Solidarity of Heroes

Instant

Strive — This spell costs more to cast for each target beyond the first.

Choose any number of target creatures. Double the number of +1/+1 counters on each of them.

grimcase21 on Varolz, the Scar-Striped EDH - Competitive

1 month ago

If you are still looking to improve the deck, I've also been working on this deck for a long long time (when the card came out). I've always like the voltron big swing style as it was unique to commander, but my deck is solely for 1v1 and does not work very well in multiplayer. Here is a list of cards that I would recommend that have worked wonders for me.

Budget options

Tainted Strike - 2nd berserk (if you're ok with infect)

Belt of Giant Strength - after you scavenge, 2 mana equipment, free equip for another 8 power

Not of This World - my secret tech, after you make it big it's free

Veil of Summer - with this style of deck protection is very important

Sylvan Safekeeper - free protection that they constantly have to respect Wild Shape - flexible, mostly used for hexproof or trample

Jarad's Orders - the 2nd best tutor after buried alive, because there will be 2 creatures you always search for and it's on curve. you always look for Elvish Spirit Guide and Phyrexian Dreadnought. Phyrexian Dreadnought goes to graveyard and Elvish Spirit Guide goes to hand, exile, scavenge, swing with 14 power on turn 3-4.

Unmarked Grave - entomb #2

Demonic Embrace - you can entomb this and give you commander evasion and +3/+1.

Bramblewood Paragon - play this turn 2, minor buff counter, and gives trample because Varolz, the Scar-Striped is a warrior

Rancor - buff and trample, you need to get through

Destiny Spinner - one of the few ways green has to fight counters

Solidarity of Heroes - 2 mana double the 12/13 counters

Wild Growth - it may not be a creature, but it does get our commander out on turn 2

Mausoleum Secrets - 2 mana instant demonic tutor, you sac a dork in response, go find Phyrexian Dreadnought/Death's Shadow, protection spell, or in 99% of cases that I use this one is Berserk

Non-budget additions

Elvish Spirit Guide - serves 2 purposes, the Jarad's Orders trick and making all your turn 2 plays turn 1 (like Sylvan Library), you can also end the Survival of the Fittest chain with elvish spirit guide to do the same trick

Sylvan Safekeeper - free protection that they must always respect, it's very good

Collective Brutality - I value discard highly in 1v1. It also allows you to ditch your scavenge target from your hand to the graveyard while seeing the coast is clear. But in multiplayer, less useful.

Lightning Greaves - haste and protection, yes plz

Dismember - takes care of many of the early problematic targets

super non-budget

Hatred - 1 card win with commander

Necropotence - sculpt your hand for next turn kill

Cards that I would recommend reconsidering/taking out

Harmonize - a bit too slow imo

Arbor Elf - the amount of targets you actually have isn't enough to make it consistent

Asceticism - a bit too slow, you only care about the creature you scavenge on so in terms of mana efficiency something like Sylvan Safekeeper or Lightning Greaves

Quirion Elves/Devoted Druid - we want to go 1->3 mana, so we get our commander out on turn 2, this doesn't help to do that

Bravo_Christian on Abzan Scales

2 months ago

Hey man, your deck is very similar to my abzan scales deck. I made mine when Khans first dropped and have made small improvements to it but it's still a pretty consistent deck.

For creatures I do run 1 Abzan Battle Priest and 2 Mer-Ek Nightblade. I Appreciate the buffs they give but that's usually after a few turns. Ainok Bond-Kin and Abzan Falconer are also great to have as they come out earlier and give creatures first strike and flying. You already have the falconer of course.

For spells I run Citadel Siege, Brave the Sands, Bioshift, Feat of Resistance, and Solidarity of Heroes. Kin-Tree Invocation is also very nice. Recently I paid two mana to get a 9/9 spirit. For removal I use Hunt the Weak, Naturalize, and Putrefy.

Don't forget about proliferate. You're using Planeswalkers to create tokens which will work, but I always find that Planeswalkers are easily removed. Cards like Courage in Crisis and Grateful Apparition are cards I've been thinking of adding and they might work for you too!

Niko9 on Dragon Engine Beatdown

5 months ago

Ramos is a really awesome commander. Big giant clockwork dragon that can do any number of things in any number of ways, yep, so cool. I've never built Ramos, just thought about it a few times, but what do you think about having ways to power counters onto Ramos and pay off his mana ability? Things like:

Kalonian Hydra

Sword of Hours

Doubling Cube

Karn's Bastion

Solidarity of Heroes

Avabruck Caretaker  Flip

Hardened Scales

Luminarch Aspirant

and Slippery Bogbonder can be really good, giving Ramos permeant hexproof, moving all counters to him, adding a counter to Ramos, and also being a counter to removal. Snakeskin Veil can be similar but more limited.

There are a ton more, but I don't know, it's just something I'd been thinking about with Ramos. Looks like an awesome dragony list you have!

Corrosive_Cat on Oozing with Potential (?)

5 months ago

In this kinda deck, lot of people really like Winding Constrictor, though maybe unnecessary with Hardened Scales. Pollenbright Druid and Karn's Bastion could be a good shout for multiplying counters, as could Solidarity of Heroes. Polukranos, Unchained would be cool, too, if you had the space - would probably recommend getting rid of the couple of two-ofs and making more three or four-ofs, for constistency's sake.

rassar on +1 Counter Elves

7 months ago

Feel like 16 lands isn't quite enough, I'd say add 2-3 forests and maybe -1 Solidarity of Heroes -1 Increasing Savagery. Good build!

Omniscience_is_life on The Hallar Art (AKA a Lara Bar in Alara) *PRIMER*

8 months ago

BrassLord long time! Thanks for stopping by!

Out of your suggestions, Nesting Grounds, The Ozolith, and Hull Breach seem best. I would LOVE to run Wort, but I'm fairly sure conspiring a kicked spell won't trigger Hallar. If I'm wrong, I'll go so far as to cut a fucking land for her though XD

I'm doing my best to run as few colorless lands I can (guess I should have mentioned that in the primer, huh?)--but Nesting Grounds combos with 5 other cards in the deck, so I feel like I should make room for it!

The Ozolith is a tad bit expensive, but a friend of mine has a copy I'm sure he won't miss, hehehe. Maybe Alpha Authority or Solidarity of Heroes can come out for it? You let me know what you're feelin'

The obvious cut for Hull Breach is Cindervines, and while Vines can be activated at instant speed and also follows the burn plan, Breach is such a good card! It will be playtested.\

Kazuhahaha on Abzan Counters Aggro

10 months ago

Grubbernaut: the extra counters would be situational, but i really like the surprise "vigilance" of the untap spells. extra counters would just be overkill, hence why theres no Solidarity of Heroes

UrzasUnderstudy on Tiny Simic

11 months ago

Off the top of my head, some possible cards for consideration: Evolution Sage , Fate Transfer , Fertilid , Solidarity of Heroes , Spike Feeder , Thrummingbird .

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