Solidarity of Heroes

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Quest Magic Legal
Tiny Leaders Legal
Vintage Legal

Solidarity of Heroes

Instant

Strive — This spell costs more to cast for each target beyond the first.

Choose any number of target creatures. Double the number of +1/+1 counters on each of them.

Max_Hammer on Instant Lottery

1 month ago

Oh, also, some more.

Brynx on Ooze Cruise

2 months ago

@GorramScoundrel

Thanks so much for commenting! Solidarity of Heroes should definitely make it into this deck. It being an instant opens up a lot of powerful trick plays. I'll probably cut Biogenic Upgrade to make room. As for the other three, they don't quite stack up to Solidarity.

The main reason is that the deck isn't really aiming to make one large creature the same way Skullbriar does. The goal is to get counters spread across my creatures so that they can trigger my Commanders when they die. This does usually end up with one or two creatures getting very large when the dust settles. At that point they're typically big enough to do the job.

Thanks again for the recommendations!

GorramScoundrel on Ooze Cruise

2 months ago

Love this deck! I think Solidarity of Heroes would fit beautifully here, as well as sorceries like Increasing Savagery and Visions of Dominance. Also not sure what your budget limit is but Hydra's Growth is pretty cheap and is always a menace in my Skullbriar, the Walking Grave deck (all these cards actually come from his deck)

IHATENAMES on Golgari Skullrush (Skullbriar Commander Deck)

3 months ago

Skullbriar is the commander so you can have it relocate to your command zone should he die/be exile/return to hand. The only place that makes his counters dissapear is hand and library.

Dragonscale Boon instant 2 +1counters untap. Can create suprise blocker. Evolution Sage land etb proliferate which is choose any number of things add an additional counter of whatever they have.

Smell Fear new removal option.

Reyhan, Last of the Abzan highly suggest this. Turns anything into a threat with your commander dying.

Solidarity of Heroes double counters for a potential Instant speed kill out of no where.

Biogenic Upgrade double counters after adding 3.

Branching Evolution counters doubler

Heroic Intervention protection

Fight Rigging free spell + counter per turn.

Hydra's Growth double counters

Primordial Hydra 2ndary threat if left alone. Synergies well.

Realizing now I didn't suggest any evasion. Some sort of evasion could go a long way. Trailblazer's Boots is the best example. Can't be blocked if your opponent has a nonbasic land. Essentially unblockable every time.

Evil idea

Tainted Strike infect kill someone. Can target opponents creatures too to surprise both and kill someone.

Glistening Oil infect.

Phyresis infect.

zMrManz on Vorel counter fun

4 months ago

I agree. I also added Beast Within and Solidarity of Heroes while I was at it

grimcase21 on Varolz, the Scar-Striped EDH - Competitive

7 months ago

If you are still looking to improve the deck, I've also been working on this deck for a long long time (when the card came out). I've always like the voltron big swing style as it was unique to commander, but my deck is solely for 1v1 and does not work very well in multiplayer. Here is a list of cards that I would recommend that have worked wonders for me.

Budget options

Tainted Strike - 2nd berserk (if you're ok with infect)

Belt of Giant Strength - after you scavenge, 2 mana equipment, free equip for another 8 power

Not of This World - my secret tech, after you make it big it's free

Veil of Summer - with this style of deck protection is very important

Sylvan Safekeeper - free protection that they constantly have to respect Wild Shape - flexible, mostly used for hexproof or trample

Jarad's Orders - the 2nd best tutor after buried alive, because there will be 2 creatures you always search for and it's on curve. you always look for Elvish Spirit Guide and Phyrexian Dreadnought. Phyrexian Dreadnought goes to graveyard and Elvish Spirit Guide goes to hand, exile, scavenge, swing with 14 power on turn 3-4.

Unmarked Grave - entomb #2

Demonic Embrace - you can entomb this and give you commander evasion and +3/+1.

Bramblewood Paragon - play this turn 2, minor buff counter, and gives trample because Varolz, the Scar-Striped is a warrior

Rancor - buff and trample, you need to get through

Destiny Spinner - one of the few ways green has to fight counters

Solidarity of Heroes - 2 mana double the 12/13 counters

Wild Growth - it may not be a creature, but it does get our commander out on turn 2

Mausoleum Secrets - 2 mana instant demonic tutor, you sac a dork in response, go find Phyrexian Dreadnought/Death's Shadow, protection spell, or in 99% of cases that I use this one is Berserk

Non-budget additions

Elvish Spirit Guide - serves 2 purposes, the Jarad's Orders trick and making all your turn 2 plays turn 1 (like Sylvan Library), you can also end the Survival of the Fittest chain with elvish spirit guide to do the same trick

Sylvan Safekeeper - free protection that they must always respect, it's very good

Collective Brutality - I value discard highly in 1v1. It also allows you to ditch your scavenge target from your hand to the graveyard while seeing the coast is clear. But in multiplayer, less useful.

Lightning Greaves - haste and protection, yes plz

Dismember - takes care of many of the early problematic targets

super non-budget

Hatred - 1 card win with commander

Necropotence - sculpt your hand for next turn kill

Cards that I would recommend reconsidering/taking out

Harmonize - a bit too slow imo

Arbor Elf - the amount of targets you actually have isn't enough to make it consistent

Asceticism - a bit too slow, you only care about the creature you scavenge on so in terms of mana efficiency something like Sylvan Safekeeper or Lightning Greaves

Quirion Elves/Devoted Druid - we want to go 1->3 mana, so we get our commander out on turn 2, this doesn't help to do that

Bravo_Christian on Abzan Scales

8 months ago

Hey man, your deck is very similar to my abzan scales deck. I made mine when Khans first dropped and have made small improvements to it but it's still a pretty consistent deck.

For creatures I do run 1 Abzan Battle Priest and 2 Mer-Ek Nightblade. I Appreciate the buffs they give but that's usually after a few turns. Ainok Bond-Kin and Abzan Falconer are also great to have as they come out earlier and give creatures first strike and flying. You already have the falconer of course.

For spells I run Citadel Siege, Brave the Sands, Bioshift, Feat of Resistance, and Solidarity of Heroes. Kin-Tree Invocation is also very nice. Recently I paid two mana to get a 9/9 spirit. For removal I use Hunt the Weak, Naturalize, and Putrefy.

Don't forget about proliferate. You're using Planeswalkers to create tokens which will work, but I always find that Planeswalkers are easily removed. Cards like Courage in Crisis and Grateful Apparition are cards I've been thinking of adding and they might work for you too!

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