That Which Was Taken
(4), Tap: Put a divinity counter on target permanent other than That Which Was Taken.
Each permanent with a divinity counter on it is indestructible.
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|Commander / EDH||Legal|
Latest Decks as Commander
That Which Was Taken Discussion
2 months ago
I just had a similar idea for a deck when I saw Call to the Kindred ('Kindred Spirit' pun alone made it worth brewing) and Lifespinner ! Then I thought how the Myojin are cool (also highest when searching Gatherer by CMC) but lack of Divinity Counters was sad... then I too found That Which Was Taken ! Play a little spirit- get a big spirit! Of course, this idea is by no means 'standard' anymore but funny that someone 5 years ago came to the same conclusion as me. Oh, to be a Magic player when Kamigawa was standard legal. sigh
1 year ago
Ok so looking at the list it seems like its heavy with ways to protect your commander but maybe a little light on splashy triggers from your commander. Think of it this way, you get Yennett out turn 4/5 and swing next turn. Right now you are much more likely to hit something that won't impact the board much. If (when) I was building it I prioritized cards with awesome Enters the Battlefield abilities. That way if I flipped one with yennett something happened immediately. Thats why sorceries and instants are good with her since it becomes a free spell. Any creature you flip can't do anything until the following turn. I will offer some little suggestions here but you should really consider what your win condition in first. Is it commander damage? Is it swarming with creatures? Do you have a combo you are digging for?
That Which Was Taken is too expensive of protection. Swap for Champion's Helm or General's Kabuto Or possibly just cut it for something that will impact the board like the three new instants from the commander decks in your color Deadly Rollick, Fierce Guardianship and Flawless Maneuver. If you can afford/get those cards they would definitely kick up to compete level here.
You need Lightning Greaves. Getting yennet protected and with haste will always be good. Maybe take out Bloodthirsty Blade since it doesn't do anything for your commander and there are better ways to deal with opponents creatures.
As much as I love Spirit of the Night lets be honest you will never feel good about casting it for 9. If you don't cast it for free it will most always be a bad card in hand. I would replace with the new card Verge Rangers which is perfect for this deck. It will ramp you on occasion AND lets you look at the top of your deck whenever you want.
1 year ago
Any time you are in green and want to speed up a deck, you should first make sure you are using all of the 1 drop mana dorks available to you. Birds of Paradise,Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Arbor Elf, Elves of Deep Shadow, Deathrite Shaman. In doing so you can drop a few lands to speed up the deck and have fewer dead draws. Mana dorks op.
There are a few cards in here that I find questionable that could be replaced for more speed and power if that is what you are looking for. Doubling Season imo is not really the way you want to go unless you are all in on either tokens or counters and I don't think you have quite enough considering the cmc of this bad boy. Darksteel Forge is weak here due to the low number of artifacts and the fact that muldrotha doesn't give a golly gosh darn about things being destroyed. That Which Was Taken is another instance of mully-D not caring about things dying too much so it could go. Planar Portal is a very high cmc for a tutor, sure it is repeatable, but a Diabolic Intent, Eldritch Evolution, Birthing Pod, Pattern of Rebirth, Entomb, Buried Alive, Intuition or Finale of Devastation would be faster and therefore stronger here. As Foretold is a sick card in formats where you can cast suspend cards for free reliably, here... you don't have enough cheap spells to get the most from it. Mortus Strider's ability is redundant and is basically just a vanilla 1/1.
A few fun cards you could add are Darkblast, Life from the Loam, God-Eternal Rhonas, God-Eternal Bontu, God-Eternal Kefnet, Lotleth Troll, Underrealm Lich, Sakura-Tribe Elder, Deadbridge Chant, Jarad's Orders, Mikaeus, the Unhallowed
I hope this wall of text has some ideas you like!
1 year ago
Hey, good budget version of Niv.
Ophidian Eye is another combo enchantment to enchant Niv with. Consider cutting Curse of the Bloody Tome for Eye? With the difficult color casting cost of Niv and the less than ideal color fixing in the manabase consider Chromatic Lantern? To stay within the budget consider cutting That Which Was Taken for Lantern?
To help with color fixing in the manabase there's some budget lands to consider adding. Sulfur Falls, Shivan Reef, Wandering Fumarole, Ash Barrens, Grixis Panorama. These lands can help game play a lot more than $9 Caged Sun can. To stay within budget consider cutting Sun for these lands?
Evolve is not a very good mechanic in Commander because you want to consistently cast an Evolve creature early game to evolve as you cast other creatures. Consistently you're not going to have an Evolve creature to cast early and playing one mid/late game is not doing much. Evolve is a mechanic that benefits much with having 4x of same creatures in a deck which is not Commander. Consider cutting some creatures for a few more draw spells? Brainstorm, Opt, Frantic Search, Faithless Looting are budget good draw spells. Consider cutting Cloudfin Raptor, Simic Fluxmage, Petrahydrox, Ral's Staticaster for these draw spells?
Izzet colors at a budget are at a disadvantage for tutors, but there's some good cards that can copy an opponents tutor when cast letting you also tutor. Expansion / Explosion, Reverberate, Dualcaster Mage. These spells could also copy your own spell when you cast it. Consider cutting Wave of Indifference, Sundering Stroke and Reckless Air Strike for these copy spells? Talisman of Creativity and Izzet Signet are good budget two drop mana rocks. They could replace Heraldic Banner and Spinning Wheel.
In Commander you have access to good budget counterspells that don't have a restriction: Counterspell, Wizard's Retort, Arcane Denial. These counterspells could replace Scatter Arc, No Escape, Mystical Dispute.
I offer more advice. Good luck with your deck.
1 year ago
Alright, let's get back in the field.
Lords and Anthems
A longtime staple for tribes, dating all the way back to Zombie Master , and almost every tribe wants them. Since you're looking to put a lot of 'Crows on board, Lords of course buff them, and enables your ability to close a game without depending on commander damage. Some come with bells and whistles, and depending on what build you want, not all of these will make the cut. Anthems help with this as well, but vanilla Anthems won't give you the same mileage as a Lord. Nevertheless, it's worth considering everything at your disposal.
Adaptive Automaton - A standard Lord that mixes with any tribe, and maybe not ideal for Reaper, Lords are just good in general
Brass Herald - A little costly, but a recruiter and Lord in one is a nice option; I would only be comfortable recommending this if your creature count is high
Metallic Mimic - A de facto Lord, and is prime for ETB abuse
Etchings of the Chosen - Making your general hard to deal with should always be welcome
Radiant Destiny - I think Vigilance is a little too vanilla to make the cut in EDH, but it's worth considering
Shared Triumph - As far as Anthems go, this one is sold mostly by its appealing mana cost
Door of Destinies - Given that you will cast a lot of Scarecrows, Door will put in work
Cover of Darkness - I think Cover is a little too Voltron-ish for King, but it's an option
Kindred Boon - Mostly just protection for King and at least is worth considering
Steely Resolve - Tribe-wide Shroud seems very good for any tribe that can use it
That Which Was Taken - Protection for anything, plus synergizes with Artifact support
Drawing is strange in EDH. Not everything good is usable here since you still want to find synergy, but there are plenty of options, and most of them will serve you well on a budget.
Deep Analysis - Its initial cost can be rough, but Flashback is great,
Dig Through Time - Given how long EDH games can go, Dig usually has plenty of Delve fodder to be affordable
Distant Melody - A decent choice for any EDH tribal
Thoughtcast - Solid in anything Artifacts
Greed - It's an option
Mind Stone - Doubles over as a mana rock, but its draw ability is mainly what you want for late game
Thopter Spy Network - Generates fodder and enables draws, and while maybe not great, is nice nonetheless
Tutors and the Like
Consistency in function is crucial to your deck, and depending on who all you play with, the tempo of games could afford you time for otherwise less ideal options.
Scheming Symmetry - Better with more people at the table, but is an option
Planar Portal - Maybe a little costly, but it tutors anything and is a personal favorite
Planar Bridge - Even more costly than Portal, but can just churn a permanent out of the deck
Saheeli's Directive - Costly, but powerful, plus it gives a little extra utility to Artifacts that you don't immediately have use for or don't tap
I'm no expert in juggling lands for multicolor EDH, but there are some solid good stuff lands for such a format. This is probably where most of your attention is going to go because Shocks, Fetches, and the like are outside your budget, leaving you working with more strict cards. I'm including transforming cards because the Land forms are mostly what will concern you, although keep in mind their original forms should provide some utility as well.
Arch of Orazca - A colorless land can suck, but one that can keep cards in hand is worth noting
Command Tower - Don't question it
Glimmervoid - Staple for Artifact EDH
Mirrodin's Core - Super budget and requires some planning, but is flexible
Opal Palace - Decent fixing, plus it softens the pain of casting your general for the sixth time in a game
Path of Ancestry Color fixing with perks for casting your general
What to Ditch
This is where I start to fall off, since I've only ever built Voltron and Superfriends EDH decks. But I do have solid overall advice for deck building, period: consider what cards bring to the table. If you find that a card doesn't quite work well, look for something to better get this machine working. Try to get as much synergy out of your cards as possible, so things with linear and okay-ish function may not be worth keeping. Always test and see what happens. A lot of things that are good on paper don't iron out in practice, and likewise things that don't iron out on paper are great in practice.
Hopefully this all helps you find your way with the deck. Of course, since I'm no expert in this field, feel free to do further research for tips and cards. There are plenty of other King EDH decks on TappedOut, and people love to build things differently, so there likely are going to be things I've missed that someone else considers a no-brainer inclusion. Additionally, utilize Google and MTGSalvation for more ideas. Lastly, deckcycling puts it on the front page for people to see, and possibly give you a hand. There's a lot of room to build here, and there are likewise a lot of people who can advise you.
2 years ago
LittleBlueHero I red the same or similar thread on the MTGSalvation and it does seem like a cool idea, but I think Wizards will stray a bit from such a dark and gloomy theme as printing 4 villains decks. Maybe 2v2 heroes and villains, but then again that does remind a little too much to the old duel decks.
As for a little side note: The recent sets (recent emm give or take 16 years :D) have tried to shift the focus on black as the main villain color towards the others, because black is more about individuality, which like other colors can be taken to extreme.
Non-black villains: Konda, Lord of Eiganjo - Stole That Which Was Taken in order to become immortal, which resulted in the Kami War Meloku the Clouded Mirror - Helped Konda with his plan, but intended to claim the entire plane for himself and the soratami.
Heliod, God of the Sun - After Xenagos, he's the second villain in the Theroes storyline. He also killed Elspeth.
Elesh Norn, Grand Cenobite - Currently supposed elader of New Phyrexia
Dovin Baan - Major antagonist in Kaladesh and War of the spark story lines
Baral, Chief of Compliance - murdered Chandra's father, another major antagonist from Kaladesh
Pretty much the entire Consulate from Kaladesh is white-blue aligned.
Vivien Reid - while technically not a villain she does represent a ...certain side of the green mana. (MTGWiki quotes her saying that "She wants to destroy the cancer of civilization"...ouch)
Black heroes: Drana, Liberator of Malakir - Fought on the side of the Gatewatch against the Eldrazi.
Yahenni, Undying Partisan - Fought against the Consulate in the Kaladesh story line.
Toshiro Umezawa - major protagonist in the Kami War
Sorin Markov - despite his panache and the whole War of the spark scene with Nahiri, he's still one f the three who imprisoned the Eldrazi Titans. Also created Avacyn to protect mankind on innistrad.
Lord Windgrace - Fought against Phyrexia alongside the Nine Titans. Sacrificed himself to seal a time rift in Dominaria.
There could be more examples but I can't think of any at this time.
P.S. I may have gone overboard with this much examples as is :S
2 years ago
Actually I'll try my luck on the Four Colors myself: Starting w/ Yidris (), It lacks , which represents LAW & ORDER: MTG THE SERIES EDITION (XD), Discipline in a pinch, A sense of Morality in an Ethical Base (Thus Why One of Bruce Wayne/Batman's colors would be for an ethical code (He breaks.).), & is religious sometimes, always wants some kind of conformity, & needs to be Structured by governmental & Planning means. White seeks peace through Structure. All four other colors don't have this merit. In some way or another, any of the other 4 colors of the Pie will go berserk (Blue being too obsessed over Planning Reckt & Link (Second time I said that... Somebody make a second true sequel to Rozenkreuzstilette, please..), Black's Ambition, & Lust for Power would be the same as Oda Nogunaga's end result of his life, defeat. Red is the Rawest of Emotion of the five colors, & potentially the most Chaotic, & mentally out of it. & Green can go berserk at anytime like an actual animal w/ a bloodlust that murders others.). The reason why (Boros Legion) has Chaos in them at all, is part of the part of the Guild Identity.)
This is why if you don't include in this identity, all four colors will go Insane beyond a cure. Thus the reason whi it is dubbed as "Chaos"; sure, had some of the most evil characters in MTG, like Konda, Lord of Eiganjo , who intentionally pissed off a Kami-Sama named O-Kagachi, Vengeful Kami by stealing their That Which Was Taken , & Heliod, God of the Sun congratulated Elspeth, Sun's Champion after she committed Deicide on Xenagos, the Reveler , who killed the previous God, & replaced (Gender is the same as UNDERTALE-Era Chara.) as a result, & was killed by her, & congratulated her by killing her with her own Godsend , & sent Erebos to watch her, making sure she never leaves, even if Ajani Goldmane can intervene. Aside from this, is the color identity of Pure CHAOS, Working Nickname?: Discord. Don't ask; he's like this in the Season 1 Finale (At least) in MLP FIM.
On the topic of Breya's Colors, Green wasn't there as it seems to focus on some kind of Animal Instinct, As they abhor impurities (Look at Vivien's Arkbow , idiot. & look at any Mono- Enchantment ever made, Baka Yarou!). Their tuning with nature would make me want to say: Where did we get metallic materials? Your Peat; which evolved to Slate. As Green in all Planes of the Multiverse knows nothing of Peat: (Here comes a Dictionary Section: a brown deposit resembling soil, formed by the partial decomposition of vegetable matter in the wet acidic conditions of bogs and fens, and often cut out and dried for use as fuel and in gardening.)
White has conformity, which can help in a big BIG project. Blue is basically the Brains of these four colors. Black has Ambition, & can even help with ideas that are sometimes SO CRAZY, it just might help the project better. While Red can Destroy the land around it, & even Artifice, actually has a Passion for the project, & can even help in a pinch when an idea is weighed in on the For Color's Opinions. This color is also adventurous, meaning it believes if it can't work well enough, at least the other colors can help make a decision. What ever this BIG Project is, is that, thus why I call this Color Identity Nickname: "MIND≒0" (Hey, it's NOT A Persona 4 Ripoff, The Protagonist actually kicks ass, I hated Yu Narukami (IMO.), & The Captain's Attendant, or whatever isn't the main Antagonist here. There, I spoiled P4 for you. Just Play either Persona 3, or 5 instead, will ya?). But seriously though, I chose that name as the 4 colors of such creativity can even be a literal team, each w/ a good part to play for all 4 colors. Sure, has Impurities of their own, but sensing AEther, & creating organic life as a construct far from counts... Friggen elves of Kaladesh. -_-
Welp, that's 2 4c's down, 3 to go. I'd appreciate your thoughts on my case...