox
Shy Fox can't attack if defending player controls a creature.
Creature - Fox
Whenever a creature an opponent controls dies, Scavenging Fox gains First Strike until end of turn.
Creature - Fox
Whenever an opponent casts a spell, exile Shadow Fox. Return it to the battlefield at the beginning of the end step.
Challenge: This is a multi-part challenge for more than one contributor. Part 1: Create a permanent card that searches for a card by name after some kind of condition is met. The card you're designing is one part of a two or three-part combo. Don't design the card being searched for, but instead let that be Part 2 of this challenge, to be done by someone else. You may add whatever you like to the conditions of Part 2, and you can even give that card a name because your artifact refers to it by name.
Inspiration for this comes from Bubbling Cauldron, Festering Newt, and Bogbrew Witch, or Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra, or Renowned Weaponsmith with Vial of Dragonfire and Heart-Piercer Bow.
1 year ago
Woah, holy knights.
Okay. So. first thing is first. Obviously, we are going knights tribal. The second thing to think about is what is it's theme. You said you want to go King Arthur. Honestly, King Kenrith makes for a better King Arthur deck. But, we're working with Syr Gwynn, so, we are more focusing on the Knights of King Arthur.
Are you wanting more of a knight heavy creature based deck, or equipment based deck. in my deck Valiant Knights of Eldraine, I focused more on a split of equipment and knights giving me 13 equipment and a total of 11 knights including Syr Gywn and 6 non knight creatures. Now, I've built my deck to try to be as powerful as I possibly can make it. What I'm going to suggest below is more flavor and theme based.
I think a cool direction to take this would be focusing on the Legendary theme, after all King Arthur is the most legendary legend of all time. And there is a perfect card that is knightly and legendary centered and it is, The Circle of Loyalty. For each knight already on the field, it costs one less. And when it is on the the field, for each legendary spell you cast, it creates a knight, and lets you sink some unused mana into making another knight.
Okay, we have our legendary theme. Let's round this out with some legendary weapons (think Excalibur) and legendary knights. Most renderings of King Arthur has anywhere from 12-15 knights at his table. I say we go somewhere in between and pick 13 legendary knights. Looking at the gatherer, I see a total of 31 legendary knights, but only 24 possible in our colors. I'd wittle it down to these 13 knights and 1 dragon. Adriana, Captain of the Guard, Arvad the Cursed, Aryel, Knight of Windgrace, Balan, Wandering Knight, Danitha Capashen, Paragon, Josu Vess, Lich Knight, Kwende, Pride of Femeref, Lena, Selfless Champion, Sylvia Brightspear and her dragon buddy Khorvath Brightflame, Syr Gywn, Hero of Ashvale, Syr Konrad, the Grim, Varchild, Betrayer of Kjeldor, and Vona, Butcher of Magan.
Next, I would put in an equipment for each of the knights. So, 13 equipments. Keeping with the legendary theme, there are 18 legendary equipments. My choices for the 13 to use are Blackblade Reforged, Elbrus, the Binding Blade Flip, Embercleave, Godsend, Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Helm of the Host, Konda's Banner, Shadowspear, Sword of the Animist, Tenza, Godo's Maul, and Tatsumasa, the Dragon's Fang.
So far that is a total of 28 legendary cards. You're going to want between 35 and 38 lands in this deck, I'd personally go with 36 bringing the total up to 64 leaving 46 spaces. Out of those 46 spaces, I'd want atleast another 10 ramp spells so, I'd look into Tithe, Weathered Wayfarer, Knight of the White Orchid, Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence.
With the 36 spaces left, we probably want some card draw and tutors to get our knights equipment. Knights of the Black Rose, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Scheming Symmetry, Herald's Horn, Icon of Ancestry, and Vanquisher's Banner are all really good here giving us 11 options to dig, leaving us with 25 spots left.
Can't forget removal. I'd personally go with 7 single target and 4 board wipes. Those being Path to Exile, Swords to Plowshares, Crackling Doom, Utter End, Righteous Confluence, Return to Dust, Rakdos Charm, Wrath of God, Single Combat, and Tragic Arrogance.
With the remainder of the 15 spots, I would fill it with some utility and cards to push through for the win. Here I would look into Knights' Charge, Master Warcraft, War Flare, Boros Charm, Unbreakable Formation, Heavenly Blademaster, Knight Exemplar, Leonin Shikari, Silverwing Squadron, Nahiri, Storm of Stone, Gideon, Ally of Zendikar, Sorin, Vengeful Bloodlord, Bloodforged Battle-Axe, Sunforger, and Sigiled Sword of Valeron.
This should be a pretty well rounded and focused deck, or at least a path for you to take if you so choose.
1 year ago
Of course you can just do Knight tribal + equipment beat down, too.