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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
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| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Darksteel Relic
Artifact
Darksteel Relic is indestructible.
TheoryCrafter on
Bant Erayo-Noon
6 months ago
My suggestion is to commit more heavily to 0 mana value spells including, but not limited to, Darksteel Relic, Everflowing Chalice, Memnite and Ornithopter, in addition to what you already have in your deck and sideboard. Then you can either add any combination of Energy Chamber, Power Conduit and Rise and Shine to boost them up for later in the game. Otherwise, I don't see how you can get Erayo flipped on the turn you bring her out.
I think the important thing to remmber here is just because it needs four spells in a turn to flip, doesn't mean you have to bear the whole load. If you choose not to go the 0 mana value route, my suggestion is to move both of your copies of Chalice of the Void to the Sideboard and replace them and your copies of Reprieve with three copies each of Mana Tithe and Spell Pierce. That way you can cast counter spells on their turn and flip it on their turn. You'll lose out on the card draw a bit but with a full playset of Karn, late game card advantage should be chiefly from your sideboard anyway.
Speaking of Sideboards, I think you may have to rethink it. Unless you are going find a spot for Living Wish in your library, it should be exclusively artifacts. I think it would be important to concentrate in the early game to the Erayo/High Noon combo and then use Karn to bring out Mycosynth Lattice(expensive, money wise, but the only way to end the Karn/ML combo is if someone uses Inspiring Statuary to cast Introduction to Annihilation or Scour from Existence) to target Karn.
Leonin Arbiter is good, but you have at least five fetch lands where paying 1 life and then an additional to search for a land when you can play Rampant Growth for the same function doesn't make a lotta sense. If you insist on fetch lands My suggestion is to replace them with a full playset of Fabled Passage or a combination of Escape Tunnel, Evolving Wilds and Terramorphic Expanse so you can have a little more mana flexibility. Otherwise, I'd recommend investing in a full playset of Spara's Headquarters and add Crucible of Worlds to the sideboard. Then, at least, if you choose to keep Boseiju in your sideboard you can play it from the graveyard after using it's Channel ability.
I see the biggest weakness for your deck in the lack of a finisher. Using noncreature artifacts from the sideboard, activating Karn's first loyalty ability and then using Noble Hierarch's exalted ability to pump them up is the best option for this kind of deck. If you consider different cards for your sideboard may I suggest any combination of Encroaching Mycosynth, Mirror Box and Mirror Gallery for using Karn as your finisher?
I'm no expert on Stax, but these are the routes I would consider. I know this was a lot. Thank you for reading me out. I hope it helps. Happy Hunting!
philias on Card creation challenge
1 year ago
Sorcery
~ costs less to cast for each two artifacts you control named Darksteel Relic
Put X -1/-1 counters on target creature and X poison counters on target player
Interesting challenge! Next create two partner creatures
Balaam__ on Balaam__
1 year ago
legendofa I’m back with some more. As always, weed out whatever you deem unsuitable. Sometime’s it’s difficult to tell what I’m looking at in some of these cards, sort of inverted pareidolia.
Probables:
•Umara Raptor normally I’d say the perspective is a little strange, but after watching a few falconer videos on YouTube this is indeed the usual positioning of the arm.
•Semblance Anvil reflection is reversed, but I think this one probably fits the criteria.
•Trigons of Corruption, Infestation, Mending, Rage, Thought.
Doubtful:
•Disfigure (zendikar set, idk the abbreviation offhand to pull up the correct version here) perspective is questionable
•Expedition Map
we might be looking through someone’s eyes, but it’s certainly not whoever those hands belong to.
•Recurring Insight this one doesn’t make any sense. How can we be looking into the reflection of someone’s eye and see ourselves looking in the opposite direction? Maybe this was from a scrapped M.C. Escher crossover set
•Sphinx-Bone Wand hands, and probably FPP, but almost certainly not from the point of view of whoever that hand belongs to.
•Suffer the Past if the tendrils count as hands, yes. If not, nah
•World at War angle is too low I think.
•Dissipation Field Honestly not sure. Are we looking through that woman’s eyes and seeing her own reflection? Or are we seeing a distorted image of her inside said dissipation field?
•Furnace Celebration I don’t think there’s anything here, but I’m not 100%.
•Sword of Body and Mind and Sword of Feast and Famine and Sword of War and Peace could potentially be FPP, but that would be strange.
•Darksteel Relic the angle is off
•Rally the Forces is like Furnace Celebration. Not positive, but probably nothing here.
Squee_Spirit_Guide on
Ensoul 8-whack (SOO MUCH SYNERGY!!!)
3 years ago
Very nice! I love smashing in with a 5/5 Darksteel Relic on turn 2 :)
SilencedDax on Phylactery lich: a Rule 0 …
3 years ago
Hi DreadKhan!
Than you for the ideas! I really like the ones you mentioned, seems great Vorthos targets for the Lich, a so much valuable object like the Crown it's perfect target haha Following the "empire" cycle you mentioned: Hand of Vecna, Eye of Vecna and The Book of Vile Darkness seem great and flavour objectives.
I like all the indestructible artifacts: Stuffy Doll, Creepy Doll, Darksteel Axe, Darksteel Citadel, Darksteel Forge, Darksteel Ingot, Darksteel Juggernaut, Darksteel Pendant, Darksteel Plate, Colossus of Akros, Darksteel Colossus, Darksteel Myr, Darksteel Relic, Kaldra Compleat, Shield of Kaldra, Necron Monolith, That Which Was Taken. I do not note the worse indestructible cards
The arficat lands as you say it would be great, at least I can be use the mono-black artifact lands (maybe there's only one).
If it was dimir or golgari I could use more liches but I can't, it's a pitty
Thank you for the ideas!
plakjekaas on Thoughts on Kenku
4 years ago
If you look up the Baldur's Gate release notes and find the entry for Kenku Artificer, it is mentioned that "The artifact retains any types, subtypes, or supertypes it has."
The "it's still a land"-part is only needed when the ability has to target a land, and adds a type to it (usually makes it a creature). Kenku Artificer's ability can target a Darksteel Relic, so any "it's still a land"-clause would confuse more than it helps in that case. Which is why they don't mention it on the card, I presume.
vishnarg on Jankest/Worst Artifacts
4 years ago
Nothing beats the do-nothing ability of Darksteel Relic. Here are some others:
legendofa on
Ensoul-a-thopter
4 years ago
Darksteel Relic could be fun in here alongside the Mistvault Bridges. A copy or two of The Blackstaff of Waterdeep would be a slightly weaker but more reusable animator.
The Illusory Angels seem a little out of place. You have options for cheap, evasive creatures with the core of the deck, so maybe those spots can be used for Counterspells or removal.







